Music Manic
active member
Joined: 20/12/02
Posts: 1890
Loc: London UK
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Digital bit depth and analogue SPL
#925541 - 10/07/11 04:30 PM
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Hi Guys, After reading Digital Problems...and Digital Myths I have a fair understanding of how an
analogue signal is converted to a digital. I'm slighty unclear on how Bits
relate to amplitude. For example, if I have a classical piece of music which has a
dynamic range of, say 70dB, and is then converted digitally into a four bit converter
(which only has a 24dB dynamic range). Does this mean that it will be "compressed" in
some way? I use to think that each 6dB per bit was calibrated to the levels of
sound pressure, which is clearly wrong right! I now know that interpolation
"fills in the gaps" but I am slightly unsure on how varying analogue sound pressure
levels are represented by different bit depths. Thanks
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dmills
Joined: 25/08/06
Posts: 2130
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925542 - 10/07/11 04:43 PM
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What actually happens is that (providing everything is dithered correctly!) the classical
music on playback sounds like it is mixed with noise at the -24dB level....
Actually that -24 is not quite right but it will do for now.
So the quiet
bits of the music fade smoothly down into the constant background of dither noise (which
may be noise shaped to give a perception that the noise level is lower then -24dB).
Nothing gets compressed and everything is linear (just with added hiss).
Regards, Dan.
-------------------- Audiophiles use phono leads because they are unbalanced people!
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18390
Loc: Worcestershire
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925545 - 10/07/11 05:04 PM
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Quote Music Manic:
I'm slighty
unclear on how Bits relate to amplitude.
The bits count the available quantising levels, and louder
signals cross more quantising levels.
Quote:
...a four bit converter (which only has a 24dB dynamic range).
That's not quite right. A 4
bit converter would have a signal-noise ratio of about 24dB -- the noise floor will be
roughly 24dB below the maximum amplitude. However, if it is correctly dithered, as Dan
says, the signal will remain audible even though it may be significantly quieter than than
the noise floor. And noise shaped dither will make the apparent dynamic range even larger.
Quote:
Does this
mean that it will be "compressed" in some way?
No. There is no compression. The quieter stuff will just have to
fight to be audible through the system noise.
Quote:
I use to think that each 6dB per bit was
calibrated to the levels of sound pressure, which is clearly wrong right!
You could calibrate the system so that a
given SPL captured by a microphone was reproduced by a speaker at the same SPL... but
that's an entirely operational consideration rather than anything to do with digital
quantisation and bits per se.
Quote:
I now know that interpolation "fills in the gaps"
Only in the error concealment system of CD
and CAT machines, and only then if the error correction system fails. There is no
interpolation in the quantisation process.
Quote:
I am slightly unsure on how varying analogue
sound pressure levels are represented by different bit depths.
analogue pressure variations are converted
into electrical voltage variations by a microphone. Those voltage variations are compared
against a scale, the various quantising levels of which are represented by binary numbers
through the quantising process.
On replay, the binary numbers are used to
generate analogue voltage pulses which are then filtered to rebuild the original analogue
voltage waveform which is passed to a loudspeaker to recreate a varying acoustic sound
pressure.
hugh
-------------------- Technical Editor, Sound On Sound
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nickluckman
Joined: 20/11/09
Posts: 28
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925566 - 10/07/11 08:44 PM
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By the way, 4 Bit means the signal will be quantised by 2^4 (16) levels. SNR and the
signals resolution depends on bit depth which is why it is better to convert at 16 Bit,
and even better at 24 bit, than at 4 bit. Especially for classical recordings which
usually have very large dynamic ranges.
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dmills
Joined: 25/08/06
Posts: 2130
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925587 - 11/07/11 12:44 AM
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Bad word! BAAAD Word, Hugh, he said the R word!
A correctly dithered quantiser
does not have a RESOLUTION, it is **LINEAR** all the way down. What it has is noise, which
is injected before quantization and has the effect of linearising the quantiser provided
the noise has the right statistical properties.
Quantised systems (if done
properly) are not particularly intuitive in that they have statistical properties that
mean that the output is indistinguishable from the input plus a defined level of noise
(even for input signals below the LSB), weird but the math stacks up.
Simple
minded stair step drawings and join the dots "waveform" (They are nothing of the sort!)
displays in DAWs have a lot to answer for.
Regards, Dan.
-------------------- Audiophiles use phono leads because they are unbalanced people!
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Music Manic
active member
Joined: 20/12/02
Posts: 1890
Loc: London UK
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925592 - 11/07/11 03:21 AM
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Yes it's all getting clearer now.
I see the differences of "noise" now. Quantisation noise is used to linearise, and is relative to the original signal where-as
dither is the noise added to convert to different bit depths.
Quantising is
related to the discrete level which is modulated with a PCM signal right? This helps the
reconstruction filter when it converts the signal to analogue.
The clock
connects the exact timing between quantising and the sampling rate. So there is a balance
between sample rates and bit depths but as long as the Jitter is precise then and the
significant bits are working then a home studio should be able to compete with the big
boys now.
Thanks
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925605 - 11/07/11 07:34 AM
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next person that comes on here quoting "bits is resolution" gets sold into serfdom....
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Zukan
Zukan
Joined: 12/09/03
Posts: 8514
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Re: Digital bit depth and analogue SPL
[Re: narcoman]
#925609 - 11/07/11 07:54 AM
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Quote narcoman:
next person that
comes on here quoting "bits is resolution" gets sold into serfdom....
