SOS Readers Ads
GRAB A BARGAIN

£660,277

of Second-User Gear for sale now — don't miss out!

A PROPHECY FULLFILLED?

Korg Prophecy Solo Synthesizer

Published in SOS October 1995
Printer-friendly version Printer-friendly version

Reviews : Keyboard
 

It's not a new synth -- it's seven! Korg's amazing new Prophecy offers analogue and FM synthesis, and physical modelling, and still costs under £1000. Unsurprisingly, SOS staff have been dying to review one ever since it was unveiled at this year's Frankfurt Musik Messe. Lucky man GORDON REID won the toss...

 

This is the story as it was told to me... In 1987, the former Sequential Circuits design team (responsible for classics such as the Prophet 5 and Prophet VS) began working for Korg. The company immediately bundled them out of sight, locked them in a room full of computers and said "design something for us". Locks were locked, bolts were bolted, and most people forgot that they had ever existed.

Years passed. Every day somebody from Korg would shove some food and water through a hole in the door. Then, one day, there was a timorous knock from inside. Locks were unlocked and bolts were drawn. When the door was opened, a pasty-faced individual peeked out, blinked in the light, and said, "We've designed something. It's called a Wavestation". "What does it do?" asked the guys from Korg. "Well, it's sort of a wavetable synthesizer, with vector synthesis, and wave sequencing". "Not bad" said the guys from Korg. "Now get back inside and design something else".

Years passed. Every day somebody from Korg would shove some food and water through a hole in the door. Then, one day, there was another timorous knock from inside. The door was opened, and an even pastier-faced individual peeked out, blinked in the light, and said "We've designed something else". "What does it do this time?" asked the guys from Korg. "Well, it does analogue synthesis" said the pasty-faced one. "And FM. Oh yes... and physical modelling of plucked strings. And brass. And reeds. And it can be programmed to handle any new synthesis techniques that may come along in the future... and it does them all simultaneously. We've called it the Open Architecture Synthesis System, or OASYS for short."

The executives at Korg were delighted, and instead of shoving the team back into their room, bought them dinner at an expensive Japanese restaurant. But there was a problem. At £10,000, the OASYS was expensive. Very expensive. So Korg turned to the developers and said, "Sorry guys, we've got to put you back in your room. We need something cheaper, something that will appeal to the average musician. Something, to be blunt, that we can sell in the mass markets."

Months passed. Every day somebody from Korg would shove some food and water through the hole in the door. Then, quite recently, there was a knock from inside. An extremely pasty-faced individual peeked out and said, "We've done what you asked". "What does it do?" asked the guys from Korg. "Well, it does analogue synthesis" said the pasty-faced one. "And FM. Oh yes... and physical modelling of plucked strings. And brass. And reeds. And, before you shove us back in the room... it does all that for less than £1,000." Thus did the Prophecy, as they say, come to pass.

OUTSIDE AND IN

Externally, the Korg Prophecy is a light but robust 37-note monosynth with a velocity- and aftertouch-sensitive keyboard. The styling is, to my eyes, new and refreshing, although a few people have commented on its similarities to the Yamaha VL1... A 2 x 40-character backlit LCD dominates the control panel, and is surrounded by buttons to the left and right, and knobs underneath. Conventional modulation and pitch-bend wheels, plus the 'log' (a combined mod-wheel and pressure-sensitive ribbon controller), round off the package. Most people will either love it or hate it. I love it...

Round the back, you'll find the inevitable MIDI In, Out and Thru, alongside inputs for an expression pedal, an on/off (sustain) foot-switch, and a socket for an EC5 MIDI controller. This can be used for patch selection when your hands are otherwise occupied. There's also a socket for a RAM card that will store arpeggiator patterns as well as patches. And, finally, there are the stereo audio outputs.

Internally, the Prophecy is just a computer, although it boasts no fewer than five processors. Three of these are the Texas Instruments TMS57002 DSPs used in the Korg G-series effects. The other two are for housekeeping: an NEC V55 looks after the user interface, key-scanning, and display, and a Toshiba H8 (which I've never heard of) looks after the three DSPs.

