DrBob
new member
Joined: 07/01/04
Posts: 332
Loc: Belgium
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gain structure and headroom in digital recording
#280122 - 08/04/06 06:55 PM
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Hi folks. I'm currently reading the book "mixing with your mind", which was recommended
some times ago in SOS. Very interesting, but I'm puzzled by the opinion of the author
about digital recording. According to him, digital has intrinsically 0dB of headroom, the
best signal is only at maximum resolution at (or just below) 0dBFS. So, to get the best
signal when recording, you should "watch your transients" and hit the recorder as hot as
possible. I actually thought that, especially at 24 bits, it was perfectly OK to leave a
quite large headroom. According to the author again, the lower the signal is, the more
grainy it is, and the more detail are lost, leaving only the loud part of the sound
crystal clear. Has anyone comments about this, and has anybody else read the book? I'd also like to have more info about the classification of the mics and sources
according to their "hardness". Cheers, Eric
-------------------- dB Studio - recording, mixing, transfer
www.dBStudio-Liege.net
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E D
Joined: 10/01/04
Posts: 1088
Loc: London
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Re: gain structure and headroom in digital recording
[Re: DrBob]
#280156 - 08/04/06 09:29 PM
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As I am aware, the louder your signal, the more bits it takes up, in effect, the more
words your computer has used to describe it. Which could be what he means by detail. Also,
the louder the signal, the better the signal to noise ratio on whatever analogue gear you
used to record. So yeah, it's still a good idea to try and record as "hot" as possible
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Jack Ruston
Joined: 21/12/05
Posts: 4064
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Re: gain structure and headroom in digital recording
[Re: DrBob]
#280167 - 08/04/06 09:54 PM
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It's NOT a good idea to record very hot into a digital system...usually. In
terms of making the best use of available bits then on paper, the hotter the better, but
in practice the cons outweigh the pros: Say you leave ten dbs of clear headroom
above your highest peak...A 24 bit system has a theoretical dynamic range of 144db. In
practice lets say it's a hundred. That's still just the head on top of your pint. In
addition people get confused about what 'resolution' means in this context. It is not the
same as reducing sample rate. The problems with leaving no headroom are rather
more tangible: 1. You're going to get overloads. 2. You have no
scope for additive processes like eq boosts without reducing gain within the
system...which is pointless and has it's own disadvantages sonically. 3.
Plug-ins that are designed to operate on -18dbfs signals can start to sound wierd and need
to have their input levels pulled down all the time. 4. If your system is
calibrated so that -18dbfs=0dbvu you're going to be running your pre's at +18. High end
gear copes easily enough with this but it's not necessarily the sweet spot for the pre.
Most analogue gear is designed to work optimally around 0vu. Where it really sounds best
is a matter of experimentation but the optimum level of the pre should be considered more
important than getting a hot level to digital. 5. This works in reverse...If
you send a +18dbvu level to a hardware compressor you might find that its hard to set a
threshold to just touch the peaks. You might find that boosting an eq causes analogue
overloads. etc All in all, there are no advantages, and quite a few
disadvantages. I find that my highest peaks are somewhere between -10 and -4 most of the
time. They might be lower. There's one obvious exception...When printing mixes
back to digital from analogue, it's worth printing them hot. You can do this as you know
exactly how high the mix will peak. If you're sending stuff to a mastering engineer leave
them a couple of db's of headroom. J
-------------------- www.jackruston.com
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Soulgreed
Joined: 16/09/04
Posts: 172
Loc: Airdrie/Glasgow
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Re: gain structure and headroom in digital recording
[Re: DrBob]
#280172 - 08/04/06 10:15 PM
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well, i've only been recording at 16bit so far, but i've always found the recording sounds
best when i hit it as hot as possible, but it depends what i'm recording how hot i records
it, if that makes sense. eg, if the recorder (aw16g) says my snare drum or kick are
just distorting, it usually isn't a problem- i don't hear the distortion and it
sounds better hotter. (i don't think there is any form of limiter on the inputs, but i
might be wrong, i know the aw4416 does have). Vocals on the other hand, I compress
externally, and definitely sound better having compressed them to record hotter.
I've got that book as well, and it's improved my recordings immeasurably, but i
don't think he's necessarily very orthodox in his viewpoints. Then again, I've found that
from a purely subjective piont of view in my own recordings he's right,
C
Edited by Soulgreed (08/04/06 10:17 PM)
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Anonymous
Unregistered
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Re: gain structure and headroom in digital recording
[Re: Jack Ruston]
#280187 - 08/04/06 11:52 PM
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Quote:
Most analogue gear is
designed to work optimally around 0vu.
How kind of them I could say
that the reverse is also true 
The book in question is interesting/entertaining enough as far as it goes but I
think Bob Katz's book is far more relevant, up to date, informative, useful and important
as a reference and model upon which to base your recording/mixing/etc. practices.
