Rating: ★ ★ ★ ★ 4/5 Stars. If you require a collection of textural sound elements that might enhance your latest sci‑fi based film, video game or TV drama, you’re in the right place.
Rating: ★ ★ ★ ★ 4/5 Stars. Produced with Sonuscore’s expertise in multi‑layered performance engines, as seen in products such as The Orchestra, The Score, Elysion or EastWest’s Orchestrator.
Rating: ★ ★ ★ ★ ★ 5/5 Stars. State Machine’s designers suggest that Slow Drift's focus is on ethereal textures, though in reality it offers up a wide selection of preset styles, much as a hardware synth might do.
Rating: ★ ★ ★ ★ 4/5 Stars. Nordic Spheres is inspired by the frozen lands of Iceland and combines carefully curated samples, categorised as Tonal, Non‑tonal and Percussive.
Rating: ★ ★ ★ ★ ★ 5/5 Stars. MagicDrum 2 is a multi‑sampled steel tongue drum with on‑board sound‑shaping and processing that brings it into line with other recent Quiet Music offerings.
Rating: ★ ★ ★ ★ 4/5 Stars. Firestarter provides a modestly-priced collection of trailer‑friendly sound effects all served up in a well‑organised set of categories and in a 48kHz/24‑bit WAV format.
Rating: ★ ★ ★ ★ ★ 5/5 Stars. If you are a media composer working within the broad field of modern drama, action, horror or sci‑fi, Infinity Vol 1 offers a palette of sounds that might well appeal.
Rating: 4.5/5 Stars. For his latest release, Auddict CEO Dorian Marko dusts off his concert pianist chops and invites us to get our hands on his Steinway Model D concert grand.
Rating: ★ ★ ★ ★ 4/5 Stars. Guitar Odyssey isn’t about creating conventional guitar sounds, but rather about creating entirely new sounds that use guitar recordings as the initial sound source.
Rating: ★ ★ ★ ★ ★ 5/5 Stars. With its bizarre appearance and endearing‑but‑creepy sound, the acoustic instrument known as a waterphone has become a firm staple of the horror and soundtrack worlds.
Rating: ★ ★ ★ ★ 4/5 Stars. The majority of the sounds in DRIFT003 were created from AI vocal generators, though we’re told there is a small amount of actual mouth‑generated sound in there too.