marsnic
member
Joined: 02/07/03
Posts: 839
Loc: Southborough, Kent UK
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Re: Reaper
[Re: Scottdru]
#421630 - 15/02/07 03:46 PM
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Quote Scottdru:
If you call
up a single FX window from one of the channels and you dock it, you needn't open
additional FX windows and dock them as well.
If you have only a single FX
window docked, all you have to do is click on the FX button for any given channel, and the
docked FX window will switch to showing the FX window for that channel. This is just WAY
cool, and it means that you don't have to have a million tabs' worth of docked FX
windows!
Thanks for that. Another thing to try tonight!! I'm liking this more and more.
One thing I'm struggling with at present is automation. I'm trying to record some mouse
generated movements of a VST plugin. I'll spend some time buried in the manuals later!
I'm quite excited by this. I felt at first that I was biting my nose off to spite
my face with Cubase but I'm convinced this tool has a place in my armoury.
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Doublehelix
Joined: 04/12/02
Posts: 4162
Loc: USA
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Re: Reaper
[Re: marsnic]
#421632 - 15/02/07 03:50 PM
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Quote marsnic:
I'm quite excited
by this. I felt at first that I was biting my nose off to spite my face with Cubase but
I'm convinced this tool has a place in my armoury.
Personally, I think we need to send a clear message to
Steinberg (and others) that we consumers deserve to be treated better. The only way they
are going to listen is if it starts to effect their pocketbook.
Spread the word
guys... Reaper Rocks! Samplitude Rocks!
-------------------- James
"Never interrupt your enemy when he is making a mistake" ~Napoleon Bonaparte~
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Koed
Joined: 09/06/06
Posts: 556
Loc: Delft,The Netherlands
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Re: Reaper
[Re: Doublehelix]
#421636 - 15/02/07 03:58 PM
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Hear hear DH  ..luckily enough I'm starting a new personal project in May so I'm
going to bite the bullet, get me a reaper licence and give it a go. Wouldn't want to
take that chance on a commercial gig, but this project is perfect to give something new a
try.
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Scottdru
Cool Dude
Joined: 17/12/02
Posts: 4392
Loc: NYC: isle off the coast of Eur...
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Re: Reaper
[Re: marsnic]
#421812 - 15/02/07 10:44 PM
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Quote marsnic:
One thing
I'm struggling with at present is automation. I'm trying to record some mouse generated
movements of a VST plugin. I'll spend some time buried in the manuals later!
Check the REAPER forum as well, as we
are now up to version 1.804, and the last couple of versions have had some
changes/improvements made to the way you set up an arm the automation envelopes.
And whichever way you slice it, it always seems to be about the right click. 
Heh . . . here's a copy of the change log for the several versions that have come out in
the last few days (new versions coming at least one a day lately):
REAPER
1.804 + importing type-1 and type-2 midi files will optionally separate tracks + preliminary AlphaTrack control surface support + faderport: "output" button
toggles vol/pan flip, shift+solo/mute/rec clears all, etc + tweaks to make sure
video/perfmeter/vkeyboard/navigator/docker are on screen when shown + MCU updates:
(cycle button, better time displays, better seeking with scroll wheel) + better
record unpausing (rebuffer) + vis plugin config fixes
1.803 +
splash screen window disabling tweaks + preliminary PreSonus FaderPort control
surface support + made FX comment window not resizeable + automation mode is
now set per-track (in the envelope panel) + envelope panel has "arm all/none"
buttons + enabling vol/pan envelopes for multiple tracks can now be done via right
click on envelope button + dx plug-ins: fixed automation bug + vst: better
midi data passthrough for synths that misreport sending of midi events
1.802 + vst: better support for VSTs that aren't fully thread safe between GUI and audio
thread + removed & drawing bugs + fixed updating of track routing windows on
play/stop + fixed ctrl+drag in midi editor + current vis plugin is no longer
held in memory when not running + rewire slave: decreased midi input bus count to
1, to not flood other hosts that display all of them
1.801 + added
"clear filter" button in FX add dialog + fixed peaks building on save with copy
media + JS: fixed initialization of slider9-16 on load of effect + better
handling of loading project on startup, missing fx and splash screen + fixed load
template browse dialog title + label of "clean project dir" in action list made
consistent with menu + added available system memory option in performance meter + inserting empty items sizes to loop selection if visible or cursor in loop +
fixed deleting of tracks that are routed to causing crashing on some SMP systems +
midi editor: prevents accidental moves when clicking notes + rendering internals
update (preparing for "apply fx to new track", and mac port) + (hidden incomplete
alpha feature) if autoclosetrackwnds=0 in reaper.ini, track routing/env dialogs wont
autoclose
1.800 + added memory usage meter to performance
window + projects can now be properly saved with no master outputs +
optimized excess pre-fx send buffering (on tracks that dont have sends) + fixed
pre-fx sends on monitoring with no items in track + better positioning and faster
updating of track I/O dialogs + undocked midi editors now update with color theme
changes + transport can show "Buffering" in initial prebuffer + fixed
ReaMote FX selection box during dialog resizing + added some new plug-in APIs for
something nifty coming soon + update 8pm PDT: fixed a new pre-fx send bug
1.79 + track envelope dialog now will show up to 10k parameters (up from
256 per effect) + project and track templates are now sorted by name +
improvements to doubleclick of ruler (context sensitive depending on which lane is
clicked) + configurable marker/region depth in grid view (over/under/through
items) + better non-zero-mode flushing for asio + reasamplomatic: fixed
excess updating of parm fields when no sample loaded + autosplit: fixed bug when
using track fx (VST track fx that want midi events) + midi editor: ctrl+drag left
side of notes stretches notes + midi editor: increased snap distance
-------------------- Scott
--Where are we going and why am I in this handbasket?
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4TrackMadman
active member
Joined: 30/10/02
Posts: 1645
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Re: Reaper
[Re: Doublehelix]
#422161 - 16/02/07 05:47 PM
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Now if only someone would port Reaper over to Mac...
-------------------- www.descentintomadness.com
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Scottdru
Cool Dude
Joined: 17/12/02
Posts: 4392
Loc: NYC: isle off the coast of Eur...
