JRobPiano
Joined: 03/03/13
Posts: 26
Loc: Tuscaloosa, AL
|
New to SOS - Having Some Reverb Issues!
#1036104 - 03/03/13 11:53 PM
|
|
|
|
Dear New SOS Friends,
I have been recording for about a year now and am still
rather new to the field. I am finishing my doctorate in piano performance, but am building
up my studio bit by bit in the hopes of not only recording my own performances, but others
as well. I just subscribed to SOS and am looking forward to learning a lot over the next
year!
One of the biggest problems I have struggled with is adding reverb. I
have usually found that close micing in a fairly dead space and adding reverb is much
better than trying to record any natural reverb. However, much of the time I end up with a
sort of grainy sound on the reverb that I am unsure how to get rid of. I have included a
link to a recent mp3 recording I made of a percussionist who used 5 drums and woodblocks.
I used an SM57 on each drum and two Rode NT5's on the woodblocks. I am pretty happy with
the quality, but when I listen on headphones I hear the grainy reverb sound. It is not as
noticeable on monitors. I use Apple Logic with a Roland Octacapture, as well as SoundSoap
for removing background noise. I used the Silververb plugin on this, but get the same sort
of issue with plugins such as Space Designer. In the past, I have had others listen to
samples with this problem and they insist there is no problem, so hopefully I am not just
going crazy!
Please let me know if you have any ideas! They would be much
appreciated!
https://www.dropbox.com/s/jxh5kcru25qlxze/drumsample.mp3?m
|
shufflebeat
Joined: 09/12/07
Posts: 2342
Loc: Manchester, UK
|
Re: New to SOS - Having Some Reverb Issues!
[Re: JRobPiano]
#1036113 - 04/03/13 01:25 AM
|
|
|
|
I notice you're dealing with very fast transients which will show up any 'grainy-ness'.
Your recording gets quite busy in parts which exacerbates the issue. The lower drums and
the blocks (which have a slower attack than I would have expected) have less of an issue
with that resonance.
For me the Sir convolution reverb with a suitably short
IR and a softening of the attack is sufficient to put these sounds in a credible space.
Other, expensive alternatives are available but you've already got some.
Nice
sounds otherwise.
|
DC-Choppah
Joined: 20/07/12
Posts: 176
Loc: MD, USA
|
Re: New to SOS - Having Some Reverb Issues!
[Re: JRobPiano]
#1036116 - 04/03/13 03:32 AM
|
|
|
|
The reverb sounds like it creates some artificial high end spikes. That can make things
sound a bit amateurish. The reverb does not maintain the sound of the instrument very well
to my ear, the reverb returns sound more generic and more like noise with too much high
end. It will sound more natural if you eq the reverb return and darken it and also add
more dispersion. Perhaps the lack of dispersion give you the impression of graininess.
Reverbs that maintain more of the sound of the instrument use a lot of processing power.
Check out the reverb on the the tune in this month's SoS mix secrets article
'Ho Hey'. It struck me how good that reverb sounded. Then I read that is a real physical
reverb chamber. Shows you how much better real spaces sound compared to fake reverbs no
matter how much number crunching is done.
|
Mr. Lau
Joined: 03/03/13
Posts: 47
Loc: Guayaquil, Ecuador - South Ame...
|
Re: New to SOS - Having Some Reverb Issues!
[Re: JRobPiano]
#1036120 - 04/03/13 04:27 AM
|
|
|
|
Sometimes I just mic the dry track and mixed this 'room' track, eq as needed and it worked
fine, just moving the mics around and trying several rooms to get the best sound.
Although the reverb plugins are supposed to make things easier, doing this kind of
things with your recordings isn't too difficult IMHO, and you can learn from the different
ambiances you pick with your mics and try to set your plugins to sound like them!
A dead space to record is usually good but some natural reverb of a more alive room also
can contribute to the sound, just do some experimenting and see what works best for you.
Buena suerte!
|
JRobPiano
Joined: 03/03/13
Posts: 26
Loc: Tuscaloosa, AL
|
Re: New to SOS - Having Some Reverb Issues!
[Re: shufflebeat]
#1036283 - 04/03/13 05:22 PM
|
|
|
|
Thank you very much for your reply! I just downloaded Sir Convolution and am looking
forward to experimenting. Just to clarify, when you say "softening of the attack" do you
mean a parameter within the reverb plugin or actual softer attacks on the instrument?
|
JRobPiano
Joined: 03/03/13
Posts: 26
Loc: Tuscaloosa, AL
|
Re: New to SOS - Having Some Reverb Issues!