SYNTHESIS

You programme the Prophecy using the five knobs known as Performance Editors (which can also modify sounds in real-time for live synthesis) and 32 of the 40 multi-function pushbuttons. But be warned... as soon as you start playing with the editing, you start losing chunks of your life: begin fiddling at 8.00pm, and suddenly the sun is coming up.

Why is it so involved? Answer: Sheer synthesis power. For example, although the Prophecy features five distinct methods of synthesis, it offers nine oscillator types. These are: analogue, VPM (Korg's term to get around the fact that they can't use FM to describe this kind of synthesis), brass modelling, reed modelling, plucked modelling, noise + comb-filtering, and three analogue-style sync, ring-modulated, and cross-modulated models grouped under the family name 'MOD'. Each of these is a synthesis system in itself, and, with the possible exception of VPM, Korg could probably justify a thousand smackers for any one of them.

So let's take a single model -- the somewhat obscure 'noise and comb-filter' -- as an example. This takes noise and passes it through a comb filter that can be modulated, enveloped, fed back, and filtered again. The model has seven pages of 'common' parameters, a further seven pages for each of the two virtual oscillators, a page for the white noise generator, and a page for the sub-oscillator. That's a total of 66 parameters for the oscillators alone! But hang on... many of those parameters are simply the 'amounts' by which the assignable LFOs and envelope generators are applied. There are four LFOs, each offering four programming pages that contain 11 parameters, and six assignable 5-stage ADBSR envelope generators, each with four pages containing 18 parameters. Oh, and don't forget the two wave-shapers, the 10 mixer options, the two multi-mode resonant filters, or the feedback loop from the final output back into the mixer. If this hasn't given you a complete mental breakdown, bear in mind that just about everything can be routed just about everywhere. The bottom line is this: if you were to read a 4000-word review of a synthesizer that offered only the Prophecy's comb-filter model, it would still be superficial. Get the picture?

A LEAGUE OF ITS OWN?

Now, how about considering the other six models? No, I can't face it either, especially since Korg, in a particularly sadistic moment, created 'sets' that combine the nine oscillator types in 12 different ways. Nine of these are dual-model modes that combine nearly every possible configuration of the analogue, VPM, comb, and modulation models (only MOD + MOD is missing). The other three are the single-oscillator brass, reed, and plucked models. But there's yet another reason to tear your hair out -- the instrument models are families. For example, the reed model offers not one, but 13 physical models: soprano sax, alto sax 1, alto sax 2, tenor sax 1, tenor sax 2, baritone sax, flute, single reed, double reed, recorder, bottle, glass bottle, and 'monster' -- each with a markedly different character. You can't escape the dawning realisation that this is a synthesizer in a league of its own.

Let's escape from all this mind-bending complexity by considering something straightforward and easily understood... like an LFO. Ooops, wrong again! Each Prophecy LFO offers 30 (!) waveforms and can simultaneously modulate up to 65 parameters in differing amounts and with differing polarities. This flexibility is matched only by how well the LFOs have been thought out. For example, you can imitate a guitarist's vibrato by choosing the appropriate waveform, and then offsetting it so that the pitch only goes up, not down. Alternatively, you can choose one of the exponential waveforms for stunningly realistic 'flutters', such as those produced by flutes and piccolos. You can even define an LFO to have a rate of zero. If this has a non-zero offset it acts as an AR envelope generator that can be 'played' directly from the keyboard or any other controller, thus increasing the Prophecy's complement of EGs from six to a maximum of 10!

Still with us? OK, but then there are the programmable effects to consider: two types of wave-shaping, overdrive, wah-wah, distortion, chorus, flanging, panning, delay, and reverb. You can twist each Prophecy voice out of recognition simply by playing with these. In addition, and like the great synthesizers of yore, the Prophecy also offers an arpeggiator. This can be set to operate over a range of one, two, three or four octaves, in one of five different preset or five user-definable patterns. It also offers latching and key-sync, has variable velocity, and is 'live' to controllers. The gate length (and therefore the nature of many sounds) can be manipulated to take advantage of the portamento and triggering. Finally, you can limit the range of the keyboard over which the arpeggio will be defined. The Prophecy will even sort your notes into desired inversions!