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Re: Reaper
[Re: Doublehelix]
#422168 - 16/02/07 06:02 PM
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A Mac port is in the works already, JJB, though the development is (not surprisingly) a
good bit behind the development in Windows. There's a thread on this in their
forum here: http://www.cockos.com/forum/showthread.php?t=4220
-------------------- Scott
-- Where are we going and why am I in this handbasket?
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Stoney
Joined: 01/09/04
Posts: 543
Loc: London
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Re: Reaper
[Re: Doublehelix]
#422183 - 16/02/07 06:55 PM
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The thing that's impressing/slightly confusing me, is how quickly Reaper seems to be
developing into a complete product and in the process include a whole host of the
functions on many forumees wish-lists, yet still absent from many established DAWs. Why can't other developers do that?  Seriously. Are they lazy good-for-nothings? And/or hampered by
corporate/marketing jobbies. Are the Reaper guys sh*t-hot? Is it the fact that
they can start from scratch? All of the above? Something else?
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Martin Walker
Watcher Of The Skies
Joined: 28/02/01
Posts: 16390
Loc: Cornwall, UK
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Re: Reaper
[Re: Stoney]
#422222 - 16/02/07 08:31 PM
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I suspect it's largely because Reaper's development is done by one person, rather than a
huge team each with their own responsibilities. It is after all still a small (2MB)
download, despite doing so much and incorporating so many features. I can
remember when I used to develop computer games, and did all the coding, graphics, music,
and sound effects myself - if you got an idea for a new feature you could just get stuck
into it without having to have team meetings, prepare proposals, reports and
synopses... Martin
-------------------- YewTreeMagic
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Dave B
Joined: 03/04/03
Posts: 5367
Loc: Maidenhead
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Re: Reaper
[Re: Stoney]
#422235 - 16/02/07 08:55 PM
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Quote Stoney:
Why can't
other developers do that? 
Are they lazy good-for-nothings? And/or hampered by corporate/marketing jobbies. Are the Reaper guys sh*t-hot? Is it the fact that they can start from scratch? All of the above? Something else?
1a. Not lazy, but I suspect that the Steinberg team are feeling
pretty low at this point and when you are low, then coding can be a real struggle 1b.
I suspect that the opposite is true : Justin (and his fellow developers - it does say that
there is a small team although Justin seems to be the main guy) reads the forum and gets
quick feedback about features. Companies that deliberately don't engage with their
customer base won't be as fast to supply new features. Why do you think that Sonar and
Samplitude have come from almost standing starts to major players in the last few
years? 2. Yeah, probably!  3.
Shouldn't be an issue - Cubase SX is only a handful of years old and was a complete
re-write. They are claiming that C4 is again. It may even work one day ...  4. To
a degree 5. Possibly. Reaper has a distinct advantage in that it doesn't use the
traditional manufacturer / distributer / retailer pipeline and also (**Pure Speculation
Alert**) the main guy doesn't need to make huge profits on it.
All in all, I
reckon it's about adapting to the changing marketplace. Which is why Steiny seem to be
having such a hard time - I think that they basically need to have a major upheaval and
that is always painful. But then sometimes it's a case of taking the pain to continue
successfully. Nothing would please me more than to see Steiny turn itself around
completely, but can they do it before we've all adopted Reaper ...?
-------------------- Veni, Vidi, Aesculi
(I came, I saw, I conkered)
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Scottdru
Cool Dude
Joined: 17/12/02
Posts: 4392
Loc: NYC: isle off the coast of Eur...
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Re: Reaper
[Re: Doublehelix]
#422273 - 16/02/07 11:19 PM
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Another new version update:
Quote:
REAPER v1.805 - February 16 2007
solo in
place works when sip'ing folder and items in folder have sends
Render selected
tracks to stem tracks (and mute originals) action (psuedofreeze)
import of
multitrack midi goes on sep tracks even when prefs mode is set to "auto"
better
TranzPort display usage (VU metering)
AlphaTrack: better touchstrip centering,
blinking any solo light
AlphaTrack: sticky shift behavior (tap shift to hold)
AlphaTrack: F1-F8 send midi CC to control subsystem to be assignable
AlphaTrack:
second two rotary encoders can be used to tweak plug-in settings
FaderPort:
mix/proj/trns send midi CC to control subsystem
MCU: all unused buttons get passed
through to control subsystem
That pseudo-freeze function actually looks pretty great, and looks like it may
actually be a better way of handling it than a freeze function, given potential corruption
problems people have run across with freeze functions.
The "Solo in place"
feature should be very handy too!
-------------------- Scott
--Where are we going and why am I in this handbasket?
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Koed
Joined: 09/06/06
Posts: 556
Loc: Delft,The Netherlands
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Re: Reaper
[Re: Doublehelix]
#425772 - 24/02/07 01:06 PM
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Quote:
v1.806 - February 20
2007 + ReaInsert plug-in for sending audio/midi to/from external hardware from
any fx chain + much faster updating (and vista compatible) main edit view
tooltips + made ReaFIR tooltips vista compatible + File/Save live output
(bounce) updates: configured on the fly, options for only-when-playing and to autostop on
stop + automation: touch/latch write modes follow envelope when stopped/seeking + ReaGate: fixed midi passthrough + VST: optimized some behaviors for Cockos
plugins + alphatrack/tranzport: optimized display updates + bonus: last
working directory is now saved across instances + bonus: automation mode
changes/arming changes now properly update surfaces
Wohoo One of my
feature request got through! Even Sonar still doesn't have this feature.
