Synth Secrets Synthesizing Acoustic Pianos On The Roland JX10 Published in SOS November 2002 Technique : Synthesis
Last month, I concluded my discussion of the acoustic piano by promising to show you how the not-very-humble (and highly underrated) Roland Super JX10 analogue polysynth can create a satisfactory piano sound. And I will. But if you're expecting a simple set of instructions suggesting that you patch the output of the voltage-controlled doodah to the input of the exponential wotsit, you're barking up the wrong sequoia. That's because before we're in a position to do so we must first investigate an area of synthesis not yet c Oscillator synchronisation (or 'sync') has been around since the birth of analogue synthesis. Nevertheless, it's one of the least understood facilities on any synthesizer. To be honest, that's not surprising... it's a non-linear operation, and it comes in at least three flavours. But given our well-defined target (ie. a decent analogue emulation of the piano sound) I'm going to narrow our focus to concentrate on the variety and implementation that will best help us to achieve this. It's the most common form, and it's called hard sync. What Is Hard Sync? Unless this is the first copy of Sound On Sound you've ever held, I'm sure that you'll have read at least one review or retrospective of an analogue or virtual-analog Figure 1 shows the output from a perfect ramp wave oscillator. It's not an analogue, software-generated, digital, or any other type of ramp-wave oscillator... it's just a representation of a perfect ramp-wave oscillator, and it has a frequency of some arbitrary value, which I'll call 'F'. We will also call the waveform the slave waveform from now on, because this i Now we're going to consider a second waveform a perfect square wave with a frequency of twice F. I've shown this in Figure 2. This is the master waveform, because it is the one that affects the slave. Next, let's assume that, by the magic of electronics, we can extract a series of triggers from the master waveform, and that a trigger occurs each time the master wave completes a cycle. The resulting triggers occur at each of the positions shown in Figure 3. We're now going to use these triggers to perform an innovative trick: we'll reinitialise the slave waveform (or, to be a bit more scientific, reset th In this case, the result is another ramp wave. Although it's generated by the slave oscillator, it has the same frequency as the master, but half the amplitude of the original slave. If this seems to be a rather arcane way to double the frequency and halve the amplitude of a signal, I agree. It's not very interesting, but let's persevere... At first sight, it seems that little happens when we alter the pitch relationship between the master and the slave. To illustrate this, I will change the frequency of the master from 2F to (8/3)F, as shown in Figure 5 (below). The result is much the same a If you consider Figures 4 and 5 again, you might see the reason why we are obtaining such uninteresting results. It's because, up to this point, we have considered two cases where the master frequency is higher than that of the slave. So let's now consider a couple of instances where the slave is set to the higher frequency. Figure 6 (on the next page) shows such a situation, with the master running at 0.8F. In this example, the slave has time to complete a whole cycle, plus a little bit, before it is reset. The resulting waveform is much more interesting than before, with an unusual harmonic structure that you cannot easily ob When two oscillators are hard-synchronised, the pitch of the output is equal to the pitch of the master. But this isn't the end of the story. Let's consider what happens when we increase the slave frequency further with respect to the master. As you can see in Figure 7, a ramp wave of higher pitch is able to complete more of its cycle, or more cycles, before it is reset, thus creating a different waveform. As alwa When two oscillators are hard-synchronised, then if the master frequency is lower than the slave frequency, changing the pitch of the slave changes the timbre of the output. These changes are not subtle. The output is a ramp wave whenever the slave frequency is a whole number multiple of the master frequency, but at any point in between, strange-sounding variations on the slave waveform are created, and the harmonic structure of the slave is similarly affected. So if you sweep the slave frequency up or down, the output of the sync'ed oscillators changes constantly, from ramp waves through many exotic variants, back to ramp waves again, and continues t Before moving on, I should mention that, although these examples have used ramp waves as the slave, there's no reason these days why we can't use other waves. But in practice, there used to be an important