Moving on, there are the 11 alternative scales, high priority, low priority, and last-note keying modes, single triggering, multi-triggering and velocity-sensitive triggering, adjustable sensitivity curves... etc etc.

SOUNDS

Of course, none of the above would be worth a brass farthing (or should that be a 'modelled, virtual brass farthing'?) if the resulting sounds were naff. And you can't always trust first impressions, because factory sounds can often be a bit like the emperor's new clothes. Even the most uninspiring synth will have a few good sounds placed in locations 00, 01 and so on, where even the most disinterested punters can stumble across them. So how can you tell whether a synth is still going to inspire you two years after you bought it?

 

"When you consider the functions the Prophecy offers for the price (less than £1,000, remember) there's almost no excuse for buying anything else."

 

For those of us fortunate enough to attend the demonstration which accompanied the launch of the Prophecy, the answer became obvious within minutes. There is an indefinable 'something' about certain instruments: the Minimoog, the Mellotron, the Yamaha CS80, the Roland Jupiter 8, the Hammond C3, the Fender Rhodes... and the Prophecy quickly proved that it too has a great deal to offer: depth, delicacy, expression... The demo had huge Moog modular-type sounds with multiple oscillators, detune, and rasping analogue filters with bags of resonance. There were analogue sync-sweeps, more 'Emerson-style' Moog emulations with the oscillators tuned in 3rds and 5ths, glitch-free resonant filter sweeps, and acid synth-basses with pitch-bend and portamento. Bell-like FM sounds were followed by analogue sounds modulated to emulate wave sequences. There were demonstrations of up/down arpeggiation that sounded like nothing so much as a Juno 60, and random arpeggiation reminiscent of a Jupiter 8. An uncannily realistic soprano sax solo was followed by a demonstration of the harmonic changes that you would expect to hear when a guitarist moves the position at which a guitar string is plucked. This then metamorphosed into an overdriven, distorted, screaming lead guitar. There was an uncanny bass guitar played using slap and hammer, as well as more traditional fingering techniques. A demo of tonguing and overblowing a Trombone was followed by a snatch of 'Amazing Grace' played on bagpipes which, as the 'virtual' arm pressure was released, had the drones decaying as the bag deflated. Finally there was the 'outro': an enormous lead synth solo with resonance, filter modulation, oscillators entering and leaving the mix for feedback effects, and just about everything else. An instantly recognisable snatch of the solo from ELP's 'Lucky Man' (originally played on a Moog IIIC) had everybody grinning. All very smooth, very powerful, very convincing. The Emperor was well and truly wrapped in his winter woollies.

If this sounds a bit overwhelming (and it was) you don't have to go far to convince yourself just how powerful and expressive the Prophecy can be. No further, in fact, than your local music emporium and the Prophecy's demonstration programs. These dramatically show off 16 of the factory programs -- analogue synths, basses, brass, flutes, and others -- and demonstrate the extremes of mood and expression that you can coax from the log and the other real-time controllers.

PLAYING TECHNIQUES

This brings us neatly to the following question: can you simply plug in a Prophecy and expect it to sound like a genuine saxophone or a wall full of painstakingly programmed Moog Modules? The answer, I'm afraid, is no. Give a novice gut-scratcher a Stradivarius, and he (or she) will still sound like a novice. In our case, and despite the quality of the Prophecy's sound generation, simply pressing down the notes will produce a sound rather like a synthesized saxophone, or a poorly programmed Moog. The reason is this: physical modelling has made it possible not only to reproduce single notes with realistic timbres and modulations -- after all, a good sampler can do that -- but also to recreate the nuances and sounds that occur within and during the transitions between those notes. So, if you want to sound like you're playing a particular instrument, you've got to play like you're playing that instrument. For example, the more competent your control of parameters such as 'air pressure' and 'embouchure', the more realistic any brass or reed model will sound. To put it another way (and here's a statement guaranteed to wring cries of dismay from some players) the better you play your synth, the better it sounds. And that, in the absence of a breath controller, means learning to control the log, the ribbon controller, the ribbon's pressure sensitivity, the two wheels, the velocity sensitivity, and the pressure sensitivity.

