Seldom has a new synth from a new company excited so much anticipation as the Hydrasynth. Should you believe the hype?
One of the highlights of SynthFest 2019 was the opportunity to get hands-on with the ASM Hydrasynth — and I wasn't the only old-timer gushing about the return of ribbons and polyphonic aftertouch. Afterwards, the long winter months dragged on endlessly, but finally one arrived at my studio. Two, in fact, because the Hydrasynth Desktop was released at the same time.
Pressure Points
To understand some of the excitement, it's worth stepping back and pondering what makes polyphonic aftertouch so enduringly fascinating. Whenever the topic arises, there's almost always mention of a certain classic synthesizer. In the 1970s, many of us lusted over that instrument despite the fact that it was impractical for any bedroom studio, even if a rich aunt died and bequeathed the necessary dosh.
I'm talking about the Yamaha CS‑80, of course. This mighty instrument, in the hands of virtuosos such as Vangelis, proved that synthesizers really could be responsive, expressive musical instruments after all.
Polyphonic aftertouch, or poly pressure, allows the player to modulate notes individually from within a range already held down. This requires sensors for every key and is therefore more complex to produce than channel or mono aftertouch. Typically based on a strip beneath the keyboard delivering a single value to the whole synth, channel aftertouch is ideal for monophonic instruments but less effective when applied to a whole chord. This is where the CS‑80 — and just a handful of other synths — score so highly.
Ashun Sound Machines are a new Chinese company determined to tackle the expression deficit. Their polyphonic pressure implementation is pretty thorough, and includes user tailoring of parameters such as delay, onset time, fade and release, to reduce bounce, jitter and so on. The Hydrasynth response should therefore be adaptable for most players.
The four-octave keyboard feels great. I particularly like the squared-off black notes, which lend it a more piano-like feel and assurance. You can choose from a selection of velocity and aftertouch curves, but there's no denying it lacks the fifth octave regarded as essential by most two-handed players.
Length issues aside, you'll be pleased to hear that the Hydrasynth is not just an expressive controller with any old synth engine tacked on. It is a digital eight-note polyphonic instrument with three analogue modelling oscillators, two of which can perform 'waveform scanning'. These are ably assisted by two filters, five LFOs, five envelopes, an arpeggiator, multiple effects and a comprehensive 32-slot modulation matrix! It's a monotimbral experience, though, with no layering or split capabilities.
These are substantial instruments, weighing in at 10kg and 3.6kg respectively, with no skimping on I/O. MIDI is available over USB and a full complement of 5-pin ports. The keyboard model has a ribbon controller running almost its full length, and on both versions, every knob, button and encoder feels solid and trustworthy.
The Colour Of Magic
A chunky encoder is the gateway to selection from the five banks of 128 patches available. Each patch has its own colour, which is reflected in the encoder and left-hand controls. On shipping, only banks A-C are populated, but ASM offer a further bank on their web site, plus manager software to move data around, make backups and so on. This might be worth exploring sooner rather than later, because the synth always powers up at Bank A's first patch, while your own will probably begin in the empty Banks D and E.
Getting around isn't as easy as it might be because there's no method of going directly to a particular location. Initially, you change patches by spinning the encoder or pressing the L/R arrows, holding Shift to jump in 10s. To speed things along you can define 32 'Favorite' patches which serve as more efficient entry points. Additionally, you can browse by name and category, but there are no User categories.
It's hardly surprising that the Hydrasynth's factory patches set the scene with some impressive Vangelis tones, paying particular homage to the Blade Runner score. Scrolling on, you'll encounter usable brass, strings, bells, basses and arpeggios — sounds that wouldn't seem out of place on a synth from the 1990s. I was most taken by the wavetable sweeps, glassy digital textures, pads and electric pianos, many demonstrating the excellent reverb. While there are a host of worthy bread-and-butter patches, very few give a sense of how strange and 'out there' the Hydrasynth can be.
Hydra Eclectic Power
Let's face it, if the Hydrasynth had a control for every parameter, few of us could afford one. Instead, the main interface is built around encoders, buttons and a crispy clear OLED display. A second display provides patch names, envelope and waveform graphics and an oscilloscope that reflects the real-time output. The architecture is represented as an interactive panel of 26 Module buttons, each an entry point for further pages. Repeatedly pressing a button progresses through the pages, and there are dedicated page buttons too. Further visual assistance is provided by the dynamic lighting of the LFO and envelope buttons.
