Reason 11

Modular Music Production Software
By Simon Sherbourne

The Reason Rack running as a plug-in within Ableton Live.

Version 11 introduces the most radical development in Reason's long history: the Reason Rack now runs as a plug-in within other DAWs.

If you were asked to explain what Reason is, you'd probably describe a virtual rack of virtual music gear where you can put together synths and samplers, drum machines and effects, sequencers and arpeggiators. This virtual rack has been at the core of the program throughout its 20-year evolution into a complete DAW and mixing package.

That evolution has seen the Rack joined by a multitrack recording timeline and an epic SSL-esque mixer. In the process, Propellerhead — now Reason Studios — have done their best to keep the mixer linked into the original virtual studio rack, but I've often felt part of the compelling intuitiveness of the original experience got clouded along the way. So, while I enjoy working in Reason stand-alone, as often as not I use it as a sound source and sonic playground running as a Rewire client alongside Live or Pro Tools. However, linking up two applications in this way makes for a complicated workflow, and can be off-putting for beginners. Reason 11 thus introduces a new way to work: using Reason, or more specifically the Reason Rack, as a plug-in, placing Reason's devices and modular patching environment inside your favourite DAW.

The ability to run Reason as a plug-in is not the only thing new in version 11, but it certainly dominates the release. The feature list does also include a couple of new premium effects devices, independent modules with the signal processing from the Reason mixer, and a few updates to the Sequencer, but if Reason is your primary DAW and you don't need the plug-in, you're probably wondering if this is enough to justify updating. However, alongside the Reason 11 launch, Reason Studios are introducing Reason Suite, a collection which includes nearly every extra instrument, effect and Player they've ever made. If you're an existing Reason user who's not already invested in most of the awesome Rack Extensions like Complex-1 or Parsec then the Suite upgrade price should look tempting.

Reason Within

When I ran the Reason 11 installer, both the stand-alone Reason program and the plug-in were installed; there wasn't an option to install one without the other. Currently, only a VST3 version of the plug-in is included; AU will follow later for Logic Pro users, and I hope Reason Studios consider an AAX version.

In Live the plug-in showed up as both instrument and effect variants. After I dropped the instrument version onto a MIDI track, the plug-in window popped up and presented me with a start screen showing thumbnails of a few Reason instruments. I clicked on my favourite Reason synth, Grain, and it appeared in the Rack and was immediately playable in Live. This is perfect for anyone who simply wants to use individual Reason devices in their DAW without thinking about patching.

To get at the full menu of Reason devices, there's a pop-up floating in the Rack, or you can open the Browser. Just like in Reason stand-alone, the Browser appears as an extra pane to the left of the Rack, and provides drag-and-drop access to all devices, patches, samples and system-level files. The Browser is the same whether you're in the plug-in or stand-alone app. All my patches, Refills, and favourites were how I'd organised them before. Add-on devices in the Reason's native Rack Extension format are all available inside the Rack plug-in: this is not a cut-down or simplified version of Reason. An exception, though, is that although VST plug-ins are supported in the stand-alone version, they cannot be hosted (nested?) inside the plug-in.

Reason's auto-cabling takes care of most patching for you, but you can flip the Rack plug-in to the rear view and manually patch different input and output buses.
The Reason plug-in uses auto-cabling in much the same way as Reason always has: drop in an effect device after the first instrument, and audio connections through the device will be organised for you. Of course, Reason is famous for its manual patching with virtual cables in the iconic back-of-the-rack view. In the stand-alone version, you hit the Tab key to flip the Rack. In the plug-in there's a Flip Rack button instead, sitting on a toolbar along with Undo/Redo. My Reason muscle memory refuses to update itself here, so after weeks I'm still inadvertently switching Live between Session and Arrange views. Plug-in developers can choose to intercept keyboard commands when their plug-in is focused (for example, the Maschine's plug-in uses Tab to toggle its mixer view). However, I think Reason Studios made the right call here, as this way is consistent within the DAW and avoids confusion.

Presets & Portability

Adding and using individual Reason devices is a piece of cake, but if that's all you ever did, you'd be missing out on Reason's power (and fun) as a modular environment. However, it might not be apparent to a new user how to see examples of multi-device patches: the Reason plug-in browser doesn't have a way to save the whole rack, equivalent to a Reason Song File. Instead, the plug-in works with the standard VST plug-in preset system, so snapshots of the plug-in are saved into your DAW's library, but there are no factory presets in this format.

Reason has a special device called the Combinator that wraps up groups of other devices into a container and provides a custom macro panel. Many of the patches in Reason's fantastic sound library are stored as Combinators, and these are available in the plug-in. 'Combis' also provide a means of moving patches between the plug-in and stand-alone versions, but Reason Studios could probably make the library more accessible to someone coming fresh to the plug-in. Perhaps there needs to be a VST preset version of the Reason Sounds bank, or maybe it needs to be standardised around the Combinator — or, ideally, an updated Combinator with more macro controls?

