gryfyx
Joined: 19/01/10
Posts: 566
Loc: Mumbai, India
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Philosophy Of Horror Sound Fx
#859615 - 07/09/10 03:44 AM
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Industrial noise; Incessant drones; Ambient atmosphere; Miscellaneous Sci-Fi samples and
Reverb can for sure be great ingredients for a horror sound production, but lately I'm not
able to cook anything satisfactory. I know its a very vague approach but I have
a few recently recorded samples of industrial sounds (mainly noises) that I want to use
for horror sound effects. My problem is that, as of now, my heart beat is quite stable.
Although I figured out few samples in Lustmord style but they all are as inauthentic as
Lustmord's music itself, which in my humble opinion is as cheesy as the muffled growl in
Ju-on, but even then Ju-On Fx's were instantly appealing when it came out, so something of
the same league might interest (scare) me. I dont want to know any specific
recipe to produce fright as that would drastically limit my scope, but as I have done this
a lot in past (with a different perspective) it would be grand to know your philosophy
behind the technique, so that I gather some new ideas in order to shift my style. I mean I
want to know what it takes for you to create horror sounds if you go about producing one
(I know its still vague). By the way my own approach is limited to create
ambience first and then add few nuances like what Geir Jenssen did in Substrata, which I
simply adore. (Please do not misunderstand, I'm not audacious enough to compare my work to
Geir's as his Biosphere guise has always been an inspiration to me. Frankly, I'm way too
far from achieving that satisfaction.) Any thoughts?
-------------------- SoundCloud
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Zukan
Zukan
Joined: 12/09/03
Posts: 8514
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#859646 - 07/09/10 08:42 AM
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I once scored a Canadian film by the Film Workshop that was low budget but interestingly
scripted and it had a few notable actors in it.
The directive given was to
stay away from electronic sounds (I had just scored Macbeth for the Cambridge Shakespeare
Co using only the Audity 2000 and an Emax and this was the door opener for this
contract).
I decided to go down the classical route of using piano and, wait
for it, heavily effecting the foley sounds.
Strangely enough this worked
really well. A gated sod off reverb when the door closed, a delayed and panned light
switch, that kind of thing. It worked well with this type of genre as it was more
Lynch/Russel than Houston.
The film did well on the lower circuits and it's
airing at the Odeon Leicester Sq was received really well and the comments were mainly
about the sfx.
I have found over the years that special effects is not just
about using a specific sound, be it a drone or slam or anything else, but about how that
sound is presented. If you watch Scarface you will notice that it's not so much about the
musical melodies but of Moroder's presentation of them. A single electro throbbing sound,
if presented at the right frequency and time, can be ominous when used in context.
Following the script and storyline will always help to guide you to the right sound.
Think outside the norm, watch the stills, and try to find the right nerve
jangling frequency, then cane it to death but do it innovatively.
Industrial
sounds always work but only if matched to the theme of the film (metallic and clanky for
goth or dark movies etc). But the secret is, and always has been, how the sound is
presented and effected, and, of course, timing is king. The right sound at the right time
carries far more impact than a mutha sound at the wrong time.
-------------------- Samplecraze
Stretch That Note
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ken long
Joined: 21/01/08
Posts: 4277
Loc: The Orient, East London
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#859652 - 07/09/10 08:51 AM
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Quote AuralSerenity:
...my humble
opinion is as cheesy as the muffled growl in Ju-on, but even then Ju-On Fx's were
instantly appealing when it came out, so something of the same league might interest
(scare) me.
If we are talking about the Japanese version, I'd say the ST on Ju-On was very good.
Half the horror came from that growl, IMO.
The problem is that it was
replicated in countless other films and devalued the original watching it the second time
around.
Personally, I like the Carpenter style as well as Goblin's work for
Argento.
-------------------- I'm All Ears.
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Martin Walker
Watcher Of The Skies
Joined: 28/02/01
Posts: 16390
Loc: Cornwall, UK
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Re: Philosophy Of Horror Sound Fx
[Re: Zukan]
#859678 - 07/09/10 10:23 AM
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Quote Zukan:
The right sound at
the right time carries far more impact than a mutha sound at the wrong time.