It's fast and logical: you select a module to work on and tweak the parameters with LED-ringed encoders. Indeed, it's possible to get so fixated on the encoders you entirely forget the dedicated controls. Incidentally, all controls send and respond to NRPNs, rather than the lower-resolution CCs. The resulting parameter changes are smooth and not constrained to 128 possible values. However, NRPNs aren't a perfect fit for step sequencing or generic controller duties, for example, while some expected CCs are ignored, such as CC7 (volume).
Fortunately, other than a few minor inconsistencies (there are, for instance, three different methods of copying objects), the Hydrasynth is a dream to navigate, whether you're making minor tweaks or dishing up entirely new patches.
The Hydrasynth is a seriously impressive opening salvo from a fledgling company; hopefully it heralds a more expressive future for synthesis.
The Oscillators
All three oscillators can access any of the 219 available waveforms; these include the expected analogue modelled waves, plus families of more exotic fare, with names such as Cluster, Flux, Vokz, Klangor and Scorpio. The tonal qualities of each are rich, varied and best experienced by trying them out while watching the oscilloscope. I did initially wonder whether a couple of hundred waves would be enough, but since the Hydrasynth offers myriad ways to twist, squash, mash and trash them, it should be ages before you try every combination.
As well as delivering single waveforms, the first two oscillators can switch to WaveScan mode, a quick and easy variant of wavetable synthesis. If you recall from earlier wavetable synths, you're usually presented with a list of fixed wavetables, each containing chosen waves. You progress through each table using controllers or modulators to produce the distinctive timbral movement.
Rather than fixed tables, the Hydrasynth permits the user to create lists of up to eight waveforms, with gaps and silences available for punctuation and fades. The Wavelist Edit page simplifies the selection process in various ways, and if you have no particular plan to start with, the Random button will choose waveforms for you.
You might expect that just eight waves couldn't compare with the longer tables of older synths, but in practice I didn't find this to be the case. One of the common misconceptions concerning wavetable synthesis is that it's all about endless transitions, but in my experience, the coolest results are achieved by morphing between one or two markedly different waveforms. In such cases, the in-betweens are often as interesting as deliberately prepared waves.
Having created a table, you probably want to hear some automated scanning. This is as easy as pressing an LFO button, then an oscillator button, to set up a basic connection. You then pick a specific parameter to modulate: in this case, Wavescan. It's so fast I wished the selection process could be extended to include other sources, such as the mod wheel, aftertouch and so on. As of firmware version 1.3.1, you select these with an encoder.
Having animated one oscillator, you can build an entirely different wavelist for the second, and maybe modulate that with an envelope for a bit of variety. And while the third oscillator lacks the scanning functionality, it can still select any waveform and you can modulate the selection too. I found it great for thickening duties, sub-bass and miscellaneous tinkly splashes.
Mutant-X
The first two oscillators are treated to a pair of 'Mutators' in series. Their names are shortened to Mutant on the panel (presumably so the text fits the buttons) but whatever you call them, Mutants are the Hydrasynth's ace in the hole. Each offers linear FM, wave stacking, oscillator synchronisation, three varieties of pulse-width modulation, or a rather nifty harmonic focus. A Dry/Wet parameter is ever-present, ensuring you can always fade between the unprocessed sound and mutation effect.
Linear FM is, on the surface, basic two-operator FM with feedback, but you aren't restricted to the built-in sine or triangle waves — you can choose any oscillator, the ring mod or noise as source. It doesn't end there, either: the source could be taken from another Mutant or either of the Mod inputs. As you can imagine, this can generate way more than DX-style bells and log drums!
Wavstack layers five copies of the waveform, with variable detuning. Applicable to any waveform, scanned or otherwise, it can serve up Supersaw-type effects and so much more. If you position Wavstack after an FM Mutant, those icy FM tones become something altogether more lush.
Oscillator Sync offers synchronisation to any oscillator and it's fitted with a couple of novel extras: Window and Ratio. The former is used to shave off the clicky, glitchy artifacts of synchronisation, while the latter specifies the number of times resynchronisation occurs within a cycle. This wasn't a feature I'd met before but it's a cracker, and at its extremes, is capable of further variations on the theme of 'nasty and noisy'. This is a common trait of most Mutants when pushed, and ASM are to be applauded for not limiting their baby to tame or 'normal' results.
Three varieties of PWM are present. In ASM Warp, you pick eight sections of the source wave and modulate them individually. As with oscillator sync, Ratio sets how many times the process occurs within a single cycle, leading to mad wave-folding flavours if you depart from the standard ratio of 1.00. Standard PWM is on hand too, as well as 'Sqeez', a weird 'squash the waveform sideways' alternative.