LIMITATIONS

It's almost impossible to discuss the Prophecy in terms of any limitations. OK, so it's limited to seven sound creation methods -- but that's still six more than almost any other synth ever released. Maybe the effects section is a little limited compared to, say, a Quadraverb, but then this is a monosynth, and not a piece of outboard equipment. Wait, I've found one -- there's no breath controller! Then again, the Prophecy responds to and can route every MIDI controller to just about every parameter you can think of!

Taking things a little more seriously, there are three areas in which Korg could have made improvements -- two concerning the hardware, the other to do with software. Firstly, the pressure exerted by the log's return springs is too high. While this might sound trivial, the Prophecy is performance-orientated, and the response of the controllers should be as near-perfect as possible. On production models, the moulding of the log will be slightly different to the prototype you see here (and much kinder to the fingertips), but my feeling is that the spring loading should be slackened off. Secondly, it seems a shame to limit the Prophecy to just three octaves. Sure, that was good enough for most monosynths, but real classics such as the Minimoog, ARP 2600, and even Korg's own 800DV had 44- or even 49-note keyboards. Clavia and Yamaha seem to have learned the lesson (with their Nord Lead and VL1 respectively), and it's a shame to see the Prophecy limited in this way.

Finally, let's worry about the software -- and, in particular, the initial impenetrability of the operating system. This is a direct consequence of the enormous flexibility of the Prophecy, and could be a serious limitation, at least in terms of players quickly and easily programming the sounds that they want. Korg could, and maybe should, have mitigated this by providing a better display. Two lines of 40 characters with no graphics simply aren't the right tools for such a detailed instrument. But... would potential purchasers have paid the extra £150 for a full-sized screen? Such an increase would have taken the Prophecy well over the magic £1000 mark. Another solution would be for Korg to supply a software editor to run on a Mac, PC, or Atari ST. Unfortunately, although they have an editor that they're using to programme the factory voices, it only runs on an NEC computer with its own high-powered DSP expansion boards. Whatever the answer is -- even if it turns out to be a 6ft x 4ft wall-chart -- something should be done to make the power of the Prophecy more accessible. There are so many quality sounds crowded together inside its silver-grey case that they are almost cracking the plastic to get out. And editing, once mastered, opens the doors to genuinely new sounds.

CONCLUSIONS

Oh my god! How can I summarise such an instrument in so few words? It will take years to plumb the Prophecy's depths. This review has barely scratched the surface of its capabilities, although it must be emphasised that nothing in the Prophecy is particularly arcane or impenetrable in the way that the DX7 was, it's just that there's so much of it. Anyway, here goes...

Though many have tried, no manufacturer has ever succeeded in wresting the King of Monosynths crown away from the Minimoog. But maybe, just maybe, Korg have cracked it. Analogue anoraks might complain about the digital parameter access editing, and argue that "it can't possibly be like the real thing" (whatever that means), but too many of them forget that the bottom line with any synthesizer is the sound. That was true in 1970, and remains so today. By that measure, whether emulating an analogue synth, a sax, or a bass guitar, the Prophecy stands up to the closest scrutiny. As for value for money, a 1970 Minimoog cost, at today's values, about £5,000. All seven synthesizers that comprise the Prophecy will set you back less than 20% of that. Indeed, they'll cost you little more than double the typical prices being asked for the rash of quirky 'retro' analogue monosynths that hit the streets during 1994 and 1995.