So true - look at Hitchcock for more
classic examples of this in action 
Martin
-------------------- YewTreeMagic
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Richie Royale
Joined: 12/09/06
Posts: 3369
Loc: Bristol, England.
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#859685 - 07/09/10 10:50 AM
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Not a fan of Ju-On, but I presume the noise you are referring to is that cat like wail? Anyway The Ring uses the day information scenes to set the horror with a subtle
descending tone. This is very good. Also a film I referred to in another
thread, The legend of Hell House has some fantastic effects to convey the horror. I saw Biosphere live a few years ago when he was performing Substrata. He was supported
by Hazard and Fennesz. The latter made some interesting music, using barely audible
atmospherics, juxtaposed with dynamically louder transiant sounds. This shock of the
sounds clicking in, could be used in horror or suspense music. Zukan, I'm
interested in what the film was that you did.
-------------------- http://soundcloud.com/richie-royale
http://www.mixcrate.com/richieroyale
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fay spook
Joined: 09/09/09
Posts: 286
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#859709 - 07/09/10 12:04 PM
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Try layering up sounds especially for the "jumps". The old trick is to include all the
sounds that scare us such as animal roars, kids screaming (sorry but it is horror),
thunder etc. These are mixed in so we pick them up almost subconsciously. I say almost
because we do need to hear them clearly enough to make them work.
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Zukan
Zukan
Joined: 12/09/03
Posts: 8514
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#859710 - 07/09/10 12:05 PM
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Richness,
The film was called Table 5 by the London Film Workshop. Was ages
ago but great fun.
Had David Thewlis in it (dude from Dragonheart) and a
horny bird that I cannot remember the name of but can remember her legs.
I
don't think it ever went into mainstream release.
Sh1t, I just found it on
Google.
It be 'ere.
The dude who put it together was Elliot
Groves and the film cost a staggering 300 squids or so.
I worked with a
Romanian composer and never got to shag the bird who starred in it. This left a massive
dent in my future life and I believe has affected me greatly as a moderator.
-------------------- Samplecraze
Stretch That Note
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gryfyx
Joined: 19/01/10
Posts: 566
Loc: Mumbai, India
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Re: Philosophy Of Horror Sound Fx
[Re: ken long]
#859737 - 07/09/10 01:20 PM
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Quote ken long:
Quote AuralSerenity:
...my
humble opinion is as cheesy as the muffled growl in Ju-on, but even then Ju-On Fx's were
instantly appealing when it came out, so something of the same league might interest
(scare) me.
If we are talking about the Japanese version, I'd say the ST on Ju-On was very good.
Half the horror came from that growl, IMO.
The problem is that it was
replicated in countless other films and devalued the original watching it the second time
around.
Personally, I like the Carpenter style as well as Goblin's work for
Argento.
100% Jap. It was
only about the Jap version, Ken. You may notice that I crafted the sentence with the words
like 'humble opinion' and 'instantly appealing', hence it could never be about the
American version.
O yeah! I too like Carpenter's work. Never came across Argento,
would check it soon.
-------------------- SoundCloud
Edited by AuralSerenity (07/09/10 01:26 PM)
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Richie Royale
Joined: 12/09/06
Posts: 3369
Loc: Bristol, England.
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Re: Philosophy Of Horror Sound Fx
[Re: Zukan]
#859742 - 07/09/10 01:35 PM
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Cheers Eddie, I'll check it out later and post a scathing review.
-------------------- http://soundcloud.com/richie-royale
http://www.mixcrate.com/richieroyale
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gryfyx
Joined: 19/01/10
Posts: 566
Loc: Mumbai, India
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Re: Philosophy Of Horror Sound Fx
[Re: Zukan]
#859753 - 07/09/10 02:17 PM
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Thanx Zukes.  I too googled Table 5 but found nothing and got further curious.
