Re: Brainworx bx_console N is on a deal today and tomorrow. It's been a revelation for me.

ManFromGlass wrote:I am intrigued by these consoles. Of all on offer which one would bring the most colour to the table? The Neve? I have enough plugins for clean.
A console normally doesn't - shouldn't - bring noticeable color by itself. It's only when you sum up the little contributions of many channels that you get an effect. That effect often is described as a kind of separation, of space, around the channels more than color (unless you are overdriving it on purpose, that is, but anything bring distortion when overdriven, it's the definition).
A little depends on how you lay down the mix.
I always start with console emulation on any track or bus (mostly buses, given the way I structure my mixes) that are "source" and "final" product.. so for example I will have typically five or six channels of vox - for example two tracks for doubled vocals, routed to a "vox dry" bus, which in turn has sends to delay, reverb, parallel compression, chorus effects, you name it. several tracks and buses for drums of course and so on.
And I will activate the console emulation (in Cakewalk it comes with the DAW) in the two origin track and final, summed up buses, and see what it does. Then I will try with the intermediate buses to see if it helps bringing that bus a little more out (as opposite to a small fader move). For stuff you want more upfront you increase distortion a bit, for example by driving the console.
It's all very subtle but it helps to the 3D effect in a mix. Not alone, however, not by a mile. All elements must be rightly balanced, high frequencies in the right amount and allocation etc.. the console is just one of the many tiny elements which contribute to the final effect.