And for you UAD fans out there:
Quote:
REAPER v1.809 - February 23 2007 +fixed I/O dialog resizing
messing with main window drawing +VST: updated UAD-1 option to be a synchronous
mode, that when combined with fx render-ahead off, should work well on most systems
(especially low-end ones) +prefs: updated apply button internals to not flush
config for every page every time +grid: start-of-beat now get slight hilight, new
colortheme +setting, changed default theme's grid colors +better track autonaming
extension removal +better focus setting on startup +fixed bug where vertically
locked items could still create tracks +actions: fixed "Toggle record arming for
selected tracks" to ignore modifiers +virtual midi keyboard: keys show midi note
number +midi editor: updated grid to match main grid +reainsert: fixed config
display update on preset loading +reamote: added protocol version check +reamote: per-channel silence detection instead of per-block +reamote: mono stream
bandwidth optimization
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__
Who's never been here
Joined: 28/11/02
Posts: 6263
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Re: Reaper
[Re: Doublehelix]
#425814 - 24/02/07 03:42 PM
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Thank you for posting this thread. Ive been checking out the demo for the last week and i
think this program is sh!t hot! I'm a long-time Logic pc user, been looking for something
else for a while as theres no support and i don't want to go mac, but this thing does it
all! Fantastic!
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Dave B
Joined: 03/04/03
Posts: 5367
Loc: Maidenhead
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Re: Reaper
[Re: Doublehelix]
#425865 - 24/02/07 06:23 PM
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Quote:
+ ReaInsert plug-in for
sending audio/midi to/from external hardware from any fx chain
Excellent. That's another 'unique' Cubase
feature that's bitten the dust. Having played with it some more, I'm still trying to
understand some of the subtleties though - so I'll have to join the forum and ask
questions. My main problem at the moment lies around multi-output VSTis (like Halion) and
how to process each output individually. I think that I might have to have separate tracks
for each output with the midi track outputs routed to each which seems a little
complicated (although it's flexible I'll grant you). But generally things are getting more
clear as I work with it more.
(Still want a 'drum editor' though ... )
-------------------- Veni, Vidi, Aesculi
(I came, I saw, I conkered)
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__
Who's never been here
Joined: 28/11/02
Posts: 6263
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Re: Reaper
[Re: Dave B]
#425867 - 24/02/07 06:26 PM
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Dave, too lazy to link but i was on the forum earlier and there are some threads on this
subject.
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Dave B
Joined: 03/04/03
Posts: 5367
Loc: Maidenhead
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Re: Reaper
[Re: Doublehelix]
#425868 - 24/02/07 06:27 PM
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Ta ow, always good to know.
-------------------- Veni, Vidi, Aesculi
(I came, I saw, I conkered)
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Scottdru
Cool Dude
Joined: 17/12/02
Posts: 4392
Loc: NYC: isle off the coast of Eur...
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Re: Reaper
[Re: Doublehelix]
#425931 - 24/02/07 09:04 PM
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Yep . . . the elves have been busy over in the Reaper community. A number of people have
been hard at work creating the REAPER
Wiki.
There is also a separate downloadable REAPER User
Guide in PDF format, which one of the guys over there did a really nice job on.
It's more or less written in a tutorial format to familiarize people with most of
the core functions of Reaper, etc. Gives some good insight as to how various bits of the
user interface work, etc., so at least people will have a better idea of where to look for
things that aren't yet covered in the documentation. There are also two sample project
files there that you can work with as you go through the tutorial. Very nicely done,
IMHO.
There are still lots of hidden and/or undocumented features in
REAPER, but they kinda start to show up as you get to know the software a bit, or someone
on the Reaper forums will discover an "easter egg".
Quote:
+ ReaInsert plug-in for sending audio/midi
to/from external hardware from any fx chain
Yep, that's definitely a cool one. You just load the ReInsert
plugin into a channel, assign the hardware sends to the appropriate I/O on your sound
card, set your processor settings on 100% wet, and then press "auto detect". Pressing
auto detect sends a short signal through the through the signal chain out through the
external effects box, etc. and back in, and Reaper calculates the latency automatically
and applies the appropriate compensation.
From there the effect can be
rendered in sync.
Very easy and convenient.
-------------------- Scott
--Where are we going and why am I in this handbasket?
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Glenn Bucci
active member
Joined: 28/10/02
Posts: 1159
Loc: Pennsylvania
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Quote Martin Walker:
I suspect
it's largely because Reaper's development is done by one person, rather than a huge team
each with their own responsibilities. It is after all still a small (2MB) download,
despite doing so much and incorporating so many features.
I can remember when I
used to develop computer games, and did all the coding, graphics, music, and sound effects
myself - if you got an idea for a new feature you could just get stuck into it without
having to have team meetings, prepare proposals, reports and synopses...
Martin
Though Reaper may
be a great program, this is one of the reasons why I personally would choose not to use
it. I feel a little better when the company is bigger and it has more of a team behind it.
However the price for it is so cheap. So those who just want to make good recordings, it
may be fine. But I have clients and need more compatability with what other studios are
using.
-------------------- revelationsoundstudio.com
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tex
active member
Joined: 01/04/03
Posts: 1084
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Re: Reaper
[Re: Glenn Bucci]
#426012 - 25/02/07 05:11 AM
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Quote Glenn Bucci:
Quote Martin Walker:
I suspect
it's largely because Reaper's development is done by one person, rather than a huge team
each with their own responsibilities. It is after all still a small (2MB) download,
despite doing so much and incorporating so many features.
I can remember when I
used to develop computer games, and did all the coding, graphics, music, and sound effects
myself - if you got an idea for a new feature you could just get stuck into it without
having to have team meetings, prepare proposals, reports and synopses...
Martin
Though Reaper may
be a great program, this is one of the reasons why I personally would choose not to use
it. I feel a little better when the company is bigger and it has more of a team behind it.
However the price for it is so cheap. So those who just want to make good recordings, it
may be fine. But I have clients and need more compatability with what other studios are
using.
In this case I'd buy
a personal license for Reaper and spend a little downtime to get familiar with it for when
it becomes mainstream. If you find clients want it in a couple of years then you'll be
armed & ready. Just up the ante for a commercial license when you think it's time.
-------------------- Success is round the corner. It's also round the bend.
