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Composing Music for Video Games...?

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Re: Composing Music for Video Games...?

Postby Guest » Thu Jun 25, 2015 7:47 pm

Elephone wrote:

All the composers sound like they belong in that corporate world. The way they talk and think. Depressing.


If I may ask, what composers are you referring to?
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Re: Composing Music for Video Games...?

Postby dmills » Thu Jun 25, 2015 9:21 pm

Elephone wrote:
All the composers sound like they belong in that corporate world. The way they talk and think. Depressing.
You want someone to trust you with the sound track for a multi million dollar project, you have to be able to speak the language (And that means a deep familiarity with the games) and you have to be able to talk 'suit' about schedules, risks and the budget tradeoffs, these are just as much a part of doing the job as being able to pen reasonable music (The risks in a AAA game make the movie industry seem a sure thing, you don't want to be seen to add to them and the music is not actually what the early reviews will comment on unless it is an awful job).

Then there is a whole world of no budget 'indie' out there and iff you get hitched to something that turns into the next Mimecraft/Angry cats/whatever then a very small percentage of people do all right at it, but for the most part it is another "Do it for the 'exposure'" thing, and we all have our views on that [ ****** ].

Yea back in the late 80's we were all bashing stuff out on the SID & AY38910 chips (Actually, mostly the programmers wrote the music, those early parts made a DX7 seem simple to program), but that is not where things are now.

Regards, Dan.
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Re: Composing Music for Video Games...?

Postby Guest » Sun Jun 28, 2015 1:07 pm

Elephone wrote:

All the composers sound like they belong in that corporate world. The way they talk and think. Depressing.

If I may ask, what composers are you referring to? [/quote]
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Re: Composing Music for Video Games...?

Postby herewego » Sun Jun 28, 2015 5:17 pm

That's a long delay time you've got set there, Salty :D
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Re: Composing Music for Video Games...?

Postby Guest » Mon Jun 29, 2015 12:20 pm

herewego wrote:That's a long delay time you've got set there, Salty :D


:)

I was just trying to find out what composers he was referring to. Which composers he's heard speak in a corprate manner causing him to be depressed. I mean, if he could point us to even one example.

Ah well, I guess we'll never know.
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Re: Composing Music for Video Games...?

Postby Scramble » Mon Jun 29, 2015 12:41 pm

Salty Dog wrote:
Elephone wrote:

All the composers sound like they belong in that corporate world. The way they talk and think. Depressing.


If I may ask, what composers are you referring to?


Is he talking about you, Salty? In which case just admit it, instead of coming across all passive-aggressive.
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Re: Composing Music for Video Games...?

Postby Guest » Mon Jun 29, 2015 1:18 pm

Scramble wrote:
Salty Dog wrote:
Elephone wrote:

All the composers sound like they belong in that corporate world. The way they talk and think. Depressing.


If I may ask, what composers are you referring to?


Is he talking about you, Salty? In which case just admit it, instead of coming across all passive-aggressive.


Passive aggressive? Cuddly, mild mannered me? Not at all.

Apologies to Mr. Elephone if I came across in such a PA way. But I do have interest in games music.

I don't dabble of course although I think I might like to.

SD

Peace.

x
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Re: Composing Music for Video Games...?

Postby Scramble » Mon Jun 29, 2015 1:56 pm

I understand. He was talking about your cousin Milt. Well, Milt does talk that way sometimes.
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Re: Composing Music for Video Games...?

Postby Luke Morton » Thu Jan 09, 2020 3:59 pm

Hi all,

Im currently studying music technology. Im looking at being a video game composer. I recently made an experiment. I was wondering if I could get some feedback. Im open to criticism and opinions.

Link -
https://drive.google.com/file/d/1okeZNE ... sp=sharing

Many thanks,
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Re: Composing Music for Video Games...?

Postby Siruiz » Tue Feb 04, 2020 7:23 pm

Is there any chance for a person to work in videogame music amd deliver a piano vst recording(which includes Harmony/chords)? Or its always expected that the composer should also produce the final version?
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Re: Composing Music for Video Games...?

Postby The Elf » Wed Feb 05, 2020 9:41 am

Siruiz wrote:Is there any chance for a person to work in videogame music amd deliver a piano vst recording(which includes Harmony/chords)? Or its always expected that the composer should also produce the final version?
If you were a games company and you could engage a composer that also required you to find your own producer, or you could engage someone who could do the entire job (and are many in number)... which would you opt for? ;) :beamup:
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Re: Composing Music for Video Games...?

Postby CS70 » Wed Feb 05, 2020 12:10 pm

I realize this is an old post, but worth a word anyway as the issue applies to any business.

Mike McLoone wrote:You are up against composers with a fraction of the overhead of living in Europe, who may not even pay for the software they use.

I would say this is the major hurdle. Being able to compose at the (high) levels required for modern games is no longer a scarcity. So its economic value is low.

People who are already in the business may, at least temporarily, buffet up their work's economic value by virtue of other types of scarcity - they have a network, a CV, connections which are particular for them. But for coming in, you rely basically on luck.

What you want to find are areas which have a growth potential and where skilled composers with a CV belonging to the area aren't yet a dime a dozen. Or ideally, that cannot be easily outsourced to lower cost countries - i.e. typically depends critically from local culture understanding, language, or even political vagaries of the moment.

Is there any field where music as a role, is under a technical trend where this music sophistication is gonna increase, but has not exploded yet? Better yet, is localized in some form? Not easy to find, and it may not exist, but that's where (economically) makes sense to invest time and effort.
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