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| Using Reason: Part 1Making The Most Of Propellerhead Software's Reason: Part 1Published in SOS November 2002 Technique : Synthesis
Propellerhead's Reason electronic music studio software is ideally suited to experimentation and discovery. Interesting and individual problem-solving and sound-creation techniques can quickly be evolved, and in this two-part series we pass on some of the ones we've come across while using this great software. Begin At The Beginning If you haven't already created a Reason default Song that will open when you launch the program or when you start a new Song, you really should. As well as saving you lots of time in the long run, because you can include favourite devices and settings you won't have to think about when you start a new project, a default Song puts your stamp on the Reason environment and gives you a personalised work space. Start a new Song and include in it the devices and settings of your choice. Now save the Song to your hard drive. In general Preferences, from the Edit menu, click on the Custom button, then on the folder icon at the right. Navigate to the Song you have chosen as your default. Its name will appear next to Custom. In v2, the default Song does not have to be called 'Default song.rns', as it did in previous versions of Reason, but if you move the Song you've chosen as a default, Reason will not be able to find and load it automatically.
Chaining Remix Mixers Remix uses the Chaining Master inputs and outputs and the Chaining Aux sockets to make its automatic connections between the first and second mixers you create. But have you tried modifying Reason's automatic connections between mixers, to add flexibility? Various benefits can be gained. For example, you don't have to buss chained mixers' auxes to those on the main mixer it might suit you to have a different set of effects available to the second mixer. If the subsidiary mixer has already been automatically connected to the main mixer: You can see from this that using the Chaining Aux connections between Remixes is not compulsory. But what about the Chaining Master connections? Do you have to use them? Obviously, mixers need to be connected to each other in some way, or you wouldn't be able to hear the outputs of devices linked to subsidiary mixers in the overall mix. But when you use the Chaining Master connections, convenient as they are, soloing doesn't work properly. For example, if you solo a channel on any mixer in a chain, only the other channels on that mixer will mute. Channels on chained mixers stay unmuted, and the channel you want to solo is not, therefore, truly soloed. Break the connections between the second mixer's Aux Send outputs and the first mixer's Chaining Aux inputs, to free the second mixer's aux sends and allow it to have its own set of four effects. However, you still can't solo quite so easily on any chained submixers. To solo a channel on the submixer in this situation: It's two mouse-clicks rather than one, but it works and it's better than the many mouse-clicks you'd need to manually mute all the other channels to get the same effect. This idea is good if you're soloing in order to tweak a sound while it plays back, or tailor EQ or effects treatments with the sound in isolation. However, if you want to solo channels in real time during a mix, the two-stage process is not as spontaneous as just clicking one Solo button, and may not be fast enough to get the effect you want. It will almost certainly be best to draw in the necessary Solo on/off events in a controller lane of the main sequencer. You may be (sensibly) using chained Remixes as submixers for related audio. For example, you might dedicate one Remix to carrying a rhythm-section mix composed of individual Redrum voices, the outputs from several Redrum devices, rhythm loops being played by Dr:rex, and/or any percussive material being played by NN19 or NNXT, plus maybe even your main bass sound. In this case, connecting 'submixers' to the main Remix via input channels, rather than the Chaining Master connections, is ideal: a set of submixes on separate mixers, each connected to the main mixer via an input channel, can be muted and soloed to your heart's content using the main mixer's Mute and Solo switches.
There's also an opposite issue: imagine you solo the channel on your main Remix to which a Redrum or a submixer, sharing the main mixer's effects, has been routed. Soloing the channel results in everything else on the main mixer being muted including the effect sends. And since these effect sends are connected to either the Redrum or the submixer (via the Chaining Aux connections), the effect sends of Redrum or the submixer are muted too. The result, in this particular set of circumstances, is that the soloed channel will have no effects. Again, the way around it for the submixer is to give it its own effects, and not connect via the Chaining Aux sockets. There's really no tidy solution for Redrum, other than not using the Redrum send/return system, as explained above. These situations are not problems or bugs per se, but side-effects of the way mixers work. Neither Redrum nor a submixer is actually part of the main Remix, so individual voice or channel sends on the slaved devices shouldn't be expected to behave as if they were.