Don't knock it m8. At least bit rate wasn't
mentioned......
-------------------- Samplecraze
Stretch That Note
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illegal colors
Joined: 16/06/07
Posts: 130
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Re: Digital bit depth and analogue SPL
[Re: dmills]
#925626 - 11/07/11 08:48 AM
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Quote dmills:
Bad word! BAAAD
Word, Hugh, he said the R word!
A correctly dithered quantiser does not have a
RESOLUTION, it is **LINEAR** all the way down. What it has is noise, which is injected
before quantization and has the effect of linearising the quantiser provided the noise has
the right statistical properties.
Yes, sort of. Under certain circumstances you can say that and be
right more or less. For example if you are trying to popularize the practice of
recording at lower levels and increased bit depth then the notion of resolution being a
bad word can come handy. In this particular instance however nickluckman mentioned 4
bit audio which made use of the word rather more appropriate.
Let me give you
an example to make my point more obvious. Imagine you and I and maybe Hugh Robjohns
if he has no better things to do are watching a good movie like Pineapple Express on a
Blu-ray disc played back on a Blu-ray player properly connected to a high quality 42' full
HD LCD TV. Everything is set-up right, image quality is excellent and from about 2 or 3
meters we all can appreciate advantages of Blu-ray format over good old DVD. From about 5
meters however you won’t be able to tell the difference between Blu-ray and 400-line
DivX re-encode of the same Blu-ray source if everything is done properly of course.
Incidently, the best and most natural looking upscaling algorithms are little more than
added noise. But if you press zoom button to get rid of black bars for example then
difference between the sources will become obvious again because resolution is different
although someone may want to argue that level of video noise is the only difference.
Resolution is the right word if you keep in mind that when it comes to sound we
rarely can ‘get closer’ to the sound than equivalent of 5 meters for a 42' TV but with
a printed still photographic image we can get as close as we want.
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dmills
Joined: 25/08/06
Posts: 2130
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925666 - 11/07/11 11:24 AM
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Err even in video, resolution and noise are separate concepts.
Resolution is
more akin to frequency response while noise is just noise.
I think what you
are trying to say is that a very low wordlength system will have a dither noise floor
above the background in most listening environments, where a 16 or 24 bit wordlength will
have a dither noise floor below the background? True, but uninteresting.
Regards, Dan.
-------------------- Audiophiles use phono leads because they are unbalanced people!
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Digital bit depth and analogue SPL
[Re: illegal colors]
#925692 - 11/07/11 01:09 PM
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Quote illegal colors:
Let me give you an example to make my point more obvious. Imagine you and I and
maybe Hugh Robjohns if he has no better things to do are watching a good movie like
Pineapple Express on a Blu-ray disc played back on a Blu-ray player properly connected to
a high quality 42' full HD LCD TV. Everything is set-up right, image quality is excellent
and from about 2 or 3 meters we all can appreciate advantages of Blu-ray format over good
old DVD. From about 5 meters however you won’t be able to tell the difference between
Blu-ray and 400-line DivX re-encode of the same Blu-ray source if everything is done
properly of course. Incidently, the best and most natural looking upscaling algorithms are
little more than added noise. But if you press zoom button to get rid of black bars for
example then difference between the sources will become obvious again because resolution
is different although someone may want to argue that level of video noise is the only
difference.
There is
no direct correlation between pixel sampling and sound sampling .... at all. This common
comparison carries as much weight as the Stork SB taste test. 
A sound sample is a "point on a curve". As any A-level mathematician can tell you -
three points will fully describe any sinusoidal curve to the exclusion of all other
curves. ALL sound is sine waves - all a set of samples do is describe complicate
multilevel sine waves. End of.... a continuous phenomena described by discrete points with
the unfortunate side effect of errors being set as noise. A 24bit describes and samples a
sine wave EXACTLY as accurately as a 4 bit one - but the 4 bit one will have greater
quantisation error.... there is only noise!
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18390
Loc: Worcestershire
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Re: Digital bit depth and analogue SPL
[Re: dmills]
#925731 - 11/07/11 03:33 PM
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Quote dmills:
Bad word! BAAAD
Word, Hugh, he said the R word!

Hugh
-------------------- Technical Editor, Sound On Sound
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18390
Loc: Worcestershire
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925736 - 11/07/11 03:51 PM
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Quote Music Manic:
Quantisation
noise is used to linearise
Not quite, but we risk getting lost in the meaning of terminology and semantics. Most
people use the term quantisation noise to refer to the error inherent in a simple
quantisation process. If there are a lot of quantisation levels (ie, large wordlength) and
the signal is large, then the quantisation distortion will have noise-like properties.
Hence the term 'quantisation noise' -- but as the signal level or wordlength falls, those
distortion products become more and more strongly related to the signal itself, and thus
more and more obvious and unacceptable.
Dither is a noise-like signal with
specific statistical properties that allows a crude quantisation process to become
perfectly linear and totally distortion-free.
Quote:
...dither is the noise added to convert to
different bit depths.
Yes,
as part of the truncation process, dither re-linearises the whole thing.
Quote:
Quantising is related
to the discrete level which is modulated with a PCM signal right?
Quantisation is the process that converts
analogue signal levels into discrete digital signal levels. The result is a PCM signal.
Quote:
This helps the
reconstruction filter when it converts the signal to analogue.
