Software Dynamics Masterclass Using Your Sequencer's Compressors & Limiters Published in SOS March 2003 Technique : Processing Logic Audio's Compressor plug-in offers many more controls than the Silver Compressor plug-in, but still has no side-chain input facilities.
Modern sequencers come with a number of bundled plug-ins for audio processing, some of which are quite intuitive to use and some rather less so. One of the most misunderstood processes is compression, yet it's vital to contemporary music production, so this article will examine compression from the plug-in user's point of view, starting with general principles and then looking at some specific plug-in features that may be absent from hardware compressors. Back To Basics As you probably know already, the job of a compressor is to reduce the dynamic range of an audio signal by making high-level sounds quieter in relation to low-level sounds. This has the effect of making the audio level more even and, in the case of vocals, it helps the vocals sit at the right level throughout a mix, even though the singer may have been varying his or her level during performance. A basic compressor employs a threshold control to set the level above which compression will take place. Signals quieter than the threshold are left alone, while signals louder than the threshold are effectively turned down. How much the signal is turned down depends on something called compression ratio, which simply tells us by how many decibels the input level needs to rise above the threshold in order to cause a 1dB increase in output level. Without compression, a 1dB rise in input always equates to a 1dB rise in output, but if you were to set a ratio of 4:1, you would need a 4dB increase in input level to produce a 1dB increase at the output. The higher the ratio, therefore, the greater the degree of compression. A ratio of 1:1 means no compression at all. It is important to remember that the gain reduction only applies to signals that exceed the threshold signals quieter than this remain unaltered. After threshold and ratio, the other common compressor parameters are the attack and release times, though some compressors may not provide both as user-variable controls. Put simply, attack adjusts how long the compressor takes to react (how long it takes to turn the gain down) once a signal exceeds the threshold, while release determines how long the gain takes to return to normal once the input signal has dropped back below the threshold. These controls need to be adjusted quite carefully for different types of material to prevent the effect of compression being too obvious, though it's also possible to use more obvious compression as a creative effect. For example, setting fast attack and release times causes an audible artefact known as gain pumping, which can be used in moderation to make high-energy tracks sound even more powerful. Also, if you set a longer attack time when treating percussive sounds, the attack of the sound will pass through the compressor unchanged before the compressor has time to react, after which the gain will be reduced, the result being a more pronounced attack to the sound. Some of the more basic compressors provide only switchable fast/slow attack times, but release is generally variable. The only obvious exception is in the case of compressors which continually adjust their release time automatically based on the dynamics of the signal being processed. Compressors with an 'auto' mode like this are useful for sources that vary in dynamics during the course of a song. Because compression works by turning down the gain of loud signals, the compressor output is always quieter than its input, so a make-up gain control is provided to bring the output back up to a suitable level. If the peak output level is set to be the same as the peak input level, the compressed signal invariably sounds bigger and louder than the original, because, even though the peak levels may be identical, the average signal level has been increased the level of those quieter sounds that were originally below the threshold level has been increased. Even though compressors only turn down those signals that exceed the threshold, the effect of make-up gain means that it's sometimes convenient to think of a compressor as a device that increases the level of signals falling below the threshold. Limiters are similar to compressors, but have an infinitely high compression ratio, meaning that signal peaks are effectively arrested at the threshold and not permitted to exceed it. If the limiter has a fast enough attack time, this theoretical performance may actually be realised, but in many cases a small number of samples 'make it over the wall' before the limiter steps in to intervene. Most plug-in limiters have no attack controls, as the attack time is set as fast as possible, but on many limiters and some compressors the threshold system is different to that described earlier. Instead of moving the threshold to match the input signal level and then using make-up gain to get the levels right again, an alternative approach is to set an output threshold (usually set just before digital clipping in the case of a limiter) and then vary the gain of the input to force it up against the threshold. This has the great advantage that it allows you to define in advance what the maximum peak level should be, so you effectively get to limit and normalise in one operation. One very important aspect of any compressor or limiter is the gain-reduction meter, which shows how much the peak levels are being 'turned down' by the processing. Some simpler compressor plug-ins often have no gain-reduction meter, so you have to adjust the settings by ear. However, it may be possible to estimate the amount of gain reduction by comparing the channel's level meter readings when the plug-in is active and when it is bypassed, ideally before applying make-up gain. Multi-band compressors have been covered relatively recently in Sound On Sound, so this article has been deliberately restricted to 'full-band' dynamics plug-ins. For now we're going to visit those compressors that are included with the more popular sequencer packages, paying particular attention to any features that were not covered in this introduction.