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numnutz
Joined: 23/02/07
Posts: 15
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Re: Reaper
[Re: Doublehelix]
#426229 - 25/02/07 06:21 PM
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My Rig: Windows 2000, MOTU 2408 MI, UAD-1 card Wow! <-  -> Wow! Hats off!! I downloaded this morning, and after setting up a new
partiton (and installing hardware/software), I found Reaper to be intuitive to set up,
including using VSTs from another partition, and adding all my audio inputs. After adding VST folders to the path, and re-scanning, I found several VST that were
unavailable, and had a few exceptions during this process (7 I think), but once through
this process, it was all smooth. The unavalable plugs were indigenous to the various
version of Cubase I have installed, or to a VST install on another partition, such as
Groove Agent or B4. I'll backtrack and install those VSTs on this partition later. So I recorded a bit and tried out my available VSTs, and DX plugs (HA HA!), and
found all that I would expect (including my UAD DX Plugs). Woohoo!!! My band
reharsed yesterday and I ran cassette teap capturing the board out. I'm currently 60
minutes into a 2 track recording session with Reaper, capturing the audio from tape. Just from this little bit of exploration, I'm certainly going to 1) buy the
private use license and 2) follow things very closely. I am very, very excited about this
application! Num
-------------------- Num
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numnutz
Joined: 23/02/07
Posts: 15
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Re: Reaper
[Re: Doublehelix]
#426289 - 25/02/07 09:03 PM
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Well, after some more exploration, I find that Steinb0rg's HALion installed fine, as well
as my MOTU MTPAV Parallel midi device (8x8). I'm able to record and playback, and the
HALion instance is DXi. I can load banks and patches. Very cool!!!
As a side
note, since I installed the HALion instance, my PC doesn't shut down or restart fully.
This is directly related to the HALion install, and adds insult to injury from The
B0rg.
Hi Steiny!! :wave: :hahahaha:
-------------------- Num
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numnutz
Joined: 23/02/07
Posts: 15
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Re: Reaper
[Re: Doublehelix]
#426306 - 25/02/07 09:47 PM
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After further exploration, I've been able to record audio from Groove Agent, midi data
from Groove Agent, and play back that midi through another VSTi. Very cool!
-------------------- Num
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Koed
Joined: 09/06/06
Posts: 556
Loc: Delft,The Netherlands
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Re: Reaper
[Re: Doublehelix]
#426318 - 25/02/07 10:44 PM
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lol  ..
another happy customer! I have to say that Reaper changed the way I think about
DAW development. It used to take ages or a complete full number upgrade for features to
appear on my other daw's. But I've seen features appear in reaper in a month that
completely won me over. It's still not quite there yet, but I'm sure that in a couple
of months it'll have everything I need and better. That's probably the same timeframe
it takes other companies to fix one bug.
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numnutz
Joined: 23/02/07
Posts: 15
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Re: Reaper
[Re: Koed]
#426357 - 26/02/07 01:38 AM
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Quote Koed:
lol .. another
happy customer!
...
So far, so good.
Yes, I will be following events.
BTW, after 4 or
5 failed powerdowns/reboots, the PC behaves normally (refering to my last post above).
-------------------- Num
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pipelineaudio
Joined: 11/02/07
Posts: 60
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Re: Reaper
[Re: Glenn Bucci]
#426363 - 26/02/07 03:07 AM
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Quote Glenn Bucci:
Though
Reaper may be a great program, this is one of the reasons why I personally would choose
not to use it. I feel a little better when the company is bigger and it has more of a team
behind it. However the price for it is so cheap. So those who just want to make good
recordings, it may be fine. But I have clients and need more compatability with what other
studios are using.
From the
file menu, hit "consolidate"
Now you're compatiable
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James Perrett
Joined: 10/09/01
Posts: 9660
Loc: The wilds of Hampshire
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Re: Reaper
[Re: Glenn Bucci]
#426422 - 26/02/07 10:19 AM
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Quote Glenn Bucci:
Though
Reaper may be a great program, this is one of the reasons why I personally would choose
not to use it. I feel a little better when the company is bigger and it has more of a team
behind it. However the price for it is so cheap. So those who just want to make good
recordings, it may be fine. But I have clients and need more compatability with what other
studios are using.
I think
your trust in the other software may be misplaced. They've made some fairly fundamental
mistakes in the past which have only been corrected because the competition was doing it
right. I've rarely had any problems running a studio with a non-mainstream DAW. I know
that OMF has been mentioned in the Reaper forum so hopefully we will see that capability
in a future release.
Cheers
James.
-------------------- JRP Music - Audio Mastering and Restoration.
http://www.jrpmusic.net
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Koed
Joined: 09/06/06
Posts: 556
Loc: Delft,The Netherlands
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Re: Reaper
[Re: Doublehelix]
#427075 - 27/02/07 01:09 PM
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Well said James. Hopefully the industry will take notice and adopt a more customer
orientated approach. Manufactured of pro audio hardware are already listening more
and more to their customers. Now let the software manufacturers follow or go broke.
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Scottdru
Cool Dude
Joined: 17/12/02
Posts: 4392
Loc: NYC: isle off the coast of Eur...
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Re: Reaper
[Re: Glenn Bucci]
#427445 - 28/02/07 01:53 AM
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Quote Glenn Bucci:
I feel a
little better when the company is bigger and it has more of a team behind it. However the
price for it is so cheap. So those who just want to make good recordings, it may be fine.
But I have clients and need more compatability with what other studios are using.
As James said, perhaps your
confidence in "big companies" is misplaced, particularly when you look at how long it
takes these companies to fix bugs and implement features . . . and that's if they bother
to do those things at all.
As an example, it would appear that the UAD-1
problems have been fixed in reaper (See here).
Someone sent the developer a UAD-1 card to work with, and he had the problem fixed
within a month. Not only did he FIX the problem, it some tests posted on the Reaper forum
show the UAD-1 cards (this user has four of them) are running smoother, with lower CPU
overhead, in Reaper than in Sonar.
Quote:
Well, REAPER with the it's FX Render Ahead option
disabled still outperforms SONAR 6.2 (using both cores),on my E6300 Core 2 Duo DAW. I
just did another little test to prove my point. I re-created the exact same project using
the same PPI's, in both REAPER 1.812 and SONAR 6.2 and surprisingly here are the
results:
Test project: (30) audio tracks/(6) buses/ (24)PPI's (87% total
DSP load across 4 UAD-1 cards) using a 512 sample (11.6msec)project latency @ 24/44.