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Statick
Joined: 01/09/04
Posts: 1024
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Re: gain structure and headroom in digital recording
[Re: DrBob]
#280189 - 09/04/06 12:04 AM
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i try to keep the signal peaks within -6dbfs and -12dbfs as mentioned above,
24-bit has 144db of dynamic range, which is an incredible amount. you can hit 24-bit
digital at -60dbfs (which falls below the entire dynamic range of vinyl) and still have
roughly the same resolution of 16-bit (CD quality) audio. so as long as you're above
-60dbfs (which is basically inaudible) then you're still doing better than CD quality.
surely if -60dbfs is a good enough resolution for CDs then -12dbfs will be more than
adequate ! i'd much rather have the headroom than risk a clip and destroy a
take.
-------------------- Statick Audio
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thefruitfarmer
Joined: 01/09/04
Posts: 1672
Loc: Kent UK
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Re: gain structure and headroom in digital recording
[Re: DrBob]
#280198 - 09/04/06 12:32 AM
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Quote DrBob:
I'd also
like to have more info about the classification of the mics and sources according to their
"hardness". Cheers, Eric
I have read Mixing with your Mind again and again and I think it is great.
What I understand he means when he talks about "hardness" is the harshness and
abrasiveness of a sound. It is kind of a subjective personal thing to do with the way you
perceive the sound.
In practice I use the idea to select microphones. I only
have 2 - an SM58 and a Rode NT1 and the Rode will "hear" much more top end - it makes
everything sound "crisper" than the SM58. A better mic one may think. However, some people
have a voice that is sibiliant or harsh and cutting in character and the Rode can
exaggerate these qualities to the point where they sound unpleasant. These voices sound a
lot more pleasant with the SM58.
In Stavrou's terms the Rode is a harder mic
than the SM58 and he suggests that you use a hard mic on a soft voice. Using a hard mic on
a hard voice can make the result too hard.
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thefruitfarmer
Joined: 01/09/04
Posts: 1672
Loc: Kent UK
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Re: gain structure and headroom in digital recording
[Re: Statick]
#280279 - 09/04/06 11:59 AM
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Quote Statick:
i try to keep the
signal peaks within -6dbfs and -12dbfs
as mentioned above, 24-bit has 144db of
dynamic range, which is an incredible amount. you can hit 24-bit digital at -60dbfs (which
falls below the entire dynamic range of vinyl) and still have roughly the same resolution
of 16-bit (CD quality) audio. so as long as you're above -60dbfs (which is basically
inaudible) then you're still doing better than CD quality. surely if -60dbfs is a good
enough resolution for CDs then -12dbfs will be more than adequate !
i'd much
rather have the headroom than risk a clip and destroy a take.
I agree with all this but would n't a high
level as practical give the best signal to noise ratio?
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Doublehelix
Joined: 04/12/02
Posts: 4162
Loc: USA
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Re: gain structure and headroom in digital recording
[Re: DrBob]
#280284 - 09/04/06 12:14 PM
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I have also read Strav's book, and I think it is a great read with lots of great info. It
gets much better the second time you have read it however!
I have also read
Katz's book, and it is also a great read, but they approach things from entirely different
perspectives. Katz is more technical, and Strav is more "touchy-feely" using common sense
and your ears rather than specs and technical aspects.
Both points have their
uses.
I am now recording nothing that peaks beyond -6 dB to leave myself a bit
of headroom and I am getting great-sounding and full recording.
-------------------- James
"Never interrupt your enemy when he is making a mistake" ~Napoleon Bonaparte~
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18348
Loc: Worcestershire
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Re: gain structure and headroom in digital recording
[Re: DrBob]
#280302 - 09/04/06 01:02 PM
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Quote DrBob:
I'm puzzled by the
opinion of the author about digital recording. According to him, digital has intrinsically
0dB of headroom, the best signal is only at maximum resolution at (or just below) 0dBFS.
Depending on your point of
view this is either:
a) NOT TRUE
or b) NO DIFFERENT FROM ANALOGUE.
Digital has a finite upper level limit which you can not exceed. Analogue does too. With
digital the limit point (0dBfs) is very obvious and precise, while with analogue it is a
slightly grey area of rapidly increasing distortion.
Top avoid running into
the distortion zone with analogue systems, we allow a headroom. A typical console, for
example, will operate with nominal levels of +4dBu, with a headroom of about 20dB above
that.
In the early days of digital, we didn't operate with much headroom
because the converters were barely able to achieve 16 bit resolution and 96dB signal to
noise -- way inferior to analogue kit. Also, some very early system weren't properly
dithered, which meant that distortion and artefacts increased dramatically at low
levels.
All these things have gone away now. Digital systems are 24 bit (with
130dB dynamic range easily achieveable), and properly dithered throughout.
So, the sensible engineer will leave a sensible level of headroom, just like on analogue
systems of old.