Patch & Tweak

Reason has always had a virtual Hardware Interface at the top of its Rack, which is used to route audio connections in and out of the software. Usually the Mixer sits between this I/O and the Rack devices, although if you've ever used Reason as a Rewire client, you've probably bypassed this and connected devices directly to the virtual patchbay.

The Rack plug-in (which doesn't have the master mixer) uses this same hardware interface concept to bus audio in and out of your DAW. The 'I/O Device' sits at the top of the Rack and provides four inputs and 32 outputs. Again, much of the time, connections here are automated for both instrument and effect variants of the plug-in, but you can patch manually to route multiple outputs from the Rack, or bring in a side-chain signal. A typical application of this would be to send the different channels of one of Reason's drum machines out to different DAW tracks.

Within the rest of the Rack you can patch CV and audio signals between devices, just like in Reason. As well as instruments and effects devices, all the classic utility devices are present: mixers, CV splitters and mergers and, best of all, the Matrix step sequencer and Arpeggiator.

You also get Players. If it's been a while since you checked out Reason, these are among the most significant developments in recent times. Players are, in essence, MIDI effects that snap onto an instrument and process or generate notes. They can be used for scales and chords, arpeggios and note echoes, but there are also Players that are full-blown drum sequencers or polyphonic note sequencers.

Losing Control

There is one significant difference between the way the Reason plug-in and the stand-alone Reason program connect to the outside world: the plug-in is very limited in terms of MIDI. Each instance of the plug-in has a single Omni-channel MIDI input, and no MIDI outputs.

I discovered quickly that I couldn't recreate how I've worked in the past with Rewire, ie. to use just one Reason Rack containing multiple instruments, triggered from different MIDI tracks in Live. Whereas most multitimbral instruments or modular synth plug-ins let you route different MIDI channels to different sound sources, the Reason plug-in ignores channel information, so all instruments in the Rack will respond to incoming MIDI. Reason Studios say that when researching the plug-in, they found most users opted for separate instances on each track, with one Rack per sound source. This totally makes sense, but it does lose some of the charm of setting up a unified performance Rack with all your devices set out in front of you, able to interact with each other.

The Rack plug-in does not have Reason's Remote technology, the system that allows manufacturers of hardware controllers to script intelligent integrations with Reason's devices. Nor does the plug-in have a MIDI learn function for quickly taking control of parameters using MIDI CCs. However, parameters on devices will work with your DAW's automation system. In Live this means adding them as you need them in Live's device view, where they can then be mapped to a controller.

Finally, lack of MIDI Out is a shame. The Rack's External Instrument device, used to connect note and gate sources from Reason to the outside world, is missing from the plug-in. It would be great to be able to use Reason's various sequencing devices and the awesome Players to trigger other tracks in your DAW.

Re-Rewire

My initial thought after testing the Rack plug-in was that I'd probably still use Rewire sometimes. I still have unfinished projects set up like that, and there are times when I want to work in Pro Tools. More importantly, I often start a song in Reason stand-alone, then want to hook it up to Live or Pro Tools later. On those occasions I'm using the Reason Sequencer, so appreciate Rewire's ability to sync my transports as well as route audio and MIDI.

But I'd missed the key fact that Rewire is gone from Reason 11. So that's that. I get that it's complicated to use, and is a complex bit of code to maintain through OS changes, and I'm aware that I'm probably in the minority, but this is a disappointing development for me.

Looking forward, then, I now need to use Reason 10 (which is not overwritten by the 11 installation) to finish those old songs, then figure out a new way of working. Ironically, it's probably going to mean I spend less time in Reason stand-alone, as it will be difficult to progress songs started in the Reason Sequencer in my other DAWs, short of exporting audio files.

Sequencer Tweaks

For the stand-alone Reason user, the Sequencer has had a number of welcome improvements. Grid snapping can now be absolute as well as relative, so you can move things directly to the grid instead of keeping the original offset. This is a mode change; a momentary modifier key would be nice.

The Sequencer gets some new features in v11, such as curved automation and crossfades.

Audio clips finally get crossfading. There are some peculiarities to the implementation: you need to enable crossfading on a per-clip basis, after which a fade will appear when you drag that clip across a preceding one. If you want to create a centred crossfade between two clips without moving them, you need to enable the crossfade (on the second clip), then trim out both clip boundaries individually until you get the desired fade. Once a fade exists, though, it's pretty easy to trim it and adjust its centre point.

Answering another popular request, you can now draw curves into automaton and MIDI CC graphs. Hover the selector over the line between two points and it becomes a curve tool that will bend the line. Additionally, if you Shift-click with the Pencil tool you can add a breakpoint on the existing automation line, so you can create an edit point without disturbing the surrounding data.

Another Pencil Tool improvement is drawing in multiple MIDI notes. If you hold Alt/Option while drawing you'll add a string of notes on the current grid. Individual MIDI notes can now be muted within clips. Finally — and this might sound sad — my favourite new feature is being able to zoom track heights independently. Sometimes it's the little things!