SONAR 6.2: Native CPU usage during playback (19%-26%). Stopping and starting
playback would result in an occasional native CPU spike (to 61%) and CPU munch (steady @
51%). Stopping playback and manually re-setting the audio engine would get rid of the CPU
munch. When setting and enabling a loop region there would be a slight gap in playback and
the native CPU would spike (up to 40% and then drop), at the end loop point the first time
around. Editing tracks/clips (moving clips, envelopes nodes, slip editing, applying fades
etc.) during playback can sometimes cause a dropout.
REAPER 1.812: Native CPU
usage during playback (13%-21%). No significant native CPU spike when stopping and
re-starting playback. No native CPU munch and enabling and playing through a loop region
was flawless. Editing during playback is drop out free.
At least, when compared
to SONAR 6.2 (using both cores of my E6300), REAPER with the FX Render Ahead option
disabled still out performs SONAR when using my UAD-1 cards:
Less CPU usage No CPU munch Better project looping
To top it off I even added a few
more UAD-1 plugins and successfully pushed the DSP load to 92% in REAPER. When I tried to
do that in SONAR it crapped out. I could not get above 87% DSP load.
Yep,
REAPER wins this UAD-1 performance test hands down!
Oh, and to top it off, I
can reduce the project latency in REAPER to 128 samples (2.9msec) and still play the
project. SONAR will only allow me to go down to 256 samples (5.8msec). Any lower and
it craps out.
Still
more confident in the big companies? How many years has it taken all the big name DAW
companies to accomplish something even close to what the developer of Reaper has
accomplished in a MONTH?!?!
Why does it take them so long? Probably because,
among other things, these companies are incredibly bloated and top heavy these days, and
they are more interested in looking at short term bottom line and in creating a more
controlled/proprietary market than they are in usability and customer satisfaction.
Gee . . . sorry . . . we just don't have the resources to pay enough people to get
this thing that you paid so much money for together. So we're dumping it and pushing you
to buy our new software package that we haven't completed yet.
Why do these
companies get away with this? Because they count on people to say things like "I feel a
little better when the company is bigger and it has more of a team behind it," and to
dismiss up and coming companies that could give them any real competition. That's how big
corporations will deal with the market any time they can get away with it.
Another thing, as I mentioned before, is that the developer of Reaper is the same person
who developed Winamp, and ended up selling his company, Nullsoft, to AOL for a
multimillion dollar sum. And one of the reasons he started Cockos (which is the company
that is developing Reaper) was because he was sick of seeing the things that went on with
big corporations, and wanted to develop a DAW that wasn't full of flaws due to the crap
that goes on with big corporations.
From my years working in the largest Wall
Street/multinational legal firms and investment banks, I've seen first hand, from the
inside, what kind of nasty stuff these big corporations do, and how they work to control
markets to the detriment of the consumers in the end. I have VERY little confidence in
the way of the big corporate conglomerate these days.
-------------------- Scott
--Where are we going and why am I in this handbasket?
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Scottdru
Cool Dude
Joined: 17/12/02
Posts: 4392
Loc: NYC: isle off the coast of Eur...
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Re: Reaper
[Re: Doublehelix]
#427459 - 28/02/07 05:07 AM
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Quote:
However the price
for it is so cheap. So those who just want to make good recordings, it may be fine. But I
have clients and need more compatability with what other studios are using.
How many of your clients will be using
Samplitude? Seriously.
And how many of your clients will be going to
another studio to record other parts of their albums? Do you know what they will be using
at any of those studios? Pro Tools? Samplitude? Sonar? Cubase? Nuendo? Digital
Performer? Logic? Radar?
ALL of these DAW packages are being used in pro
studios throughout the U.S. and throughout the world. (As an aside, the album we recorded
with that blues band I was working with was done on combination of a fair number of
different systems, including Pro Tools, Digital Performer, Cubase, and a Mackie HD
system.)
How are any of these DAWs particularly compatible with each other?
Sure, there are some ways, but . . . other than that, they are all competitors and are
trying to get people to move to their platform as their DAW of choice. So they aren't
generally particularly interested in making things compatible. But there IS interest in
doing so with REAPER.
There are a number things that make REAPER *extremely*
compatible with other pro studios and DAW packages:
1. If you record a
project in REAPER, you can easily export ALL of those tracks in a single action.
2. REAPER supports ReWire, which means it can be used *together with* any DAW
that supports ReWire.
3. REAPER has its own proprietary ASIO system called
ReaRoute that
will allow you to pipe audio between REAPER and *ANY* other ASIO application.
So, if I'm not mistaken, between ReWire and ReaRoute, you should be able to "fly in"
audio tracks from REAPER to another DAW, much as you would if you were "flying in" tracks
via ADAT lightpipe, etc. Pretty handy if the DAW you recorded a project in doesn't have a
good batch export function! These functions will also allow you to use plugins, editing
etc. from other DAWs that you might not have available to you within REAPER.
That's a pretty hefty amount of *compatibility* right there, and I don't know of any
other DAWs that offer that range of compatibility with other DAWs.
4. You
can run the whole application off a USB pen drive! Even with the incredible amount of
features that REAPER offers (and new ones seem to come out on a *daily basis!!!), the
installation package is still a mere 2.1 MB!
REAPER does not install anything
to the computer's registry. This means that you can load the whole program (including a
whole boatload of good quality, and very useful plugins) on a little USB pen drive, and
take it with you to run at any studio (though at the moment I believe you'll need to be
working in a PC-based studio, but a Mac port is in process).
So that means
you can take your DAW (along with all of your presets, user customisations, etc.) with you
to the studio of your choice. And that means any musicians who might choose to use REAPER
have the option to take their entire DAW package to YOUR studio, with all preproduction
work intact!
5. Human readable and editable project file format. You can
actually open up a project file in notepad and manually edit the file if a project gets
corrupted for some reason. I've actually done this myself a couple of times now, when I
ran into a problem using Emulator X as a VSTi in REAPER (problem is being worked on). And
believe me -- I'm no writer of computer code! I've never done something like that before!