Dynamics In Emagic Logic The 'top of the line' compressor that comes with Logic Audio is simply called Compressor, but it includes a lot of controls, making it a good place to start our tour of plug-in compressors. It includes all the basic features discussed so far, along with an Auto Gain button which automatically optimises the output peak levels (just set the Gain slider to 0dB first). Unless you need to adjust the output gain manually for some reason, selecting Auto Gain is the easiest option. That leaves the Peak/RMS switch and the Knee control to explain. RMS stands for Root Mean Square and is a mathematical term for a method of averaging the level of a complex waveform. If your compressor has a Peak/RMS switch, this will determine how the compressor evaluates the incoming sound level and, as you might imagine, which one you choose depends on the type of material you are processing. Human ears tend to average sound levels to some extent, so a short sound appears to be quieter than a longer duration sound of the same peak level. Choosing RMS mode emulates this aspect of human hearing and so produces a psychoacoustically more natural compression characteristic. However, when you're processing drum sounds, which are inherently brief in nature, you need the compressor to respond quickly to short peaks, which is where the Peak setting comes in. In Peak mode, the compressor takes action based on the peak level of the input signal, no matter how long or short the sound. Of course you can still increase the compressor's attack time setting to allow the start of the percussive hits to sneak through, but using a fast attack time and the Peak setting will bring percussive sounds under control much more positively than the RMS setting. As a rule, use RMS for vocals and other non-percussive sounds and try Peak for drums and percussion if RMS isn't positive enough. Interestingly, some software compressors have a control to continually vary the response between RMS and Peak. Logic Audio's Adaptive Limiter is designed for critical buss processing and mastering applications, whereas the Limiter plug-in is for more general-purposes use. One feature not implemented in many hardware units is look-ahead compression, but it's worth explaining anyway, as it appears in a number of compressor plug-ins. Analogue compressors are a bit like human engineers insomuch as they can't start to deal with a signal peak until it's actually occurred, so their reaction will always be slightly late. A very fast attack time will deal adequately with most situations, but plug-in compressors have the advantage that they can be designed to monitor the audio a fraction of a second before it arrives at the compressor's input. By doing so, they are forewarned of any peaks and can therefore prepare to deal with them when they happen rather than just after they happen. Whether you use look-ahead facilities or not is really down to which produces the most musical-sounding results, so you'll need to experiment. My tests with the Logic Compressor plug-in reveal that it doesn't impose too much of its own character onto the sound, but it is very good at evening out levels and making parts seem more solid, even when quite a lot of compression is needed. Often it's all I need to level and thicken a vocal track, and it works well with instruments too. Logic Audio's Silver Compressor is a far simpler plug-in than Compressor and is designed for use in situations where you need to conserve processing power. It has only controls for Threshold, Ratio, Attack and Release and there is no gain-reduction meter. Neither does it have a make-up gain control, but that doesn't matter because the plug-in is designed to automatically maintain nominally the same peak output level regardless of the threshold setting. Again it sounds far better than anything so basic-looking has any right to, applying positive control without imposing too much of its own character, and the only operational difficulty comes in setting the amount of compression, as there's no gain-reduction meter. In most cases setting up by ear is perfectly acceptable providing you keep an ear open for noise in quiet passages or excessive pumping, but if flying blind makes you nervous you could establish ball-park settings for the threshold and ratio using the more elaborate Compressor plug-in, then transfer these to Silver Compressor as an initial reference point. Logic also has two different limiters. Adaptive Limiter allows you to set a maximum peak level, then drive the input hard up against the threshold to apply gain reduction and normalisation in one process as described earlier. A gain-reduction meter shows the amount of limiting taking place and, in a typical mix situation, between 3dB and 6dB of gain reduction on loud peaks is usually enough to increase the subjective volume without compromising the sound. This works fine, but it's primarily designed for mastering, and its look-ahead feature imposes a delay which Logic can't automatically compensate for, so it's not practical to use it to on individual tracks within a mix unless you delay the other tracks manually. Logic can compensate for the look-ahead delay in the simpler Limiter plug-in; this works on the same system where you set the peak output level you'd like, then increase the input gain to get the required amount of gain reduction showing on the meter. Limiters tend to have very fast attack times and also fairly brisk release times so that the gain can return to normal quickly after the offending peak has passed. To see why this should be so, it's easiest to refer back to dual-channel hardware compressors, which usually feature a stereo link switch that effectively sums the two channel levels together and then uses this combined signal to control both channels. In this way, the same gain reduction is applied to both channels at all times if the two sides worked independently, the loudest channel (and this will of course change according to how 'stereo' your material is) would receive the most compression, which causes the stereo image to appear to shift from side to side during periods of heavy compression in situations where one channel contains sounds that are much louder than in the other. When linked for stereo operation, both channels of the compressor react to a mix of the sound passing through the two channels so both always react together, regardless of the level balance between the two channels. In