With clever new tempo-mapping features and low-level Melodyne integration, time and pitch are now putty in the hands of Samplitude users!
As well as being one of the longest-established DAW packages, Magix’s Samplitude is also one of the most fully featured. I came on board with Samplitude v8 in 2005, impressed by the newly implemented MIDI drum editor, which remains one of my favourite features along with the still unrivalled Object Editor. Since then the program has developed steadily over the years whilst retaining the amazing audio engine that is its core strength. Yet even now, the developers are still finding ways to improve it, and the latest Pro X3 version incorporates plenty that’s new. We’ll focus here on these new features: for a more comprehensive overview of the program, refer back to our reviews of Pro X (April 2012: www.soundonsound.com/reviews/magix-samplitude-pro-x) and Pro X2 (June 2015: www.soundonsound.com/reviews/magix-samplitude-pro-x2).
One small enhancement will be apparent straight away: the start dialogue window has been given a graphical makeover and adds improved coherence when starting a new project. This dialogue will open by default when you launch Samplitude. You can access your templates and last-opened projects from this window, also create new multitrack projects and pre-name the takes for this new project. You can also open existing projects or load wave files. Clicking on the ‘audio setup’ button will open a smaller window from where you can change your driver and audio engine settings. There is also a drop-down menu at the bottom left where you can switch between different saved UI settings. If the project is already open, you can launch this start dialogue from Help / Start Selection.
Something I felt was lacking in previous versions of Samplitude was the ability to detect and adapt the tempo of audio beyond the base tempo of the project. This was particularly noticeable if you were utilising tempo changes within an arrangement. MIDI objects would recognise and follow tempo markers, but the audio was left unaffected, therefore...
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