So it doesn't seem to be a terribly difficult thing to do.
6. EDL
import/export for both Samplitude and Vegas (there's one for you, Glenn!)
7. Support for numerous different file types, including easy drag and drop import and
on the fly reading and writing of all of these file types. Reaper can also run a project
containing multiple different file types, including file types of different sample rates
and bit resolutions.
8. Support for NINJAM.
Among others. So . . . I'm not really seeing a compatibility problem here (and, if
anything, certainly not to any greater degree than any of the big name DAWs). An
understandable image/perception problem, perhaps, but not really a compatibility
problem.
Don't get me wrong, Glenn . . . I can certainly understand why you
chose to go with Samplitude. I think there are many things to like about Samplitude, and
had been looking at Samplitude with covetous eyes myself (especially that spectral editing
thing! w00 h0000!) And with the stellar cross-grade deal, I think it probably would have
been more than a little silly not to jump on it.
But I also hate to see
people dismiss something like this as maybe not being a viable professional tool (either
now or after a few months or a year or so) without even really trying giving it a proper
trial or even finding out more about the company that is developing the software (I've
detailed a fair amount of that, at least from what I've been able to observe and gather
for myself, in my earlier posts in this thread). Honestly, I feel that things like overly
proprietary platforms, as well as platform snobbery, etc., hurt all of us in the industry
-- as musicians and as engineers, etc. IMHO, we should be trying to work *together*,
rather than being part of, or supporting, platform wars.
Also, REAPER *is*
being used in some professional studios and other professional applications, even now.
Below is a picture of REAPER being used at Cherokee Studios in L.A. in lieu of their
Trident A and PTHD system. (Hope you don't mind my posting that, Pipeline!)
Here also is a quote from one of the REAPER forum
regulars:
Quote:
Also on the reliability/stability/pro appeal of the program, I for one am using it for
mission-critical live recordings of classical music for FM radio broadcast in Australia's
state capitals (and for all subsequent post-pro), and no way would I do so if I had any
misgivings on the trustworthiness of the program. I forget how long I've now used it for,
but must be around a year? This includes recordings of internationally known musicians,
and ranges from solo instruments through to symphony orchestras.
FWIW.
-------------------- Scott
--Where are we going and why am I in this handbasket?
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Stevedog
Joined: 01/09/04
Posts: 3002
Loc: Mercia
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Re: Reaper
[Re: Doublehelix]
#427461 - 28/02/07 05:24 AM
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I must say i do find it amusing the sort of logic in some peoples thinking. You lust after
something like a DAV BG built by some bloke in his shed so you can replace your corporate
Alesis pre amps but worry about a piece of software designed and "built" like the
DAV....... most strange
-------------------- nibbled to death by an Okapi http://www.soundclick.com/tubilahdog
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pipelineaudio
Joined: 11/02/07
Posts: 60
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Re: Reaper
[Re: Scottdru]
#427464 - 28/02/07 06:16 AM
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Quote Scottdru:
Also,
REAPER *is* being used in some professional studios and other professional applications,
even now. Below is a picture of REAPER being used at Cherokee Studios in L.A. in lieu of
their Trident A and PTHD system. (Hope you don't mind my posting that, Pipeline!)
An interesting sidenote. REAPER
was around three months old at the time!
Take a trip back thru reaper
development http://reaper.fm/timewarp.php
It would have been right
around this guy
http://reaper.fm/images/reaper0931.gif
Justin met me at the
studio and I worked thru many real life situations, with paying customers none the wiser.
Justin fixed the bugs, came up with new tricks, and you should see his hands FLY,
insanity
This is the big difference to me with this app. Its made by people who
have seen the inside of a studio. Who undersand what its like to have to use the app in
front of paying customers.
I cant say for sure what the other companies do, or
what they know, but they seem to be made by marketing engineers usually, not audio
engineers. I know for sure one of the biggies is NOT at all, in any way intimate with
studio workings, yet they propose to tell us what to do
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Gelled_Fringe
Joined: 08/11/04
Posts: 442
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Re: Reaper
[Re: Doublehelix]
#427469 - 28/02/07 06:48 AM
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Reaper will be remembered as the app that changed everything in the audio software
industry. Everywhere you look people are disgusted at the actions of Steinberg, Sony,
Digidesign et al. Even 'alternative' apps such as FLStudio have become bloated and bogged
down in marketese.
Justin is a complete breath of fresh air - I think the only
reason people might be unsure about checking out Reaper is that this type of programming
skill and customer support has simply never been made available before, and there is
almost a 'what's the catch?' feeling out there. I think I felt that way for a while too,
but spend an hour or two on the forum (an excellent way to gauge the health and integrity
of any serious software outfit) and you can see many industry veterans and heavyweights
contributing their knowledge and guiding the development in a 'best practice' manner.
This 'crowdsourcing' (groan) philosophy is the only way that I can see software
businesses being able to survive. Firstly you get the best programmer with the best
real-world knowledge, everything you needs to be 'transparent' and accountable (clear
roadmap, sensible pricing), and then you attract those who have tried every other option
and know EXACTLY what they do and don't need, and possibly most importantly, make
passionate and persuasive arguments for these features.
Finally - don't spend
one minute or one penny on marketing, glossy boxes, schmancy Flash websites or all that
other smoke and mirrors crap. People are through with that nonsense, nowadays they look
for personal recommendations from trusted sources (i.e. this very thread) and then are
more than happy to evangelise when they realise just exactly what has taken place.
The only other company that I know of with a similar skillset and philosophy is
Rane/Serato who collaborated on Serato Scratch Live. They ticked all the above boxes and
went on to destroy all competition in their sector.
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James Perrett
Joined: 10/09/01
Posts: 9660
Loc: The wilds of Hampshire
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Quote Gelled_Fringe:
Justin is a complete breath of fresh air - I think the only reason people might be
unsure about checking out Reaper is that this type of programming skill and customer
support has simply never been made available before, and there is almost a 'what's the
catch?' feeling out there.
I
can think of a few examples of similar levels of help but not many from mass market
software companies. Zefiro Acoustics who made the first non-proprietrary digital audio
interface card for the PC were very responsive when I suggested changes to their software.
