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Software FX and Hardware Character

All about the tools and techniques involved in capturing sound, in the studio or on location.

Re: Software FX and Hardware Character

Postby Eddy Deegan » Wed May 15, 2019 6:26 pm

So you did. My mistake, having a senior moment!
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Re: Software FX and Hardware Character

Postby blinddrew » Wed May 15, 2019 7:16 pm

I had a listen to the comparisons but i was only using my laptop and the level difference made any sensible comparison a bit moot. :(
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Re: Software FX and Hardware Character

Postby innerchord » Wed May 15, 2019 9:57 pm

In my experience, some changes that a plug-in produces are intentional, and others are not.
Phase measurements can give important clues, as well as frequency response.

Some of the plug-ins that specifically set out to model analog character do a good job. I use a few that I like by Waves and Brainworx.

I just let my ears decide, of course.
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Re: Software FX and Hardware Character

Postby blinddrew » Thu May 16, 2019 8:44 pm

Martin Walker wrote:Sent - enjoy! :thumbup:

And when you get time, do let me know if any of my presets turn out to be useful for your purposes ;)


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Out of curiousity Martin, do you use this as well as or instead of Console 5? Or just as the mood takes you?
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Re: Software FX and Hardware Character

Postby Martin Walker » Thu May 16, 2019 9:06 pm

blinddrew wrote:[Out of curiousity Martin, do you use this as well as or instead of Console 5? Or just as the mood takes you?

I only bought Kazrog's True Iron late last week, spent a lot of time exploring its options, and it got its first proper trial by adding it to each track of a Reaper project that already had Airwindows Console5 in place and tweaked.

Frankly I was amazed that the project sounded even better with both in place! And in most cases, True Iron can just be dropped into place without any concerns about gain staging (Console5 benefits from the mix buss peaking close to 0dBFS to achieve the most noticeable improvements - I'll shortly post a page on my web site giving my Console 5 tip and tweaks, along with audio demos).

I will try True Iron by itself on another project though, to see how well it fares.


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Re: Software FX and Hardware Character

Postby blinddrew » Thu May 16, 2019 9:08 pm

Interesting, interesting... ;)
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Re: Software FX and Hardware Character

Postby Martin Walker » Sun May 19, 2019 5:59 pm

Martin Walker wrote:
blinddrew wrote:[Out of curiousity Martin, do you use this as well as or instead of Console 5? Or just as the mood takes you?

Console5 benefits from the mix buss peaking close to 0dBFS to achieve the most noticeable improvements - I'll shortly post a page on my web site giving my Console 5 tip and tweaks, along with audio demos).

Hi again Drew!

Well, I've FINALLY finished a write-up of my Console5 findings on my web site as promised, including hints and tips and a before/after audio demo.

SOUNDWORLDS 7: Optimising Airwindows Console5
http://www.yewtreemagic.co.uk/soundworlds7.php

Hope you find it useful!


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Re: Software FX and Hardware Character

Postby blinddrew » Sun May 19, 2019 9:42 pm

Excellent, thanks Martin. I'll check that out next time I have the proper system running. :thumbup:
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