Finally, the Harmonic Mutator picks out harmonics, highlighting some over others. Sweeping its depth parameter adds shimmer and sparkle to any patch — a kind of inverse filtering.
Before moving on, it's worth mentioning that the ring modulator can make use of any oscillator, Mutator, Mod input or noise (white, pink or brown). It therefore opens up either Mod input as a potential source of external audio, as we'll see later. For now, it's worth knowing that all audio sources — internal and external — may be panned and processed by a pair of filters, a balance control setting the amount for each.
Filters
The filters offer serial or parallel operation, with filter one the most comprehensive. It includes 11 types, ranging from Moog ladder homages to impressions of the MS20 LPF and HPF, plus a Doepfer Low-pass Gate and a trio based on a boutique modular from Threeler. Last in the list is a vowel filter complete with animated mouth. It shapes the vowels AEIOU in various orders and, when fed with suitably rich waveforms, delivers spooky vocalisations, throat-singing robots and comparable delights.
The 12dB and 24dB ladder filters are smooth and effective; they're accompanied by bass-compensated versions (Fat12 and Fat24) that don't sacrifice their bottom end to high resonance. And while you're unlikely to mistake the MS20 filters for the real thing, they offer worthy alternate responses. I don't know how accurate the Threeler filters are, but I liked the band-pass mode in particular; some of its cutoff and resonance combinations give strange, buzzy but interesting results.
The second filter is a 12dB state-variable design with smooth morphing between low-pass, band-pass and high-pass modes. Potential uses include shaving the excesses from the first filter or, when connected in parallel, applying completely different filtering to selected sources.
For the first filter, the drive control is on hand to boost and fatten. Positioned either pre- or post-filter, drive can significantly change filter character, although with a corresponding hike in volume. Both filters have pre-configured LFO and envelope modulation connections, plus keyboard tracking and velocity routings, thoughtfully saving time and mod matrix slots.
Modulation Matrix
With 32 slots to fill, the Hydrasynth's matrix is the tool for programming the interaction with those expressive controllers. It can reach parts of the synth not always open to modulation, such as the effects, arpeggiator parameters, envelope stages and even the levels of other slots, with only a few omissions as of the current firmware (such as Glide and envelope shapes).
As well as performance controls, we saw earlier how straightforward it is to rope in conventional modulators. Of those, the five LFOs are identical, having all the expected waveforms, noise, plus a user waveform with up to eight steps. Each step of this 'almost sequencer' is programmed by those ever-present encoders, with a smoothing option if necessary.
LFOs can be retriggered by every note played, run freely or be switched to one-shot mode. Activate tempo sync and the LFO locks to a wide range of intervals, from 16 measures to a lively 64th triplets. This is fab for wavesequencing effects or programming the sync'ed automation of Mutants, filters and so on. In non-sync'ed mode the LFOs stretch from 0.02Hz right up to 150Hz — and yes, you deal with them in real-world values, not meaningless numbers.
The real-world principle applies to the envelopes too, in what must be one of the best implementations I've seen in years. Hydrasynth envelopes have continuously variable shapes for every stage, so if you need a shallow logarithmic attack, a steep exponential decay and a long linear release, this synth can deliver them. The times for each stage are generous too — up to 60 seconds for decay and release — and a couple of extra stages have been added for further versatility: delay and hold have maximum times of 32 and 36 seconds respectively.
If you are pondering applications for such glacial shifts, another parameter might offer clues: Freerun. Touch any key briefly, and a free-running envelope will progress through all its timed stages without further intervention. In a live situation, you can initiate complete ambient soundscapes while you nip off for a glass of sweet sherry.
The envelopes can loop, infinitely or a specific number of times. They can be tempo-synchronised too, with each stage having a musically quantised length, adding up to a whole new flavour of groovy. I reckon timed envelopes are almost justification for owning a Hydrasynth by themselves! The only trick ASM have missed is the ability to trigger envelopes independently of the keyboard, say from a Mod input, LFO or Macro button.
Randomisation
Perhaps the greatest source of inspiration, at least if you enjoy modular-level craziness without effort, is the Random button. You can randomise individual modules or the entire patch, the latter generating far more usable sounds than it has any right to. In my first few minutes with the Hydrasynth, I hit the Random button and turned a plain vanilla synth pad into a chirping, echoing rain forest. Since then I've used it to summon bleak industrial wastelands, a thousand angrily bombilating insects and the dripping of water in a vast cave. Splendid!