Hugh
-------------------- Technical Editor, Sound On Sound
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Michael Harrison
active member
Joined: 10/09/02
Posts: 1865
Loc: Glasgow, Scotland
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Re: gain structure and headroom in digital recording
[Re: Soulgreed]
#280320 - 09/04/06 01:46 PM
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Quote Soulgreed:
well, i've only
been recording at 16bit so far, but i've always found the recording sounds best when i hit
it as hot as possible
I
used to think this way. I found that some things sound immediately gratifying in
isolation, but become a serious pain to mix later. Excercising restraint with compression
(or omitting it altogether) from the recording chain (and recording an undistorted, fully
dynamic signal) makes for material that's much clearer & easier to mix, IMO.
Quote:
i don't think
there is any form of limiter on the inputs, but i might be wrong, i know the aw4416 does
have
I'm afraid it doesn't.
At all.
I configured a small 2-track system (ORTF mics, straight to DAT)
to be used to record a rock-n-roll gig in my absence last night, for arrangement reference
purposes. I calibrated it so that the average levels were about -20 or -18dBFS (approx.
equal to 0VU in analogue terms, give or take a bit) and the highest peaks about -10dBFS.
Asides the obvious compromises of the basic set up & mic positioning,
the recording is extremely clear & completely undistorted. Noise certainly isn't a
problem, and this is at 16 bit!! I'd challenge anyone to tell me how recording hotter
would have improved the recording, even momentarily ignoring the increased danger of
clipping the DAT inputs.
Regards,
Mike
-------------------- www.ehsound.co.uk - Live Sound Hire & Services
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Soulgreed
Joined: 16/09/04
Posts: 172
Loc: Airdrie/Glasgow
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Re: gain structure and headroom in digital recording
[Re: Michael Harrison]
#280327 - 09/04/06 02:03 PM
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Quote Michael Harrison:
Quote Soulgreed:
well, i've
only been recording at 16bit so far, but i've always found the recording sounds best when
i hit it as hot as possible
I
used to think this way. I found that some things sound immediately gratifying in
isolation, but become a serious pain to mix later. Excercising restraint with compression
(or omitting it altogether) from the recording chain (and recording an undistorted, fully
dynamic signal) makes for material that's much clearer & easier to mix, IMO.
Mike
aye, sorry, i meant
to say that i only use compression on the way in on vocals, and for the style i do mostly
(very heavy metal! heheh) i find it very difficult to get something usable without this.
I'm probably recording most things with peaks of about -4dbFS at most (other tha the kick
& snare i mentioned)
Quote Michael
Harrison:
Quote:
i don't think there is any form of limiter on the inputs, but i might be wrong, i
know the aw4416 does have
I'm
afraid it doesn't. At all. 
ah right, think am confusing the
limiter shown in the circuit diagrams (as a safety feature- will this not influence the
sound if you run it too hot?)
Just as an aside, is it more likely to help
recording hotter if you have problems with a high noise floor in the studio?
cheers C
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Matcher
Joined: 11/05/05
Posts: 445
Loc: Finland
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Re: gain structure and headroom in digital recording
[Re: Soulgreed]
#280344 - 09/04/06 02:52 PM
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Quote Soulgreed:
Just
as an aside, is it more likely to help recording hotter if you have problems with a high
noise floor in the studio?
cheers C
The signal to noise ratio isn't related to recording levels. So, unless
your're recording guitars in a noisy enviroment and you're able to crank up the amp and
change the signal to noise ratio you're not getting any benefits.
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Michael Harrison
active member
Joined: 10/09/02
Posts: 1865
Loc: Glasgow, Scotland
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Re: gain structure and headroom in digital recording
[Re: Soulgreed]
#280347 - 09/04/06 03:03 PM
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Quote Soulgreed:
Quote Michael Harrison:
Quote:
i don't think there is
any form of limiter on the inputs, but i might be wrong, i know the aw4416 does have
I'm afraid it doesn't. At all.

ah right, think am confusing the
limiter shown in the circuit diagrams (as a safety feature- will this not influence the
sound if you run it too hot?)
The built-in dynamics on the AW4416 are in the digital domain - meaning, if you record
too hot & use compression, you're just compressing an already-clipped (at the A-D stage)
signal.
To the best of my knowledge (been using this machine for some time) the
analogue circuitry has no dynamic control at all. If it has, it's evaded my attention for
the last 5 years! 
Quote:
Just as an aside, is it more likely to help recording hotter if you have problems with a
high noise floor in the studio?
If you mean in terms of acoustic noise, like traffic, or machine noise from a PC, or
interference picked up by the instruments/audio inputs, then no.
Every dB of gain used to increase your signal level also applies to any noise already
present. All you're achieving is a stronger recording of your noisefloor! 
