No - delaying the MIDI is to misunderstand what this is about.
This is not about delaying the sources themselves (though go ahead and try that if you like...); rather it is about delaying the onset of reverb.
Delaying the reverb is about suggesting to the ear that a source is closer, or further away from the initial reflecting surfaces. By reducing the time between source and reverb you place a source closer to the reflecting surfaces, and by increasing the time between source and reverb you place a source further away from those reflecting surfaces.
Since a lot of orchestral reflection comes from the front wall of the hall - which the orchestra is closest to - then by manipulating the onset of reverb you create a rough illusion of a source being closer to, or further away from that wall, and, hence, the 'audience'.
Combined with a bit of EQ (sounds further away will have their highs dampened), then you can achieve a degree of front-to-back illusion.
Hugh and the utensil beat me to it - and I used more words, so they win!
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Orchestral reverb spacing
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The Elf - Jedi Poster
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Re: Orchestral reverb spacing
There are two things at play here... the relative arrival times of the direct sound and the onset of reverb.
I think my method should work to impart delay on the direct sounds based on their distance from the listener as the rompler will play the instruments with their respective delays. - I thought this would be the significant factor in giving the perception of depth.
The onset of reverb delay is the missing piece to my setup, so I need to have a think about how I can do that. Maybe I can handle within the rompler fx section. this is not ideal as it is not so easy to setup and recall.
Alternatively, I will have to print the midi to audio so I can set up the reverb properly. In which case I would probably set everything up in the audio domain and strip the delays out of the MIDI
I will have a play.
addendum: I think for me this issue is more about handling post rompler fx from a multi-timbral synth with a stereo output.
I think my method should work to impart delay on the direct sounds based on their distance from the listener as the rompler will play the instruments with their respective delays. - I thought this would be the significant factor in giving the perception of depth.
The onset of reverb delay is the missing piece to my setup, so I need to have a think about how I can do that. Maybe I can handle within the rompler fx section. this is not ideal as it is not so easy to setup and recall.
Alternatively, I will have to print the midi to audio so I can set up the reverb properly. In which case I would probably set everything up in the audio domain and strip the delays out of the MIDI
I will have a play.
addendum: I think for me this issue is more about handling post rompler fx from a multi-timbral synth with a stereo output.
- Moroccomoose
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Re: Orchestral reverb spacing
Moroccomoose wrote:I think my method should work to impart delay on the direct sounds based on their distance from the listener as the rompler will play the instruments with their respective delays. - I thought this would be the significant factor in giving the perception of depth.
I think it's more likely to give the impression of an orchestra that can't play in time! :-)
Alternatively, I will have to print the midi to audio so I can set up the reverb properly. In which case I would probably set everything up in the audio domain and strip the delays out of the MIDI
You don't need to 'print the midi to audio', the sources can still be live Midi instruments. You just need to configure the DAW mixer to route the audio from those MIDI instruments to one or more reverb processors via suitable delays to create varying pre-delays.
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Hugh Robjohns - Moderator
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Re: Orchestral reverb spacing
You don't need to 'print the midi to audio', the sources can still be live Midi instruments. You just need to configure the DAW mixer to route the audio from those MIDI instruments to one or more reverb processors via suitable delays to create varying pre-delays
There is the rub! The rompler (in my set up) only has stereo out and is playing all of the orchestra instruments. So to affect each section's reverb individually, I would have to print the audio. Alternatively, the rompler has spdif out, sub out 1 and sub out 2 which could be set up as 3 stereo or 6 mono channels. Sending each section to one of the mono channels which in turn is sent to a particular reverb delay channel (Per Elf's setup). Routing the instruments within the proteus virtuoso is a bit tedious!
- Moroccomoose
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Re: Orchestral reverb spacing
Moroccomoose wrote:There is the rub! The rompler (in my set up) only has stereo out and is playing all of the orchestra instruments.
Ah.. yes... I see the problem! :)
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Hugh Robjohns - Moderator
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Re: Orchestral reverb spacing
I thought it, but you said it! :lol:Hugh Robjohns wrote:I think it's more likely to give the impression of an orchestra that can't play in time! :-)Moroccomoose wrote:I think my method should work to impart delay on the direct sounds based on their distance from the listener as the rompler will play the instruments with their respective delays. - I thought this would be the significant factor in giving the perception of depth.
The idea has some merit in theory, but in practice I do suspect you'll just end up with a wonky orchestra.
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The Elf - Jedi Poster
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Re: Orchestral reverb spacing
Hugh Robjohns wrote:What you're trying to achieve is a difference between the arrival time of the direct sound, and that of the first reverb reflections since that's what defines how close the source sounds and how far from the walls it seems to be!
So the delay has to be inserted between the sound generation and the reverb processor. If the reverb processor is within an instrument and you can control the pre-delay time with MIDI, then great. But just delaying a MIDI instrument isn't going to do what you need to do!
So far so good, but where does the reverb send level, from the audio, figure in this ?
The depth is being faked by the different delays, say 15, 30, 45, 60 - so do the send levels from each audio source need to vary also ? Or can I just set all the send levels to 0 and adjust the faders of four delay aux buses ?