Stop messing around. Forget paying £1,000 for a 20-year-old Minimoog. Make your apologies to the guy trying to sell you a BassStation. Put your money back in your pocket. The Prophecy is in the shops now. Go grab your bank manager and knock him about a bit until he gives you another few hundred quid. Then go and get gob-smacked like the rest of us.

 

THE SOUND MAN: STEVE McNALLY ON OASYS AND TRINITY

Steve McNally is one of the guys that creates the sounds you hear on Korg's new instruments. As Steve puts it, "sounds programmed by musicians for musicians. That's what I do."

In what way is the Prophecy derived from OASYS, and in what ways does it differ?

"OASYS is basically a computer, rather than a hard-wired keyboard synthesizer. If you want to change how it works, you can load a completely different synthesis system from a hard drive. It's multitimbral as well as polyphonic, and can also be multitimbral in the sense that different types of synthesis can be positioned under different areas of the keyboard. For example, you can have a single patch which, when you play softly at the top of the keyboard, gives you an FM sound layered with an analogue sound, but gives you a physical model of a saxophone when you play a little bit harder, and a PCM sample of a pipe organ when you bring in the ribbon controller... or something. It's all completely controllable. On the other hand, the Prophecy is limited to five fixed algorithms derived from the OASYS. These are held in ROM, and can't be overwritten with programs from a hard drive. It's also monophonic."

So, despite its 'analogue' sounds, the Prophecy is entirely digital?

"Yes; a DSP generates a pseudo-analogue signal with all the imperfections that analogue produces. As an example, take a sine wave... we all know what it looks like, but some people may be surprised to know that it's actually the result of a mathematical equation. The analogue model within OASYS can generate that equation every time that you play a key, although it could be generating the mathematical equation of a sawtooth, or whatever. The sound then passes through a 'wave shaper' which allows you to alter or distort the waveform. This alteration can be subtle or dramatic, and can help to 'dirty up' the signal to emulate the imperfections of analogue sound. It will also, of course, give you some of the imperfections of real instruments, such as saxophones.

How were the models developed?

"Have you ever heard of Synth-Kit? Well, here's a bit of background. Physical modelling was first developed in universities by engineers, who proposed that the sound of every instrument could be broken down into a mathematical equation. To develop their ideas, they had to sit down at a computer, and type in the whole equation. The computer could take all night to crunch this information, only to produce a single note at the end which wasn't what the engineers had been after at all, and they'd have to reprogramme the thing all over again.

"But then someone within Korg developed Synth-Kit, a system that runs on an Apple Macintosh and does all of that number-crunching in real-time. You can sit in front of the Mac and say, 'here's the bit of the equation that relates to density of a string, so I'm going to put a little slider on the screen, move the mouse up and down, and listen as the density changes'. OASYS and the Prophecy were designed using Synth-Kit, and their models were derived from it. Our developers said, 'here's the thing, this is how it's done', and Synth-Kit generated the waveforms. Analogue synthesis can be modelled like any other sound.

The Prophecy's Log is an innovative control mechanism, but -- particularly surprisingly for a synth with brass and reed modelling -- you've left out the breath controller...

"We've seen that competent use of the breath controller can be imperative on another manufacturer's physical modelling instrument. But many players can't get the hang of them, and it's a difficult thing to demonstrate in a store. So we consciously tried to design a keyboard that offered all the nuances of modelling using more familiar types of controllers... the log, modulation wheels and so on. Anyway, if somebody wants to use a breath controller, they can get an Anatek wind controller -- it's not very expensive. Breath control is available for those who want it.

What about real-time control?

"In addition to the pitch wheel, the mod wheel, and the log -- a total of seven different 'directions' -- there are the five knobs that we call the Performance Editors. Each of these can be assigned four sound parameters, and each parameter can have its own range and response curve. So you can have the filter opening up while the resonance is coming down, the panning is going from left to right, and the delay times increasing... just by turning one knob. And it can all be recorded and sequenced over MIDI.

"The controllers even have their own ranges -- if all the way from 0 to 127 is too great a range for you, you just define the range over which a controller will operate, say from 50 to 60."