[Re: DC-Choppah]
#1036284 - 04/03/13 05:25 PM
|
|
|
Quote DC-Choppah:
The reverb
sounds like it creates some artificial high end spikes. That can make things sound a bit
amateurish. The reverb does not maintain the sound of the instrument very well to my ear,
the reverb returns sound more generic and more like noise with too much high end. It will
sound more natural if you eq the reverb return and darken it and also add more dispersion.
Perhaps the lack of dispersion give you the impression of graininess. Reverbs that
maintain more of the sound of the instrument use a lot of processing power.
Check out the reverb on the the tune in this month's SoS mix secrets article 'Ho Hey'.
It struck me how good that reverb sounded. Then I read that is a real physical reverb
chamber. Shows you how much better real spaces sound compared to fake reverbs no matter
how much number crunching is done.
Thank you very much, this is very useful information! I have never considered
using eq on the reverb. Forgive my ignorance, but with my limited knowledge, I just wanted
to ask a couple of clarifications. What does the term "reverb return" refer to? Is it
simply eq'ing the reverb without affecting the original audio? And if so, how is that
typically done? Is dispersion also a parameter commonly found on reverb plugins? Thank you
so much again, for help is greatly appreciated.
|
The Elf
active member
Joined: 14/08/01
Posts: 8214
Loc: Sheffield, UK
|
Re: New to SOS - Having Some Reverb Issues!
[Re: JRobPiano]
#1036305 - 04/03/13 07:00 PM
|
|
|
Quote JRobPiano:
What does the
term "reverb return" refer to?
Typically you would use a reverb processor as a 'send' effect. This way you can share it
over many sources. Sometimes a reverb may be placed as an 'insert' effect, and the wet/dry
control used to adjust the volume of the reverb against the source signal. Sharing a
single reverb is better on processor power and also helps to create the illusion that all
of the sounds are happening in the same space.
When you use reverb as a 'send'
then the reverb arrives on its own 'return' channel. You can EQ this return channel
completely independently of the sources feeding it.
Quote JRobPiano:
Is dispersion also a parameter commonly
found on reverb plugins?
I've never
seen it called 'dispersion', but I suspect that this is 'diffusion', or 'density'.
Diffusion is a quite common reverb parameter and (to simplify) adjusts how clearly
individual repeats can be heard in the reverb. Low diffusion amounts make individual
repeats easier to pick out whilst high diffusion amounts create a more dense cloud of
repeats where individual repeats are difficult to discern.
HTH!
-------------------- An Eagle for an Emperor, A Kestrel for a Knave.
|
shufflebeat
Joined: 09/12/07
Posts: 2342
Loc: Manchester, UK
|
Re: New to SOS - Having Some Reverb Issues!
[Re: JRobPiano]
#1036318 - 04/03/13 07:45 PM
|
|
|
Quote JRobPiano:
Thank you very
much for your reply! I just downloaded Sir Convolution and am looking forward to
experimenting. Just to clarify, when you say "softening of the attack" do you mean a
parameter within the reverb plugin or actual softer attacks on the instrument?
I mean on the VST. If you look on
the GUI there are 2 controls beside the label "attack". They work a bit like quickly
"fading in" the reverb so an initial transient (as you hit the drum for instance) doesn't
get over emphasised by the reverb. The control on the left relates to the angle or rate of
"fade in" and the control on the right relates to how long the fade in should take. There
are no rules except - if it sounds right, it is right.
If you're using it as
a send effect don't forget to pull down the "dry" control so you don't get phasing issues
or other nasties.
There's a lot to play with here but you can just spark it
up and hit play if you prefer.
If you like it consider buying Sir2. Christian
Knufinke is a legend and deserves our support.
There are many freely
available Impulse Response files available on the net as you may be aware which will slot
into any convolution reverb engine such as this. For my money it is beter to find the
right one than to fiddle about endlessly with the wrong one.
Keep us posted.
-------------------- Ohm's Law states, "Your PA isn't as powerful as you think it is".
|
JRobPiano
Joined: 03/03/13
Posts: 26
Loc: Tuscaloosa, AL
|
Re: New to SOS - Having Some Reverb Issues!
[Re: JRobPiano]
#1036814 - 06/03/13 11:04 PM
|
|
|
Thank you so much for the clarification. I have experimented with EQ and the result is
much better! I'm not sure if I am entirely convinced, but the grainy/metallic qualities
have been substantially reduced. Here is the same clip. Please let me know what you think!
I used space designer and rolled off the high and low frequencies. Occasionally, I think I
hear something funny with the bass drum and with the woodblocks, but it may just be me.
Thank you so much again, this has all helped tremendously! https://www.dropbox.com/s/32qhalmquj047iy/drumsamplenewreverb.mp3?mPS. On the SOS forums, is there a way to be notified by email when someone has
replied to a thread?
|