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how to get reverb like a curve in velocity

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how to get reverb like a curve in velocity

Postby pupidarko » Thu Oct 29, 2020 5:07 pm

Hi,
I put two example on You Tube. First is reference track and the other is mine.
How do I get a reverb to start quietly and raise and fall in one measure?

In my example I put 5 sec reverb, 133 pre delay and it sounds plain strait through whole measure.
Also how do I avoid white noise after the piano key stops plaing?
Piano is FELT, velocity is soft.
Thanks,


https://www.youtube.com/watch?v=HmcIxGz ... e=youtu.be
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Re: how to get reverb like a curve in velocity

Postby Hugh Robjohns » Thu Oct 29, 2020 5:18 pm

pupidarko wrote:How do I get a reverb to start quietly and raise and fall in one measure?

You find a reverb programme or IR that sounds like that, or you edit the early reflections and decay tail -- if your reverb machine allows it -- to try and achieve that kind of time-domain character.

Also how do I avoid white noise after the piano key stops plaing?

The reference track sounds like a piano recording in the classical way with a moderately distant mic array. Your sounds like a sampled piano with a very close mic technique that over-emphasises the mechanical aspects of sound generation. So a different source piano sound would help a lot.
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Re: how to get reverb like a curve in velocity

Postby desmond » Thu Oct 29, 2020 5:20 pm

Your reverb example is much louder (ie has a much higher reverb level), the reverb has higher frequencies so it's brighter and the high end clashes more with the source, and you may want to increase the pre-delay to separate the reverb from the source a bit more

As Hugh says, it's a combination of many contributing factors, including the properties of the signal hitting the reverb.
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Re: how to get reverb like a curve in velocity

Postby CS70 » Thu Oct 29, 2020 11:53 pm

pupidarko wrote:Hi,
I put two example on You Tube. First is reference track and the other is mine.
How do I get a reverb to start quietly and raise and fall in one measure?

Quick and dirty: automation. Well done: careful selection of reverb and adjustment of its parameters.
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Re: how to get reverb like a curve in velocity

Postby Tim Gillett » Fri Oct 30, 2020 2:25 am

Apart from the reverb, the samples are quite different.

In the first the piano is played gently so there are few harmonics. There is a gentle left hand accompaniment. There is also some sort of sustained sort of synth in the background.

Yours is just the right hand melody notes and played as with a heavy touch. It almost sounds like an old "tack piano" which adds sharp harmonics. Naturally, these harmonics excite the reverb. There are also heavy mechanical bass sounds every time a note is struck.

Reverb is often used to cover up problems in the performance but it cant really do that. I suggest you go back, listen to the reference carefully and work on your sound to make it more like the reference. Then work on adding suitable reverb.
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