I've seen many similar examples on the Sadie forum too but Sadie isn't cheap.
I've also heard good reports about Wavelab's Philippe Gaultier - probably the only
Steinberg product with decent support. I've even seen one of my suggestions incorporated
into Cool Edit Pro (although I'm sure I wasn't the only one who suggested that particular
feature).
The thing is that the Reaper team are one of the few people who are
this responsive at this end of the market.
Cheers
James.
-------------------- JRP Music - Audio Mastering and Restoration.
http://www.jrpmusic.net
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Doublehelix
Joined: 04/12/02
Posts: 4162
Loc: USA
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Re: Reaper
[Re: Doublehelix]
#427627 - 28/02/07 12:44 PM
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Reaper indeed does look tasty!  My biggest concern is slightly different than Glenn's,
but along the same lines. It looks great, but feels like it is still "unfinished"
somehow. Constant updates are great, but when you are releasing multiple
updates per month, it just makes me feel that it has some ways to go before it is
finished. Now this is just the opposite of Steinberg who have not released
anything for Cubase in about 5 months now. So what will make me happy? Too many
updates, and it feels unfinished, not enough, and I complain that the developer does not
care about the users. What a complainer I am!!!  In some ways, it almost seems as if Justin is so passionate
about his program, that he has turned into a tinkerer that will never be done! It has
become an obsession with him to get it perfect, and that is commendable. But is
it like our music projects sometimes that we continue to tweak and never finish? There is
always "one more thing to fix...". So what is up with the constant releases?
Lots of problems that need fixing? Lots of feature requests that keep getting added?
Either way, that feels to me like an unfinished program. No program can be the
"be all and do all" program, but in some ways, that appears to be Justin's goal here! How
cool is that??? With regard to the UAD-1 "fix" that Justin came up with...
"Render ahead option disabled", does this disable the Automatic Delay Compensation for the
UAD-1 stuff? I remember reading an early solution that he came up with did just that
(disabled the ADC). Can anyone confirm that? It would be great to be able to use the UAD-1
plugs without CPU munching, but not at the cost of losing of ADC.
-------------------- James
"Never interrupt your enemy when he is making a mistake" ~Napoleon Bonaparte~
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Scottdru
Cool Dude
Joined: 17/12/02
Posts: 4392
Loc: NYC: isle off the coast of Eur...
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Re: Reaper
[Re: Doublehelix]
#427662 - 28/02/07 01:30 PM
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Quote Doublehelix:
My
biggest concern is slightly different than Glenn's, but along the same lines. It looks
great, but feels like it is still "unfinished" somehow.
Constant updates are
great, but when you are releasing multiple updates per month, it just makes me feel that
it has some ways to go before it is finished.
Unlike your experience with Steinberg, where they always release a
finished product, right? Then,
when bugs are found, it takes forever to get them fixed -- if they fix them at all, and
when THEY decide the project is finished, it is finished, and you'll need to pay for the
next upgrade -- even when they never properly implemented the features you were so excited
to pay for in the last upgrade!
Yeah . . . I can totally understand your
reservations.
Quote:
So what will make me happy? Too many updates, and it feels unfinished, not
enough, and I complain that the developer does not care about the users. What a complainer
I am!!!
In some ways, it almost seems as if Justin is so
passionate about his program, that he has turned into a tinkerer that will never be done!
It has become an obsession with him to get it perfect, and that is commendable.
But is it like our music projects sometimes that we continue to tweak and never finish?
There is always "one more thing to fix...".
So what is up with the constant
releases? Lots of problems that need fixing? Lots of feature requests that keep getting
added? Either way, that feels to me like an unfinished program.
The program is only a year old, and in that time
Justin has accomplished what it has taken other developers YEARS to accomplish (which
relates to another one of Glenn's expressed reservations).
ALSO . . .
something that I have seen happen a number of times that gives me a large degree of
confidence in REAPER as a professional solution is that, if it is found that a new version
breaks something that was fine in a previous version (which issues always seem to get
reported on the forums within an hour or two after a new version release), Justin will
often release a patch for the existing version that fixes the problem, and then
incorporates that fix into the next version.
Some of the bigger problems
(such as the UAD problem) might take a little longer to get sorted, but they do seem to
eventually get sorted.
Part of this is also related to the fact that the code
of Reaper itself is developed in a modular fashion. This allows the developers to isolate
and fix problems quickly, and in such a manner that fixing a given problem less likely to
cause problems with other parts of the application. That is not an insignificant
feature!
But the thing I'm seeing with this that I really like a LOT is that,
if you upgrade to a newer version, you don't end up stuck with something that's broken for
days, weeks, months . . . or years. And, even if you have to backtrack a version or so,
it isn't a huge ordeal, and you don't run into backward compatibility issues, because
Reaper is intentionally set up to be both backward and forward compatible.
Please compare and contrast this with your experience with Steinberg, and explain your
reservations to me again.
I seriously fail to see any of this as a problem. But I was happy to see that,
in a release from yesterday (or was it that day before), now we have the Dirac pitch shift
and time stretch algorithm (which is the same pitch/time algorithm used by Wavelab) in
Reaper, and we can choose between Dirac and Soundtouch. Sweet!
Gee . . . I
hate it when an application continues to get better and better on a daily basis. I much
prefer to wait around for and be dissatisfied with my DAW.
Dagblastit, that Justin! He needs to slow da f**q down, I tell ye! We're not used to
having our needs met and our concerns responded to so quickly like this . . . not to
mention we might pee our pants for all the excitement!
Perhaps all of this is a little bit like staying in dysfunctional or abusive
relationships with people because we're just so used it being like that . . . and then
when we finally break free we end up in another abusive relationship with someone else,
because we don't trust that it can be any different?
Quote:
With regard to
the UAD-1 "fix" that Justin came up with... "Render ahead option disabled", does this
disable the Automatic Delay Compensation for the UAD-1 stuff? I remember reading an early
solution that he came up with did just that (disabled the ADC). Can anyone confirm that?