The reconstruction filter is part of the
sampling system and is completely separate from the quantisation process.
Sampling creates 'sidebands' which are the mathmatical product and difference of the
audio signal and the sample rate. The reconstruction filter removes those sidebands from
the reconstructed signal. Nothing to do with quantisation.
Quote:
The clock connects the
exact timing between quantising and the sampling rate.
Again, quantising and sampling are entirely separate things. The
clock defines the sample rate. It ensures that the analogue input signal is sampled at
regular intervals, and it ensures that the output samples are reconstructed at regular
intervals.
Quote:
So
there is a balance between sample rates and bit depths
Yes there is, using technologies like oversampling and
delta-sigma conversion. These allow data which is coded with very high sample rates but at
low wordlengths to be transcoded to data with lower sampling rates but much higher
wordlengths -- and vice versa. But the actual information content in other form is the
same.
Quote:
a home
studio should be able to compete with the big boys now.
The technology hasn't been a problem for a
decade or more, and even budget home studio equipment is better now than the highest
quality analogue pro-audio could achieve ten years ago, and little differnt to the best
digial gear now.
The difference has always been -- and remains -- the quality
of home studio acoustics and the talent and skillbase of the person using the
equipment.
Hugh
-------------------- Technical Editor, Sound On Sound
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18390
Loc: Worcestershire
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Re: Digital bit depth and analogue SPL
[Re: illegal colors]
#925740 - 11/07/11 04:01 PM
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Quote illegal colors:
In this
particular instance however nickluckman mentioned 4 bit audio which made use of the word
rather more appropriate.
With
respect, no it doesn't -- although clearly some people associate different meanings to the
term 'resolution'. As far as I am concerned, 'high resolution' means 'low distortion and
wide bandwidth', and it is perfectly possible to achieve both of these with a low
wordlength systems. Indeed, the much praised Super Audio CD uses a one-bit PCM system
(called DSD) ... and is trumpted as a 'high resolution' system -- and rightly so.
I wrote an article a while back (digital myths) in which I provided an audio example of
a three-bit recording of some classical solo piano. The files are still available on the
SOS website. While the signal is buried in noise, it is very obviously undistorted and
therefore captured with high resolution. The use of noise-shaped dither renders this point
even more obvious.
Low wordlength systems inherently result in a higher system
noise floor, but that is the only compromise. Audio resolution is unaffected.
Quote:
Imagine ... watching a
good movie ... [on a] high quality 42' full HD LCD TV.
Your analogy is fatally flawed. You are talking about the
differences in 'circles of confusion' created by the density of a fixed array of discrete
image pixels. There is no meaningful relationship between this and audio
sampling/quantisation.
hugh
-------------------- Technical Editor, Sound On Sound
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dmills
Joined: 25/08/06
Posts: 2130
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Re: Digital bit depth and analogue SPL
[Re: Hugh Robjohns]
#925743 - 11/07/11 04:06 PM
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Quote Hugh Robjohns:
The
difference has always been -- and remains -- the quality of home studio acoustics and the
talent and skillbase of the person using the equipment.
Quoted for truth, but it is amazing how many
people don't want to hear it.
-------------------- Audiophiles use phono leads because they are unbalanced people!
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925763 - 11/07/11 05:36 PM
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.... I still say it's like the Stork SB taste test....
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illegal colors
Joined: 16/06/07
Posts: 130
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925824 - 12/07/11 03:33 AM
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Gentlemen, for the benefit of this discussion I will try to be as succinct as I can
manage. Quote dmills:
Err even in video, resolution and noise are separate concepts.
Resolution is
more akin to frequency response while noise is just noise.
Well, if noise is just noise, what do you think
happens when digital video is upscaled and dithered?
Quote narcoman:
There is no direct correlation
between pixel sampling and sound sampling .... at all. This common comparison carries as
much weight as the Stork SB taste test. 
Maybe if you are sampling one pixel
but I was talking about resolution of digital video and digital audio. You guys all seem
to be confused by the fact that you actually can see pixels on your screens.
Quote narcoman:
A sound
sample is a "point on a curve". As any A-level mathematician can tell you - three points
will fully describe any sinusoidal curve to the exclusion of all other curves. ALL sound
is sine waves - all a set of ...
Then a luma sample is also a "point on a curve" and a chroma sample is a point on a
curve if you will continue in this manner your video will lose resolution completely and
become totally linear. How do you like that?
I believe I know how these ideas
got into your heads. You are thinking about digital video as a pixel-for-pixel system
throughout which is rarely the case. And as soon as you change resolution at least once
your A-level mathematician goes out the window
Quote Hugh Robjohns:
With respect,
Also with respect, if you apply the same
logic of yours to real world digital video as opposed to ultra-simplified understanding
the three of you seem to subscribe to then we also can't use the R word when talking about
anything.
Cordially, illegal colors
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Music Manic
active member
Joined: 20/12/02
Posts: 1890
Loc: London UK
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Re: Digital bit depth and analogue SPL
[Re: illegal colors]
#925827 - 12/07/11 04:44 AM
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Semantics!
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Digital bit depth and analogue SPL
[Re: illegal colors]
#925861 - 12/07/11 08:53 AM
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Quote illegal colors:
I
believe I know how these ideas got into your heads. You are thinking about digital video
as a pixel-for-pixel system throughout which is rarely the case. And as soon as you change
resolution at least once your A-level mathematician goes out the window
... they do teach this in A-level
maths!! So how would you "change resolution" in audio? Since it's never "steps" then the
idea has no meaning! The audio is not the discrete samples - these are descriptors of the
curve from which they were taken.... not a value of the audio. When reconstructing audio
from samples we don't join the samples up ...
