Arpangel wrote:Interesting what you say here, I do feel, from hearing other people's comments, and attitudes, that there is a feeling that anything to do with creative pursuits, in audio/recording or any other artistic field is somehow not of any real "value" anymore
A good point. But nothing really has changed from that point of view. We're talking economic value here (as Gnome's post): value that can be exchanged for food and a roof to sleep under.
Creative pursuits do not have an intrinsic value of that kind. They never had. There's no economic value in having fun yourself.
There is quite a lot of economic value, tough, in making others have fun.
Unlocking that value requires either that there is a demand/offer ratio is big enough (as Gnome discovered, it's very likely that the demand for studio building is vastly smaller than the offer) or skew that ratio by creating artificial scarcity (which is what branding is all about).
This latter is by far the most reasonable strategy in most cases. But it's far from easy - and it's never been. It requires complementary skills from the creative or engineering ones (and skills that not so often are present in the same person), focused activity and economic investment, and a fair bit of luck (i.e. random factors).
Nobody wants music: especially now, there's a lot of it around, way too much. But people may decide to want your music, of which there's only a limited amount, controlled by you.
All the rest is just tools to get there - they change, but the basic mechanism does not.