Quote johnny h:Quote vinyl_junkie:
Have a listen for yourself
There are much better samplers out there to "dirty" up the sound than the poor ol' 950 which imo is a good clean sounding sampler..
The dirt is in the aliasing when you tune the samples
It still sounds clean, if it's anything like the MPC-60 it sounds damn good.. The SP-1200 on the other hand now there's filth, it's like a ring modulator or something.
To be honest the S-3000 sounds worse than the MPC-60... The further you transpose the more muffled the sound gets and it starts becoming like mush, sounds cr*p. It's not gritty/dirty in a nice way imo where's the SP is.
The MPC-60 stays clean and I couldn't really hear any obvious aliasing when transposing, the kicks retain that punch and clarity whilst on the S-3000 you loose punch, fidelity and the will to live.
It could have something to do with this (taken from a SOS article)
"A good sampler should use high-quality interpolation algorithms that are far kinder on samples, even when they are transposed in either direction some distance from their base pitch. As samplers developed, though, the progression wasn't always smooth — for example, the Akai S1000 and S1100 used so-called 'eight-point windowed sinc interpolation', which was a good algorithm allowing a good deal of transposition in either direction, and which introduced artefacts only with extreme transpositions. But the later S2000 and S3000 family used linear interpolation, one of the most basic methods available, as a cost-cutting exercise to make the range of samplers more affordable. In practice, this meant that samples couldn't be transposed too far away from their base pitch without transposition artefacts being heard (a kind of metallic 'mush'). In my experience, hardware samplers seem to handle transposition better than software ones, perhaps because hardware samplers have dedicated circuitry built into them devoted to interpolation, and maybe also because the software that drives this hardware will often be written in the lowest level of machine code to ensure optimal performance under all circumstances, unlike the software interpolation 'emulators' responsible for transposition in a software sampler. Of course, low-quality interpolation will have no effect on recordings when they are played at their sampled pitch, but the usefulness of a sampler is reduced if it can't transpose audio too far away from its original pitch."
Edited by vinyl_junkie (03/04/12 10:13 PM)