A pictorial sample has no
relation to an audio sample.... the only way it could is if your SINGLE pixel was changing
value all the time according to sine waves - a video pixel sample bears some relation but
does not necessarily follow the rule of all sound is sinewaves. ALL sound.
As for not knowing what we're talking about : Hugh's a recognised expert on this, I did a
PhD in the field (published too: sampling satellite transmission signals... y'know?
Published? Peer reviewed?... I thank you:)) and Mills is the chief onion collector... in
other words... he KNOWS it!
What we're talking about is - bit depth is NOT
resolution in audio. Not now, not in any shape or form. A sine wave is no more accurate
sampled with 24 bits as it is with 4.... just the noise floor changes.
General shout out chaps - STOP APPLYING GRAPHICS ANALOGIES TO AUDIO. THEY MEAN NOTHING.
You cannot apply video/pictorial graphic sampling semantics to audio - they are different
things. We DO share areas in aliasing and filters - but not in the acquisition of time
variant signals.
I quote Shannon:
If a function x(t) contains
no frequencies higher than B hertz, it is completely determined by giving its ordinates at
a series of points spaced 1/(2B) seconds apart
Notice - hertz. A
frequency based SI unit - wave functions are sinusoidal. You don't measure the sinusoidal
aspect of light when sampling pictures (I would like to see the speed of THAT clock) nor
could you as they are transverse electromagnetic waves.
A picture has
resolution in pixels - there is no similar thing in audio, again : we don't reconstruct
audio by joining samples up.
There is no resolution in audio - the
samples are descriptors of curves. Errors reveal themselves as noise - not resolution. Or
are you saying a 4 bit sample has lower resolution than a 24bit one?
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Richie Royale
Joined: 12/09/06
Posts: 3369
Loc: Bristol, England.
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925872 - 12/07/11 09:54 AM
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dmills
Joined: 25/08/06
Posts: 2130
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925928 - 12/07/11 01:44 PM
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I don't do qualifications pissing contests, mostly because I tend to loose, but there are
some scary misunderstandings about the nature of video betrayed so lets have a go at
fixing those:
Ok, consider a digital photo (it has exactly the same issues as
video in this context), you have a grid of pixels each quantised at some suitable
wordlength.
Now that grid has a spatial sampling frequency (effectively) that
can be measured in samples per cm at the sensor and this fact imposes a upper limit on the
spatial frequency that can be captured by that sensor without aliasing (Consider what
happens to a tweed jacket in front of a cheap SD video camera, that is aliasing). Better
cameras have a spatial anti aliasing filter to remove the high spatial frequency
components by in effect introducing a little blur.
Thus high resolution video
is just another way of saying "high spatial sample rate", it says nothing about the number
of quantization levels employed (Or the noise floor for analogue video, same thing).
I suspect that I could write a perfectly good (but slow) scaler using stock audio
resampler codes and just applying them twice (once for X and again for Y scale), there are
much faster ways, but I suspect I could use zita resampler or something to make a
perfectly functional simple minded off line video scaler.
Each pixel is then
quantised to a given number of bits and it is the dither associated with that (or possibly
the sensor noise which I suspect makes the full wordlength rather academic in some cases)
that sets the black noise level.
Thus re scaling is really a resampling
operation and the usual methods apply, and word length reduction (say for printing) needs
dither, no surprise there. Some image dither algorithms effectively combine the dither and
a downsampling step, particularly when producing halftone output, but that is a detail.
Note that all the math needs to be done in a linear colour space at a suitable
word length and the conversion from and to a non linear gamma may imply the application of
dither.
One other issue with film and video is that due to its low frame rate,
temporal subsampling can easily occur (hence wagon wheels spinning backwards), but that is
a separate issue from the one of spatial sampling.
Regards, Dan.
-------------------- Audiophiles use phono leads because they are unbalanced people!
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18390
Loc: Worcestershire
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Re: Digital bit depth and analogue SPL
[Re: illegal colors]
#925933 - 12/07/11 02:30 PM
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Quote illegal colors:
what do you
think happens when digital video is upscaled and dithered?
Again, your analogies don't hold the water
you think they do. Fundamentally, the fixed display pixelation of video and the process of
up- (or down-) scaling can not be related (in the way you are trying) with audio sampling.
These are entirely different concepts.
Quote:
I was talking about resolution of digital video
and digital audio. You guys all seem to be confused by the fact that you actually can see
pixels on your screens.
These fixed capture and display pixels inherently provide an absolute visual resolution
-- returning to the topic of 'circles of confusion' that you were alluding to earlier.
Fewer pixels results in a blockier, distorted picture of low resolution. The approximately
equivalents in correctly sampled audio is gross distortion and a limited audio
bandwidth... but those are unrelated to wordlength which is the core of what was being
discussed.
Correctly dithered low wordlength quantisation does not distort
the audio signal in any way. The resolution is not altered. The only affect is that the
noise floor is proportional to the wordlength.
Quote:
if you apply the same logic of yours to real world
digital video as opposed to ultra-simplified understanding the three of you seem to
subscribe to then we also can't use the R word when talking about anything.
