Quote C.LYDE:
- I was hoping that more effort and resources could be spent find 'better' ways to interact with the patches,
better how??? ultimately, the issue is the physical concept of the keyboard...
and that you expect to be able to use ten fingers to play it...
take the guitar..... and indeed, ANY strung instrument of that type... Violin, thru to double bass and all stops between.....
each note has a mass of parameter possibilities.... which are completely impossible to replicate on the keyboard as it stands... especially if the player wants to be able to use more than one hand....
first of there's the sequential and linear fashion of note selection on a keyboard , whereas some notes on the guitar can be played in 6 different places, just naturally, without even starting in on the harmonics options..
and each of those places sounds fundamentally slightly different....
then there's the vibrato/bend expression, left hand muting, right hand muting,. pick angle, pick depth, pick position along the string, pick velocity, pick material (think richard thompson's technique, use of both plectrum and fingers ) , not to mention tremolo arm abuse ,
and i'm not even halfway thru the list.... (and you can read Bow for Pick equally interchangeably)
the implication of your "better" way to interact seems to be a way for synth players to replicate all those bits of expressive technique that make the instrument in question so unique....
there is already a way to do this.
learn to play that instrument, and it's midi generating equivalent...
...
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