Yamaha' s cutting-edge reverberation processor uses convolution techniques to sample the ambience of real acoustic environments, allowing extremely accurate simulations.
The latest technological advances in reverb design have yielded expensive hardware units that can 'sample' the sound of real rooms. Now Audio Ease's Altiverb brings the same convolving technology to the Mac — at a fraction of the cost.
The market for hardware samplers may be on the wane, but Emu aren't abandoning their hardware customers; their RFX32 effects/mixer card can add tremendous processing and routing power to any of their Ultra samplers.
The new AG Stomp physically models a miked-up acoustic guitar sound using the DI signal from an acoustic guitar piezo pickup, and also offers a variety of useful effects processors.
Modern digital effects units always include emulations of analogue effects such as tape delay and flanging — but none of them ever seem quite like the real thing. Paul White explains how these vintage effects worked, and offers insight into how our modern attempts could be made more accurate.
In the final part of his short series on pushing back the boundaries of effects processing, Paul White explores many different applications of audio filters, as well as exploring the possibilities of granular synthesis.
Most people are familiar with basic reverb, delay and modulation effects, but what lies beyond? In the first part of a new series, Paul White explores the twilight zone of effects processing.
Line 6 have released two DSP-based effects pedals that use physical modelling to recreate the echo, delay and modulation treatments of a bygone age. Paul White — who was there first time around — finds out how they measure up to the real thing.