There is an appropriate appliction of the
term 'resolution' when discussing digital video display devices. And while I recognise
that there are many people far more clever than me, whose understanding of digital video
goes to much greater depths than my own, I am confident that my understanding is a tad
beyond 'ultra-simple'. It appears that I'm not alone in questioning your analogies.
Regardless, we're talking about digital audio here. Digital video is a whole
different kettle of fish, few aspects of which can be directly compared with digital audio
as the techniques and technologies are aimed at dealing with entirely different
issues...
Returning to my previous definition of 'high resolution' as meaning
'low distortion and wide bandwidth' -- which is the interpreation most people appear to
associate with it -- then I reitterate the point that 'audio resolution' is completely
unaffected by the wordlength. Only the level of the noise floor is dependent on
wordlength.
hugh
-------------------- Technical Editor, Sound On Sound
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nickluckman
Joined: 20/11/09
Posts: 28
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925948 - 12/07/11 05:20 PM
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So you're saying a 24 bit signal without dither isn't necessarily of higher resolution (ie
an exacter representation of the original signal, which is what most people mean when
talking about resolution) than a 4 bit signal smoothed over with a bit of dither?
I get your point but I meant resolution and I'll stick by it.
Who is to say
dither-noise isn't distortion? If you're changing the waveform in adding dither, then it's
distortion isn't it?
Open to criticism!!!
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dmills
Joined: 25/08/06
Posts: 2130
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925951 - 12/07/11 05:45 PM
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Nope, distortion is correlated with the signal, noise is uncorrelated (And this is not
just semantics).
A 4 bit UNDITHERED quantiser has more distortion then the 24
bit one does of course as it is non linear and so generates all kinds IMD (plus the IMDs
aliases of course), but add the dither and all of that goes away to be replaced my a
constant noise floor.
In audio it makes sense to speak of a frequency (and
sometimes a phase) response and a noise floor (possibly shaped), together with various
measures of distortion and linearity but there is no reasonable way to define what is
meant by resolution except by importing concepts from video or photography which really do
not translate in a meaningful way.
A lot of this stuff is seriously non
intuitive and it is usually very badly taught which does not help. Further many DAWs do a
very bad job of representing waveforms when you zoom in which gives completely the wrong
impression of how things actually work.
Work however, it does.
Regards, Dan.
-------------------- Audiophiles use phono leads because they are unbalanced people!
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18390
Loc: Worcestershire
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Re: Digital bit depth and analogue SPL
[Re: nickluckman]
#925952 - 12/07/11 05:52 PM
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Quote nickluckman:
So you're
saying a 24 bit signal without dither...
You'll struggle to find one... but let's go with it...
Quote:
...isn't necessarily of
higher resolution (ie an exacter representation of the original signal, which is what most
people mean when talking about resolution) than a 4 bit signal smoothed over with a bit of
dither?
No. In fact a
correctly dithered 4-bit signal will, technically, have lower distortion than a
non-dithered 24 bit signal... if you could create one. In practice the analogue stage in
the converter would dither the signal adequately anyway.
And dither doesn't
'smooth over' the quantising distortions -- it fundamentally linearises the quantising
process.
Quote:
Who
is to say dither-noise isn't distortion?
Everyone -- because noise is random (ie, uncorrelated with the
signal) whereas distortion is correlated. These are standard technical definitions of
fundamentally different phenomena.
Quote:
If you're changing the waveform in adding dither, then it's
distortion isn't it?
No,
it's noisy.
This highlights the importance of using accurate technical terms
and meanings.
Hugh
-------------------- Technical Editor, Sound On Sound
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nickluckman
Joined: 20/11/09
Posts: 28
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Re: Digital bit depth and analogue SPL
[Re: Hugh Robjohns]
#925962 - 12/07/11 06:47 PM
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Look, i'm just trying to describe whats happening in simpler terms, and you're getting
caught up on technicalities.
Quote:
No. In fact a correctly dithered 4-bit signal will, technically,
have lower distortion than a non-dithered 24 bit signal... if you could create one. In
practice the analogue stage in the converter would dither the signal adequately anyway.
Yes, technically it might have
lower distortion,(due to the lack of granular noise spread out over the spectrum, right?)
but it's drenched in noise so what's your point?
Quote:
And dither doesn't 'smooth over' the
quantising distortions -- it fundamentally linearises the quantising process.
I know what it does, thankyou.
Granular noise sounds chunky. Add dither to it and the signal sounds smoother. You
wouldn't say, "Oh my that cello sounded linear!" Although right now, I wouldn't put
it past you 
Quote:
noise is random (ie, uncorrelated with the signal) whereas distortion is correlated.
These are standard technical definitions of fundamentally different phenomena.
Using everyday definitions one could
argue that when noise is added to a signal, thus creating a new signal, we are creating a
distorted (ie different, in the same sense that a shape can be distorted) signal.
Ahh, whatever. I get your point. Hopefully you get mine. That's enough for today.
resolution...
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Music Manic
active member
Joined: 20/12/02
Posts: 1890
Loc: London UK
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Re: Digital bit depth and analogue SPL
[Re: nickluckman]
#925980 - 12/07/11 08:21 PM
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Quote nickluckman:
Look, i'm just
trying to describe whats happening in simpler terms, and you're getting caught up on
technicalities.
resolution...