The Trinity workstation was previewed at the same time as the Prophecy, and I gather that it'll have a Prophecy motherboard built-in.

"The Trinity will have an expansion board that will hold 64 of the Prophecy's sounds. The only difference will be that the effects will be the Trinity's rather than the Prophecy's. You'll even be able to use the internal Prophecy sounds in combination with the Trinity's PCM-based sounds. It's going to be pretty cool..." [Stay tuned -- Ed].

 

MODELLING COMPETITION

Yamaha launched physical modelling little more than a year ago. The VL1 caused a mighty stir in the press, excited a small handful of players with spare wads of cash and enough time to learn to play it, and then quietly went away again. But Yamaha is the master of designing hugely expensive instruments that prove to be test-beds for technology that eventually becomes an industry standard. In the '70s, the GX1 begat the CS80, and soon after, the GS1 was the forerunner of the DX7. Nevertheless, this time Korg has beaten them to the punch. Notwithstanding the VL1's little brother, the VL7, the Prophecy is without doubt the next generation of physical modelling synths, both in its approach and its price. Yamaha's Self-Oscillating Virtual Acoustic Synthesis (S/VA) demands breath control, and to some extent the VL1 and VL7 stand or fall by the ability of the player to blow into a mouthpiece, manipulate mod wheels, and play. The Prophecy is cheaper, more immediate, and more flexible. Whether Yamaha will now launch a killer synth in direct competition with Korg remains to be seen.

In the meantime, players have just four modelling synths from which to choose: the VL1, the VL7, the Clavia Nordlead, and the Prophecy. Which is more suitable depends upon the eventual use. The Nordlead costs nearly £1500 and only offers analogue-style synthesis, but it does so with 4-voice polyphony and 4-part multitimbrality. The bitimbral VL1 and monophonic VL7 concentrate far more on orchestral imitations and perhaps have the edge in terms of imitative realism, but, at £3995 and £2195 respectively, they remain more than twice as expensive (per voice) as the Korg.

Despite its obvious similarities to the Yamaha VL7, the Prophecy will almost certainly be most often compared to the Clavia Nordlead, arguably the first physical modelling 'analogue' synthesizer. There's a comparison table elsewhere in this article which compares these two synths and (since it's such a yardstick) the Minimoog.

 

THE ENGINEER -- PHILL MACDONALD

Phill Macdonald is well known as one of Korg's programmers and technical support staff. But when he's not creating and manipulating PCMs, he leads a secret existence as an Electronics Engineer. He seemed the ideal target for some tough questions...

Spill the beans, Phill... what is 'physical modelling'?

"It's a difficult concept to get across, made harder because there are so many ways to model a signal. But all the Korg algorithms developed using Synth-Kit treat a sound as a combination of a resonator, plus a driver that 'excites' it.

"In the plucked model, for example, the response of a string is simulated by a resonator constructed from a wave-guide with two delays, plus feedback paths back into the middle. The amount of delay fed back into the resonator controls the decay characteristic of the string, and the amount of high-frequency damping defines the loss within the note. The pulse that you fire into the 'joint' between the two delays is the driver, and the different pulse shapes control how the model is 'picked'.

So any sound can be derived by taking a resonator and applying an impulse to start it 'vibrating'?

"In the string model, the driver is a pick, and the output from the model will differ according to the shape of the pick, the aggression with which you hit the 'string', and the nature of the pick itself. After all, a harpsichord is quite different to a picked bass, which is quite different to a thrash metal punk guitarist using a 10p piece. The Prophecy offers control over all those parameters."

And the reed and brass models?

"They're entirely different -- a lot more complicated. The brass resonator is an expanding cylinder modelled as a series of tubes of increasing size that are connected to each other to simulate a bell. The driver is also very complex -- it's a mini-model of the human lips and palate. This has its own set of complex parameters which simulate the way the instrument is blown, and hence control the tone.

