Magix Vandal
Guitar Amp & Effects Simulator [Mac & PC]
Reviews : Software: Effects+Processors
Theres no shortage of software guitar-amp simulators around, but Magix claim that their new Vandal has what it takes to stand out from the crowd.
Sam Inglis
“Oh great,” thought I, as I opened the large envelope on my desk. “Just what the world needs. Another software guitar-amp simulator.”
Its a crowded market all right. Anyone who owns a guitar and a Mac or PC already has the pick of innumerable packages from Line 6, Native Instruments, Waves, IK Multimedia, McDSP, Avid, Softube, Peavey, Studio Devil and many more. So can Magixs Vandal really offer anything new or different?
Magix certainly think it can. A common complaint is that amp simulators fail to capture the all-important feel of a true valve amplifier, the sense of reaction and interaction that helps to bond player, instrument and amplifier into a single unit. Magix claim that Vandal, unlike rival products, really captures the responsiveness and interactive qualities of a real valve amp. They also say that this goal cannot be realised using convolution: instead, every aspect of the amplifier and cabinet needs to be modelled algorithmically, in order to reproduce the dynamic qualities of the real thing.
V Is For Vandal
Vandal is available as a plug-in for Mac OS and Windows, in VST and Audio Units formats. Its authorised using a kind of challenge-and-response system that probably works very well if your studio computer is connected to the Internet. Mine isnt, and it took a couple of emails to Magixs tech support to obtain a valid authorisation code.
Most amp simulators have smart-looking user interfaces, and Vandal is no exception. It follows the well-established paradigm whereby signal flows, conceptually, from the top downwards. Your guitar input is first trimmed in level and, if you wish, gated, before passing through a tuner and a virtual pedalboard, where up to four stomp-boxes can be placed in series. It then meets the amp, cabinet and room/miking sections, before emerging via up to two post-amplifier rack effects. Everything fits neatly into one large window, with no scrolling or multiple pages, though some more advanced controls are hidden unless you hit the adjacent spanner icons.
Where Vandal differs from most amp simulators is that you dont choose from a range of authentic-looking virtual amps with names like Fendah Baseman and Vocks AC31. The idea here is that there is only one guitar-amp model and one bass-amp model, but both are hugely flexible, so getting that Bassman or AC30 sound is just a matter of setting up the controls appropriately. Fortunately, you can save presets for the amp and speaker section independently of the global presets, so in practice its easy to instantly call up a Vox or Fender patch as a starting point for further tweakery.
The amp section thus has most of the controls youd expect to find on a well-endowed guitar amp — preamp gain and master volume, a tone stack with passive bass, mid and treble controls, and built-in reverb — but these are joined by some less familiar ones. Most significant of these are the two unassuming dials in the Voicing section, which radically change the sound of the amp, and seem to do much of the work when it comes to moving from the middly bark of a tweed Fender to the scooped bite of a modern high-gain amp.
Clicking the spanner icon to the right of the amplifier section reveals some additional controls, which turn out to be fairly important. You can choose between three different virtual preamp circuits, with the characteristics of a typical Fender, Marshall or modern high-gain amp respectively, and you can also choose to run the power amp section in Class-A or Class-AB mode. Theres also a Sag control that emulates the response of a valve rectifier in Class-AB mode. Whichever preamp circuit is selected, you have the option of three different input channels: Clean, Crunch and Lead.
All in all, then, Vandals amplifier model is rather well thought-out, presenting a huge range of sonic possibility in a compact interface that is easy to navigate and doesnt overwhelm you with controls.
The amp section is, as youd expect, hard-wired into the next part, which models speakers, cabinets, and microphone placements around them. In the main, things are fairly conventional here: you can use one or two microphones, from a variety of familiar types, in a range of typical positions. You can also choose from a small range of well-known speaker models and cabinet sizes. However, one feature I havent encountered before in an amp simulator is that Magix model the speaker and the cabinet independently. The additional controls revealed by this sections spanner icon thus include a dial that sets the balance between sound coming from the speaker itself, and that coming from the resonating cabinet. You can also adjust the amount of speaker distortion and the damping of the cabinet. Between them, these three controls exert an enormous influence on the sound, especially in the bass-amp model.
