charlie chalk
Joined: 24/02/05
Posts: 107
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Quickish gain structure question
#963324 - 11/01/12 05:20 PM
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Hey peeps,
I produce completely ITB using a PC using cubase 6. I don't do any
live recording and mainly produce dance/electronica music. When mixing, I understand that
0db is the limit (in the digital world) I'm also starting to achieve goodish mixes with my
master fader reading at around -6db.
I work at 16-bit 44.1, rarely use
compression and use HP/LP on every single channel. I'm not great on the maths side of the
digital world and so try to keep things simple.
My question regarding gain
structure which has been bugging me for a while is that I read threads on the internet
that say you should have all your faders at 0db as this is the best resolution and all
your signals reading about halfway on the channels. So, after much deliberation about this
i employ the method of turning faders down (where relevant) until I get my mixes sounding
good and the master fader sitting at 0db and hitting around -6db ish.
SO,is
it better to leave all the faders at 0db and then use the gain rotary controls on the top
of each channel so that they remain at 0db or very close, OR simply leave the gain
controls and use the channel faders to control the volumes?
hope that makes
sense? I'm just trying to get nice clear full sounding tunes...
OK, bit of long
question sorry peeps!
thanks Charlie
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18390
Loc: Worcestershire
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Re: Quickish gain structure question
[Re: charlie chalk]
#963334 - 11/01/12 06:01 PM
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Quote charlie chalk:
I understand
that 0db is the limit (in the digital world).
Sorry for the pedantry, but it's important when communicating
tehcnical issues. You're right in that the maximum digital level available to an A-D or
D-A converter is 0dBFS -- but the suffix is important and stands for Full Scale. It's what
differentiates 0dBFS from the analogue 0dBu or 0dBV, or even the meter reading 0VU.
Quote:
I read threads on
the internet that say you should have all your faders at 0db as this is the best
resolution and all your signals reading about halfway on the channels.
Theoretically, yes. If the faders are
anywhere other than at unit (the 0dB mark) then the softwarew will have to start
multiplying the audio samples by a gain coefficient. That will produce a longer wordlength
which will then need to be dithered back to the final output word length (16 bit in your
case). If that process is not handled properly you will incur distortion (ie loose
resolution). In practice most DAWs have got this process well sorted now... but it still
pays to at least start your mix with your faders at the zero mark since that affords the
most precise range of control movements.
The 'signals reading half way up the
channels' thing is about maintinaing sensible headroom margins -- like wot we did in the
days of analogue. The 0VU mark on an analogue console was typically 20dB below the
clipping point -- and that invisible headroom margin is important in maintaining clarity
for transient peaks, and providing space for the build up in level when you start mixing
channels or tracks together.
Digital meters show the headroom margin that was
previously invisible on analogue meters, and tempt us into recording and mixing with far
higher levels than we should. Something made even worse by the fact that the headroom is
routinely removed in the digital mastering process, so people try to mix to compete in
volume with commercial headroom-less reference tracks.
Tracking and mixing
become far easier if you maintain analogue style levels, and often plugins and the
analogue montoring chain sounds a lot better too. Aim to maintain average signal levels
around -20dBFS when tracking, with peaks to -10dBFS or so. When mixing the average and
peaks can rise to around -6dBFS -- but avoid going any higher.
When you've
completed the nmic and know what the true peak level is you can dial in some gain or
normalise the track to close to0dBFS if you wish for better comparability with
commercially released music.
Quote:
So, after much deliberation about this i employ the method of
turning faders down (where relevant) until I get my mixes sounding good and the master
fader sitting at 0db and hitting around -6db ish.
Sounds a good plan to me.
Quote:
is it better to leave all the faders at 0db and
then use the gain rotary controls on the top of each channel so that they remain at 0db or
very close, OR simply leave the gain controls and use the channel faders to control the
volumes?
A combination of
both. If you track with high peak levels you'll be running the plugins with hot levels
too, which might not sound as good as it should. So tracking at more sesible levels, or
using level changes sa the first plig-in to bring the levels down a bit is probably a good
idea -- and will allow the faders to work around the 0dB position where they are intended
to be.
hugh
-------------------- Technical Editor, Sound On Sound
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Jack Ruston
Joined: 21/12/05
Posts: 4066
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Re: Quickish gain structure question
[Re: charlie chalk]
#963335 - 11/01/12 06:06 PM
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One of the main hurdles when trying to get your head around gain structure if you're new
to ITB production is that almost all virtual instrument presets are about 20dB too hot.