"A physical model is just a concoction of various elements each designed to simulate a specific task, so the reed model is similar to the horn model, but the driver is different -- it's a reed rather than the lips and palate, and it has a different set of parameters appropriate to adjusting the character of a reed. The tube part of the model is similar to the brass resonator, but reed instruments can be wooden as well as metallic, and some are cylinders rather than cones, so the reed model has a number of further differences. Essentially, to get the woodiness and tone of an oboe, the Prophecy uses the saxophone model -- but then passes the sound through a filter block set up to resonate like an oboe. You can even remove the reed from the model, leaving you with just a tube. This gives you flutes and blown bottles. Some of the solo stringed instruments in OASYS have loads of filters acting as very complex resonators for the body of, say, a violin.

"It's called a physical model because you're building a computed replica of what actually generates the sound -- the Synth-Kit layout for a Hammond Organ model looks pretty much like a simplified Hammond circuit diagram! The model is just a representation of the real thing, and while the nature of some acoustic instruments is a bit hard to explain, especially if you try to account for everything that's going on, you can take all the physical characteristics of the instrument and try to duplicate them in the model.

"Unfortunately, people have got the idea that modelling is a hugely complex synthesis system developed by rocket scientists for other rocket scientists. But the parameters within the Prophecy are really quite straightforward, and certainly not impossible to understand. Whilst the algorithms may be complex, we've defined a set of points at which meaningful values can be inserted.

Could you have defined other parameters that would allow the player to tweak the sound in different ways?

"That depends upon the complexities of the models themselves. Up to 90% of the combinations of all possible parameters and values would create meaningless sounds. And within some models, there's a tendency for parameters to interact with each other. So we grouped those that perform usable functions together, and gave them a specific name. That way, when you manipulate a value, you could be changing three or four factors within the model. We've simply brought forward the best parameters and the most useful ranges.

How about the analogue model? Does its structure relate to any particular monosynth?

"I'm particularly pleased with the analogue side of things. It sounds good and, in the UK, it's probably the most important aspect of the Prophecy. Our demonstrations have concentrated on the analogue emulation, because it's perceived as the instrument's biggest market. But as for relating the Prophecy to a classic synth... not as such. Think about it. All three-oscillator 24dB/octave analogue synths should sound the same, but they don't. The reason is this: a lot of these instruments have some unusual quirk that makes them individually desirable. That quirkiness, and therefore the synth's character, can be programmed into the Prophecy via the modulation matrix. The matrix also means that you can't relate the Prophecy to a simple synth such as a Minimoog or Odyssey. Look at its facilities: cross-modulation, ring modulation, oscillator sync, pulse width modulation, three oscillators, six envelope generators, the serial and parallel digital filters [the filters can be run in series as a single 24dB/octave filter, or as two separate 12dB/octave filters, each offering high pass, low pass, band pass, and band reject modes, all with resonance -- Ed] -- short of a dreaded Moog Modular there's no analogue monosynth like it. But, on the other hand, if you want to make the Prophecy sound tinny and weedy like a TB303, and have all the knobs interact as they do on a 303, that's quite possible. So maybe the Prophecy is the monosynth to replace all your other monosynths -- provided that you only need one at a time! I certainly aimed for that when I was creating some of the patches.

What happens to a signal once it's passed through the models?

"The models' outputs run through what is, essentially, the front end of a synthesizer like the O1/W. You still run the waveform through a wave shaper, mixer, and filters -- you just create that initial waveform with a model rather than a PCM or an oscillator. Not that the electronics of the Prophecy are the same as an O1/W, I'm just using that as an example of the principle."

Why does the Prophecy need three DSPs?

"The sound source itself is generated in one DSP. Things like the filtering, wave-shaping and mixing are dealt with by another one. And then the effects are handled by the third. But the processors aren't dedicated; the programming can change the tasks each is performing."

 

3 GREAT SYNTHS COMPARED

 

PROPHECY

NORDLEAD

MINIMOOG

Oscillators:

Audio Oscillators

3

8 -24

3

Polyphony

1

4 -12

1

Number of oscillator types

7

1

1

Number of oscillator modes

12

4

1

Number of waveforms

Unlimited

Unlimited

6

Pulse Width Modulation

Yes

Yes

No

LFO Pitch Modulation

Yes

Yes

Yes

Audio frequency Pitch Mod.

