slightly
Joined: 14/09/05
Posts: 83
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Higher quality(24bit) - harder times!
#984717 - 27/04/12 08:17 PM
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Downloaded digital redux planet machine Drum- extensive machine drum library..
Is high quality too-24bit
.. I replaced a few exact sample hits with The higher quality than I had-16bit
..turns out for me-too good quality: Much harder to eq the Roland 626 clap Today in 24bit - hard to pick a high Freq. band to boost, much more so Than when I was using it originally As 16
bit I thought
The greater detail/quality made it harder to Pin point high
bands to boost
..and now I think I just prefer the lo-fi Sound of 16bit
anyway, has a rawer edge
But I'll continue on anyway, might stretch the Ear capability and concentration : )
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Higher quality(24bit) - harder times!
[Re: slightly]
#984722 - 27/04/12 09:19 PM
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Greater detail? there shouldn't be greater details... The ONLY
thing you get with 24 bit is a lower noise floor due to smaller quantisation error thereby
allowing greater headroom.
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slightly
Joined: 14/09/05
Posts: 83
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Re: Higher quality(24bit) - harder times!
[Re: slightly]
#984725 - 27/04/12 09:55 PM
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Do sound louder as such, would the noise floor Colour the sounds, def 'sounds'
brighter..
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Exalted Wombat
Joined: 06/02/10
Posts: 4196
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Re: Higher quality(24bit) - harder times!
[Re: slightly]
#984727 - 27/04/12 10:14 PM
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Probbly nothing to do with bt depth. 24-bit is really only about noise floor.
Maybe these particular samples were just pre-processed in a way that left little room
for further tweaking.
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slightly
Joined: 14/09/05
Posts: 83
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Re: Higher quality(24bit) - harder times!
[Re: slightly]
#984733 - 27/04/12 11:32 PM
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well, the 24 bits are dry, maybe the 16 bits had been messed with- def much easier
with the 16 bit to go whatever freq. 12 khz ya I'll boost a bit, took longer to know
whats more ideal with the 24bit.
like u mentioned and etc perhaps the 16 bits
had some processing......
I know some of the other parts of such kits had def.
to my ears.
It was alot harder, i felt anyway.
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Bob Bickerton
active member
Joined: 20/12/02
Posts: 2515
Loc: Nelson, New Zealand
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Re: Higher quality(24bit) - harder times!
[Re: slightly]
#984741 - 28/04/12 03:05 AM
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The difference you're hearing is unrelated to the bit depth, which simply lowers the noise
floor giving more headroom.
What you're hearing is the difference between
the samples - a different issue altogether! So the new samples have been
recorded/sythesised with more definition or whatever, and you appear not to like them as
much as your old samples - which is valid but unrelated to bit depth.
Bob
-------------------- www.bickerton.co.nz
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Jeraldo
Joined: 10/09/05
Posts: 2131
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Re: Higher quality(24bit) - harder times!
[Re: slightly]
#984839 - 28/04/12 05:28 PM
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Try converting your 24 bit material to 16 bit and see what happens. No doubt the
differences you hear will persist because the material is different. As others have said,
it has nothing to do with 24 v 16 bit. And this will affirm that you have good ears.
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Anonymous
Unregistered
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Re: Higher quality(24bit) - harder times!
[Re: slightly]
#984932 - 29/04/12 07:44 PM
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The only real value in using 24-bit files is to provide headroom for digital effects and
processors, so it's more about number crunching than what you can actually hear. (32-bit
float is just about providing a more convenient number value for certain processor/effect
calculations I think.)
I'm not sure if it is worth having 24-bit files for
amps that have built-in effects and processors, but the effect is probably negligible due
to the rest of the equipment.
I had assumed 24-bit renderings benefited
vinyl prints, but Hugh informed me that 16-bit converted to 24-bit by the engineer is
standard practice. (I'd assumed 24-bit files would have been useful to the engineer
because of any digital processors that may be used.)
Higher sample-rates may
be useful for recording (close up) sounds (using a high-frequency mic or DI signal) that
are intended to be slowed down, so that high frequency harmonic content is present.
A 96kHz sample rate translates into 48kHz (potentially anyway), not too far from
the 'best-case' analog system output, but most equipment wouldn't be able to capture or
reproduce these frequencies anyway. I can only hear up to about 18kHz now in any case,
although people talk of high frequency effects on the body.
For converstion
purposes, there are those who argue that 88.2kHz is better than 96kHz because it only
entails a division by two into 44.1kHz.
There are so many other factors
affecting quality anyway: soundcards, preamp, cables, speakers, etc, etc.
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Higher quality(24bit) - harder times!
[Re: ]
#984933 - 29/04/12 08:03 PM
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Quote J.A.S:
For
converstion purposes, there are those who argue that 88.2kHz is better than 96kHz because
it only entails a division by two into 44.1kHz.
Those people are mad, of course, because
sample rate convert is never a divide by 2!!
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Anonymous
Unregistered
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Re: Higher quality(24bit) - harder times!
[Re: narcoman]
#984936 - 29/04/12 08:10 PM
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Quote narcoman:
Those people are
mad, of course, because sample rate convert is never a divide by 2!!
Thanks. Has this got any substance at
all...?
http://theproaudiofiles.com/3-reasons-to-record-at-88-2-khz/
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narcoman
active member
Joined: 14/08/01
Posts: 8469
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Re: Higher quality(24bit) - harder times!