They do this because louder sounds better, but it's confusing for people when they start
out because all the levels they see from those instruments (which they understandably
assume to be good levels) are almost (or actually) clipping. Once you back off the output
of every virtual instrument so that your peak meters are bouncing about half way down,
everything starts to make a bit more sense. Your faders are closer to zero and your mix
doesn't clip.
J
-------------------- www.jackruston.com
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charlie chalk
Joined: 24/02/05
Posts: 107
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Re: Quickish gain structure question
[Re: charlie chalk]
#963336 - 11/01/12 06:07 PM
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Hugh,
your amazing! thanks for your reply. very helpful!
I knew I'd
get into trouble with the technical talk, sorry! i wish they'd taught more of this stuff
to me back at uni when I was studying production...learning the long way now.
thanks again
charlie
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charlie chalk
Joined: 24/02/05
Posts: 107
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Re: Quickish gain structure question
[Re: Jack Ruston]
#963338 - 11/01/12 06:14 PM
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Thanks Jack,
once thing I haven't been doing is watching the volumes on vst,
most of the time I'm trying to more volume out of em. I will defiantly be watching the
levels more as you have described.
My problem is that I have been producing for
a while, but no one ever really taught me about gain structure properly and I've been
kinda wingin it. after speaking to macc mastering he enlightened me loads and I'm starting
to get much better mixdowns. I just couldn't understand how to control volumes without
moving the faders.
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Jack Ruston
Joined: 21/12/05
Posts: 4066
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Re: Quickish gain structure question
[Re: charlie chalk]
#963340 - 11/01/12 06:34 PM
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It's really NOT intuitive completely in the box, and it's a shame you weren't taught this
properly. See, if you were recording most of your stuff from a microphone you'd have found
it more obvious, because you have a chain of gain structure decisions, the result of which
is the final level at digital which you don't usually have direct control over (other than
by recalibrating your converter), and you don't need to. You set the mic pre so that
you're averaging 0dBVU, or if you choose to run the pre hot for creative reasons you
attenuate it afterwards, the signal then hits the AD converter and lands up in the right
place according to the commonly employed calibration levels which ensure that the 0VU
signal ends up with a similar sort of headroom to that it enjoys in the analogue world. In
the computer it's backwards. You pick your digital level arbitrarily, and because a
manufacturer can do that, they will almost always choose 'HOT' because louder sounds
better. You then come along and try to match those hot levels, and can't work out why
things don't sound right. And when you overdub a vocal you're COMPLETELY screwed. So you
buy an expensive compressor and U87. But that doesn't work either. So you send your stuff
to be mixed or mastered and it's only then that someone tells you what's going wrong. J
-------------------- www.jackruston.com
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nickcameron
Joined: 24/05/05
Posts: 68
Loc: UK
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Re: Quickish gain structure question
[Re: charlie chalk]
#963428 - 11/01/12 11:53 PM
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Have you got a trim plugin or a channel strip where you can adjust the gain up and down?
You need one for mixing ITB really. FREEG by Sonalksis is a good free one.It would
normally go on your first insert point. Then as you add more plugins try and keep the
signal around the same peak output level you set.
So if it's
-6dbfs and you insert for example a distortion plugin next check the output is not over or
under -6dfs, some plugins don't have meters on them so what I often do is temporarily put
another instance of FREEG in afterwards just to check the levels.
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Quickish gain structure question
[Re: charlie chalk]
#963437 - 12/01/12 12:41 AM
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Hi,
Is there any reason you're not working at 24bit?
I only say this
as, following the excellent advice above, if you're working at -20dBFS at 16bit you'll
start to creep into the dirty end of noise floors.... If you're going to start using -20
as a 0dBVU reference then really, 24bit would be the way to go...
cheers
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Richie Royale
Joined: 12/09/06
Posts: 3369
Loc: Bristol, England.
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Re: Quickish gain structure question
[Re: charlie chalk]
#963461 - 12/01/12 09:05 AM
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Yep, switch to 24 bit (in the Project Set up). I use the gain controls on the channels to
bring down the output levels of VSTis then any small adjustments with faders.
-------------------- http://soundcloud.com/richie-royale
http://www.mixcrate.com/richieroyale
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18390
Loc: Worcestershire
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Re: Quickish gain structure question
[Re: Richie Royale]
#963487 - 12/01/12 10:35 AM
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I assumed the 16 bit 44.1 comment referred to his chosen destination format. Surely Cubase
6 works with 32-bit float internally?
