Prominy SR5 Rock Bass 2

Virtual Bass Guitar Instrument
By Nick Magnus

The main Fretboard screen displays string activity, current articulation, stroke direction and effects status, with the option to lower the range of the instrument by up to four semitones.

Prominy's bass instrument comes of age with a major version 2 overhaul.

The original version of SR5 appeared in 2010 [see SOS December 2010 review] amid a market already well served by virtual bass instruments from the likes of Scarbee, Spectrasonics, Chris Hein and Vir2. Aimed squarely at the rocky end of the spectrum, SR5 featured the sound of a five-string Musicman Stingray played with a plectrum, sampled in great detail to include additional noises, fingering techniques and artifacts typically associated with an 'energetic' style of bass playing. There's a tangible sense of physicality to the SR5 sound — raw, lively, and full of attitude — yet equally adept at gentler musical styles despite its butch intentions.

The Story So Far

The architecture of the original version was somewhat unusual; the 'full Monty' with access to all features was an nkm Multi called the Super Performance Multi. This comprised 14 separate Kontakt instruments all assigned to a common MIDI channel, each hosting its own string or 'add-on' articulation, accessed via keyswitches. Whilst ostensibly cumbersome, this approach had its advantages. Since each articulation or 'add-on' was a separate Kontakt instrument, they could have their own volume or EQ, for example, and bearing in mind that memory was more of an issue in 2010 than it is now, individual elements could be simply deleted from the Multi if not required, reducing RAM usage and subsequent project loading times. In those days of mechanical hard drives the full Multi took a lunchtime to load, so Prominy also provided a single-patch Lite version containing the main fingered articulations (legato slide, non-legato, hammer-on/off, repetition, mute and pick) and the all-important release noise details, with 'intelligent' string selection but no option to force-select strings. Despite these economies, the Lite version was more than capable of producing extremely lifelike and elaborate bass parts.

Nine Years On

SR5 2 not only consolidates the full set of features into one streamlined NKS-compatible Kontakt instrument, but adds chord voicings, strumming, arpeggio picking, built-in stompbox effects and amp sims to its arsenal. Now with a total of 21,700 samples (26GB uncompressed 44.1kHz 24-bit, 14.2GB on disk), there are 7700 additions to the sample pool, including a vastly expanded array of effects (noises, scrapes and other bass-centric performance effects), additional release noises and note-ending artifacts, an extended low range, and an additional 'buzz sustain' high-velocity layer that really gets those frets rattling.

The new GUI (shown above) takes its cue from Prominy's Hummingbird virtual acoustic guitar, and includes many of that instrument's abilities. The Fretboard screen gives real-time visual feedback of the currently sounding strings, neck position, current articulation, plectrum movement and stroke direction. Articulations and chord voicings are typically activated via keyswitches, but can also be manually selected from a drop-down menu. Up/down pick direction can be tempo-sync'ed, alternating automatically according to the chosen note value or forced via keyswitches. A choice of two, three or four round robins ensures note repetitions sound natural — important if you're pedalling on eighth or 16th notes. Among the new features here are on/off switches for the built-in stompbox effects and amp simulator, discussed later; and an option for drop-tuning the instrument by up to four semitones, taking the fifth string down to an ear-bogglingly low G — sure to delight the death metal fraternity/sorority. This has the knock-on effect of adjusting the playing range of all strings downwards by a similar amount. Also present are the option to favour open/low strings, a release-time amount, and slow/fast strum speeds for chords.

Options Tab

The Options tab presents five sub-pages; first up is the keyswitch mapping page. There are 41 assignable keys, spanning C-2 to C1, reaching well below the untransposed range of an 88-note keyboard, with a total choice of 61 possible actions that could be assigned. These are all pre-populated by default, however you are free to reassign them to meet your needs. Since it's unlikely that all 41 will be used in one performance, it makes sense to assign only the ones you need as close to the top of the keyswitch range as possible, making them accessible without having to transpose your keyboard. The actions in question are fingering techniques (legato slides, hammer-on/off/trills, non-legato, heavy hammer-ons, harmonics and fret-tap noise), 12 dyad chords, 24 full chords, 10 User chords and 11 effects types.