A technique every Reason user should know about is rhythmic triggering of synth envelopes via a gate source (often gate pulses from the Redrum channel Gate Outs). It's difficult to describe the great effects that can be achieved in this way, but the technique can be used to add rhythmic interest within a note, and can range from a subtle pulsing to a Shamen-esque gated-synth effect all achieved with the minimum of actual playing, as the triggers do most of the work for you. Work through this tutorial to get an idea of what's possible. Connect the Gate Out of one channel to the Gate In of another, to make the first channel's part also play on the sound assigned to the second channel. All these channels will play the part programmed for the first. Play different chords, and broken chords, and hold them, changing chords in response to what you hear, and you should soon get into it. Try lead lines, too. It's a very inspiring technique, so maybe set the sequencer to record, as you may come up with good stuff as you get carried away! Add some reverb and tempo-synced delay for even better effect. There are some things to bear in mind with this technique. Firstly, although different Patches will work, if you want the Mod Envelope triggering then the Patch must include a Mod Envelope routing, and results will be obtained depending on where this envelope is routed. You may need to tweak the Amp and Filter Envelopes too you'll probably need a short attack and a medium release. If the Patch you choose really doesn't seem to trigger correctly, try setting decay mode instead of gate mode on the relevant Redrum drum channels with the two-way switch next to the Length knob; decay mode is the lower position. The Length knob adjusts the length of the Redrum gate pulse, so you can tailor it to what your Patch requires. Remember that you don't have to trigger all the Subtractor envelopes, though we've used all three in the above example. Also, you can program a normal drum pattern and choose any channel from that to connect to a Subtractor Gate Input. Say your hi-hat on channel six is playing 16th notes: connect the Gate Out socket of that channel to the Subtractor's Amp Env Gate Input and the chords and notes you hold on the keyboard will trigger in a 16th-note pattern that echoes the hi-hat perfectly. Now send the snare channel to the Subtractor's Filter Envelope Gate Input and you'll get a reinforcing filter 'thwack' every time the snare hits. There are lots of other possibilities, especially as Gate Outputs don't have to be routed to Gate Inputs it's equally possible to route Control Voltage (CV) Outputs to these inputs.
A Dr:rex Slice Gate Output connected to a Redrum channel Gate In, thus triggering the Redrum sound on that channel.Derek Johnson & Debbie Poyser are the authors of The Fast Guide to Propellerhead Reason. Punchy Bass: Give a bass synth Patch (say, from Subtractor) a defined, percussive attack when you need it to really punch through, by layering it with a Redrum sound. This trick works if you're not using the Mod Envelope for anything else. Take a cable from the Modulation Output to the Gate Input of a channel in Redrum. Load a suitable kick into that Redrum channel. Make sure the Subtractor's Mod Envelope has all its sliders set to zero. This causes the envelope to produce a 'blip' at its Modulation Output, rather than its standard CV curve. Now every time you play a note on Subtractor (whether via a pattern in the Matrix or in the main sequencer), it will trigger the kick sound in Redrum. Tailor the kick to suit with Redrum's channel sound controls. Easy 'Pseudo-ethnic' Drum Effects: The fact that individual drum hits assigned to Redrum's channels six and seven can be made to change pitch under velocity control led us to this interesting pseudo-ethnic pitched drums technique. First, load House Kit 02 from the factory Refill, or load a couple of congas or something similar into Redrum channels six and seven. Turn the pitch-bend Rate knob on these channels fully right or fully left, so that no pitch-bend is applied to the sound and it simply plays back at the starting pitch of what would normally be the bend and doesn't swoop up or down. Next, set some velocity sensitivity for the channels, by turning their Vel knobs a little to the left or right. Both sound good, but they create different effects. The sound will be best if you tune the congas down a bit, by turning the Pitch knobs to the left. If you do this, turn the Vel knobs right. If the sounds are tuned up (Pitch knobs right), turn the Vel knobs left. Now program simple, complementary drum parts with varying velocities (use all three levels) for both channels. Try the following pattern (H=hard, M=Medium, S=Soft): on