Hugh
-------------------- Technical Editor, Sound On Sound
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chris...
active member
Joined: 12/03/03
Posts: 4152
Loc: Glasgow
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Re: Quickish gain structure question
[Re: narcoman]
#963491 - 12/01/12 10:48 AM
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Quote narcoman:
Is there any
reason you're not working at 24bit?
What does this mean if he's working ITB with soft synths ?
Presumably the DAW
is working at 32float (or something), and "16bits" only applies when he bounces the mix to
stereo.
( which I guess might be better done to 24bit if tracks are going to be
mastered )
EDIT - hugh beat me to it.
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chris...
active member
Joined: 12/03/03
Posts: 4152
Loc: Glasgow
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Re: Quickish gain structure question
[Re: chris...]
#963572 - 12/01/12 12:50 PM
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FWIW in Logic (the DAW I'm currently most familiar with), the destination format is
normally chosen at bounce down time.
Whereas the "24-bit recording" option in
Audio Preferences applies only to recordings you're about to make (so has no effect if
using soft synths).
Pretty sure Cubase is similar.
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charlie chalk
Joined: 24/02/05
Posts: 107
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Re: Quickish gain structure question
[Re: charlie chalk]
#963659 - 12/01/12 05:18 PM
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Hey everyone,
thanks for the help n tips n comments
Fell loads more
confident now with mixing down as I know exactly where I have been going wrong! Now I need
to learn how to get good clean reverbs, I've got reverance and really impressed with it.
Anyone got any tips with regards to drums and ambience and how to get that subtleness
without loads of reflections?
I work at 16-bit just cos its all i need. I don't
bounce to 24-bit unless I know I'm going to send the tune for mastering. plus I'm not
really sure how to dither properly and I don't want to screw anything up!
Interesting point about vst presets being way too loud, never thought to worry about
this! have downloaded sonalksis freeg as mentioned above, and will get cracking...
thanks again
charlie
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Quickish gain structure question
[Re: chris...]
#963661 - 12/01/12 05:23 PM
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Quote chris...:
FWIW in Logic
(the DAW I'm currently most familiar with), the destination format is normally chosen at
bounce down time.
Whereas the "24-bit recording" option in Audio Preferences
applies only to recordings you're about to make (so has no effect if using soft
synths).
Pretty sure Cubase is similar.
First - you'd need to have the FILE format set to 32bit
as well. If any audio is rendered at 16bit then you are heading to higher noise floor
issues. If the file format is 32bit (and not just the mix engine which is always 32bit -
obviously). Okay - lets assume he's keeping every soft synth live...
EVEN
THEN - I still wouldn't render a mix at 44.1 16bit in this day and age. Soft synths or not
- the noise floor for quantisation still exists.....
SO - the options really
are:
32bit file format in the accepted 32bit float engine of cubase
or
24bit audio file format (for such rendered files in the pool or on export)
within the accepted 32bit float cubase engine. Especially if we're asking him to mix down
at -20 dBFS. On a 16bit export with thats a roughly 13bit mix with peaks into 14 or
15bits. The advantages of 24 bit are even greater when no audio is being recorded - even
the best converters are only tracking in reality at an equivalent of 20 bit.... well if
we're all soft synth why not take advantage of the super clean and lower noise floor
quality!! Know what? Even MORE so in electronic music with the preferences for hyper
compression....
Other reasons?
Leaving everything live is risky -
render out stuff at some stage.... always a good idea.
Go 24 bit for
the mix !!
Reverb in mixing? It's really just a practise game. I fek it up
all the time - it's mix 20 that ends up being right!! ..... I
really liked Breverb for electronic stuff. And th eLexicon bundles too.... but Breverb is
great value.
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18390
Loc: Worcestershire
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Re: Quickish gain structure question
[Re: narcoman]
#963663 - 12/01/12 05:33 PM
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Quote narcoman:
On a 16bit export
with thats a roughly 13bit mix with peaks into 14 or 15bits.
All perfectly true, and in principle I agree
with you, but even 13 bits provides a signal-noise ratio of about 80dB which is more than
enough for most domestic applications, and better than most previous-generation replay
formats like, er, vinyl records, cassettes, domestic open-reel tapes, FM radio, analogue
TV.... 
I also wanted to comment on the reference to dithering. The
internal processing in the DAW will employ 32-bit (floating) wordlengths, so dithering
will always be required, whether to generate an output at 24 bits or 16 bits. Any time the
wordlength is reduced dithering MUST be employed if you want to avoid low level
quantisation ditortions.
In many cases the required dithering is implemented
automatically when you tick the output wordlength selection box in the software... but
it's worth finding out about for your specific application.
hugh
-------------------- Technical Editor, Sound On Sound
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