reason. The electronics in analogue synths generally limited the use of hard sync to ramp and pulse waveforms. With modern digital synths, which offer greater flexibility with regard to their waveforms, you can obtain a wider range of effects, including tonal changes when the master frequency is higher than the slave frequenc Generating Hard Sync We can recreate all of the waveforms and sounds we've discussed so far using just two oscillators, provided that the intended slave has a 'sync' input. The Analogue Systems RS95 VCO shown in Figure 8 here is a good example of such an oscillator, and it will generate hard sync provided that you apply a square (-ish) signal of suitable amplitude to the 'Sync In' socket in the lower right-hand corner of the panel. Figure 9 (on the next page) shows how we connect two of these oscillators to generate and play sync'ed sounds. Firstly, we must patch the keyboard pitch CV to the pitch CV input on the master oscillator, whereupon the first rule of hard sync, as stated earlier, allows us to play the patch in standard fashion. We then direct the sq The sound produced by Figure 10 is interesting for two reasons. Firstly, it has a timbre quite unlike the square and sawtooth waves used to generate it. Secondly, only the master is tracking the keyboard, so the frequency relationship between the master and slave is different for each note, resulting in different tones for each. Nonetheless, the timbre remains static within a single note, and if this were the limit of sync's capabilities, we would require additional tools such as dynamic filters to inject some life and tonal variation into the sound. However, it's possible to overcome this by making use of the second rule of hard sync mentioned earlier, and setting up (for example) a triggered contour generator to sweep the pitch of the slave (see Figures 11 and 12 below). If you set th Of course, there's no reason for you to limit the sync modulation to a single ADSR contour generator, and with a more powerful pre-patched (or modular) synth, you will be able to use all manner of modulation sources. You need only look at the front panel of an ARP Odyssey to see what is possible; pitch modulation of the slave can be provided by an LFO, an ADSR envelope, S&H, the mixed VCO1/VC It might now seem that we're a long way from our original quest to synthesize the acoustic piano. But if you cast your mind back a month, you'll remember that there were two primary reasons why we were unable to create a convincing piano patch using conventional oscillators, filters, and so forth. One of these was because we could not imitate the natural resonances and reverberations of t Happily, we now have a powerful tool to help us overcome this, because hard sync is capable of much more than the aforementioned 'zeeeooooww' sounds. It is one of the easiest ways to imitate the sound of a hammered or plucked string, and it's used in some of the most evocative harpsichord and clavinet sounds ever produced by an analogue synth. But I'm getting ahead of myself... Synthesizing The Piano Timbre I have already stated that the Roland Super JX10 is capable of producing a useable piano sound. I know this from experience, because I used R As you may be aware, the JX10 is essentially two Roland JX8Ps in a single box, with a bunch of extra parameters that allow you to combine two JX8P 'Tones' (which we would normally call 'patches') into a single 'Patch' (which is what most people would call a 'performance'). It is a hybrid synth, with DCOs (Digitally Controlled Oscillators) and the quantisation of parameter values that is necessary if patches are to be stored in memory (to understand why quantisation and memories go hand in hand, please refer back to Synth Secrets 21, in SOS January 2001, or at www.soundonsound.com/sos/jan01/articles/synthsec.asp). The JX10 utilises a 'digital parameter access' programming system in which every voice parameter has a number and an asso The tables elsewhere on this page show the oscillator settings for the 'Piano 1-B' factory Tone, which comprises half of the 'Acoustic Piano' Patch. Unless you're practised at reading tables of this nature, they may not mean much at first sight, so let's sort them out... The first table (below) shows the settings for Oscillator 1, also known as DCO1. This is a simple oscillator with c The next table shows the settings for Oscillator 2, or DCO2. This offers the same controls, plus additional parameters for Cross Modulation and fine tuning. And there, in the Cross Mod options, is the clever bit... Sync1, which is hard sync of DCO2 (the slave) by DCO1 (the master). The pitch of DCO2 is determined by parameters 21, 24 and 25, and these place it 14 semitones and 10 cents above DCO1. This means that, if not modulated by the LFO or an envelope, the slave will complete two-and-a-bit