Mike
-------------------- www.ehsound.co.uk - Live Sound Hire & Services
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archdake mkII
won't go away
Joined: 01/09/04
Posts: 1303
Loc: Greece, west coast
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Re: gain structure and headroom in digital recording
[Re: Michael Harrison]
#280450 - 09/04/06 08:21 PM
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Quote Michael Harrison:
I configured a small 2-track system (ORTF mics, straight to DAT) to be used to
record a rock-n-roll gig in my absence last night, for arrangement reference purposes. I
calibrated it so that the average levels were about -20 or -18dBFS (approx. equal to 0VU
in analogue terms, give or take a bit) and the highest peaks about -10dBFS.
Asides the obvious compromises of the basic set up & mic positioning, the recording
is extremely clear & completely undistorted. Noise certainly isn't a problem, and this
is at 16 bit!! I'd challenge anyone to tell me how recording hotter would have improved
the recording, even momentarily ignoring the increased danger of clipping the DAT
inputs.
I
totally agree. Recently I've had the chance to test a Presonus Firebox in a friends home
studio and tracked a couple of acoustic instruments using an Oktava 219 at 24 bit. I
deliberately used a nominal level of somewhat around -26 and -30dBFS and guess what... a
perfectly acceptable, noiseless and open sounding recording. And the 219 ain't exactly
super quiet.
Edited by archdake mkII (09/04/06 08:24 PM)
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Celsius
member
Joined: 16/01/04
Posts: 121
Loc: Norway
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Re: gain structure and headroom in digital recording
[Re: DrBob]
#280520 - 09/04/06 11:25 PM
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There are reasons to take care with recording levels(outboard analogue nominal levels
being one), however to the best of my knowledge i really can't see how "headroom" within a
32-bit floating point environment has anything to do with it.
-------------------- Phatcat Studios--"I love the smell of Genelecs in the morning"
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Arpangel
active member
Joined: 12/07/03
Posts: 5527
Loc: London
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Re: gain structure and headroom in digital recording
[Re: DrBob]
#280583 - 10/04/06 07:38 AM
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Hi, leave a good headroom margin to avoid overloads, I line up my mixer to read 0db on its
output meters while simultaneously setting my master recorder to read -12db, thats a good
compromise, it gives you enough level and good headroom. The higher the bit rate the
better, but I work with 16 bit and I've never had any problems with these levels.
Take care,
Tony.
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archdake mkII
won't go away
Joined: 01/09/04
Posts: 1303
Loc: Greece, west coast
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Re: gain structure and headroom in digital recording
[Re: Celsius]
#280675 - 10/04/06 11:05 AM
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Hey Celcius,
Who mentioned 32bit floating?
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Celsius
member
Joined: 16/01/04
Posts: 121
Loc: Norway
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Re: gain structure and headroom in digital recording
[Re: archdake mkII]
#280764 - 10/04/06 01:13 PM
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Quote archdake mkII:
Hey
Celcius,
Who mentioned 32bit floating?
I did. I figured not everyone is mixing analogue or using a
PT TDM rig, in which case they would(normally) be mixing/processing in a 32-bit floating
point environment.(where headroom is not much of an issue AFAIK). Someone mentioned
plugins and overloads which I assume relates to mixing.
-------------------- Phatcat Studios--"I love the smell of Genelecs in the morning"
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18348
Loc: Worcestershire
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Re: gain structure and headroom in digital recording
[Re: Celsius]
#280794 - 10/04/06 02:21 PM
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Quote Celsius:
I figured not
everyone is mixing analogue or using a PT TDM rig, in which case they would(normally) be
mixing/processing in a 32-bit floating point environment.(where headroom is not much of an
issue AFAIK). Someone mentioned plugins and overloads which I assume relates to mixing.
Headroom shouldn't be an
issue with 32 bit domains... but not all systems are equally well engineered. Problems can
and do arise, particularly when using third-party plug-ins that don't handle high level
signals particualrly well.
The way to find out is to try running the system
with sensible headrooms, even though it is a 32 bit domain, to avoid anything over 0dBfs
anywhere in the chain. See if it sounds better than the same system running that much
hotter. A lot of people have foudn that keepign levels down, and allowing sensible
headrooms, results in an audible improvement in overall sound quality.
This
isn't true of all systems, but it does seem to affect a surprising number, and especially
when third-party plug-ins are involved as I said,
hugh
-------------------- Technical Editor, Sound On Sound
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archdake mkII
won't go away
Joined: 01/09/04
Posts: 1303
Loc: Greece, west coast
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Re: gain structure and headroom in digital recording
[Re: DrBob]
#280952 - 10/04/06 07:26 PM
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I totally agree with Hugh. On some 32bit f.p. platforms/DAWs I definately don't like the
result of mixes that peaked above zero but are then brought down.
