JMulvale
Joined: 13/10/11
Posts: 70
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Constructive criticism needed!!
#950033 - 28/10/11 02:52 PM
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I've been working on some music for some potential video games, and want to know if you
think I'm going in the right direction with themes etc. I've only really composed for
myself, a bit of home-shopping TV and the odd jingle here and there, but videogames to me
is one step away from drama or feature film score. Be as blunt as you like, but I'm quite
proud of these so far... Cheers LINK: http://soundcloud.com/jamesmulvale/infamous-adventures-showreel
-------------------- How appropriate, you fight like a cow.
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Raphbass
Joined: 30/12/06
Posts: 228
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Re: Constructive criticism needed!!
[Re: JMulvale]
#950184 - 29/10/11 07:45 PM
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Not sure what aspect you're asking about - I do like it. I'd love to be more blunt but it
depends what scene/mood each bit is for. There are nice spooky bits and grand bits but the
point is their appropriateness to what's going on in the game, or what you're trying to
express. Seems to do "pensive" really well!
There's a bit early on where it's
threatening and spooky but there's a backbeat groove - leaving out random bits of the
groove would make it a lot more threatening - though again I don't know if that's what
you're intending.
Also, for that section you could use wackier harmony - as it
is there seem to be things that are tonally straightforward, nice tunes in nice normal
keys but played in a sinister way and with bits stuck on in wrong keys to get the effect -
obviously that's fine but there might be more effect to be had by using augmented chords,
whole-tone scales, or even just random clusters.
I love the strings harp and
oboe bit. Especially the way it gives way to the rock'n'roll!
On the whole
though, can't really criticize without knowing what the intention is.
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Raphbass
Joined: 30/12/06
Posts: 228
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Re: Constructive criticism needed!!
[Re: JMulvale]
#950185 - 29/10/11 07:52 PM
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PS that waltz from 1.49 to 2.20 is great - really characterful, lots of unexpected twists
in the harmony. Beautiful.
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oggyb
Joined: 09/02/08
Posts: 1448
Loc: Leeds, UK
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Re: Constructive criticism needed!!
[Re: JMulvale]
#951453 - 04/11/11 06:45 PM
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The biggest thing I noticed from the tracks was a disappointing lack of technique in the
composition. Melodies that aren't harmonised properly (i.e., not a deliberate jarring
effect), lack of harmonic direction, doubled mediants and octaves in outer parts...
everywhere. Have you studied composition or are you entirely self-taught? In terms of direction I think you're definitely going the right way, especially
when it comes to ambient "wandering around looking for a quest" music.
-------------------- Composer;
www.ogonline.org
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JMulvale
Joined: 13/10/11
Posts: 70
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Re: Constructive criticism needed!!
[Re: oggyb]
#951508 - 04/11/11 11:59 PM
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I'm sorry you feel like that. I was self taught, but studied composition at university in
1998. I think it's just my style more than any lack of training, I prefer John Adams to
Bach in terms of harmony with plenty of doubled octaves, and dreaded parallel 5ths and
medians.
I got the job anyway. So there's that
PS I notice you studied at Leeds, did you know Prof. Derek Scott?
-------------------- How appropriate, you fight like a cow.
Edited by JMulvale (05/11/11 12:05 AM)
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Raphbass
Joined: 30/12/06
Posts: 228
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Re: Constructive criticism needed!!
[Re: JMulvale]
#951651 - 06/11/11 03:18 PM
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Interesting twist to this thread - "wrongness" in some form is essential in music - Bach
after all is full of dissonance that resolves or doesn't in specific ways - avoiding
parallel 5ths etc isn't a universal moral principle, it's only a rule of thumb for that
kind of music, same way as rules of grammar only apply to one language.
"Lack
of direction" in the harmony might be intentional - depends what the composer's trying to
say. To me it gives a certain effect, though the fact that nowhere in the whole track had
any real movement means maybe it's intended for a video game where the music doesn't
really want to get in the way or be too interesting, and I don't mean that as a
sarcasm.
Sometimes total novices can write superb stuff for a particular
purpose, lack of technique in itself doesn't mean you'll necessarily write crap. And lack
of complexity isn't necessarily a drawback - think of Kurt Weill, total genius but used
deliberately limited harmonic vocab to give a specific effect of cheap music-hall or even
barrel organ, but with "wrong" or simply unexpected harmonic moves that produce fantastic
emotional twists.
I like the general vibe, I just thought in places there was a
lot more you could have done in the writing - again stressing that it depends what effect
you were trying to get, e.g. a lot of it is vaguely aimless pensive staring-into-space, if
that was intended then it's succeeded. If there's a more threatening or more exciting
aspect you wanted to convey for any part of it, I reckon you could perhaps explore more
adventurous harmony.
Anyway, having asked for constructive criticism ("be as
blunt as you like"), you haven't actually taken it too well with that ya boo sucks reply.
Basically if you thought it was excellent as it was then why ask for opinions.
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JMulvale
Joined: 13/10/11
Posts: 70
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Re: Constructive criticism needed!!
[Re: JMulvale]
#951665 - 06/11/11 04:30 PM
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Thanks Raph, that's more what I was after really. I just thought the other guy was just
being a bit of a troll implying that my lack of technique and poor harmonies were due to a
lack of training... The challenge was not to write a theme, as such but to work an already
established theme into areas of the game that a player might be sat on for a long time.
Nothing too theme-y or striking, and loopable. Since I have had the design brief now, the
pieces are going to be implemented, they are all around a minute long and loop. You definitely have something there with the harmonies, I am looking again at the
harmony of the different pieces and adding extra parts here and there, but it can't be too
busy. I never think my work is that good, I'm always trying to be better, but being
insulted rattled me. Sorry, won't happen again!!
-------------------- How appropriate, you fight like a cow.
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