Chords & Strum Settings

The strum settings can be radically different for each of the eight strum keys. In this example for strum key 1 (C2), all strings are on. Different sounds and volumes are specified for each string, and it plays with a downstroke.

SR5 2's strumming system is nothing if not comprehensive. Eight strumming keys are located within the cyan and green zones shown on Kontakt's keyboard display, each of which can be configured to play chords in specific ways. Since chords are constructed from individual samples (not pre-recorded), the strumming behaviour can be customised for each strum key, eg. whether a specified string will sound or not, its volume relative to the other strings, its sound (sustained, muted or picking noise) and whether a particular strum key plays an upstroke or a downstroke. The white (natural) keys E2 to B2 play each string individually, the available keys depending upon the currently selected chord type, so you can freely mix strumming and arpeggio/finger-picking styles.

Chord types can be selected in two ways: firstly by choosing from SR5 2's preset list of shapes using keyswitches. The second method uses chord recognition, whereby SR5 2 analyses any chord or dyad shape played within the red keyswitch area (C-2 to C1) and creates the necessary voicing. Where it differs from similar systems is that SR5 is only analysing the shape of the chord, not the pitch at which it's played. So if you want a major triad, it doesn't matter whether you play a C major, E major or any other major, as long as it's within that lower red keyswitch area. The actual pitch is determined by what notes are played in the blue playing area. It takes a while to get used to the fact that what you're playing with your left hand often disagrees with your right hand, but it's a more intuitive means of chord voicing, and avoids having to remember keyswitch chord assignments.

One drawback of SR5 2's key layout is the considerable distance separating the blue playing keys from the red keyswitches — shorter keyboards cannot access both without transposing, limiting what's possible in a real-time performance. An 88-note keyboard is recommended, with 76 notes being the shortest practical length.

Play Keys

The Play Key system works just as in v.1: it determines how notes end. When you play a note or chord it continues to sound (and decay) either until you play a new note, or until you stop it using one of the six Play keys. Of these six, three Stop keys, G#1 to A#1, immediately mute the sound when pressed, simultaneously triggering release noises or similar characteristic artifacts. These can be freely mixed and matched to taste from a list of 10 types. The three Hold keys F1 to G1 work similarly, but mute the sound and trigger the release noise if they are being held down when you let go of the note you're playing. Improvements over v.1 are a larger selection of noise types (10 instead of v.1's six) and a choice of multiple types of certain noises.

This upgrade sees the instrument coming of age, adding extra performance details and functionality.

User Chords

User-defined chord shapes can be saved to any of 10 User slots; individual string behaviour is also saved for each shape.

If the chord shape you need isn't in SR5 2's repertoire you can, in theory, construct it on the User Chord screen. As with the Strum Settings page, shapes can be configured with individual sounds and behaviour for each string. Strings can be excluded, or forced to always be an open string regardless of chord position, or specified as the root string. A potential misunderstanding here is that although frets selected on the fretboard graphic suggest they represent the pitch, they are defining relative note intervals, ie. the chord shape, not the pitch. The interaction between the shape and the root string can seem counter-intuitive, with unexpected results occurring constantly, and I've still not mastered the process. Custom shapes can be renamed and saved to any of the 10 User slots, but be sure to save snapshots of SR5 2's current state, otherwise they all return to their default settings the next time you load SR5 2.

In the Other Settings screen are options for selecting muted samples either via the mod wheel or key velocity, setting the probability of pickup hit noises and their delay time, and the option to set pitch-bend range either globally for all strings or independently for each string — useful for bending specific notes within a chord or dyad whilst leaving others unaffected.