Yes Nick but when Hugh expresses the
technical side it helps people like me understand things clearer. Hugh defined resolution
to what it means in an audio domain. If teachers standardised terms with exact meanings
then education would be so much easier. The problem is that things become muddled when
they don't.
An analogue audio signal can still be linear in a 4bit digital
system but it has a side affect of noise. That can be compensated by having a higher
sample rate, thus 1bit ADC's.
I never knew that until now.
This is
why I don't have to worry about "filling" all the bits and I know how to apply this to
mixing. There are more things, like understanding floating and fixed point. My DAW uses
one and my sound card mixer uses the other. Knowing things like these increase my
confidence and understanding so I don't have to guess!
This is what makes me
RESOLUTE!
This is a great forum.
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nickluckman
Joined: 20/11/09
Posts: 28
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#925989 - 12/07/11 08:43 PM
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I always think if you can explain complex things like this to people with no technical
background you find yourself having to reassess your knowledge, and going through
different thinking processes, and in turn understanding the concepts even better. So we
shouldn't get tied down on technical terms too much. Yes, let's use them to differentiate
between specific things, but at the same time try to stop ourselves from jumping on every
minor deviance from the "technical" truth.
I definitely learnt something from
this discussion, and hope others did too. Maybe we got a little carried away proving a
point, but hey, at least we're passionate enough about it to argue!
And yes,
this is a great forum!
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Digital bit depth and analogue SPL
[Re: nickluckman]
#926005 - 12/07/11 10:24 PM
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Quote nickluckman:
Yes, let's
use them to differentiate between specific things, but at the same time try to stop
ourselves from jumping on every minor deviance from the "technical" truth.
Of course we shouldn't - you are right
BUT it is the novice mistake to align resolution with bits. It seems to make sense, until
you know the maths!! It's a term that abounds in digital audio - but has no basis in fact.
It's important that we don't perpetuate this oft cited myth for those new to the subject.
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andrewm
Joined: 04/12/07
Posts: 2
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#926011 - 12/07/11 10:45 PM
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i really enjoy these technical threads, there is loads of great info which really helps
you understand things. this line in hugh's article linked in the OP summed things up
really well for me - "the only difference that the word length of a digital system
actually makes is in defining the level at which that noise floor sits"
i guess
things are not helped by all the articles and other info out there that are just filled up
with staircase diagrams and calculations for the number of quantisation levels etc. i have
often found that the issue of dither is just shoved in at the end and is not fully
explained. so its quite easy to fall into the trap of "24bit has more resolution and is
more accurate".
then you come in threads like this and see stuff along the
lines of "as long as its done properly, dithering totally linearizes the quantisation
process-there is no issue of greater or less resolution depending on bit depth". simple
and to the point!
its great to have so many knowledgeable people who put in
the time to clear up the misconceptions and help others to learn. these misconceptions
seem pretty widespread though. i've seen loads of people on various websites and forums
(including people working as pro recording engineers, many of whom seem pretty respected)
stating the 24 bit has greater resolution line, and that when listening they can hear this
improved accuracy compared to 16 bit. i guess they are convincing themselves of this
because they think thats what they should be hearing?
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#926015 - 12/07/11 11:04 PM
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Absolutely right. Confirmation bias is a powerful weapon!!
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Jeraldo
Joined: 10/09/05
Posts: 2132
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Re: Digital bit depth and analogue SPL
[Re: dmills]
#926027 - 13/07/11 02:45 AM
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Quote dmills:
Better cameras
have a spatial anti aliasing filter to remove the high spatial frequency components by in
effect introducing a little blur.
Hello dan: I'll take the opportunity to ask: How does a spatial
anti-aliasing camera (sensor) filter differ from a plain ol' anti-aliasing sensor filter?
I've seen both terms, but haven't pursued the distinction. Thanks.
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illegal colors
Joined: 16/06/07
Posts: 130
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#926029 - 13/07/11 05:30 AM
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Gentlemen, it was never my intention to enter any kind of contest in this thread. I am fully aware how foolish I would look if I’d try to stack up my knowledge and
skills against those of Hugh Robjohns, Dan Mills and narcoman. The fact that I happened to
be on the right side of the argument is purely accidental. This is why I decided to
exit this discussion in order to provide opportunity for this thread to wrap up elegantly
and gracefully, but I will post the following few bullet points with intention to assist
those who are genuinely confused.
* The word resolution is just as appropriate
or inappropriate in regards to digital audio as it is in regards to digital video. Please
note that comparison to still photo images is far less appropriate because of the way we
tend to view still photographs.
* Just like noise in analog stage of a 24-bit
audio converter will dither the output, pixelation of a TV screen will be
fundamentally linearized by limited resolution of a human eye positioned at an appropriate
viewing distance.
* Watching TV too close is akin to listening to music
through a converter upgraded by Jim Williams Audio Upgrades.
* Just like pixels
on a TV screen can be made apparent under wrong circumstances, low resolution of a
digital audio file also can be made rather obvious. It’s all depends on converter
design.
* Just like 3 or 4-bit audio signal is perfectly linear, low resolution
video when upscaled and dithered correctly is also completely free of distortions. If you
don’t like what you see it’s only because you don’t like noise, the picture itself
is perfect.
