Zero‑G have reimagined their Morphology library as an instrument for ‘Evolving Soundscapes and Dream Synths’.
As the name might suggest, Morphology Evolved is the next generation of Zero‑G’s highly successful Morphology series. While it could also be described as v2, Morphology Evolved introduces new features, making this synth an ideal choice for creating soundscapes, sonic backdrops, cinematic textures, drones and lots more besides.
At the heart of the instrument, and indeed the new makeover, is the Orbita engine, developed by Loot Audio. It offers three separate partial layers, which are reliant upon samples, and a fourth layer that provides a real‑time wavetable synthesizer.
Origins
The sample layers are built upon previous Morphology content, which was originally created by electronic music pioneer Ian Boddy. For anyone familiar with his work, the trademarks are all there: rich textural sounds and drones that evolve over time. This content adds up to a sizable 3.11GB of sampled audio.
The three sample layers are clearly defined and accessed from the ‘Sounds’ page at the bottom of the instrument window. Each layer is equipped with its own set of parameters: ADSR amplitude envelope, tuning and panning, basic LFO and envelope modulation, and of course resonant filtering, through a collection of 12 filter options ranging from low‑ and high‑pass up to peak and notch filtering. Each layer also provides effects routing, to both global and individual effects modules.
The pop‑out instrument panels reveal controls for each partial, which you can tidy away when you’re finished editing... or not!
There is an impressive battery of 100 curated Kontakt Snapshots (aka presets), but it’s always helpful to strip away the texture to the raw samples and hear the initial building blocks. There is no doubt that the included sonic content is very much a cut above, and that’s without any additional modulation or processing. It did, however, reveal a couple of small annoyances relating to individual sample layers and selection. Firstly (and presumably because of the Kontakt construct), accessing the sampled content reveals a long list. The samples are all helpfully categorised, with descriptions such as Atmos, Drones and Voices, but regardless of your sample selection, any return visit to the drop‑down menu...
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