Yes

Yes

Yes

Oscillator sync

Yes

Yes

No

Sync modulation

Yes

Yes

--

Fine Tuning

Yes

Yes

No

Cross Modulation

Yes

No

No

Ring Modulation

Yes

No

No

Noise

Yes

Yes

Yes

Pitch bend

Yes

Yes

Yes

Performance Capabilities:

Number of notes

37

49

44

Velocity Sensitivity

Yes

Yes

No

Pressure Sensitivity

Yes

No

No

Modulation wheel

Yes

Yes

Yes

Pitch controller

Yes

Yes

Yes

Ribbon controller

Yes

No

No

Other controllers

Yes

No

No

Filters:

24dB/oct LP filter

Yes

Yes

Yes

12dB/oct LP filter

Yes

Yes

No

High pass filters

Yes

Yes

No

Band pass filters

Yes

Yes

No

Band reject filters

Yes

No

No

Filter resonance

Yes

Yes

Yes

Filter oscillation

Yes

No

Yes

Filter tracking

Yes

Yes

4 options

Envelopes:

Dedicated Envelopes

--

2 x ADSR

2 x ADSD

Assignable Envelopes

6 x ADBSR

1 x AD

None

No. of Envelope destinations

97

4

2

Envelope inversion

Yes

AD only

No

Linear response

No

Yes

Yes

Exponential response

Yes

No

No

LFOs:

Dedicated LFOs

4

2

Osc3 has LFO mode

No. of LFO destinations

103

6

2

Number of LFO waveforms

30

3

6

Sample & hold

Yes

Yes

No

Arpeggiator:

Arpeggiator

Yes

Yes

No

No. of fixed modes

5

3

--

User programmable modes

5

0

--

Effects:

Number of effects

7

0

0

Wave-shaping effects

2

0

0

MIDI:

MIDI capability

Yes

Yes

No

MIDI channels

16

16

--

Multi-timbrality

No

4-part

--

SysEx functions

Yes

Yes

--

Functions controlled by MIDI

Almost all

5

--

Velocity sensitivity

Yes

Yes

No

Aftertouch sensitivity

Yes

No

No

Miscellaneous Functions:

Portamento (Glide)

Yes

Yes

Yes

Transpose +/- octave

Yes

Yes

No

Trigger modes

3

3

1

Standard Memories:

Patch memories

128

99

0

Performance memories

--

1

0

Expansion Cards:

Patch memories

64 per card

697 per card

0

Performance memories

--

100 per card

0

 

 

KORG PROPHECY £999

PROS
• Mind-boggling power and flexibility.
• Having, in one neat box, seven markedly different synths...
• ... costing merely £142 each.
• Everything else.

CONS
• The sheer number of parameters (or is that a pro?).
• Having to learn how to play a real synth all over again.
• Not owning one.

SUMMARY
The return of the mighty monophonic synthesizer. Who knows, maybe the late '90s will see the re-emergence of guys wearing long flowing capes who fling knives into their keyboards. Playing the Prophecy stirs some long-forgotten feelings, and when you consider the functions you get for the price (less than £1,000, remember) there's almost no excuse for buying anything else.

 

info

£ £999 inc VAT.

A Korg UK, 8-9 The Crystal Centre, Elmgrove Road, Harrow, Middlesex HA1 2YR.

T 0181 427 5377.

F 0181 861 3595.

Published in SOS October 1995
Friday 21st November 2008
Login or Register here
Sub PIN or Email
Password
Remember me
Stay logged in
Lost password?
Request a reminder
Not registered?
Register Now for FREE
No https access?
Login here
December 2008
On sale now at main newsagents and bookstores (or buy direct from the SOS Web Shop)
SOS current Print Magazine: click here for FULL Contents list
Click image for Contents

WIN Great Prizes in SOS Competitions!