- Gone To Lunch
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Re: Orchestral reverb spacing
I wouldn't be so prescriptive - a bit of creative tweaking and careful listening is all that's really needed.
Lift a reverb and it will make the source seem as if it generating more power to be bouncing from the walls, lower it and it will seem softer and more intimate - but this will work best when other parts, with different levels of send (and EQ) help to create the context.
TBH I didn't realise this was all such a black art! :lol:
Lift a reverb and it will make the source seem as if it generating more power to be bouncing from the walls, lower it and it will seem softer and more intimate - but this will work best when other parts, with different levels of send (and EQ) help to create the context.
TBH I didn't realise this was all such a black art! :lol:
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The Elf - Jedi Poster
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Re: Orchestral reverb spacing
going deeper into thy blackest art -
How do you make an instrument like the xylophone which has a bright sharp attack, sound like it is at the back of the hall?
Use your longest verb?
Roll off hi frequency information?
Nip a bit of the xylophone note attacks off with a plugin?
Or?
How do you make an instrument like the xylophone which has a bright sharp attack, sound like it is at the back of the hall?
Use your longest verb?
Roll off hi frequency information?
Nip a bit of the xylophone note attacks off with a plugin?
Or?
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ManFromGlass - Frequent Poster (Level2)
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Re: Orchestral reverb spacing
Short pre-delay (if any), roll off the highs. Thassit!ManFromGlass wrote:How do you make an instrument like the xylophone which has a bright sharp attack, sound like it is at the back of the hall?
No 'longest reverb', since we're talking about one reverb with multiple feeder delays in these examples.
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The Elf - Jedi Poster
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Re: Orchestral reverb spacing
D’oh!
Of course. Got it now.
But my stubborn brain is saying in theory that xylophone at the back of the hall is very close to the back wall of the hall so virtually no delay for the reflections but you are talking about the reflections reaching us in the audience. :think:
I need to play with your system a bit as I’ve never successfully figured out how to get bright instruments with sharp attacks sound like real instruments at the back of a real hall.
Of course. Got it now.
But my stubborn brain is saying in theory that xylophone at the back of the hall is very close to the back wall of the hall so virtually no delay for the reflections but you are talking about the reflections reaching us in the audience. :think:
I need to play with your system a bit as I’ve never successfully figured out how to get bright instruments with sharp attacks sound like real instruments at the back of a real hall.
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ManFromGlass - Frequent Poster (Level2)
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Re: Orchestral reverb spacing
You could play with this calculator to work out how much to cut with EQ at different frequencies for different distances.
http://www.sengpielaudio.com/calculator-air.htm
I'd decide how far away from the instrument I wanted to be, then I'd plot out a graph for different octaves and then EQ for the relative attenuations at that distance. I'd take the temperature as between 22-23°C and around 55%rH.
Where it becomes more difficult is the attenuation of the reverb frequencies if you are using a single reverb. You could try adding a different EQ into each of the delay paths, but in reality, the reverb sound is taking many paths of many different lengths, so will have a real mix of HF attenuations. Hopefully, a good reverb algorithm should take that into account.
http://www.sengpielaudio.com/calculator-air.htm
I'd decide how far away from the instrument I wanted to be, then I'd plot out a graph for different octaves and then EQ for the relative attenuations at that distance. I'd take the temperature as between 22-23°C and around 55%rH.
Where it becomes more difficult is the attenuation of the reverb frequencies if you are using a single reverb. You could try adding a different EQ into each of the delay paths, but in reality, the reverb sound is taking many paths of many different lengths, so will have a real mix of HF attenuations. Hopefully, a good reverb algorithm should take that into account.
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Wonks - Jedi Poster
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Re: Orchestral reverb spacing
Still a bit of confusion I think...
Anything at the front of the orchestra will exhibit a much longer pre-delay, and likely produce a weaker overall reverb (though I often fudge this to generate power and excitement in a mix!) - it will also be brighter and louder.
Yes, that's it! So from the audience perspective we will hear the reflections at practically the same time as the source - so a very short (if any) pre-delay will help to create this illusion.ManFromGlass wrote:But my stubborn brain is saying in theory that xylophone at the back of the hall is very close to the back wall of the hall so virtually no delay for the reflections
Anything at the front of the orchestra will exhibit a much longer pre-delay, and likely produce a weaker overall reverb (though I often fudge this to generate power and excitement in a mix!) - it will also be brighter and louder.
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The Elf - Jedi Poster
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Re: Orchestral reverb spacing
Alternatively, get a reverb like Altiverb that lets you place the sounds on a stage or in a room exactly where you want them. You can get a similar but a lot less sophisticated effect with non-convolution verbs like Waves Truverb which has a 'distance' parameter and Eventide's SP16 which I just bought which has a similar control. (It's fantastic.)
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Dr Huge Longjohns - Frequent Poster (Level2)
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Re: Orchestral reverb spacing
But you need a different instance for every placement. I find that the overlaps get phasey and cluttered. I prefer one reverb for a convincing single space.Dr Huge Longjohns wrote:Alternatively, get a reverb like Altiverb...
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The Elf - Jedi Poster
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