channel six program 1H, 4M, 7H, 9M, 12H and 15M; and on channel seven program 2M, 3S, 5S, 6M, 8M, 10S, 11M, 13M, 14S, 16M. You could alternatively program parts from the keyboard into the sequencer then you can get a wider range of velocities into the part. Two mono Rewire channels panned hard left and right, to bring a stereo signal from Reason into Cubase VST, are being routed to one of Cubase VST's Group channels, via the pop-up shown. This will make it easier to apply VST effects to, and change the level of, the Reason stereo audio. Quick Step Programming: If you need to program the whole row of Redrum's 16 step buttons (say, to create a 16th-note hi-hat Pattern), don't forget you can hold down the mouse button and just drag across the buttons to light them all quickly, rather than clicking every one separately. Then you can add dynamics (different velocity levels) where you want them as the Pattern plays through. If you intend to use varying levels of velocity, get into the habit of using their keyboard shortcuts. Shift-clicking on a step button enters a Hard dynamic value, while Option/Alt-clicking enters a Soft dynamic. There's no shortcut for a Medium dynamic, but if the Dynamic switch is left in the Medium position, simply clicking as normal on a step button will assign a Medium dynamic value. Easy Drum Layering: You can't copy Pattern parts between drum channels in Redrum, which is a bit inconvenient if you like to layer up two or more drum sounds playing the same part. You can get around this limitation by connecting the Gate Out of the source channel playing the part you want to double to the Gate In of the target channel. The part now plays on both sounds, because the hits on the first channel are sent from the Gate Out and trigger the sounds on the second channel via that channel's Gate In. Any number of channels can be linked in this way. Reinforce REX Loops: Just as Redrum's Gate Outputs allow you to trigger parameters on other devices with Redrum gate pulses, so you can trigger a Redrum voice from another device. A gate signal from any device that has one could be patched to a Redrum Gate In, to provide an alternative source of rhythmic patterns for Redrum voices. Dr:rex, for example, has a Slice Gate Output, from which a pulse is sent for every MIDI note that triggers a loop 'slice'. If you patch this to the Gate In of a Redrum channel playing a percussion sound, the sound will echo the rhythm of the sliced REX loop perfectly. Try a hi-hat, tambourine or even a cowbell for this. But there's a quicker alternative. Use the Matrix/Redrum sequencer track's Selected Pattern controller sub-lane. If you display the Pattern controller lane above this sub-lane, then drawing data into the controller sub-lane will cause a Pattern label to appear in the Pattern lane, and you'll see this Pattern label change according to the controller value you have drawn into the controller sub-lane. Dragging the controller data up or down changes Pattern, without you having to select a pop-up menu or choose anything. You know which Patterns are being selected by your controller drawing because you can refer to the Pattern lane above it. Rewire/Cubase Mono Mix Channel Workaround When you're connecting Reason to Cubase VST via the Rewire protocol, apart from the first two channels you send, all Reason's Rewire outputs will appear as individual mono channels in the Cubase VST mixer. If you're routing a stereo pair from a Reason submixer or stereo device two Rewire channels will be required, and two channels in the Cubase mixer. This might be a problem if you'd like to apply a VST plug-in effect to a stereo NNXT patch, say: you'd have to create one instance of the effect for each channel, rather than just creating a single stereo effect, and then tweak two lots of parameters to keep the effect the same for both channels. There's no way to link two VST mixer channels for stereo operation, although the level fader and mute/solo buttons for two consecutive odd/even mixer channels can be controlled together by holding down Option/Alt on the computer keyboard while operating the control. The best idea may be to route both sides of a stereo pair of Rewire channels to one of the VST mixer's eight stereo Groups. The routing option is available at the bottom of the mixer channel. Once routed to a Group, the Reason stereo audio can be processed by one set of insert effects, and have its level controlled by a single fader. That's all for this month, but stay tuned for next month when we'll pass on some sequencer tips and take a look at the new devices added to Reason in v2.
Published in SOS November 2002 | Saturday 4th July 2009 July 2009
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