Was it Indie? Yes, effects make a hell lot of difference and timing too is
essential, especially if a synchronization part is followed along with the synthesis. I
saw 'Pi' and instantly fell in love with the beautifully unsettling sound fx. They were
heavily accentuated through effects. A gated sod off reverb when the door
closed, a delayed and panned light switch. =  Great ideas, Zukes, but how exactly you'll decide what sound can represent the subject?
I mean, how for example Shiro Sato (or for that matter anyone) decides which sound may
sound creepy and at the same time represents the muffled growl coming from a witch whose
neck was broken before she dies; Or how Geir Jenssen decides what sound can create the
visual imagery of desolate landscapes.
-------------------- SoundCloud
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Zukan
Zukan
Joined: 12/09/03
Posts: 8514
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#859759 - 07/09/10 02:48 PM
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Quote AuralSerenity:
Thanx Zukes.
Great ideas, Zukes, but how exactly you'll decide what sound can represent
the subject? I mean, how for example Shiro Sato (or for that matter anyone) decides which
sound may sound creepy and at the same time represents the muffled growl coming from a
witch whose neck was broken before she dies; Or how Geir Jenssen decides what sound can
create the visual imagery of desolate landscapes.
This all comes down to the drugs one is on during
composing.
Actually, and almost all jokes apart, it's pretty much like any
composition but to a brief.
Although genre based music has some limits in
terms of colour and delivery (a kick that makes your eyes bleed in Glitch, or a sub that
makes your nuts rattle in Hip Hop) sound effects have to follow a detailed storyline and
any sound designer who thinks that it's simply a case of dumping a bunch of sfx onto film
is heading for a short career.
Although your signature can be all over the
place the mood and direction of the film is critical. When working on film not only are
you working closely with the director and the sound team you are also having to follow the
foley clan.
I can think of a thousand ways to express a wind sweep on a
desolate planet and will look to using data gained from the film and research into the
landscape I am scoring the wind to. For example, how many times have you watched a sci-fi
film where a spaceship blows up and the sound is heard thousands of miles away on another
spaceship? Now, sound doesn't travel in space. It's a vacuum. But hell, if they didn't
make a bit of noise it'd be a pretty quiet film huh? The point I am trying to make is that
sound design is not just about getting a sound for a scene but about studying the scene
and storyline/direction and then designing within those directives.
Let us
stay with the wind on a planet example: is there an atmosphere or is it a complete vacuum?
Is the wind driven by a sun's solar winds or is it sourced from the planet's geology? And
so on........
This may seem a bit to detailed and anal but, trust me, a director
will chew your nuts with his molars if you don't consider these things.
Now,
let us get a touch 'out there'. A director says 'Do your thang Ed and we'll go with
whatever you decide'. Now we come down to signature. But you are still governed by the
movies attributes and limitations. The wind on the planet can now be ominous and dark and
rumble under your feet and then climb up the frequencies when it approaches you and swoops
above you. This is the imagination at work. The creativity is governed by your
interpretation of the event itself.
Like with anything else, you need to
understand the physics of what you are trying to achieve and if you are stuck for ideas
then listen to notable designers and evaluate what their restrictions were and how they
stretched the envelope.
Table 5 was a non existent budget film that we all
had fun making. It had no premise, no major message, hell it barely scraped the
intellectual surface. BUT, what it did have was a bunch of actors and a couple of hairy
ethnic musos doing whatever they wanted to to express themselves. The film was almost a
fracas of ad-libbing and 'adapting'. I think it took a weekend to film. My hairy friend
and I wrote the whole score efx in a weekend whilst pissing ourselves watching the
'movie'. The piano lines we laid down were standard 'black and white no sound days' type
of appended music. You know the type I mean. The type you can barely replicate nowadays in
the event that someone might actually hear it.
Now, Macbeth was an entirely
different ballgame and one of my proudest moments.
