In last month's Digital Performer workshop article, I looked at some fundamental audio editing techniques, including soundbite selection, dragging and duplicating, fades and edge-editing. All of these are essential for quick and easy manipulation of audio in your sequences, but there are many other techniques that can help with more advanced editing — and we'll cover some of them right now.
One of the most common audio editing scenarios is stripping away unwanted soundbite audio either side of a good take, or isolating a small vocal fragment (say) in a longer speech soundbite. The easiest way to do this is to edge-edit the soundbite, as I described last month, by pointing the mouse at the right or left boundary of the soundbite and dragging using the blue edge-edit cursor.
Sometimes, though, if you're working with very long soundbites or are really zoomed in to the Sequence Editor, soundbite edges aren't visible. Edge-editing is then a hassle: you have to scroll forward (or zoom out) to locate the soundbite edge, drag the edge-edit, then try to get back to what you were doing. Surely there must be an easier way?
DP 5's extended Tool Palette, with the Scissors tool already selected and the Trim tool about to be clicked.
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In Digital Performer 5, there is. The Tool Palette, which you can easily open by hitting Shift-O, now sports four new tools, one of which is the Trim tool. As with all the other tools, it's miles better for workflow to select this with a keyboard shortcut rather than the mouse, and the Trim tool's default shortcut is the forward slash (commonly found next to the right-hand shift key). Try out the following:
1. With a soundbite visible in your Sequence Editor and the Tool Palette open, hold down the forward-slash key. Your mouse pointer should take on the appearance of a square bracket with blue arrows either side — just the same as when you do a normal edge-edit.
2. Point anywhere in your soundbite and click. The right-hand boundary of the soundbite jumps back to that point. You've effectively edge-edited the soundbite, but in a single click, and with no need to go near the right-hand soundbite edge.
3. Hit Apple-Z to Undo your last action and get your full-length soundbite back.
4. Now hold down the forward-slash key together with the Alt/Option key and again point at your soundbite. You'll notice the mouse pointer's square bracket now points in the opposite direction to before.
5. Click somewhere in your soundbite and now the left-hand boundary of the soundbite jumps to that point. So Alt/Option-slash is like edge-editing the left-hand side of the soundbite.
It's worth noticing that you can actually click and drag with the Trim tool, just as if you were edge-editing, and DP will 'scrub' the audio as you do so (with, typically, comical results). Also, if you have the Edit grid enabled and you hold down the Apple key while trimming, the trim will be constrained to that grid, which is handy when you need edits to snap to a strict rhythmical pattern.
DP's Scissors tool has been around for a while and performs all manner of useful editing tasks, chopping up longer soundbites into shorter ones, and isolating beats or phrases ready to be duplicated and used elsewhere in your sequence. Let's look at it in context.
1. Load up or record a soundbite, have it showing in the Sequence Editor, and be prepared to hack it to bits! For now, make sure the Edit and Beat grids are turned off, by deselecting their blue toggle switches at the top right of the editor window.
2. Regardless of whether the Tool Palette is open or closed, hold down the 'C' key (think 'Cut') to engage the Scissors tool. When you point at your soundbite, you'll see an additional cursor superimposed on it to confirm exactly where the cut will occur.
3. Simply click to cut the soundbite into two. You can then continue to click if necessary to make additional cuts in other places. Simple as that.
The Scissors tool has got some tricks up its sleeve, though. One is the ability to make cuts that are automatically aligned with Edit or Beat grid divisions. This makes it really easy to exactly chop out a four-beat section (for example) from a longer soundbite. And, assuming your audio has been analysed for beats, cutting out a single drum hit or even an entire groove becomes trivially easy, even if it doesn't exactly align with DP's time ruler. Here's an example of how this might work:
1. Go to the top right of the Sequence Editor window and engage the Edit grid by clicking its blue box (it's the one on the right in more recent versions of DP).
2. Set the size of the grid to something like eighth or sixteenth notes, by clicking on the nearby note symbol and choosing from the pop-up menu that appears. If you don't see this, it could be that you're using a different Time Format. To check, hit Alt-Apple-T and make sure 'Measures' is selected in the window that appears.
3. With a soundbite in view, hold down the 'C' key to select the Scissors tool. As you mouse over the soundbite, you should now notice that the 'scissors cursor' showing where the cut will take place is constrained to beat-long divisions. Now just click to make a cut at any one of these rhythmically precise locations.
