AUDIO EASE ALTIVERB Audio Ease Altiverb Sampling Reverb Plug-in Published in SOS May 2002 Reviews : Software
You can get a lot of recording gear for comparatively little money these days, especially if you're prepared to commit to a software-based setup. For example, most sequencers come bundled with dozens of plug-ins, which could easily cost thousands of pounds to replace with hardware.
It's possible all that's about to change, though. Dutch company Audio Ease, who until recently have produced plug-ins exclusively for MOTU's Digital Performer sequencer, are about to release their Altiverb in VST and (H)TDM formats to join the MAS-format, G4-only Altiverb that's been out for about nine months already. Altiverb is a so-called convolving (or sampling) reverb, and as such joins the £4500 Sony DRE S777 and £5500 Yamaha SREV1 both hardware units at the top of the 'real reverb' tree. Convolution For Dummies If you go to a church or other reverberant space and clap your hands, you immediately become aware of the acoustic environment you're in. In convolution terms you're providing an impulse, and what you're hearing is the building's response to that impulse.
Intriguingly, Altiverb is able to sample things other than reverbs, such as delays, or response characteristics of equalisers and microphones, though its capabilities fall short of being able to convolve many other effects such as flanging or distortion. The distinction between audio treatments Altiverb can and can't sample is subtle and hard to understand, but suffice to say that whilst you can have the Sydney Opera House in your studio, the secrets of Brian May's guitar sound are safe for a little while longer. Altiverb Basics Altiverb for MAS (the version I tested) is available both as a download and as a physical, shipped product on CD. The actual plug-in installed in Digital Performer's MAS plug-ins folder as might any other, but the first time I booted up DP with Altiverb installed I was invited to locate another folder containing the impulse response files that it uses for processing. There's a healthy selection on these on the installer CD, including some made in the Amsterdam Concertgebouw and several other well-respected recording venues. They're also available from the Audio Ease web site, where new impulse responses are being posted all the time. Whilst Altiverb's manual tends to be a bit rambling and lacks clarity in some places, both installation and first use of the plug-in were very straightforward. Altiverb is activated in DP3 by selecting it in an audio track's insert slot, and depending on the type of track, a whole range of signal-routing options is available. Altiverb can process mono-to-mono, mono-to-stereo, stereo-to-stereo, mono-to-quad and stereo-to-quad reverbs, although not all impulse responses come in all these varieties.
Actually using Altiverb is child's play. From the pop-up menu you select the impulse response you want, and away you go. The Reverb Time control can make any IR's tail shorter, but not longer, and it doesn't work in real time: every change of reverb time setting is followed by a period of recalculation. Many IRs, by Audio Ease and others, come with JPEG, GIF, PICT or TIFF files which show up in the display window when the IR is selected. Using the window's forward and backwards buttons it's possible to view these graphics files one by one. Many of the bundled IRs include diagrams of the mic and speaker placement used in the creation of the IR, interior and exterior shots of the location, equipment lists, and copyright/credit information. Any graphics file associated with an impulse response in this way is automatically scaled to fit into Altiverb's front-panel window, but clicking on the zoom button opens another window showing the file at its original resolution. Seeing the building a particular IR was produced in can help to put an acoustic in context, but it's a tiny bit gimmicky, and I imagine seasoned Altiverb users won't bother too much with it. Virtual Reality Altiverb promises much, and I'm pleased to say it doesn't disappoint. In the obvious area where many cheaper, conventional reverbs can sound poor producing long reverb tails in vast spaces Altiverb simply excels. Most of the supplied impulse responses of churches, for example, offer a stunning level of realism and musical results that are 100 percent believable. The 'St Joseph Church' IR is a good example: a rich, warm acoustic with a wonderfully complex eight-second tail. In fact, I recently used this IR to add a much-needed sense of space to some choral recordings I'd made in a disappointingly dry, flat-sounding acoustic. When run through Altiverb the entire recorded sound seemed to change. It had more warmth, apparently greater transparency and separation, and the reverb tail seemed to flow out of the original recording rather than being superimposed upon it. Easing the reverb time back a little didn't affect the character or quality of the reverb at all.
