64 bit or 32 bit plugins
#1025983 - 27/12/12 02:18 PM
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hello folks im having a brand new 64 bit windows seven machine delivered tommorow
and ive got a few question regard plugins and wich type to use
if i
use the 64bit version of cubase can i still use 32 bit plugins inside it ?
and
if so how does memory allocation work? is cubase itself allowed access to all
available memory but the 32 bit plugins just acces to the 3and a half gig thats
normally available on a 32 bit machine ,or are the plugins allowed individual acces of up
to 3.5 gig each ?
would i be better off using the 32 bit version of cubase and would the plugins i then use be allowed full access to its own 3.5 gig or just
a portion of the 3and a half gig that cubase can itself access?
Re: 64 bit or 32 bit plugins
[Re: paleface]
#1025991 - 27/12/12 02:48 PM
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Quote paleface:
hello folks
im having a brand new 64 bit windows seven machine delivered tommorow
and ive
got a few question regard plugins and wich type to use
if i use the 64bit
version of cubase can i still use 32 bit plugins inside it ?
and if so how does
memory allocation work? is cubase itself allowed access to all available memory but the 32 bit plugins just acces to the 3and a half gig thats normally available on a
32 bit machine ,or are the plugins allowed individual acces of up to 3.5 gig each ?
With 64bit Windows 32bit
plugs can use a full 4GB of memory assuming you have more than 4GB in your machine. They
run in something called a "Bit Bridge" which is like a wrapper for the 32bit plugs so they
can run in a 64bit host - it's not flawless and is a bit of a fudge but for the majority
of well written plugs it works fine. A lot of plugs have 64bit versions so make sure you
seek out and install the latest versions of your plug-ins. The 32bit plugs have access to
the 4GB of memory made available by the bit bridge - not individually - it's like they are
running in a 32bit host within a 64bit host if that makes sense.
Quote paleface:
would i
be better off using the 32 bit version of cubase and would the plugins i then use be
allowed full access to its own 3.5 gig or just a portion of the 3and a half gig that
cubase can itself access?
Running 32bit plugs in 32bit Cubase might be more stable but then you are restricted to
4GB of RAM in total (not individually).
Best thing to do is first get 64bit
versions of as much as you can, then try Cubase 64 and see how you go.
Re: 64 bit or 32 bit plugins
[Re: paleface]
#1025999 - 27/12/12 03:28 PM
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I've now committed to using Cubase 64-bit (Cubase 7) and am gradually hunting down the
32-bit plug-ins that no longer work properly.
At first I was pleased to find
that most of my 32-bit plug-ins *seemed* to be working, but as time has gone on I've found
many of them to be flakey - hanging, producing blank windows and doing other odd
things.
It's a case of just try it and see - but don't forget that you can have
both 32 and 64-bit versions of Cubase installed and switch between them at any time.
-------------------- An Eagle for an Emperor, A Kestrel for a Knave.
Re: 64 bit or 32 bit plugins
[Re: robinv]
#1026701 - 02/01/13 11:57 AM
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Quote robinv:
Running 32bit
plugs in 32bit Cubase might be more stable but then you are restricted to 4GB of RAM in
total (not individually).
If you really need to run 32bit the other working option is that you can run 64bit plugs
in a 32bit sequencer using jbridge and each instance of the plug will see it's own memory
space seperate to the 3.5GBish that the sequencer has access too. I'm still running mine
as a 32 bit client on a 64bit OS with 64bit Reactor and Kontakt jbridged back in althrough
I suspect I'd see a sizable increase in performance if I just finally made the leap
myself.