Here, a soundbite has received several cuts or splits using the Scissors tool, and now is being automatically sliced up into a series of segments, equal in length to the currently selected beat grid.
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If your audio has been beat-analysed (see my February 2005 Performer column if you're not sure about this), you can also try the above with the Beat grid engaged rather than the Edit grid. In this case, the locations DP offers for you to cut at will be entirely dependent on the audio contained in the soundbite. In most cases this approach takes a lot of the guesswork out of editing rhythmic audio, leaving you with soundbites that accurately preserve both the attack and decay portion of individual hits or notes.
When you're using the Scissors in conjunction with the Edit or Beat grids, there's another technique you can try. Zoom in to your sequence sufficiently that you can see all the divisions of your currently selected Edit grid (it won't work otherwise). Then click a soundbite to make a cut, but keep your mouse key pressed down and drag left or right over the soundbite. As you do this DP makes multiple cuts, either on Edit or Beat grid divisions, to leave what looks like a very fragmented collection of soundbites. Of course, the audio will still play back without a break, as the soundbites perfectly abut one another, but you can now easily move or copy any of them elsewhere in your sequence (see screen above). Some people also delete or mute some of the resulting soundbites, to achieve 'stutter' or glitch effects.
To round off this month's coverage of some of DP's audio editing features, here's a couple more soundbite-related titbits.
The Audio menu gives access to DP's soundbite layering commands. With these, you can control how overlapping soundbites appear on the screen, and consequently how the resulting edit sounds during playback.
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Layering
When you're working with soundbites, it doesn't take long to realise that they can be overlapped in the same track. On playback, DP plays whatever portion of a soundbite is visible at any one time, so the layering of overlapping soundbites becomes important. Just as in a graphics program, DP has functions for moving selected soundbites forward or back in the layering. To access these, go to Audio menu / Layering and choose one of the four sub-menu items that appears (see screen below). Alternatively, use the keyboard shortcuts Shift-Apple-[minus sign] and Shift Apple-[equals] to push a soundbite back or forward in the track layering, respectively.
Nudge and the Nudge Amount window are your secret weapons for shunting around all kinds of audio and other sequence data, by amounts varying from a single sample to dozens of bars.
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Nudge, Nudge
Nudge is a wonderfully helpful feature that is also easy to use. It simply moves any selected data (including soundbites) by a user-specified amount, in response to a press of the left or right arrow key on your Mac keyboard. For audio editing, you can set it up to move a soundbite one millisecond (or less) at a time, to hugely assist in finding good edit points, for example. Equally, the Nudge amount can be much larger, making it easy to move data and audio around your sequence regardless of the zoom level.
To set the current Nudge Amount, hit Alt-Apple-N. Then, in the little window that appears, configure your desired time/amount by choosing from the pop-up menu and configuring any necessary text boxes. One handy option is 'Use Edit Grid', but all the others are useful too. For example, if you needed to move your entire sequence four bars further along, to make room for some new material at the start, you'd only need to hit Apple-A (to Select All), Alt-Apple-N (to bring up the Nudge Amount window), choose 'Measures' and type in '4', hit Return, then, back in the Sequence Editor, press the right arrow key. If you do a lot of Nudging, you can even keep the Nudge Amount window open and reconfigure it whenever necessary as you encounter different editing tasks. ![]()
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Digital Performer News
DP has long been able to host VST-format plug-ins, courtesy of third-party software 'wrappers'. One of these, which has always taken a really robust and reliable approach to the task, is FXpansion's VST-AU Adapter, and it's now available in a v2.0 version that is compatible with both Power PC and Intel Macs. Costing £55 (or £27.50 if you already own version one), VST-AU Adapter converts VST plug-ins into Audio Units entirely independently of DP, unlike Audioease's VST Wrapper, which works'on the fly'. Amongst other things, this allows you to rename plug-ins and choose under what name they appear in DP, which is superb for managing sprawling plug-in pop-up menus in the Mixing Board. The v2 Adapter doesn't perform miracles, though — if you're running it on an Intel Mac you can't feed it Power PC-only VST plug-ins, and vice versa. But it is a heck of a product nonetheless, and it opens up a world of interesting freeware plug-ins to DP users. More information, a trial version, and online purchasing is available from www.fxpansion.com. |