cycles for every master cycle, and its output will look much as shown in Figure 7. However, parameter 27 tells us that an e The third table contains just two parameters; the modulation settings for DCO1 and DCO2. The first determines whether keyboard velocity will affect the amount by which the Envelope Depth parameters (numbers 15 and 27) will affect the pitches of DCO1 and DCO2, but since it's set to 'Off' we can ignore it. The second parameter (number 32) determines which of the Tone's Envelope Generators will provide the pitch modulation whose amplitude is specified in parameters 15 and 27, and with what polarity. The '^1' setting means that Env1 is the modulation source, and with positive polarity. Now, as we saw a couple of paragraphs ago, the amount of pitch modulation applied to DCO1 is zero, but parameter 27 in DCO2 shows a maximum value of 99. This means that the pitch of DCO2 will be swept dramatically by Env1, which in turn means that there will be a huge variation in its sound as the contour progresses. Given that both DCOs in each voice of a JX10 Tone track the keyboard, we can represent parameters 11 to 32 as sh The last table on this page, which shows the Mixer's parameters, tells us how the oscillators' outputs are mixed before being passed to the rest of the VCF/VCA signal path. Parameter 41 determines that, as well as driving the sync input of DCO2, the audio output of DCO1 is contributing 25 percent of its maximum amplitude to the mix. This means that it is performing two roles: on Parameter 42 suggests that the output from DCO2 is mixed at full amplitude (most JX10 parameters span a range from zero to 99) but this is not the whole story, because parameters 43, 44 and 45 also control the level of DCO2. The table shows that the positive polarity of EG2 is raising the level of DCO2 even further, according to the shape of its contour, and subject to a gain determined by playing velocity (the JX10 offers four keyboard response curves, programmed as Dynamics settings '1', '2', '3', or 'Off'). If all this sounds a bit of a jumble, don't worry, becau Adding Figure 14 to Figure 13 gives us Figure 15 (above), which shows how the JX10 produces the raw sound for the 'Piano 1-B' Performance. Now we need to define the actions of two Envelope Generators. The tables below show these, while Figures 16 and 17 (right) show the contours themselves (on a JX10, setting Key Tracking to '1' means that the envelope times are halved from the bottom of the keyboard to the top, while setting Key The Action Of Env1 & Env2 The tables below show that Env1 is modulating the pitch of DCO2 (the slave), so there's a rapid blip of sync sweep (and therefore a huge tonal blip) at the start of the note. T The initial phase of the sound is followed by a constant Sustain. Roland chose the Sustain Level such that the waveform generated by hard sync (with DCO2 offset by 14 semitones and 10 cents plus the Sustain Level) produces an appropriately 'wiry' tone. Finally, once you release the key, Env1 travels through its Release phase, so the tuning offset of DCO2 falls to 14 semitones and 10 cents (the tuning interval defined in parameters 21, 24 and 25) generating a second, gentler sync sweep as it does so. The mild tracking of You'll remember that parameter 41 fixes the amplitude of DCO1 at approximately 25 percent. This means that we have an 8' square wave permanently present in the sound. At the same time, parameter 42 defines that DCO2 is permanently present at full amplitude. However, both the final table on the previous page and Figure 14 show that Env2 is affecting the amount of sync'ed sound in the final output from the mixer. I doubt that DCO2 is sliding from 200 percent at the start of the note to 100 percent at the end, so I suspect that something like Figure 18 (right) is closer to the truth. Curiously, this means that the un-sync'ed sound from DCO1 becomes more important as the note progresses. Putting It All Together It would be nice to say that we have now plumbed the depths of the JX10's 'Piano 1-B' Performance but, inevitably, this is far from the whole story. If we were to leave the Tone in this state, it would drone on forever, as implied by the orange and purple arrows on the right of Figure 18. Pressing a note on the keyboard would merely produce blips of interest, as shown by the green section of the diagram. Clearly, we need to add more sound-shaping elements, and the JX10 provides these in the form of a conventional subtractive signal path. Unfortunately, we've run out of space for this month, so I'll complete the Tone next time, adding the VCF and VCA, and then demonstrating some other clever tricks that the JX10 has up its electronic sleeves. Until then... Published in SOS November 2002 | Thursday 28th August 2008 September 2008
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