the software world, a compressor inserted on a stereo track, group or mix will always be stereo and will be internally linked in the same way a hardware compressor is linked. However, when you're using two discrete tracks to carry the left and right signals, you'll need stereo linkable mono compressor plug-ins to address this situation. In most of the sequencer systems I've used, these are not available, so it may be necessary to mix the two tracks down into a true stereo track before you can compress them effectively. In systems that are designed to work with split stereo files, a suitable linking system should be included as part of the compressor plug-in's feature set. Paul White Compression & Limiting In Digidesign Pro Tools The dynamics suite bundled with Digidesign's Pro Tools now includes no fewer than five plug-ins: Compressor II, Limiter II, Gate II, Expander/Gate II and De-esser. To make things even more complicated, they're available in several different versions depending on what sort of Pro Tools system you have. Owners of TDM or HD systems have the choice of using the host-based RTAS versions, or lightening the load on their CPU by running the TDM/HD versions using the DSP on the system's PCI card(s). Apart from the difference in CPU usage, which is fairly insubstantial, the two are completely interchangeable from the user's point of view, offering identical controls. Those running host-based Pro Tools systems such as Digi 001, Digi 002 and M Box obviously cannot use the TDM or HD versions. Both LE and TDM/HD users can also use Audiosuite versions of the same plug-ins. These work off-line rather than in real time in other words, applying them to an audio file creates another audio file with the processing embedded in it. For the most part this is of limited use with dynamics plug-ins, but it can help you to claw back some CPU or DSP power if a complex mix is threatening to push your system over the edge. When you're happy with the settings on your RTAS or TDM/HD dynamics plug-ins you can save those settings, load them into the Audiosuite version and apply them permanently to the audio file in question. Gates, expanders and de-essers are beyond the scope of this article, but Compressor II and Limiter II are worth a more detailed look. The compressor boasts conventional metering, showing input and output levels and overall gain reduction, and most of the controls are standard. Threshold, Ratio, Attack and Release sliders all work as you'd expect, as does the make-up Gain control, though unlike the dynamics plug-ins bundled with Logic and Cubase there's no 'auto' option for the latter. The Knee control is fully variable from zero (hard) to 200 (soft), and a simple graph shows the response curve created by the Ratio, Threshold and Knee settings. As you increase the Knee value, you'll see this change from an angled straight line to a smooth curve. A stereo version of Compressor II and a mono Limiter II, as available in Pro Tools. However, the most significant Compressor II feature you won't find in Cubase or Logic's bundled dynamics is side-chaining. Many hardware compressors allow you to use the dynamics of one signal to control the level of another. For instance, if your kick drum and bass instrument are taking up the same part of the frequency spectrum in your mix, it can be useful to use the kick to control the level of the bass, effectively 'ducking' the bass when kick drum hits occur and bringing its level back up between them. In order to do this, you would insert a compressor on the bass instrument's mixer channel and route an aux send from the kick channel into the compressor's key input. One of Pro Tools' big advantages over most other sequencers is the fact that its mixer supports side-chaining as standard. To key a Pro Tools dynamics plug-in externally, all you need to do is use the drop-down Key Input menu to choose what source you want to derive the key input from (this can be any Bus within the Pro Tools mixer, or an external audio input) and click on External Key. To pass audio from another mixer channel to the key input, set up a Send from that channel to the relevant Bus. The Key Listen option allows you to hear the control signal that is being received by Compressor II. It can be useful to EQ this signal to pick out, for example, the kick or hi-hat from a composite drum recording insert an EQ plug-in on the mixer Bus to do so, and remember that this signal is not going to be heard in the final mix, so you can use very radical EQ settings to sculpt a suitable control signal. It should be noted that the RTAS versions of the dynamics plug-ins only support side-chaining within Pro Tools LE. If you're using a TDM or HD system, only the TDM/HD versions of these plug-ins will accept a key input. It's important to bear in mind the distinction between multi-channel and multi-mono plug-ins in Pro Tools. Inserting a multi-mono plug-in across a stereo or surround track effectively treats the left and right channels, or each channel on a surround track, as an independent mono signal. As explained in the 'Stereo Compression' box, this is not the same as using a true stereo or multi-channel compressor, where the gain reduction is linked across all the different channels (so that a peak on one channel will cause equal gain reduction on all channels). If you want stereo compression on a stereo track in Pro Tools, you need to use the multi-channel version of the Compressor II plug-in, rather than the multi-mono version. Limiter II offers almost identical controls to Compressor II, the main difference being that there are no Knee or Ratio sliders. The gain-reduction ratio is fixed internally at 100:1.
When dealing with stereo signals you can select one of two additional options in the Stereo Handling box. With Maximum activated, both left and right channels are adjusted simultaneously depending on the current highest signal level of the two, while switching to Side Chain lets you apply the effect only to the right channel based on the signal level of the left an ideal way to duck music levels in response to a voice-over, for instance. There's also a much simpler Limiter, which just has Threshold and Output Gain controls, along with a gain-reduction meter. Being DirectX format, all include a useful selection of embedded presets. Martin Walker Published in SOS March 2003 | Wednesday 20th August 2008 August 2008
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