-------------------- Samplecraze
Stretch That Note
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hollowsun
Joined: 20/01/05
Posts: 4512
Loc: Cowbridge, South Wales
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Re: Philosophy Of Horror Sound Fx
[Re: Zukan]
#859765 - 07/09/10 03:25 PM
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Quote Zukan:
Had David Thewlis in
it (dude from Dragonheart)
And
Harry Potter.
The bastard gets to have sex with Anna Friel every night as well!
-------------------- Website / Music Lab Machines / Blog
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Zukan
Zukan
Joined: 12/09/03
Posts: 8514
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Re: Philosophy Of Horror Sound Fx
[Re: hollowsun]
#859768 - 07/09/10 03:29 PM
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Quote hollowsun:
Quote Zukan:
Had David Thewlis
in it (dude from Dragonheart)
And
Harry Potter.
The bastard gets to have sex with Anna Friel every night as well!
-------------------- Samplecraze
Stretch That Note
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gryfyx
Joined: 19/01/10
Posts: 566
Loc: Mumbai, India
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Re: Philosophy Of Horror Sound Fx
[Re: Zukan]
#859858 - 08/09/10 06:13 AM
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Quote Zukan:
Quote hollowsun:
Quote Zukan:
Had David Thewlis
in it (dude from Dragonheart)
And
Harry Potter.
The bastard gets to have sex with Anna Friel every night as well!
Well...
not exactly.
-------------------- SoundCloud
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Richie Royale
Joined: 12/09/06
Posts: 3369
Loc: Bristol, England.
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Re: Philosophy Of Horror Sound Fx
[Re: Zukan]
#859884 - 08/09/10 08:57 AM
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Quote Zukan:
Richness,
The film was called Table 5 by the London Film Workshop. Was ages ago but great fun.
Had David Thewlis in it (dude from Dragonheart) and a horny bird that I cannot
remember the name of but can remember her legs.
I don't think it ever went into
mainstream release.
Sh1t, I just found it on Google. It be
'ere.
The
link didn't seem to take me to the right place, other than the Raindance website.
I did find an IMDB entry for a film by Elliot Grove called Table 5, but that didn't seem
to have David Thewlis in it, but it does have "Mad" Frankie Fraser!
http://www.imdb.com/title/tt0286191/
-------------------- http://soundcloud.com/richie-royale
http://www.mixcrate.com/richieroyale
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Zukan
Zukan
Joined: 12/09/03
Posts: 8514
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#859897 - 08/09/10 09:47 AM
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Mad Frank, yes! I forgot about him. They told me he made an appearance but we
never say him in the stills. D.Anna rumper was def in it as I remember him in a
sexy kinda scene with the bird with the legs. I Wiki'd him and he doesn't list
Table 5 in his credits. Wonder why....... I wish I could get hold of this
film. I emailed Elliot and am awaiting a response. I shall keep you
posted, well, any of you that give a marsupial's nut.
-------------------- Samplecraze
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Richie Royale
Joined: 12/09/06
Posts: 3369
Loc: Bristol, England.
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Re: Philosophy Of Horror Sound Fx
[Re: Zukan]
#859913 - 08/09/10 11:10 AM
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It seems that Frankie is the lead. I'm still curious to see this, in part for your input
and also to see what this film is about. Elliot seems like a curious fellow from what I
saw on Raindance and I'm wondering what kind of films he makes for £300.
-------------------- http://soundcloud.com/richie-royale
http://www.mixcrate.com/richieroyale
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Zukan
Zukan
Joined: 12/09/03
Posts: 8514
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#859938 - 08/09/10 12:36 PM
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Not sure Richness. I haven't spoken to him in over 20 years. Check
his website and see if there are any links to completed movies. He seems to have good
ratings for the books he's written.