Effects

SR5 2's effects came as a bit of a surprise, as they complement the instrument remarkably well with a huge range of tonal possibilities. First in the chain are three stompbox effects: Compressor, Overdrive and Modulation; the Modulation offers a choice of chorus, flanger or phaser. These precede an amp sim — a collation of several Kontakt effects all wrapped up into one neat GUI. Three types of amp are available: Modern, Smooth and Heavy (Kontakt's Hot Solo, Jump and Van51 respectively). Common to all amp models are a nine-band graphic EQ, Brightness boost, Cabinet sim and Limiter. I'd normally opt for plug-ins over Kontakt's effects, but in this case Prominy's choices give my favourite bass amp simulator a serious run for its money.

Conclusion

This upgrade sees the instrument coming of age, adding extra performance details and functionality, consolidating everything into a single Kontakt instrument. The onboard 'bass rig' effects are particularly effective, so much so that they can obviate the need for additional plug-ins. Whilst chords and strumming may not necessarily be the first things that come to mind with bass playing, they are an important technique in certain styles of music, so it's good to know those features are there if you need them. However simply or in depth you want to approach it, SR5 2 manages to impart a sense of energy, human involvement and sonic interest that grabs the attention and belies its virtual origins.

Alternatives

Scarbee's highly respected range of bass guitar instruments includes the Rickenbacker Bass, MM-Bass, Pre-Bass and Jay-Bass. Of these the Rickenbacker is closest in tone to SR5 2. IK Multimedia's physically modelled MODO Bass is also a worthy contender, with several of its models capable of delivering a powerful, convincing rock tone.

Wait No More

Even though SR5 2 loads its entire repertoire of core sounds and articulations, loading time has been slashed to mere seconds compared to minutes with the previous version, especially if using an SSD drive. Kontakt's default pre-load buffer size of 60kB is probably more appropriate for slower mechanical drives, so with SSDs in mind this can be reduced considerably for even quicker load times and less RAM usage. Indeed, Prominy recommend doing this, suggesting values as low as 6kB or 12kB, but this will of course depend on your drives, the demands placed on them by other software, and what your system can generally cope with.

Backwards Compatibility

It might be tempting to update existing projects' SR5 bass parts with the shiny new version in order to delete the redundant v.1 library and reclaim disk space. However, whilst the sound and core principles of both versions are largely the same, the key mapping is radically different! This is due to the number of additional chord, effects and strumming keyswitches that dominate the low and mid ranges of the keyboard, pushing the playable key range three octaves higher than in v.1. A simple transpose would also affect keyswitches, and even if they're excluded from transposition the equivalent SR5 2 articulations' keyswitches won't necessarily be in the same octave, let alone the same relative positions. It would be easier to replay the bass parts from scratch rather than trying to unravel the old part to work with the newer version. If disk space isn't an issue, I'd leave well alone and hang on to both versions.

Pros

  • Highly detailed, lively sound with lots of attitude and character.
  • Huge range of tones from the stompbox and amp sim effects.
  • Chord library, custom chords and strumming included.
  • Well suited to rock, metal and progressive genres.

Cons

  • Plectrum playing style only.
  • The process of creating User chords could be more intuitive.
  • Full access to the entire keyswitch range and playing range would need a nine and a half octave keyboard!

Summary

A lively sounding and capable virtual bass guitar instrument featuring a high degree of sonic detail. Its tonal character is particularly well suited to energetic rock and heavy metal, and with suitable treatment it also adapts well to many other genres. In this major NKS-compatible update, Version 2 abandons the cumbersome patch-per-articulation Multi approach of version 1, bringing the separate elements together as one all-encompassing NKI instrument with a powerful effects section that really rocks.

information

$149 including VAT. Upgrade pricing available.

www.prominy.com

$149. Upgrade pricing available.

www.prominy.com

Published October 2019

From the same manufacturer