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Celsius
member
Joined: 16/01/04
Posts: 121
Loc: Norway
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Re: gain structure and headroom in digital recording
[Re: archdake mkII]
#280961 - 10/04/06 08:20 PM
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Quote archdake mkII:
I totally
agree with Hugh. On some 32bit f.p. platforms/DAWs I definately don't like the result of
mixes that peaked above zero but are then brought down.
You are ofcourse aware that the "0dB" limit on
mixer channels operating with 32-bit fp is totally abstract. Afaik it doesn't exceed
anything and you certainly don't get any overflows. Attenuating the master fader
scales the number and in effect is equal to attenuating all the channel-faders.
What PLug/DAWS/Platforms btw?
-------------------- Phatcat Studios--"I love the smell of Genelecs in the morning"
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MASSIVE Mastering
Joined: 14/01/05
Posts: 517
Loc: Chicago, IL (U.S.A.)
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Re: gain structure and headroom in digital recording
[Re: thefruitfarmer]
#281064 - 11/04/06 06:01 AM
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Quote thefruitfarmer:
I agree
with all this but would n't a high level as practical give the best signal to noise ratio?
Not at all - Digital by itself
really has no noise to speak of. The analog gear in the front end does - The distortion,
noise, loss of focus and clarity when driving a preamp's output stage that far above
nominal makes MUCH more of a difference than the lousy loss of a couple of bits which were
really designed to be headroom anyway for the most part. The S/N of the gear is designed
to be optimal at 0dBVU - It's whacked out and silly approaching the clipping stage.
Remember - 24-bit wasn't celebrated because you could record louder - It was
celebrated because you could record SO much QUIETER (not "quieter" - more like "normal" -
where your gear was designed to run anyway).
Seriously - Don't take
anyone's word for it - Go do it. I will all but guarantee it'll change the way you record
(to the way you're supposed to in the first place).
-------------------- John Scrip - MASSIVE Mastering - BLOG
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Ian Stewart
Joined: 24/10/05
Posts: 3638
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Re: gain structure and headroom in digital recording
[Re: MASSIVE Mastering]
#281076 - 11/04/06 07:36 AM
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Quote MASSIVE Mastering:
Seriously - Don't take anyone's word for it - Go do it. I will all but guarantee
it'll change the way you record (to the way you're supposed to in the first place).
I have and it did.
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18348
Loc: Worcestershire
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Re: gain structure and headroom in digital recording
[Re: Celsius]
#281146 - 11/04/06 10:54 AM
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Quote Celsius:
Attenuating the
master fader scales the number and in effect is equal to attenuating all the
channel-faders.
Yes, that is
the way it should work -- and it does on many systems. However, not all software is
written as well as it should be, and sometimes what should happen doesn't. It is simple
enough to experiment and see for yourself with your own equipment whether 0dBfs+ signals
cause problems or not.
hugh
-------------------- Technical Editor, Sound On Sound
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Tomás Mulcahy
active member
Joined: 25/04/01
Posts: 2814
Loc: Cork, Ireland.
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Re: gain structure and headroom in digital recording
[Re: Celsius]
#281153 - 11/04/06 11:11 AM
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Quote Celsius:
What
PLug/DAWS/Platforms btw?
DirectX springs to mind. it's crap!
BTW, the original question was about
headroom in the A to D. Headroom after the A to D is not as easily defined, because
different programmers implement the bits in different ways. Not all 32 bit float systems
are created equal. For example, Cubase VST 32 bit fp sounds inferior to Cubase SX 32 bit
fp.
Just making sure we're talking about the same stuff!
-------------------- madtheory creations
Synths and pianos for Kontakt
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thefruitfarmer
Joined: 01/09/04
Posts: 1672
Loc: Kent UK
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Re: gain structure and headroom in digital recording
[Re: MASSIVE Mastering]
#281154 - 11/04/06 11:12 AM
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Quote MASSIVE Mastering:
Quote thefruitfarmer:
I
agree with all this but would n't a high level as practical give the best signal to noise
ratio?
Not at all - Digital
by itself really has no noise to speak of. The analog gear in the front end does - The
distortion, noise, loss of focus and clarity when driving a preamp's output stage that far
above nominal makes MUCH more of a difference than the lousy loss of a couple of bits
which were really designed to be headroom anyway for the most part. The S/N of the gear
is designed to be optimal at 0dBVU - It's whacked out and silly approaching the clipping
stage.
Remember - 24-bit wasn't celebrated because you could record louder - It
was celebrated because you could record SO much QUIETER (not "quieter" - more like
"normal" - where your gear was designed to run anyway).
Seriously - Don't
take anyone's word for it - Go do it. I will all but guarantee it'll change the way you
record (to the way you're supposed to in the first place).
Thanks Massive.
I will give that
a go....
I was thinking "the more bits the better the detail" and I appreciate
you highlighting what else is going on at the point just below clipping.
Perhaps going for signal peaks around -12dB to -6dB is going to give better quality.
