Have some phase‑switching fun in Sonar X1!
Craig Anderton
Long‑time readers probably know that, whenever possible, I try to make this column applicable to programs other than Sonar. Granted, many of these techniques are easier or more convenient to implement in Sonar, and reference Sonar features and effects, but if you use another DAW, don’t turn the page yet. As long as you have a way to flip a track’s phase, you’ll probably be able to translate these techniques to whatever DAW you use.
Phase switches are like the Rodney Dangerfield of consoles; they don’t get no respect. A lot of people seem to think of a console’s phase switch solely as “that thing to flip when some idiot wired the XLR cable out of phase”. But being able to flip phase can give some really intriguing special effects, and Sonar makes the process easy: not only does every console channel have a phase-flip switch, but so does the VC64 Channel Strip (which is particularly relevant, as it allows for parallel processing).
The general way to set up a track for phase‑switching fun is to copy the audio from one track to another track to create a parallel signal flow, then change the phase on one track. It’s a little more complicated with buses, as buses don’t have a phase switch, but there’s a simple workaround we’ll get into later. Meanwhile, let’s look at some applications.
First, something I like to call ‘Extreme Classic Phaser’. Cakewalk’s Classic Phaser plug‑in does indeed give classic phaser effects, but let’s do a few things to make the sound more extreme:
Insert the Classic Phaser on an audio track and edit it for your phasing sound of choice.
Copy the audio from your primary track to create a second, parallel track of audio. You don’t want the Classic Phaser in this track, so if you clone the track, delete the effect, or at least bypass it.
In the Console view, click on the phase button in the audio‑only track.
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