There are some stunningly good Libraries for Acustica Audio's Nebula dynamic convolution plug-in, but you can also create your own. We invited one of the best Nebula developers to tell you how.
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We bring our series on rediscovering the the art of sampling to a close, with a look into the future.
We continue exploring what your sampler's synth engine can do to liven up bland self-sampled sounds, and explain the concepts of layering and multitimbrality.
If you want to artificially extend your instrument samples, or make entire backing tracks from one rhythmic snippet, you'll need to know about looping and time-stretching. And then there's keygrouping... We explain these fundamental sampling processes, and more.
Having introduced the concept of looping, velocity switching, and multisampling, it's time to actually make some samples. We give you a few hard-won tips that can make your life easier on the way.
As we saw last month, sampling is really just a form of digital recording, but to use short recordings to emulate real instruments, you soon need to understand new concepts like multisampling, looping, and velocity switching. We explain all...
Most modern musicians use samples, even if only in Sample & Synthesis-based keyboards or virtual instruments. But sampling itself has become something of a lost art. In the first part of a short series on rediscovering this skill, we look back at how the technique and the technology developed.