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Richard Graham
Joined: 10/04/06
Posts: 2247
Loc: Gateshead, UK
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Re: gain structure and headroom in digital recording
[Re: DrBob]
#281179 - 11/04/06 12:12 PM
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There's a similar discussion on the Yamaha DTXtreme forum, where in my ignorance I banged
heads with a Yamaha techie on this very issue  . So if you
want to be more enlightened and/or confused, follow the link. http://www.dtxperience.com/forums/showflat.php?Cat=8&Board=DTXtremeIIS&Num
ber=197993&page=&view=&sb=&o=&fpart=1&vc=1By the way, I believe everything I
read (in Sound on Sound by Hugh Robjohns). That's what makes me more of a selective human
being.
-------------------- Battle flags are flown at the feet of a garden gnome.
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MASSIVE Mastering
Joined: 14/01/05
Posts: 517
Loc: Chicago, IL (U.S.A.)
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Re: gain structure and headroom in digital recording
[Re: thefruitfarmer]
#281556 - 12/04/06 05:13 AM
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Quote thefruitfarmer:
Quote MASSIVE Mastering:
Quote thefruitfarmer:
I
agree with all this but would n't a high level as practical give the best signal to noise
ratio?
Not at all -
Digital by itself really has no noise to speak of. The analog gear in the front end does
- The distortion, noise, loss of focus and clarity when driving a preamp's output stage
that far above nominal makes MUCH more of a difference than the lousy loss of a couple of
bits which were really designed to be headroom anyway for the most part. The S/N of the
gear is designed to be optimal at 0dBVU - It's whacked out and silly approaching the
clipping stage.
Remember - 24-bit wasn't celebrated because you could record
louder - It was celebrated because you could record SO much QUIETER (not "quieter" - more
like "normal" - where your gear was designed to run anyway).
Seriously -
Don't take anyone's word for it - Go do it. I will all but guarantee it'll change the way
you record (to the way you're supposed to in the first place).
Thanks Massive.
I will give
that a go....
I was thinking "the more bits the better the detail" and I
appreciate you highlighting what else is going on at the point just below clipping.
Perhaps going for signal peaks around -12dB to -6dB is going to give better
quality.
It's a
double-edged sword... In a perfect world, more bits = better detail. But the amount of
detail you *lose* and the damage to the signal from the drastic invasion of the headroom
is a MUCH bigger deal - That headroom is there to support transients - Not the entire
signal. There are a lot of places to screw everything up. That's why I just put
everything at unity, turn up the pre-gain til the meat is riding at 0dBVU and go.
Automatic recording levels, and mixes that almost mix themselves - So little effort.
I had a client send in a project a few years ago where everything was pushing
red. Oh my god... What a nightmare just getting everything down far enough that the mix
wouldn't clip. Here I am turning down *every single track* somwhere around 15-20dB
just to *start* a mix. Turning the noisy, distorted, unclear, unfocused tracks down.
Where if everything was recorded at around 0dBVU, I probably could've put
everything up at unity and started tweaking straight away. Compress this or that with NO
make-up gain most of the time, no worries about adding modulation effects or broad EQ
strokes.
Anyway - When you think about that, the tracking engineer
*amplified* everything - a lot - to get it that hot. We all know what happens when you
turn the preamp on a guitar amp up - It distorts. Same thing with a mic preamp to a
lesser extent.
Basically, the guy was adding a little bit of distortion to
every single track (around 40 of them). Figure 25 or those tracks were up at any given
time. That's a lot of crap to screw up the mix. You might as well throw packing blankets
on the speakers.
Sidenote - I called the engineer about it. I had to have
the band retrack some of the guitars. I said "Hey, can you keep it around 0dBVU this
time?" He said "You mean those levels weren't hot enough?"
Commercial
facility here by the way... And the guy had absolutely no idea what I was talking about.
Long story short - I still get cards every holiday from him. He sent this
big letter on how it "changed his life" and yada, yada. He thought that there was some
big secret to getting that "big, airy, clear pro sound" that he never got on any of his
recordings. His entire clientel has changed since. He was always the "cheap demo" studio
- Now it's more of the "great sounding studio on a budget."
-------------------- John Scrip - MASSIVE Mastering - BLOG
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Richard Graham
Joined: 10/04/06
Posts: 2247
Loc: Gateshead, UK
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Re: gain structure and headroom in digital recording
[Re: MASSIVE Mastering]
#281676 - 12/04/06 10:57 AM
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'That headroom is there to support transients - Not the entire signal' I'm not
sure I understand you... I don't think anyone was suggesting that 0dB should be the
average level or anything: just that the odd transient should get near to it. Doesn't
everyone already know that you can't go above 0dB with a digital recording? Nobody
intentionally clips transients, do they? Should transient peaks approach 0dB or not? If
not, why not? Because the digital mixing algorithms can't take it (why can't they)? Or as
Hugh suggests, because 3rd party plug-in processors may be badly written and end up
clipping a 'hot' signal? I'm prepared to take your word for it of course, but I'd like to
know why I shouldn't be using the full dynamic range of my converters- (sensibly of
course, allowing for transients). What would you suggest is a sensible PEAK level for
digital recording (i.e. a level above which no transient should go)?  To put
it another way: if a signal doesn't clip, how is it 'too hot'?