What's Missing

However much work a developer puts into an update, there will inevitably be things on your personal wishlist that don't get done. For me, the most significant thing that's not in Reason 11 is any update to its graphics. The Reason Rack still doesn't support 'retina' graphics, or resolution independence. It's beginning to look a bit small and fuzzy around the edges on today's high-density displays. We know they can do it: Reason's flagship synth, Europa, is available as a separate VST plug-in and has a glorious, resizable high-resolution panel.

As a stand-alone user, I'd love to see the Sequencer's much under-used Blocks feature developed into a real-time scene system, which would be a real boost to both live performance and song arrangement. It's great to see that there were at least a few Sequencer improvements in this version, sending a message that Reason Studios aren't giving up on stand-alone at the expense of the plug-in.

Go Up To Eleven?

Of all the changes that Reason has gone through, turning the Reason Rack into a plug-in is probably the most important. It will be handy for current Reason users, but more importantly, it opens the shop to the many users of other DAWs. In this context, Reason 11 is a monster modular instrument and effects collection with huge depth and creative potential. It's also a lot more accessible than the various virtual modular synths on the scene, as many of its modules are complete working devices rather than component-level blocks.

If you're a pure Reason user who doesn't need the plug-in then the update currently looks a bit thin, but do investigate the significantly discounted upgrade to the new Suite package if you're craving a fix of new Rack toys. Either way, Reason Studios have a history of dot releases that deliver meaty features between paid updates. On that note, while the plug-in has a few gaps (and no Rewire to fall back on) this is, after all, the first version and will continue to develop. Overall this is a really solid first iteration of a new and exciting direction.

New Devices

All the new devices in Reason Standard. There are two brand-new modulation effects, and rackmount versions of Reason's mixer processors.
No Reason upgrade would be complete without some new devices, and Reason 11 has two new premium effects. Sweeper is a modulation effect with three discrete modes: Phaser, Flanger and Filter. The Phaser and Flanger are really sweet and sound great on most material. The Filter, which has multiple modes and a Drive stage, is a bonus that could have been justified as a separate device.

The defining feature of Sweeper is the modulation section. There's a conventional LFO, but more interesting is the envelope section, which can be switched between a manual custom shape and an audio follower. The envelope designer is the same one we've seen before on a number of Reason instruments, but what makes Sweeper particularly fun and useful is the Audio Trig feature. This lets you set a threshold for the input signal to self-trigger the envelope.

Quartet is a more compact device, as it doesn't have the envelope section. It's a chorus and ensemble effect with four different modes, providing a lush palette of glossy spatial and thickening effects. The BBD mode is considerably more dramatic than the regular chorus, returning instant Banshees goth as the default. Dialled down it provides a lovely warm space that for some reason made me think "classy '80s", if that's not oxymoronic. FFT mode provides a band-limited chorus, and the Grain mode uses a grain cloud instead of delays to create the ensemble effect. All in all, a really nice couple of additions to the Rack.

There are in fact another three devices added to Reason in version 11, although they're not technically as new as Sweeper and Quartet. The Master Bus Compressor, Channel Dynamics and Channel EQ are rackmounted versions of the signal processing in the Reason mixer. The primary reason these modules have been extracted from the main mixer is to make them available in the plug-in version of Reason. The bus compressor is a particularly nice effect to have access to in other DAWs, and even in Reason stand-alone, these devices could come in useful in Combinators and other group patches.

Suite!

The new Scenic instrument is included in Reason Suite.
Reason 11 is launched as a new three-tiered product offering that mirrors Ableton Live's Intro, Standard and Suite naming structure. Suite is new, and for a touch under £500$600, gets you pretty much all the premium add-ons Reason Studios offer for Reason. This includes the Complex-1 modular synth, which is the best thing in Reason since Grain. You also get the Parsec spectral synth, which is a big favourite of mine.

The big new synth that comes with Suite is Scenic (£89$99 separately). This is a hybrid sampler and granular synth along the lines of Omnisphere. It's designed for easy creation of cinematic soundscapes and features a simple front panel with three macros and a blend control.

For me, these three alone would justify the price, but Suite has other heavy-hitting essentials like Reason Electric Bass and Reason Drum Kits, and the Polar Dual Pitch Shifter. Two of the newest and most powerful Player devices (MIDI effects), PolyStep Sequencer and Drum Sequencer are also included.

Pros

  • It's Reason. As a plug-in.
  • New premium effect devices.
  • Great value in Suite version.

Cons

  • Not much new for pure stand-alone users.
  • Rewire is no more.
  • No AAX.
  • Single-channel MIDI in and no MIDI out in plug-in version.
  • Plug-in has limited MIDI controller support.

Summary

With its virtual rack now available as a plug-in, everyone can get a much needed dose of Reason.

information

Reason 11 Suite £499; Reason 11 £309; Reason 11 Intro £69. Prices include VAT.

www.reasonstudios.com

Reason 11 Suite $599; Reason 11 $399; Reason 11 Intro $99.

www.reasonstudios.com

Published January 2020

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