Pedal Pushing
Vandals range of virtual stomp-boxes is not as extensive as youll find in some other products, but they cover most bases, and sound pretty good. There are, for instance, four distortion/overdrive pedals, ranging from the rather lovely Tubescreameresque Crema to the more brutal Hellfire and Fuzz. The combined phaser and tremolo pedal does a good job and, as youd expect, there are both analogue-style and digital delays, plus separate compressors and chorus pedals optimised for bass and guitar, and volume and wah pedals that can be controlled over MIDI. The most individual effect is Funk Frog, a kind of auto-filter which is capable of some endearing results. Theres no reverb pedal, so if you want a spring reverb, youre dependent on the one built into the amp section, which sounds pretty good, but offers no control other than level. Nor will you find any truly outré effects such as ring modulators, choppers or bit-crushers among the stomp-box smorgasbord, but of course you can always put additional plug-ins in series with Vandal.
The provision of only four stomp-box slots might seem a little limited compared to some of the competition, but as far as Im concerned its plenty. More of an annoyance is that theres no way to drag and drop effects from one slot to another, so if you decide that youd like to hear how your flanger sounds before your overdrive, youll have to load both in anew. Its a rare stumbling-block in an otherwise slick user interface.
In general, though, Magix make it easy to compare and switch between different settings. Each global preset consists of four scenes, which represent snapshots of the entire plug-in, and you can easily switch between these over MIDI. You could, for instance, use scenes to switch between the Clean, Crunch and Lead channels as you can with a footswitch on some amps. Alternatively, you could switch between several effects settings, or even use different amp voicings in different sections of your song. Switching between scenes is instant, and usually smooth, although you can sometimes hear an audible click when the before and after scenes are very different.
Perhaps oddly, the selection of rack effects that can be used at the end of the signal chain does include a lo-fi bit-crusher. It seems a little out of place among its colleagues, which consist of fairly unremarkable modulation effects, delays and reverbs, and personally Id have found it more useful as a stomp-box. If you dont find what youre looking for here, it is, of course, very easy to apply post-processing effects in any DAW.
In Action
In short, then, Vandals capabilities on paper are roughly comparable to those of most other amp simulators. It doesnt have the flexibility or sound-design potential of a modular system like Native Instruments Guitar Rig, nor the ability to adjust the value of every virtual resistor, as you can in Peaveys ReValver, but it certainly offers enough variety to cover the vast majority of conventional guitar and bass tones. The real question then, is whether Magixs claims for it stand up. Does Vandal sound and feel more like a real valve amplifier than rival amp simulators?
I havent tested every amp simulator on the market, but Ive used my share, and Im inclined to think that there is more than just hype to Magixs claims. Most amp simulators can do passable clean sounds, and the extremes of metal distortion are usually well catered for; its the areas in between that pose problems, where there is obvious colour and grit to the sound, yet a real valve amp still behaves highly dynamically, responding in a living way to subtleties of touch and picking style. Amp simulators often fail to capture the depth and three-dimensional quality of these sounds; it can sometimes feel as though the break-up is pasted onto an otherwise clean note, rather than emerging naturally as an intrinsic part of the sound.
With the possible exception of Softubes Vintage Amp Room, Vandal somehow feels more sophisticated and alive than the other amp simulators Ive tried. Sounds that are on the edge of break-up have a rich, complex feel to them, with no fizzy edges, and it still feels as though theres a wide dynamic range on offer to the player. My experience of most amp sims is that I end up constantly tweaking the sound, and every time I think Ive arrived at something just right, five minutes playing sets me reaching for the controls again. By contrast, some of the presets within Vandal just feel right. I was particularly taken with some of the Marshall Plexi-style sounds; not only do they work well without further tweaking, but introducing an overdrive into the pedalboard has exactly the results youd hope for. Unlike some amp-simulator packages, moreover, Vandal doesnt treat bass amps as some kind of afterthought, so theres every chance it could become the only amp simulator you need.