-------------------- Battle flags are flown at the feet of a garden gnome.
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tomafd
Joined: 03/10/05
Posts: 3468
Loc: uk
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Re: gain structure and headroom in digital recording
[Re: Richard Graham]
#281684 - 12/04/06 11:05 AM
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Quote Richard Graham:
Nobody
intentionally clips transients, do they? ?
Quote:
.... just about everybody in the Loudness
Mastering War seems to do this (just have a look at the waveforms of most commercial pop
records these days- all the tops chopped off...) Very good converters can often take a bit
of headroom crunching but you don't want to try it with cheapo stuff- otherwise I take 0db
as the ultimate limit but I'm happy for a couple of peaks to hit it during the course of a
song.
In the end, if there's a problem, you should be able to HEAR it- use your
ears, not just your eyes !
tomafd
-------------------- http://anotherfineday.bandcamp.com/ http://anotherfineday.co.uk http://apollomusic.co.uk
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Doublehelix
Joined: 04/12/02
Posts: 4162
Loc: USA
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Re: gain structure and headroom in digital recording
[Re: Richard Graham]
#281721 - 12/04/06 12:25 PM
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Quote Richard Graham:
'That
headroom is there to support transients - Not the entire signal'
I'm not sure
I understand you... I don't think anyone was suggesting that 0dB should be the average
level or anything: just that the odd transient should get near to it. Doesn't everyone
already know that you can't go above 0dB with a digital recording? Nobody intentionally
clips transients, do they? Should transient peaks approach 0dB or not? If not, why not?
Because the digital mixing algorithms can't take it (why can't they)? Or as Hugh suggests,
because 3rd party plug-in processors may be badly written and end up clipping a 'hot'
signal? I'm prepared to take your word for it of course, but I'd like to know why I
shouldn't be using the full dynamic range of my converters- (sensibly of course, allowing
for transients). What would you suggest is a sensible PEAK level for digital recording
(i.e. a level above which no transient should go)? To put
it another way: if a signal doesn't clip, how is it 'too hot'?
Richard, if the transients approach
0 dBFS, then after processing, the transients can easily clip. Processing (including EQ,
compression, SRC, etc.) can raise the level of the signal. If your transients are
approaching 0 dBFS, you are in the "danger zone for sure. Simple as that. I don't want
*anything* to clip, including transients! I am mixing to -6dB on transients.
Quote tomafd:
Quote Richard Graham:
Nobody
intentionally clips transients, do they? ?
.... just about everybody in the Loudness
Mastering War seems to do this (just have a look at the waveforms of most commercial pop
records these days- all the tops chopped off...)
A lot of those full scale flat waveforms have been
brickwall limited, not necessarily clipped, but you are right, there are still tons of
clips in most over-loud mixes nowadays. I just want to make sure that it is clear that
flat-topped waveforms are not *necessarily* clipped.
-------------------- James
"Never interrupt your enemy when he is making a mistake" ~Napoleon Bonaparte~
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Richard Graham
Joined: 10/04/06
Posts: 2247
Loc: Gateshead, UK
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Re: gain structure and headroom in digital recording
[Re: tomafd]
#281725 - 12/04/06 12:32 PM
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>>>> just about everybody in the Loudness Mastering War seems to do this (just have a look
at the waveforms of most commercial pop records these days- all the tops chopped off...
<<<
I thought there was a major difference between limiting and clipping, and
mastering people used limiting (which doesn't just square off the wave-tops but maximises
the gain of the overall waveform using fast but non-zero attack and release parameters)
-------------------- Battle flags are flown at the feet of a garden gnome.
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Richard Graham
Joined: 10/04/06
Posts: 2247
Loc: Gateshead, UK
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Re: gain structure and headroom in digital recording
[Re: Doublehelix]
#281731 - 12/04/06 12:43 PM
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>>>if the transients approach 0 dBFS, then after processing, the transients can easily
clip. Processing (including EQ, compression, SRC, etc.) can raise the level of the signal.
If your transients are approaching 0 dBFS, you are in the "danger zone for sure. Simple as
that. I don't want *anything* to clip, including transients! I am mixing to -6dB on
transients<<<
I take your point, that the damage is done by the
effects that we pass the 'hot' signal through, rather than the signal being intrinsically
damaged. So wouldn't it be possible (and even sensible) for software processors to include
a front-end gain/trim control and/or at least a 'clipping' indicator- the way that
hardware processors often do? Failing that, couldn't I ensure that clipping doesn't occur
in EQ, by only cutting, and not boosting (I know that some EQs sometimes boost at the
frequencies around the notch, so this wouldn't work 100% of the time, but still)! Isn't it
good EQ technique in any case, cutting rather than boosting?