-------------------- Samplecraze
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gryfyx
Joined: 19/01/10
Posts: 566
Loc: Mumbai, India
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Re: Philosophy Of Horror Sound Fx
[Re: Zukan]
#859939 - 08/09/10 12:46 PM
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Thanx Zukes. After coming in terms with studio claustrophobia my imagination learned to
escape the anxiety of boredom. I tried drugs to enhance it but no great results were
achieved. The best inspirational thing I've known that touches the faculty of my musical
mind is nothing but reality. Its hard to get inspired by landscapes of Arctic Circle and
produce the sounds that may induce the the same imagery in mind what one may actually see
on Arctic Circle, if one has never ever been to Arctic Circle. The imagination of the
Arctic Circle will only be there due to the influence of similar landscapes that one has
visited. Similarly if I've never been to Amazonia or any other rain forest then its really
a tough challenge to produce anything that may truly be inspired by a rain forest if I had
actually visited one. Problem comes up when I realize that the fear that I'm
trying to instill in the listener's mind is not scaring me at very first place. If those
wind sweeps and drones are not scaring me then actually I've not yet been there and felt
that. And if that is the case then how can I present what I dont have up my sleeves. So, how do I scare myself of something that has not yet been imagined by me? Do I
keep digging blindly and in the meantime wait for some inspiration to materialize all by
fluke? By the way when I was a kid I too wondered how they record sounds of a
space ship in absolute vacuum, and learned from my dad that it was only their to make
things appear better, I found it ridiculous until I saw one episode of StarTrek without
any sound as our TV went nuts  It was
immensely boring and it forced me to spank the TV really hard till it started working.
-------------------- SoundCloud
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Zukan
Zukan
Joined: 12/09/03
Posts: 8514
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#859944 - 08/09/10 12:55 PM
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I think the answer lies in both sound and imagery. A sound on it's own can sound
unimaginative but when coupled with the imagery it comes alive. Any chance you
can work to the stills? With regards to scapes that you haven't visited, don't
let that worry you. I have never really met a witch, a warlock yes, but never a witch
unless you count ex babes. However, watch some real footage of your subject and then warp
the sounds. Sometimes, you can use the existing sounds that are there and warp them to
death. Take leaves rustling in Amazonia and pitch them down but maintain the timing/tempo
(timestretching), filter it with a LP and add reverb and you have something a little more
ominous. That kinda thing.
-------------------- Samplecraze
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gryfyx
Joined: 19/01/10
Posts: 566
Loc: Mumbai, India
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Re: Philosophy Of Horror Sound Fx
[Re: Zukan]
#860016 - 08/09/10 05:21 PM
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Thanx. I'll try to get some visual feedback but this work of mine isnt actually meant to
go in any movie. I'll look into Daily Inspiration For The Sound Designer,
maybe I'll find some visual treat there. Would you know of any such inspirational audio or
video?
-------------------- SoundCloud
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ken long
Joined: 21/01/08
Posts: 4277
Loc: The Orient, East London
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#860091 - 09/09/10 07:44 AM
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Hollowsun's Novachord would be a good choice. I'm looking at getting this myself when
funds permit. http://www.hollowsun.com/HS2/products/novachord/index.htm
-------------------- I'm All Ears.
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Martin Walker
Watcher Of The Skies
Joined: 28/02/01
Posts: 16390
Loc: Cornwall, UK
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Re: Philosophy Of Horror Sound Fx
[Re: ken long]
#860213 - 09/09/10 03:16 PM
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Woo!
If you’ve got Kontakt then Hollow Sun’s Novachord is indeed a
seriously good sampled instrument for spooky stuff - it has so much character. I gave it
the top 5-star rating in my SOS Sample Shop review here:
www.soundonsound.com/sos/jul10/articles/novachord.htm
Have a listen to the Novachord demos on Steve’s web site (follow the link at the
bottom of my review) to get the flavour of this wonderful instrument.
And
here are some relevant quotes from users:
“I can't seem to play anything
that doesn't sound spooky!”
“the novachord library is freaking fantastic.
totally settles my dark shadows fetish.”
“it is very spiffing indeed. I'm
going to have to have the carpets professionally cleaned.”
Martin
-------------------- YewTreeMagic
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ken long
Joined: 21/01/08
Posts: 4277
Loc: The Orient, East London
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Re: Philosophy Of Horror Sound Fx
[Re: Martin Walker]
#860215 - 09/09/10 03:40 PM
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-------------------- I'm All Ears.
