- SnareOriginal snareoriginal.mp3 snareoriginal.wav
The over-snare close mic track without any processing -- there's a nice pronounced attack transient, but little in the way of body or sustain to give the instrument power in such a busy mix.
- SnareProcessed snareprocessed.mp3 snareprocessed.wav
The same track with heavy processing aimed at lengthening the amplitude envelope of the snare hits and bringing them forward in the mix: tube overdrive and limiting from from Silverspike's Ruby Tube; EQ boosts at 820Hz and 8kHz with Stillwell Audio's Vibe EQ plug-in; and a dose of Aphex-style psychoacoustic enhancer.
- DrumsBussProcessed drumsbussprocessed.mp3 drumsbussprocessed.wav
A combination of parallel compression (created using Buzzroom's Grancomp plug-in within Cockos Reaper's sophisticated internal effects-routing system) and heavy emulated tape saturation (from Jeroen Breebaart's Ferox) was used to add warmth to the overall drumkit buss.
- DrumsBussNoProcessing drumsbussnoprocessing.mp3 drumsbussnoprocessing.wav
Without the parallel compression and tape saturation processing (as used in the final remix) the drum balance feels rather cold and empty, with excessive transient spikes.
- SnareFillWithEdit snarefillwithedit.mp3 snarefillwithedit.wav
Here's a section of the final mix (without the vocals) to show how simply editing out the bass and synth parts during the double-snare drum hook helps it pop forward in the mix. Compare this with the SnareFillNoEdit example file.
- SnareFillNoEdit snarefillnoedit.mp3 snarefillnoedit.wav
When the bass and synth parts continue uninterrupted underneath the snare fill, it doesn't come through as clearly or sound as upfront. (Compare with the SnareFillWithEdit example file to hear the difference.)
- BassSynthOriginal basssynthoriginal.mp3 basssynthoriginal.wav
The raw recording of the filtered bass synth layer, coming from an Access Virus keyboard. The extreme low end of this synth was unnecessary because of the existance of a separate subbass track, and the upper frequency balance varied wildly as the filter swept, making it difficult to find a consistent mix level.
- BassSynthProcessed basssynthprocessed.mp3 basssynthprocessed.wav
The filtered Virus synth patch was high-pass filtered and EQ'd using Stillwell Audio's Vibe EQ and 1973 equaliser plug-ins, as well as being treated with distortion care of Silverspike's Rubytube valve limiter plug-in.
- BassGtrCabOriginal bassgtrcaboriginal.mp3 bassgtrcaboriginal.wav
The Bass guitar's cab was recorded live alongside the drums, but with good separation. Again, the extreme low end of the sound was unnecessary given the separate subbass synth track, but otherwise the sound had a lot of character.
- BassGtrCabProcessed bassgtrcabprocessed.mp3 bassgtrcabprocessed.wav
Some equalisation from Cockos Reaper's built-in ReaEQ plug-in and from the Antress Modern Booster (apparently modelled on SSL console circuitry) helped focus the sound into the 1kHz region, where it could cut through the rest of the arrangement.
- LeadVocalOriginal leadvocaloriginal.mp3 leadvocaloriginal.wav
One of the two lead vocal recordings, in its edited form, but without any further processing. Because the mic was handheld, you can hear that many of the consonants cause uncontrolled low-frequency peaks. The Shure SM58 mic used is also lacking in sensitivity when it comes to the important 'air' frequencies.
- LeadVocalProcessed leadvocalprocessed.mp3 leadvocalprocessed.wav
Two dynamics processors were used to even out the vocal levels: the URS Console Strip Pro plug-in and George Yohng's freeware W1 limiter (apparently a similar algorithm to the Waves L1). Some filtering and EQ was used in Console Strip Pro to rein in the subbass energy and add air with a shelving boost at 17kHz. The added high frequencies did, however, overemphasise the vocal sibilants, so these were taken in hand using Digital Fishphones' Spitfish.
- SampleOriginal sampleoriginal.mp3 sampleoriginal.wav
This is the horns sample used for the middle section of the song, without any processing, and it sounds rather small and one-dimensional in its raw state.
- SampleProcessed sampleprocessed.mp3 sampleprocessed.wav
The middle-section horns sample was treated with Silverspike's great little Room Machine 844 room simulator to give it a sense of real dimension, and was also treated with Cockos Reaper's internal Dirtsqueeze and Exciter plug-ins to control the dynamics and bring the sound more to the front of the mix.
- SampleNoRoomMachine samplenoroommachine.mp3 samplenoroommachine.wav
In order to demonstrate the contribution of the Silverspike Room Machine 844 room-simulation plug-in to the overall sound of the middle-section horns sample, I've switched it off for this file so that you can compare the sound with the SampleProcessed audio file.
- OriginalMix originalmix-1208.mp3 originalmix-1208.wav
The mix of their track 'Rock Show' that Pocket Lips sent in to Mix Rescue.
- Remix remix-1208.mp3 remix-1208.wav
My final remix of the same song, using not only the original multitrack files, but also some extra material that the band recorded in response to my first-draft remix.