-------------------- Battle flags are flown at the feet of a garden gnome.
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Sjoerd
Joined: 28/09/04
Posts: 47
Loc: Heart of the Dutch Country
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Re: gain structure and headroom in digital recording
[Re: Richard Graham]
#281741 - 12/04/06 12:53 PM
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Quote Richard Graham:
...Nobody
intentionally clips transients, do they?...
I do! Sometimes. For creative purposes.
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Richard Graham
Joined: 10/04/06
Posts: 2247
Loc: Gateshead, UK
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Re: gain structure and headroom in digital recording
[Re: Sjoerd]
#281745 - 12/04/06 12:58 PM
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That doesn't surprise me as I've heard some Dutch music. It wasn't a pleasant experience
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Doublehelix
Joined: 04/12/02
Posts: 4162
Loc: USA
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Re: gain structure and headroom in digital recording
[Re: Richard Graham]
#281750 - 12/04/06 01:02 PM
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Quote Richard Graham:
>>>> just
about everybody in the Loudness Mastering War seems to do this (just have a look at the
waveforms of most commercial pop records these days- all the tops chopped off... <<<
I thought there was a major difference between limiting and clipping, and
mastering people used limiting (which doesn't just square off the wave-tops but maximises
the gain of the overall waveform using fast but non-zero attack and release parameters)
Good discussion!!!

You are right in there is a major difference between limiting and clipping.
My comment was just that a flattened waveform could be due to excessive limiting
and still not clip. A flattened waveform could be limited so that *nothing* goes above -6
dB, including transients (although when squashed to death, there is not such thing as a
transient!), but the average levels of everything are pulled up to that same level.
In this example, you would get a flat waveform, but no clipping.
In
real life however, the whole point of limiting masters to death is to squeeze as much
volume as you can out of the song, so most of these flattened waveforms that you see are
right up there at 0 dBFS, so there is indeed a fair amount of clipping.
-------------------- James
"Never interrupt your enemy when he is making a mistake" ~Napoleon Bonaparte~
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Doublehelix
Joined: 04/12/02
Posts: 4162
Loc: USA
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Re: gain structure and headroom in digital recording
[Re: Richard Graham]
#281753 - 12/04/06 01:06 PM
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Quote Richard Graham:
>>>if the
transients approach 0 dBFS, then after processing, the transients can easily clip.
Processing (including EQ, compression, SRC, etc.) can raise the level of the signal. If
your transients are approaching 0 dBFS, you are in the "danger zone for sure. Simple as
that. I don't want *anything* to clip, including transients! I am mixing to -6dB on
transients<<<
I take your point, that the damage is done by the effects
that we pass the 'hot' signal through, rather than the signal being intrinsically damaged.
So wouldn't it be possible (and even sensible) for software processors to include a
front-end gain/trim control and/or at least a 'clipping' indicator- the way that hardware
processors often do? Failing that, couldn't I ensure that clipping doesn't occur in EQ, by
only cutting, and not boosting (I know that some EQs sometimes boost at the frequencies
around the notch, so this wouldn't work 100% of the time, but still)! Isn't it good EQ
technique in any case, cutting rather than boosting?
Well...not quite, but you are certainly on the right
track!
Any EQ boosts (as you mention) will increase the level, but also other
things during the processing will do so as well, even if you do not boost any frequencies.
SRC is one major culpret that will raise the level slightly during its processing process
(there are several conversions going on under the bonnet).
I am getting in over
my head now, so hopefully someone with more techinical knowledge than I will jump in here
and explain *why* this happens. I just know that it does, not necessarily what is going on
inside of the algorythm.
-------------------- James
"Never interrupt your enemy when he is making a mistake" ~Napoleon Bonaparte~
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Richard Graham
Joined: 10/04/06
Posts: 2247
Loc: Gateshead, UK
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Re: gain structure and headroom in digital recording
[Re: Doublehelix]
#281757 - 12/04/06 01:13 PM
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Thanks. What's SRC when it's at home then? (sorry just done a search: sample rate
conversion  ?)
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Statick
Joined: 01/09/04
Posts: 1024
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Re: gain structure and headroom in digital recording
[Re: DrBob]
#281786 - 12/04/06 02:04 PM
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i always keep my peaks below -6db at all times, for the reasons mentioned above, and also
because some sound sources can be rather unpredictable, and even when you've checked the
levels a dozen times there's always gonna be one snare hit / guitar strum that jumps out.
when budgets are tight and time is a pressure, you don't want to be the one calling
another take because something clipped.
-------------------- Statick Audio
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