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gryfyx
Joined: 19/01/10
Posts: 566
Loc: Mumbai, India
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Re: Philosophy Of Horror Sound Fx
[Re: ken long]
#860316 - 10/09/10 06:34 AM
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Quote ken long:
Hollowsun's
Novachord would be a good choice. I'm looking at getting this myself when funds
permit.
http://www.hollowsun.com/HS2/products/novachord/index.htm
Holy shite! Where was I, and what was
I doing when this thing came up? This thing predates even moog and ANS. But does its
limited components and switches have all it takes? It has a super minimalistic appearance
which is almost a turnoff.
And also it has a refill version as well. I am okay
with both versions; Is there any difference in sound, which one do I pick up?
-------------------- SoundCloud
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gryfyx
Joined: 19/01/10
Posts: 566
Loc: Mumbai, India
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Re: Philosophy Of Horror Sound Fx
[Re: Martin Walker]
#860317 - 10/09/10 06:40 AM
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Quote Martin Walker:
Woo!
If you’ve got Kontakt then Hollow Sun’s Novachord is indeed a seriously good
sampled instrument for spooky stuff - it has so much character. I gave it the top 5-star
rating in my SOS Sample Shop review here:
And here are some relevant
quotes from users:
“I can't seem to play anything that doesn't sound
spooky!”
“the novachord library is freaking fantastic. totally settles
my dark shadows fetish.”
“it is very spiffing indeed. I'm going to have to
have the carpets professionally cleaned.”

Martin
Martin if
you knew this then why the hell second post in this thread isnt yours talking about
Hammond. 
Still it seem to have limited variations in timbre. (I'm just going
by its limited controls)
-------------------- SoundCloud
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hollowsun
Joined: 20/01/05
Posts: 4512
Loc: Cowbridge, South Wales
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#860356 - 10/09/10 10:46 AM
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Quote AuralSerenity:
Still it
seem to have limited variations in timbre. (I'm just going by its limited controls)
It generates a sawtooth(ish) sound as
the basis for the sounds but this passes through three fixed band 'resonators' and low and
high pass filters (all static) and is shaped by a simple envelope. There is also a
polyphonic LFO for a rich ensemble effect. It's capable of quite a wide range of tones as
it happens (although they all have an essential basic character I suppose ... but it's a
very distinctive character)
You can see the HS Novachord up close and personal
HERE
There also THIS that describes the instrument in more detail.
-------------------- Website / Music Lab Machines / Blog
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Martin Walker
Watcher Of The Skies
Joined: 28/02/01
Posts: 16390
Loc: Cornwall, UK
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#860491 - 10/09/10 11:59 PM
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Quote AuralSerenity:
Martin
if you knew this then why the hell second post in this thread isnt yours talking about
Hammond. 
Still it seem to have limited variations in timbre. (I'm just going
by its limited controls)
There's horror and there's horror 
When described in cold waveform terms as Steve just has, it does suggest limited timbre,
but what you'll actually hear when you listen to the various demos is that each note
sounds slightly different, and the polyphonic vibrato adds a great deal as well - this is
an instrument with its own distinct and very rich and varied character 
Martin
-------------------- YewTreeMagic
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hollowsun
Joined: 20/01/05
Posts: 4512
Loc: Cowbridge, South Wales
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Re: Philosophy Of Horror Sound Fx
[Re: Martin Walker]
#860503 - 11/09/10 03:31 AM
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Quote Martin Walker:
When
described in cold waveform terms as Steve just has, it does suggest limited timbre, but
what you'll actually hear when you listen to the various demos is that each note sounds
slightly different, and the polyphonic vibrato adds a great deal as well - this is an
instrument with its own distinct and very rich and varied character
Not just that but back in the day, the Novas that
would have been wheeled into the soundtrack composer's studio would have been a bit cronky
(they were notoriously unreliable with the 100+ valves and 1,000+ capacitors, etc.,
playing up).