* The notion of the word resolution being inappropriate in relation
to digital audio is a legitimate and very useful trolling tool intended to draw attention
to some very important for any audio engineer concepts. It isn’t wrong at all under
specific circumstances. To make this last bullet point easier to understand I will provide
an example: In planetariums around the world visitors are likely to witness a lecturer
saying the following: “Because stars are so far away telescopes cannot make them look
closer they only make stars look brighter”. This is a very useful trolling statement
intended to gently shock children’s brains into the right state of mind and prepare them
for understanding of what astronomers are actually trying to achieve and the ideas behind
all kinds of reflecting telescopes. All this is very, very good of course. It’s only
when a boy scout with a telescope from a novelty store starts telling everybody “No, no!
You don’t understand. A telescope cannot make stars look closer. The stars are so far
away.” we may conclude that the boy is in need of a talk.
Cordially, illegal colors
P.S. As for narcoman’s questions regarding published and
peer reviewed stuff. Yes I know what it is about. It’s all about man made global warning
and science being settled. Also on a related note: Obama killed Osama.
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#926034 - 13/07/11 07:24 AM
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You're odd, well intentioned and completely wrong.
But I like your upgrades
line
Resolution : In video and pictures we do HAVE discrete
zones of transmission - pixels. There is no equivalent in audio as the sound is not the
samples joined up. So stop calling it resolution. The nearest graphics come to it is PDFs
and fonts - you zoom in and the bezier (or other curves) are formed from the sampled
control points. "Resolution" implies the samples would sit on the "sound" curve - they
rarely do. We don't join dots.
I know WHY you'd like to refer to it as
resolution - but it's misleading and doesn't help the newbie in understanding how sound
sampling works - in fact it leads them up the wrong path.
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desmond
Joined: 10/01/06
Posts: 7901
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Re: Digital bit depth and analogue SPL
[Re: narcoman]
#926046 - 13/07/11 08:42 AM
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Stair-step waveform diagrams and DAW displays give people I think some sense of audio
being like image pixels - ie, the number of bits on the vertical axis and the sample rate
on the horizontal axis - and thus the thinking goes, the more bits I have more better
"resolution" (in pixel terms) the vertical axis has, and the higher the sample rate the
closer together the horizontal axis has (again, better "resolution"), thus the samples
"more closely represent the audio waveform" than if they were further apart etc etc.
Simply said - it doesn't work like that.
And simple explanations traditionally fixate a little too much on the individual
samples, rather than how the samples are used to create the audio waveform for playback,
resulting in the perpetuation of these myths. And the term "resolution" has too many
connotations with image resolution, which complexify the issue, as they do not apply like
this to audio. That's what the "R" word is generally frowned upon by the "better" *ahem*
audio engineers forums on the interwebs...
As for using the correct terms -
people who often don't know the correct terms often call this out as a means of not
communicating simply, when in actual fact it's entirely the opposite. By calling one thing
by a different term that to other people means something entirely different, you cannot
hope to be understood. That's why it's in your interest to learn the terms and understand
what they represent, to better enable to help you communicate simply and clearly.
I'd like to end with a pudding-related analogy:-
If I don't
understand what a spoon is and choose to call it a fork instead, then I'm going to have a
hard time eating my custardy pudding. That's not a failure of terminology, or making
things more complicated because I have to learn the vocabulary - it's that I need to know
what a spoon is and what it's called. And if I simply fall back to "You know what I meant,
when I said fork, you should have known I was talking about a spoon!" everyone else is
going to say "Well you should have talked about a flippin' spoon then, you dufus!".
It's all about the pudding.
Edited by desmond (13/07/11 08:48 AM)
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18390
Loc: Worcestershire
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Re: Digital bit depth and analogue SPL
[Re: illegal colors]
#926052 - 13/07/11 09:14 AM
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Quote illegal colors:
* The word
resolution is just as appropriate or inappropriate in regards to digital audio as it is in
regards to digital video.
This feels a bit like groundhog day... The whole point of the pedantry over the
terminology is about trying to dispel the myth that digital audio is 'blocky' or
'granular' or in some way fundamentally different to an analogue system.
If
you take an audio signal and digitise it, there will be no more distortion in the 4 bit
version than there is in the 24 bit version if both are correctly dithered. The actual
audio resolution is the same -- perfect -- in both cases. The only difference is that
there will be substantially more noise on the 4 bit version.
It is perfectly
possible to resolve a completely distortion-free audio signal at -120dBFS in a 16 bit
system -- proving that the resolution is not dependent on the wordlength.
Quote:
* Just like noise in
analog stage of a 24-bit audio converter will dither the output, pixelation of a TV screen
will be fundamentally linearized by limited resolution of a human eye positioned at an
appropriate viewing distance.
It's still not a valid analogy for a dithered quantiser because the effect you describe
is fundamentally dependent on the inherently limited visual accuity of the human eye. The
latter is masking the pixelation, and this is well documented and often referred to
as the 'circles of confusion'.
Dithering is not masking. If we had to run
with your analogy, it could only be related to the use of an undithered quantiser...
If you digitise a loud audio signal with a low wordlength undithered quantiser
you get what appears to be a slightly noisy signal because the quantisation errors are
small and appear to be pseudo-random. However, what you actually have is a distorted
signal, it's just that we perceive those distortions as being noise-like.
This is roughly the equivalent to viewing a screen at a sufficient distance that the
human eye can't quite resolve the pixelation -- the term is 'circles of confusion' as I've
said. It's a fascinating concept and worth reading up about.
If you reduce
the audio amplitude in our undithered quantiser the quantisation errors will become
larger, relative to the audio signal itself, and more strongly correlated with the audio
signal and quickly reveal themselves as gross distortions.