[Re: slightly]
#984939 - 29/04/12 08:16 PM
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Not really. Point one only works if there is no content at more than half the target
sample rate... largely not likely unless it was a prior up sample. Best to use
interpolation and resample method with the required band limiting.
88.2 is
pretty good because it's the nearest widespread commercial format that gets the filters
way outside of the audio band. Lavry mentions using an idealised 60khz sample rate...
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18348
Loc: Worcestershire
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Re: Higher quality(24bit) - harder times!
[Re: ]
#984983 - 30/04/12 09:05 AM
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Quote J.A.S:
Has this got any
substance at all...?
Not
really.
Synchronous sample rate conversion went the way of the dodo a long
time ago. it was a relatively simple approach but with limited resolution in terms of the
pracical wordlengths achievable, and the approach wastes computational effort calculating
millions of sample values no one has any interest in.
Modern asynchronous
sample rate conversion is far more sophisticated and achieves a technical performance that
is significantly in excess of any real-world converter and very close to the 24-bit
theoretical level. And that's with any ratio of input to output sample rate. There is no
measurable difference in performance between using simple interger ratios or complex
ones.
In fact, some of the best performing D-A and A-D converters from the
likes of Benchmark, Crookwood, Cranesong, Dramwer and others all use non-integer sample
rate conversion as an inherent part of their jitter-isolation. In the case of the D-As
these designs typically up-sample the incoming digital audio at whatever rate it is to
something odd, like 210kHz, because that's the rate where the actual D-A converter chip
achieves its best performance figures!
There is a (weak) argument for
sampling original material at a rate higher than 44.1kHz in some cases because a lot of
A-D systems are designed with pretty poor anti-alias filtering. Often it's only 6dB down
at half the sampling rate -- it's done that way because it makes the A-D' s digital
filtering a lot easier -- and this could result in aliasing if there is a lot of strong
harmonics at the extreme HF end. Close miked cymbals, strings and brass instruments can
all generate enough HF energy to cause this problem in some situations with some
equipment, in which case switching to a higher sample rate will sound noticeably sweeter.
The issue then is how to down-convert to 44.1kHz to cure the problem... but that requires
a properly designed digital filter -- some SRCs do this properly and some don't. Check out
this website to see what I
mean!
The 176kHz / 192kHz thing is entertaining, and really is all about
'mine's bigger than yours'. As Dan Lavry point's out, the higher the sample rate, the
greater the proportion of error in sampling time and the lower the actual resolution. As
Narco says, Lavry argues (very sensibly in my opinion) that the optimal sample rate is
actually 60kHz. 96kHz can be useful for the rasons mentioned above, and Lavry gear offers
96k rates. But the quad rates are a folly and Lavry refuses to support them!
Hugh
-------------------- Technical Editor, Sound On Sound
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18348
Loc: Worcestershire
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Re: Higher quality(24bit) - harder times!
[Re: ]
#984991 - 30/04/12 10:14 AM
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Quote J.A.S:
I had assumed 24-bit
renderings benefited vinyl prints, but Hugh informed me that 16-bit converted to 24-bit by
the engineer is standard practice. (I'd assumed 24-bit files would have been useful to the
engineer because of any digital processors that may be used.)
I'm not sure where that came from, but I
think some misinterpretation has occured!
The practical dynamic range
capability of vinyl is far less than 16 bit, so 16 bit material could be used as the
source for a vinyl record without penalty. However, it is normal to work with 24 bit files
because that's what most DAWs expect and, as you say, with an appropriate gain structure
it allows headroom for signal processing.
hugh
-------------------- Technical Editor, Sound On Sound
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Anonymous
Unregistered
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Re: Higher quality(24bit) - harder times!
[Re: Hugh Robjohns]
#985024 - 30/04/12 01:36 PM
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RE: I'm not sure where that came from, but I think some misinterpretation has
occured!
Quote:
RE: Headphones + LF Loudpeakers for more realism?
Quote J.A.S: So if
people were making prints of compilations (of other people's) music it would be better to
use a 24-bit file then?
Quote:
It would be sensible to
compile the 16 bit source tracks into a 24 bit master to provide plenty of headroom and an
insignificant noise floor within which the source material can then be rebalanced and
equalised to make them sound like they belong together -- all the things a mastering
engineer normally does -- and then produce a 16 master of the final compilation for the
end consumer. But there would be little if any practical advantage in starting with 24 bit
source files.
hugh
Sorry, I thought you meant "mastering engineer" as in the vinyl mastering
engineer, the 16-bit tracks being the songs and the master being the album. You meant the
mastering engineer in the production studio and mixing 16-bit multitracks into a 24-bit
final stereo digital master. Thanks
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Anonymous
Unregistered
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Re: Higher quality(24bit) - harder times!
[Re: ]
#985043 - 30/04/12 04:05 PM
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Actually, no that's not right is it? Sorry, I've not had much sleep so I'm a bit addled
today.
You really meant 16-bit song tracks compiled into 24-bit album master
to provide headroom to make the songs more sonically matched with eachother (via EQ, etc)?
But that's by the digital production stage not the vinyl preperation stage?
Cheers.
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Hugh Robjohns
SOS Technical Editor
Joined: 25/07/03
Posts: 18348
Loc: Worcestershire
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Re: Higher quality(24bit) - harder times!
[Re: ]
#985047 - 30/04/12 04:38 PM
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In most cases, everything is prepared digitally in a DAW and then tweaked and output to
the appropriate medium, be that download, MP3, CD, DVD, or vinyl.
Hugh
-------------------- Technical Editor, Sound On Sound
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