As such, it was down to the composer and the engineers to be
creative and abuse the thing with all sorts of techniques to create the scary textures
that graced the many sci-fi and horror movies the Novachord featured in.
I'd
like to think that I captured a bit of that creative spirit in my Nova library, cronky and
flawed as it might be!
-------------------- Website / Music Lab Machines / Blog
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Shreddie
Joined: 16/01/08
Posts: 319
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#860719 - 12/09/10 05:07 PM
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I'm a bit late to this thread but ah well... Quote AuralSerenity:
I mean I want to know what it takes
for you to create horror sounds if you go about producing one (I know its still vague).
I just mess about to be honest, multi
effects, layered sounds (crossfading from one to another), slow LFO's/envolopes, filters
and random samples used in random ways. Sometimes I find that samples which don't sound
anything like a horror sound can easily be coaxed in to one with some
manipulation/tweakage.
Heavily tweaked percussive sounds are generally pretty
good I find... Slow them down, dig short (and harmonically rich) loops out of them etc...
You might be surprised what you can get out of a bell tree sample.
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Kwaidan
member
Joined: 26/06/03
Posts: 430
Loc: UK
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#860723 - 12/09/10 05:24 PM
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The ultimate instrument perhaps for creating horrorsounds is a Waterphone, watch the video
and hide behind the sofa. http://vimeo.com/10387450
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gryfyx
Joined: 19/01/10
Posts: 566
Loc: Mumbai, India
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Re: Philosophy Of Horror Sound Fx
[Re: Kwaidan]
#860807 - 13/09/10 01:00 AM
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Quote Kwaidan:
The ultimate
instrument perhaps for creating horrorsounds is a Waterphone, watch the video and hide
behind the sofa.
http://vimeo.com/10387450
For that ridiculously high price its not much impressive, I
must say. The sounds are not scary enough to make me get the Sofa in the room first and
then get behind it. Even Glass-Harmonica easily surpasses its fear factor.
-------------------- SoundCloud
Edited by AuralSerenity (13/09/10 01:00 AM)
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gryfyx
Joined: 19/01/10
Posts: 566
Loc: Mumbai, India
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Re: Philosophy Of Horror Sound Fx
[Re: Shreddie]
#860809 - 13/09/10 01:18 AM
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Quote Shreddie:
I'm a bit late to
this thread but ah well...
O
you haven't missed much, we have just begun.
Quote Shreddie:
I just mess about to be honest,
multi effects, layered sounds (crossfading from one to another), slow LFO's/envolopes,
filters and random samples used in random ways.

Quote Shreddie:
Sometimes
I find that samples which don't sound anything like a horror sound can easily be coaxed in
to one with some manipulation/tweakage. Heavily tweaked percussive sounds are generally
pretty good I find... Slow them down, dig short (and harmonically rich) loops out of them
etc... You might be surprised what you can get out of a bell tree sample.
This is something that I've done a lot, If
I'm too bored to continue working with the ongoing project and feel like experimenting a
bit, I usually lay down a solo sample and pulverize it till its no more realistic.
Sometimes those unrealistic samples are neatly saved in the hard disk foreseeing the
future compositions, otherwise they are brutally erased.
Thanx Shreddie.
-------------------- SoundCloud
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Martin Walker
Watcher Of The Skies
Joined: 28/02/01
Posts: 16390
Loc: Cornwall, UK
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#860911 - 13/09/10 12:42 PM
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Quote AuralSerenity:
Quote Kwaidan:
The ultimate
instrument perhaps for creating horrorsounds is a Waterphone, watch the video and hide
behind the sofa.
http://vimeo.com/10387450
For that ridiculously high price its not much impressive, I
must say. The sounds are not scary enough to make me get the Sofa in the room first and
then get behind it. Even Glass-Harmonica easily surpasses its fear factor.