This is broadly
equivalent to moving closer to the screen and becoming more aware of the pixelation until
eventually the pixelation distorts your sense of the image.
In both cases,
the distortions (quantisation errors and pixelation) were always there. But with a loud
signal or a greater viewing distance they were not obvious to the audience because of
their inherently limited ability to resolve the information.
In contrast --
and this is the key point -- with a dithered quantiser there are no distortions, no matter
how small the audio signal or how few quantising levels there are.
The
nearest picture analogy I can come up with is that of viewing a very high quality film
print in which the image resolution appears* almost infinite no matter what distance you
view it from.
(*It's not the case of course -- film prints still have a
granular structure... they're just very small grains!)
Quote:
* Watching TV too close
is akin to listening to music through a converter upgraded by Jim Williams Audio
Upgrades.
Quote:
* Just like
pixels on a TV screen can be made apparent under wrong circumstances, low resolution of a
digital audio file also can be made rather obvious. It’s all depends on converter
design.
Obvious, yes --
because of the very high noise floor. If properly dithered there won't be any
distortion... which is the crux of the debate.
I think these audio files from
the Digital Problems,
Practical Solutions article make the points very well.
Take a high
quality analogue audio signal -- in this case a piano recital (because it reveals
distortion easily) -- and quantise it, undithered at 3 bits:
http://media.soundonsound.com/sos/feb08/audio/digitalaudio/piano_3.mp3
Sounds hideously distorted and clearly of 'low resolution'
Now,
same source, same 3-bit quantiser, but now with proper dithering:
http://media.soundonsound.com/sos/feb08/audio/digitalaudio/dithered_piano_
3.mp3
Look! No distortion. Sure, it's noisy becuase it's a 3-bit
quantiser, but you can hear the signal far below the constant noise floor, and it is
completely clean.
Finally, use noise-shaped dither (and this is a very
simple form of noise-shaping -- there are far more effective systems than this):
http://media.soundonsound.com/sos/feb08/audio/digitalaudio/noiseshaped_pia
no_3.mp3
It's still only quantised with 3 bits, but there is clearly no
distortion at all, and the constant noise floor is far less obstructive because the noise
shaping has moved much of it to parts of the spectrum where we can't hear it as
easily.
Clearly, despite being only 3 bits, this is a high quality audio
signal with perfect resolution.
ta da!
Quote:
* Just like 3 or 4-bit
audio signal is perfectly linear, low resolution video when upscaled and dithered
correctly is also completely free of distortions. If you don’t like what you see it’s
only because you don’t like noise, the picture itself is perfect.
Another unhelpful analogy I'm afraid. It
relates more to sample rate conversion, not quantisation.
Quote:
* The notion of the
word resolution being inappropriate in relation to digital audio is a legitimate and very
useful trolling tool intended to draw attention to some very important for any audio
engineer concepts.
I object
to the term 'trolling tool', obviously, but you are right in that it is a device intended
to make clear a critically important concept that few people really comprehend.
Quote:
It isn’t wrong at all
under specific circumstances.
Quite true. It would be fair to say that an undithered 24 bit system has greater
resolution than an undithered 16 bit system.
It would also be fair to say
that a dithered 16 bit system had greater resolution than an undithered 24 bit system.
But it would be wrong to claim that a dithered 24 bit system had greater
resolution than a dithered 16 bit system.
I hope that helps.
Hugh
-------------------- Technical Editor, Sound On Sound
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Zukan
Zukan
Joined: 12/09/03
Posts: 8514
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Re: Digital bit depth and analogue SPL
[Re: Music Manic]
#926056 - 13/07/11 09:19 AM
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Okay, so we now know that 24 bit depth has a high resolution and that the bit rate
displays a good dynamic range, but can we add swing to the quantisation?
-------------------- Samplecraze
Stretch That Note
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Digital bit depth and analogue SPL
[Re: Hugh Robjohns]
#926060 - 13/07/11 09:44 AM
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Quote Hugh Robjohns:
Quite
true. It would be fair to say that an undithered 24 bit system has greater resolution than
an undithered 16 bit system.
Hugh
It'd LESS bogus - but bogus none the less. We ain't joining
dots!! Residual error would be smaller (therefore noise would be lower) BUT the same
waveform would be described. Even undithered - you can't more accurately describe a
waveform than correctly!
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18390
Loc: Worcestershire
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Re: Digital bit depth and analogue SPL
[Re: narcoman]
#926062 - 13/07/11 09:52 AM
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Quote narcoman:
BUT the same
waveform would be described.
Yes, but with correlated errors -- distortion -- that wouldn't be there if it was
dithered.
hugh
-------------------- Technical Editor, Sound On Sound
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ken long
Joined: 21/01/08
Posts: 4277
Loc: The Orient, East London
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Re: Digital bit depth and analogue SPL
[Re: Hugh Robjohns]
#926063 - 13/07/11 09:54 AM
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Someone petition Apogee...
-------------------- I'm All Ears.
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. . . Delete This
Here be Dragons
Joined: 23/06/08
Posts: 3888
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Re: Digital bit depth and analogue SPL
[Re: ken long]
#926066 - 13/07/11 09:57 AM
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lol, I was thinking more along the lines of starting to charge to store people's
anoraks....
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18390
Loc: Worcestershire
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I never take mine off...  hugh
-------------------- Technical Editor, Sound On Sound
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