Of course, all of these judgements are highly subjective, but one attractive feature of Vandal is that being only 12MB in size, its easy to download as a demo and make up your own mind. Not only is it compact, but Vandal is refreshingly light on CPU horsepower, at least compared with anything that does convolution in real time at low latency.
For a new product, Vandal also seems commendably slick and mature in operation. Niggles are relatively few. One is that I couldnt get on with the tuner, which is too small, cant be set to references other than A=440Hz, and never quite seems to make up its mind about whether youre sharp, flat or in tune. There are also a few areas where Id have liked a bit more control: I sometimes found myself reaching for a non-existent Presence knob, and some ability to shape the sound of the spring reverb would have been nice. And unlike some rivals, Vandal is not really set up for live use; the single-window approach means that both the controls and the text on screen are quite small, and theres no stand-alone version of the program.
So does the world need yet another amp simulator? I remember asking myself a similar question when Magixs earlier Analogue Modelling and Vintage Effects plug-in suites landed on my desk back in 2007. Surely, I thought, most people dont need more compressors or tape simulators or algorithmic reverbs. Yet three years on, I still turn to plug-ins like AM Track and Variverb Pro first of all, and use them in every session I work on. If that happens again with Vandal, I wont be at all surprised. 0
Controlled Vandalism: MIDI Control

Vandals five Remote controls can each manipulate up to four destinations simultaneously (top).
Vandals five Remote controls can each manipulate up to four destinations simultaneously (top).
Vandal is well set up for MIDI control. Every parameter is presented to your DAW for automation or MIDI control via the host, and there are also five Remote dials at the top of the interface that add an extra layer of sophistication. Each of these can be assigned a MIDI Continuous Controller as its source, and up to five Vandal parameters as destinations, allowing you to manipulate multiple parameters simultaneously with a single twist of a knob. Best of all, you have independent control over the way in which each Remote knob modifies each of its destinations, so you can, for example, have Vandal automatically drop the output level a little while raising the preamp gain a lot. This is reminiscent of the very effective system Native Instruments employ in Guitar Rig, and it works well here too, except that in the version I tested, the destination parameters dont visibly move when you adjust a Remote knob. Magix are on the case, and it should be fixed by the time you read this.
Vandal Bass Amp

Vandals bass-amp model is flexible enough to tackle a wide variety of bass sounds. The controls for adjusting speaker break-up and cabinet damping, revealed by clicking the spanner icon to the right of the speaker section, make a big difference to the sound too.
Vandals bass-amp model is flexible enough to tackle a wide variety of bass sounds. The controls for adjusting speaker break-up and cabinet damping, revealed by clicking the spanner icon to the right of the speaker section, make a big difference to the sound too.
The Vandal philosophy of using a single, extremely flexible amp model to emulate a wide range of guitar amps is applied equally effectively to the world of the bass. In other words, theres only one bass-amp emulation, but it has the potential to create a wide range of sounds. It, too, features multiple gain stages, but these are modelled on the circuits typically found in bass amps, while the EQ features two mid-range bands with user-selectable centre frequencies, as well as high and low shelving controls. Theres a simple one-knob opto compressor, and the work of the guitar amps Voicing section is taken care of by a single Contour knob.
Despite a rather desultory selection of presets, its clear that the bass-amp model sounds good and is versatile enough to cover everything from polite jazz tones to grinding rock. The ability to tinker with the cabinet resonance and the cabinet/speaker balance really comes into its own, allowing you to tailor the amount and shape of the cabinet thump to suit.