Effects
The effects are routed in a fixed configuration, the flow illustrated on the panel. Both Pre- and Post-FX feature Chorus, Flanger, Rotary, Phaser, Lo-Fi, Tremolo, EQ and Compressor. In between are a delay and reverb in series, the delay offering times of up to three seconds and types including reverse and tempo sync. This passes into a 90-second reverb with four types (Hall, Room, Plate and Cloud) and a freeze option to sustain indefinitely. The reverbs ooze quality and Cloud quickly established itself as a go-to for spacious pads and atmospherics.
The rest are equally good. The compressor features a side-chain input, which is quite rare in synths generally. You can choose whether to duck the signal according to the tempo, to the action of the Tap Tempo button or by either of the Mod inputs. Feed a kick into one of these and you can pump to your heart's delight.
The phaser is rich and usable, the chorus adds subtle warmth — progressing to full-on ensemble — and the flanger is deliciously whooshy. Should you need to interfere with the Hydrasynth's clarity and polish, the Lo-Fi effect has filters of various types, plus downsampling. Or if you simply require some fine-tuning or finishing off, the EQ is a valuable addition.
To satisfy users intent on applying analogue qualities to their digital synths, ASM have added a 'Warm Mode'. Located in the Voice menu, this applies a low boost and high-end roll-off comparable to that of analogue synths. In the same menu are 'analogue feel' and random phase — more tools for toning down the precision. A sixth LFO is there too, reserved for vibrato.
Arpeggiator
The arpeggiator occupies a fair chunk of panel real estate, and has a selector for choosing up, down, random and other modes. Of partial interest to those pining for a sequencer are 'Order', in which the notes are played back in the order entered, and 'Phrase', which serves up one of 64 (preset) phrases. The arpeggiator is further spiced up by Ratcheting — step repeats — with a Chance parameter to determine the likelihood of repeats occurring.
Right now, if you turn on the arpeggiator any currently sounding notes are silenced, which is a bit of a buzz-kill. Otherwise, it's a nice implementation that's capable of refreshingly unpredictable results if you modulate its parameters. It's even possible to step through it manually using the Tap Trig function, which is very cool.
Macros
A patch really comes to life with well-crafted Macros: user-defined roles for the encoders and buttons. With up to eight parameters stacked on each encoder, it's an incredibly powerful way of making changes to multiple parameters at once.
When assigning a Macro, you can work with all the usual modulation destinations, plus arpeggiator and effect parameters and even the CV outputs. The encoders can transmit MIDI CCs, too, although these are tossed in amongst the general NRPN output. To remind you what's going on, each Macro can be named.
This can be hugely rewarding, even if sometimes programming every Macro to your satisfaction can take a while. Although ASM have supplied some preset names, I'd have appreciated an option to copy Macro data from other patches or templates. During the review period, I started maybe 70 or 80 patches, but have yet to flesh out more than a handful of their Macros.
Desk/Rack Model
Compared to the keyboard version, the Hydrasynth desktop fares pretty well. Apart from the obvious differences, the desktop lacks some dedicated knobs and the Glide and Chord buttons, of which only the latter indicates lost functionality. The Chord button is a neat tool for capturing a bunch of notes to be played as one-finger chords, complete with transposition, so it would be nice if this could be added to the desktop too, via a new button combination.
Whereas the desktop module has a single headphone jack, the keyboard has a pair of them — quarter-inch and mini — and a volume control. Unusually, the desktop ships with 19-inch rack adaptors; at last, a company who understand there's no such thing as infinite desk space! With racking in mind, the module has the jacks and power switch deeply recessed (the supply is external). Both models have expression and sustain jack inputs.
Those inputs, plus the Desktop's 24 rubber pads, make it a viable proposition for stand-alone programming, jamming and even performing. The pads send velocity and polyphonic pressure. They can be tuned to a variety of scales and operated in either chromatic or fretboard layout. In chromatic mode, black keys are red, white notes are blue and root notes are yellow — something you soon adapt to. However, the scale text is printed in dull orange, making it hard to see in low light. That said, you quickly memorise the positions of your favourite scales. At the time of review, the selected scale is not stored over power cycles, or per patch, which feels like an opportunity missed.
My only misgiving is that the pads aren't responsive enough for all playing styles. For expressive poly-pressure performances, they work well enough, but you must hit them quite deliberately when playing percussively as light strokes are often missed. Hopefully some ability to tailor user responsiveness will be added in the future.