It has no doubt already occurred to many reading this review that if Altiverb can sample real acoustic spaces, it should also be able to copy artificial ones. I'm not sure anyone has yet worked out the full legal implications of sampling, say, a Lexicon PCM91's reverbs, but that's just the kind of thing that's possible. Already floating around on the web are IRs produced from a TC Electronic M3000, a Lexicon PCM90 and Kind of Loud's RealVerb plug-in. I've no doubt that some users who fancy having a high-end Lexicon will hire one for a day and get busy with the Altiverb IR Pre-Processor. All the IRs of conventional reverbs I've heard have been superb, and being able to use Altiverb in this way obviously extends its usefulness massively. I ought to point out that, perhaps not surprisingly, audio played through a hardware reverb doesn't sound exactly the same through an Altiverb sample of the same reverb, though it often takes repeated listenings to hear the difference. Also, Altiverb has a little trouble sampling reverbs which use chaotic modulators to produce more believable tails it is possible, but you have fewer options during the sampling phase. An ideal setup for recording IRs at a venue would be a laptop computer running your preferred multitrack audio software, a multi-channel 24-bit audio interface, a single full-range monitor speaker, some good mic preamps, and the best mics you can get your hands on. To give an example, Audio Ease's own IRs were produced with a G4 running Digital Performer, a MOTU 1224 interface, a Genelec S30 monitor speaker, a Yamaha HA8 mic preamp box and Bruel & Kjaer 4006 and 4011 microphones. This sort of setup is not much fun to carry around but for various reasons makes stereo-to-stereo or stereo-to-quad impulse responses much easier to make. It is possible to use more portable equipment, though, and I made a whole range of IRs using a Tascam DA302 twin-deck DAT machine, an Alesis M1 Active monitor and an M Audio DMP2 mic preamp, together with Rode NT1, Sennheiser MKH20 and MB P648/100DK microphones. Anything-to-quad responses aren't possible with this setup, and stereo-to-stereo ones require a bit of post-production, but I got great results all the same. Different mics and mic setups, along with mic-to-monitor distance, have a huge bearing on the final outcome. Whilst firing off starting pistol rounds might seem like a fast and easy way of providing impulses, the sine-wave sweep method yields much better results, particularly in terms of signal-to-noise ratio. There are various tricks to producing better quality IRs, like mixing down several sine sweep recordings before feeding them to the IR Pre-Processor, and making multiple sine sweep recordings with the monitor speaker pointing in different directions. The bottom line, though, is that home-grown IRs aren't difficult to make, and it's actually quite a satisfying process. One thing that excited me about Altiverb even before I got it was the idea of producing some 'creative' reverbs. What, I wondered, would happen if you tried to create an impulse response from something quite different from a starting pistol shot or sine sweep? Well, for starters you don't need IR Pre-Processor for this sort of thing because, as I mentioned earlier, Altiverb IRs are really just audio files. With that in mind you could record literally anything and feed it directly to Altiverb, though to say the results of doing this are uneven is a pretty huge understatement. I tried piano glissandos, sections from CDs, drum loops and speech, and the results were sometimes exquisite, though more often than not ended up being bizarre contortions of the IR audio file. Not really what Altiverb was designed for, perhaps, but fascinating nonetheless. Conclusion It's no exaggeration to say that it's hard to go back to a conventional digital reverb after hearing Altiverb. The natural-sounding tails are one thing, but Altiverb does more than that: it creates entire acoustic environments, mimicking the tonal character of a space in a way that few other reverbs I've heard have ever managed to do. Altiverb doesn't just sound real you believe, utterly, that the reverbs it creates are real!
Altiverb represents a major advance in host-based signal processing, and whilst 495 dollars might seem a lot for a single plug-in, just think what sort of hardware reverb you'd get for the same money. By any standards this is a super-high-end bit of audio processing gear, and completely redefines price-to-performance ratio for reverb. An outstanding achievement.
Published in SOS May 2002 | Friday 29th August 2008 September 2008
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