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DAWs

A DAW (Digital Audio Workstation) is a software program that allows users to record, edit, and produce audio files. It is used in many different settings, including music production, sound design, game audio, film and TV post-production, and podcasting.

Main Functions of a DAW

The main functions of modern-day Digital Audio Workstation software include:

Recording: DAWs allow users to record audio from a variety of sources, such as microphones, instruments, and MIDI controllers.

Editing: DAWs allow users to edit audio files by cutting, copying, pasting, and rearranging sections of audio. They also offer a variety of tools for cleaning up and enhancing audio, such as noise reduction, EQ, and compression.

Mixing: DAWs allow users to mix multiple audio tracks together, adjusting levels, panning, and applying effects to create a cohesive final product.

Mastering: DAWs offer tools and features for mastering audio, such as loudness normalization and EQ adjustments to ensure that the final audio product meets industry standards.

Main Benefits of using a DAW

Some of the main benefits of using a DAW include:

  • Efficiency: DAWs allow users to quickly and easily record, edit, and produce audio, saving time and effort compared to traditional analog methods.
  • Flexibility: DAWs offer a wide range of tools and features that allow users to customize their audio production process and achieve the desired results.
  • Collaboration: Many DAWs offer features that allow users to collaborate together and work on projects remotely, making it easier to work with others on audio projects like podcasts and song ideation.
  • Portability: DAWs can be used on a variety of devices, including computers, laptops, and tablets, making it easier to work on audio projects from anywhere.

There are many popular software DAWs, some of which come built into the Operating System of your favourite computer, such as Apple GarageBand on Macs. Sound On Sound regularly covers all the top brands in its monthly DAW Masterclasses. From Steinberg Cubase and Avid Pro Tools, PreSonus Studio One and Apple Logic Pro, MOTU Digital Performer to Ableton Live, Reason Studios Reason and Cockos Reaper, you'll find how-to techniques and tips for all of these and other DAWs collected under the sections shown above.

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    Window Management

    Steinberg Cubase Tips & Techniques

    Your computer screen really doesn't need to be cluttered when you're working with Cubase's many windows, because Steinberg have provided handy window-management features.

    Techniques Sep 2003
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    Hyper Editing; Sibilance Removal

    Logic Notes

    This month we offer help for those getting to grips with Logic's much misunderstood Hyper Editor, and tell you how to reduce sibilance without using a de-esser plug-in.

    Techniques Sep 2003
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    Steinberg Nuendo 2

    Digital Audio Workstation

    Since its first release three years ago, Nuendo has raised a great deal of interest among those who need a professional audio production tool, and with Nuendo 2, Steinberg have developed one of most ambitious native-based audio systems yet seen. But in an industry dominated by Digidesign, will it be enough to lure potential users away from their Pro Tools rigs?

    Reviews Sep 2003
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    Digital Performer Notes

    DP v4.1; VST plug-ins under OS X

    DP v4.1 is available, and it looks like MOTU can provide a viable alternative to DP3 under OS 9 at last. Plus a look at VST plug-in support in DP under OS X...

    Techniques Sep 2003
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    Pro Tools: Extracting Tempo/Timing From A Recording

    Pro Tools Tips & Techniques

    Last month we looked at using Pro Tools' Beat Detective tool for chopping up and quantising drum recordings. Now it's time to explore the other side of the coin: extracting and using the tempo and timing of a recording.

    Techniques Sep 2003
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    Sonar Notes

    This month, using markers for navigation, getting the most from the piano roll view, and undertaking pseudo-mastering in Cakewalk's Sonar.

    Techniques Sep 2003
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    Q. What's the difference between Detect Silence and Hitpoints in Cubase?

    Cubase SX has a Detect Silence feature and a Hitpoints feature that seem to me like they do pretty much the same thing. Are they different, and when should I use them?

    Sound Advice Sep 2003
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