It would be great to be able to use the UAD-1 plugs without CPU munching, but not at the
cost of losing of ADC.
Of
course I can't verify for myself as I don't have a UAD card, but from the reports I'm
seeing I believe that issue is indeed properly fixed (and any remaining issues are issues
that UAD need to sort out in their own drivers, etc.). There are a couple of threads on
the Reaper forum about this.
Here are a couple of threads other than the one
I linked to earlier:
http://www.cockos.com/forum/showthread.php?t=4207
http://www.cockos.com/forum/showthread.php?t=6255
-------------------- Scott
--Where are we going and why am I in this handbasket?
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Scottdru
Cool Dude
Joined: 17/12/02
Posts: 4392
Loc: NYC: isle off the coast of Eur...
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Re: Reaper
[Re: Doublehelix]
#427668 - 28/02/07 01:49 PM
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I should also point out, DH, that Reaper will work in versions of Windows from Win 98 all
the way through to Vista, and is also apparently showing itself to be working well with
"bleeding edge" technology like Octa Core, not just dual core processors (i.e., better
multiple processor usage than at least Sonar, that I know of). So it seems that Justin is
developing this application with the future firmly in mind.
Again . . .
compare this with the moaning and gnashing of teeth with other DAW companies that has
happened as new technologies and operating systems come up, in getting things properly
implemented for the changeovers, and look at how quickly they drop software and hardware
support now for older operating systems.
As I keep saying . . . I think there
is something very different going on here. Sure looks that way to me, anyway.
-------------------- Scott
--Where are we going and why am I in this handbasket?
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Koed
Joined: 09/06/06
Posts: 556
Loc: Delft,The Netherlands
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Re: Reaper
[Re: Doublehelix]
#427724 - 28/02/07 03:43 PM
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To add to the portability question. I went over to my girlfriend the other night and
brought along Reaper on an USB stick and the latest mixes of our little private
project. She runs windows 2000 on a Pentium 500 with 384MB memory with some kind of
onboard soundcard. There was no problem whatsoever playing back the 12 track mix and
adjusting some of the stuff. I just had to remember to freeze all the tracks with UAD
effects before I went over  I dare you to find another current DAW that will let you do that.
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Doublehelix
Joined: 04/12/02
Posts: 4162
Loc: USA
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Re: Reaper
[Re: Doublehelix]
#427956 - 28/02/07 11:00 PM
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Quote:
Perhaps all of this is
a little bit like staying in dysfunctional or abusive relationships with people because
we're just so used it being like that . . . and then when we finally break free we end up
in another abusive relationship with someone else, because we don't trust that it can be
any different?
What
a great quote Scott, and ya know, it is more true that not to be honest!
I am
very excited by the stuff that Justin is doing, and I can't imagine that he isn't going to
take over the DAW world, and I wish him well!
I am going to play with the Demo
tonight, come hell or high water!!!
Thanks for the encouragement... you make a
great cheerleader! (Nice boobs too!!!)
-------------------- James
"Never interrupt your enemy when he is making a mistake" ~Napoleon Bonaparte~
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Glenn Bucci
active member
Joined: 28/10/02
Posts: 1159
Loc: Pennsylvania
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Re: Reaper
[Re: Doublehelix]
#428022 - 01/03/07 03:45 AM
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After being so comfortable with Cubase for so long, I have found out that there is life
after Cubase. There are a lot of DAW's out there and Reaper appears to give you the most
for you money. It seems that with today's technology, all the DAW engines are very good.
It was not that way 6 years ago, but it seems that Logic, Samplitude, Nuendo/Logic, Sonar,
Digital Performer, and the latest Pro Tools all have great engines. I have not heard the
engine on Reaper but I know many say it's great.
My suggestion is to use
what works for you. It's work flow, it's looks, compatability with other sofware,
stability, and good customer service. The one you like the best, is the one you should
stick with. Trying to convince others to use what you have is not really productive.
However bringing out pros and cons that you have experienced on DAW's may be helpful. And
with that, I will stick with my Samplitude thank you. I still have Cubase SX3 which I can
use if I need deeper midi features (which I have not needed yet). But I have enjoyed
checking out Sonar, and Sampltiude. I had Logic 5 on my PC way back when. It seemed like
Cubase, a very deep program, but a great program. Now with Version 7 it is another great
program. If I was running my DAW on a Mac, that is the program I would use hands down.
Ever since version 6 it really gave a lot of great features that a lot of other company's
started to copy.
-------------------- revelationsoundstudio.com
Edited by Glenn Bucci (01/03/07 03:50 AM)
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tex
active member
Joined: 01/04/03
Posts: 1084
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Re: Reaper
[Re: Glenn Bucci]
#428032 - 01/03/07 05:15 AM
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Well I'm looking forward to tumbling prices after Reaper upsets the market and blows the
myths away. The lower prices will mean that he software is too cheap to steal so dongles
will go out the window too. If one man can do all that then I reckon any of the big
boys only have 5 bod's max working on software. That's why all the updates and bugfixes
take so long to arrive and 64 bit seems to surprise them so much after 4 years. One
famous company hasn't said a peep for 6 weeks now since Vista's sudden release on the
market made them drop all their doughnuts and sploot coffee everywhere. I'm not going to
advertise them, poor darlings. I have no high hopes of any new product as they never
finished any of their old product in 15 years trying and I don't think they're up to new
fangled ideas like having good customer relations. They're just too old.
-------------------- Success is round the corner. It's also round the bend.
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marsnic
member
Joined: 02/07/03
Posts: 839
Loc: Southborough, Kent UK
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Re: Reaper
[Re: tex]
#428131 - 01/03/07 10:46 AM
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Quote tex:
I have no high
hopes of any new product as they never finished any of their old product in 15 years
trying and I don't think they're up to new fangled ideas like having good customer
relations. They're just too old.
Why would a company want to produce a finished product when they can charge you
for the next version?
I've had a good run out with Reaper and while in some
ways I still prefer the maturity of Cubase, this is probably more due to familiarity. The
only thing I really miss from SX are the right click tools. Otherwise, in so many ways
Reaper is already preferable. Simple yet effective.
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