That's because you're not linking to a
particularly spooky waterphone performance, and it’s poorly recorded with audible
pumping as well. I know various Sound Designer's who swear by these for creating loads of
scary sounds
Here are a couple of better one (poor video quality, but the
sounds are significantly scarier )
www.youtube.com/watch?v=PAys8oqAAV0
www.youtube.com/watch?v=SRB3CbvQBJA
Martin
-------------------- YewTreeMagic
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ken long
Joined: 21/01/08
Posts: 4277
Loc: The Orient, East London
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Re: Philosophy Of Horror Sound Fx
[Re: Martin Walker]
#860915 - 13/09/10 12:49 PM
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Quote Martin Walker:
Quote AuralSerenity:
Quote Kwaidan:
The ultimate
instrument perhaps for creating horrorsounds is a Waterphone, watch the video and hide
behind the sofa.
http://vimeo.com/10387450
For that ridiculously high price its not much impressive, I must
say. The sounds are not scary enough to make me get the Sofa in the room first and then
get behind it. Even Glass-Harmonica easily surpasses its fear factor.
That's because you're not linking to a
particularly spooky waterphone performance, and it’s poorly recorded with audible
pumping as well. I know various Sound Designer's who swear by these for creating loads of
scary sounds 
Here are a couple of better one (poor video quality, but the sounds
are significantly scarier )
www.youtube.com/watch?v=PAys8oqAAV0
www.youtube.com/watch?v=SRB3CbvQBJA
Martin
So that's where that sound on 99.9% of
Horror films comes from!
Excellent.
-------------------- I'm All Ears.
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Martin Walker
Watcher Of The Skies
Joined: 28/02/01
Posts: 16390
Loc: Cornwall, UK
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Re: Philosophy Of Horror Sound Fx
[Re: ken long]
#860977 - 13/09/10 03:36 PM
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Indeed it is  Martin
-------------------- YewTreeMagic
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gryfyx
Joined: 19/01/10
Posts: 566
Loc: Mumbai, India
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Re: Philosophy Of Horror Sound Fx
[Re: Martin Walker]
#861009 - 13/09/10 05:55 PM
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Second one actually took me when I was defenseless. Yes they are scary, Martin. But still,
they are cheesy too.  They are
pricey for someone whose idea of horror lies in subtleness and not on the face kind of
fright. But that freakin second video was quite chilling.  Thanx.
-------------------- SoundCloud
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Kwaidan
member
Joined: 26/06/03
Posts: 430
Loc: UK
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#861024 - 13/09/10 06:59 PM
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If something like that is too pricey for you, then buy a waterphone sample CD it's much
cheaper than all that soldered metal and rods.
Roland (in collaboration with
Spectrasonics Eric Persing) SR-JV80-15: Special FX board is quite good too for sound
effects and horror type noise + industrial etc.
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gryfyx
Joined: 19/01/10
Posts: 566
Loc: Mumbai, India
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Re: Philosophy Of Horror Sound Fx
[Re: Kwaidan]
#861027 - 13/09/10 07:18 PM
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Its not the price tag that scares me, its the value of its need that simply doesnt
distract me from oggling at the price tag and wonder. Thanx for the idea
Kwaidan. Any more ideas apart from sampling, I mean synthesizing the fright. Frankly I've
never bought sample CD's and only got those that come free with the magazines and they
never made to the computer. Nothing against sampling, its just this that they are mainly
for inspirational listening for me, otherwise I rely on foley sounds.
-------------------- SoundCloud
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Martin Walker
Watcher Of The Skies
Joined: 28/02/01
Posts: 16390
Loc: Cornwall, UK
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Re: Philosophy Of Horror Sound Fx
[Re: gryfyx]
#861053 - 13/09/10 08:24 PM
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Quote AuralSerenity:
Second one
actually took me when I was defenseless. Yes they are scary, Martin. But still, they are
cheesy too. They are pricey for someone whose idea of horror lies in subtleness and not on
the face kind of fright.
But that freakin second video was quite chilling.  Thanx.
Glad I delivered AS

These are unique acoustic instruments with huge potential in the right hands.
I don't think they are cheesy when used tastefully in collaboration with other
effects - as with all artistic decisions an element of good taste comes into it 
Martin
-------------------- YewTreeMagic
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