_ Six _
Joined: 03/06/06
Posts: 1398
Loc: Liverpool
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Audio Candy
#879263 - 04/12/10 01:17 PM
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What are the little tricks of almost inaudible sounds that just make your mixes come
alive?
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Bossman
active member
Joined: 30/09/02
Posts: 1540
Loc: UK
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Re: Audio Candy
[Re: _ Six _]
#879265 - 04/12/10 01:24 PM
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for me its delays and ambience, but I'm always on the scout for new tricks, so I eagerly
await more replies
-------------------- www.Lozjackson.com
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Shreddie
Joined: 16/01/08
Posts: 319
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Re: Audio Candy
[Re: _ Six _]
#879271 - 04/12/10 01:53 PM
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Pads and random stuff (which can be almost anything) mixed in at a low level.
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Zukan
Zukan
Joined: 12/09/03
Posts: 8510
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Re: Audio Candy
[Re: _ Six _]
#879277 - 04/12/10 02:14 PM
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ghost notes eqing harmonics and.................
-------------------- Samplecraze
Stretch That Note
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* User requested ...
Joined: 15/02/05
Posts: 2235
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Re: Audio Candy
[Re: Zukan]
#879288 - 04/12/10 02:51 PM
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Glockenspiel.
Hugely under rated, but it was good enough for Spector. And
Stravinsky, come to think of it, so it's a no brainer for me.
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Frisonic
Joined: 27/01/10
Posts: 1993
Loc: London, United Kingdom
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Re: Audio Candy
[Re: _ Six _]
#879302 - 04/12/10 04:15 PM
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Mongolian yak bells.
Only joking but I do trawl through the sample library in
Login sometimes and wonder 'what on earth'? And just occasionally I find inspiration to
add a little environmental ambiance, just tucked away somewhere in the back of the mix to
glue phrases together (don't forget to use pitch shift).
-------------------- Strictly project and just for fun
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hollowsun
Joined: 20/01/05
Posts: 4509
Loc: Cowbridge, South Wales
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Re: Audio Candy
[Re: _ Six _]
#879303 - 04/12/10 04:17 PM
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More cowbell.
-------------------- Website / Music Lab Machines / Blog
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jellyjim
active member
Joined: 15/05/02
Posts: 2957
Loc: uk
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Re: Audio Candy
[Re: hollowsun]
#879784 - 06/12/10 10:26 PM
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Quote hollowsun:
More cowbell.
Chortle
-------------------- Original artwork and unique devices inspired by vintage technology http://www.thisisobsolete.com
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jellyjim
active member
Joined: 15/05/02
Posts: 2957
Loc: uk
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Re: Audio Candy
[Re: _ Six _]
#879786 - 06/12/10 10:27 PM
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Banjo
-------------------- Original artwork and unique devices inspired by vintage technology http://www.thisisobsolete.com
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turbodave
Joined: 25/04/08
Posts: 2105
Loc: derbyshire uk
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Re: Audio Candy
[Re: _ Six _]
#879791 - 06/12/10 10:54 PM
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percussion and good use of BVs!
-------------------- My head hurts!
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. . . Delete This
Here be Dragons
Joined: 23/06/08
Posts: 3888
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Re: Audio Candy
[Re: hollowsun]
#879811 - 07/12/10 12:05 AM
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Quote hollowsun:
More cowbell.
no, , seriously, he's
right...... more cowbell is ALWAYS the answer....
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Darclinc
Joined: 04/08/03
Posts: 1942
Loc: Earth
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Contrast. D.
-------------------- www.thirdfloormusic.com
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StuartBallingall
Joined: 20/10/06
Posts: 320
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Re: Audio Candy
[Re: Darclinc]
#879884 - 07/12/10 11:06 AM
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Bit crusher placed post reverb.
I've had most success with using a guitar amp
sim with spring reverb engaged as the reverb unit.
adjust gain of amp sim to
drive the bit crusher to required effect and then apply large amounts of EQ to the lot.
bury it in the mix.
-------------------- Ready Eddie?
Bingo Gringo!
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BJG145
Joined: 06/08/05
Posts: 2156
Loc: Norwich UK
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Quote idris y draig:
Quote hollowsun:
More cowbell.
no, seriously, he's
right...... more cowbell is ALWAYS the answer
I love cowbells. Our drummer used to play syncopated rhythms between a
regular one and a pedal-driven one.
And shakers. And timp samples.
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tomafd
Joined: 03/10/05
Posts: 3468
Loc: uk
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Re: Audio Candy
[Re: Shreddie]
#879907 - 07/12/10 11:55 AM
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Quote Shreddie:
Pads and random
stuff (which can be almost anything) mixed in at a low level.
probably a purely psycho acoustic thing ...
but I do like to have one track of just 'noise' or 'nothing', recorded for the length of
the track in an empty room, no edits allowed. If the rest of the track doesn't feature at
least one entire performance recorded straight through and left unedited, this- for some
utterly bizarre reason I can't put my finger on- just makes it all sound better. I have no
idea why, but I suspect the brain reacts better to 'real-time' information, somewhere in
the mix, and if you present it with music which doesn't actually have true real-time info
in there somewhere, across the whole time period of the tune, it gets bored, or confused,
or just perceives something as 'wrong'.
The weirdest thing is that this won't
work if you take an old recording of 'nothing' and stick it on your latest tune. It has to
be recorded during the same period during which you're working on the tune. You know all
those old, great, 'classic' recordings where most of the tune was played real-time, no
edits, few overdubs ? They're chock full of 'atmosphere', 'feel', all these amorphous
things which we think can be produced by slapping Vintage Warmer or something over the
track - well, no, that isn't it. It's the atmosphere of where they were recorded, at the
time they were recorded- and it's a very subtle thing. Try it - stick a mic up, and record
some silence. It may not work for you, but it sure works for me.
-------------------- http://anotherfineday.bandcamp.com/ http://anotherfineday.co.uk http://apollomusic.co.uk
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