Conclusion
You don't need chops like Vangelis to appreciate poly pressure. Even for we lesser mortals, playing the Hydrasynth is a wonderful experience, after which conventional keyboards feel crudely limited. Whether you're morphing waveforms, attenuating Mutant levels or varying modulation speeds, those subtle, per-note nuances can really breathe life into a performance. Similarly, the ribbon is a superior way of bending pitch — and some of its other modes are just as sweet, not least the ability to kick off a keyboard drone then play an eerie Theremin solo over the top. This is a hugely enjoyable synthesizer to play, and it might be argued that a reduced number of controls plus well-implemented Macros can lead to more focus. Even so, I often wished for simultaneous access to the filter and amplifier envelopes — preferably quicker than it would take me to program up those precious Macros.
The Hydrasynth's sound is a tough one to pin down, because it is so wide-ranging. A digital synth with a clear, bright modern sheen, it has a solid bottom end and can slip easily into a mix. Credible analogue emulations are within its grasp but, for me, its greatest strength is in modular-like complexity. True, there's a temptation to keep tinkering and refining an idea forever, but instant gratification is available too, at a press of the Random button.
Arpeggiation was clearly a design priority, even if some of us would have been content with a simpler implementation as long as it left room for an equally simple sequencer. Nevertheless, the arpeggiator is funky and more hands-on than most, turning wildly eccentric when modulated.
Before I started this review, I expected the keyboard version to be the optimum choice due to its ribbon, keyboard and physical controls. While these are undeniably major attractions, the module's pads and compact format offer the freedom to jam or program patches without an external controller. Whichever model appeals, the Hydrasynth is a seriously impressive opening salvo from a fledgling company. Hopefully, it heralds a more expressive future for synthesis. Hail Hydra!
Alternatives
The Novation Peak and Summit both have analogue filters and luxurious control panels, and higher price tags accordingly. Both respond to polyphonic aftertouch, but this must be sourced externally. Another option would be to line up for an Expressive E Osmose, which is currently in development and incorporates 3D control in every key, plus the sound engine of the EaganMatrix. However, if five octaves are a minimum requirement (and you can't find a second-hand Gem S2 or S3), you'll need to keep waiting.
In the meantime, you might do what I did a few years ago and put together a CME Xkey37 controller, a stand-alone ribbon (I picked the Doepfer R2M) and a synth that responds to poly pressure, like the Waldorf Blofeld. It's not elegant and you need some means of merging the keyboard and ribbon data, but it works.
Funky Ribbon
The ribbon can be used for pitch-bend, as a modulation source or in a unique 'Theremin mode'. In the latter, one of the eight voices becomes a dedicated Theremin voice, its volume articulated separately via the mod wheel. You can choose the pitch resolution — two, four or six octaves. By choosing four you can play the ribbon almost as an Ondes Martenot player would, the pitch corresponding to the keys below.
Vibrato can be achieved by wobbling a finger, and if you set a key and scale, you'll never hit a wrong note. The only issue I had was when I swept up to the very top C and sometimes ended slightly flat, even after recalibration.
It's up to you whether to work with the ribbon's absolute position and map the complete range of a controller over its full length, or relatively. Relative mode usually felt superior for pitch control, because wherever you touch the ribbon, that point automatically becomes zero. You then move freely up or down the remaining length.
CV/Gate
Both models include 3.5mm CV and Gate connections. These aren't mere afterthoughts but integral to the design, with all the usual voltage ranges and triggering methods supported and up to 10V to play with. Via functionality in the mod matrix you can perform CV inversion and attenuation.
The two Mod inputs are ready to receive voltages from weird or exotic utility modules, but can handle audio levels too. The only route into the mixer is via the ring modulator, but with a little thought it's possible to incorporate a Eurorack module (for example) as a fourth oscillator. The CV outputs allow you to clock a sequencer, play an analogue synth or translate Hydrasynth performance controls or modulation sources into voltages. The keyboard model's Theremin mode can be routed to an external synth using the Pitch and Gate outputs, delivering solos that are entirely independent of notes played on the keyboard.
Pros
- Polyphonic aftertouch, at last!
- Ribbon control on keyboard version.
- The module can be played and programmed stand-alone.
- Flexible synthesizer engine with wavescanning and several unique processors.
- Good-quality effects.
- Solid build.
- Versatile CV/Gate implementation.
Cons
- Some will reject the keyboard as too short.
- Desktop would benefit from adjustable pad response.
- Programming can be dangerously addictive.
- External power supply.
Summary
A synthesizer that justifies its initial hype, offering a fresh take on wavetable synthesis and a superior modulation and effects section. The keyboard's polyphonic aftertouch and ribbon controller are very welcome indeed, while the module's self-contained nature has its own charm.
information
Hydrasynth Desktop £799, Hydrasynth Keyboard £1299. Prices include VAT.
Hydrasynth Desktop $799, Hydrasynth Keyboard $1299.