Digital Performer Notes

MachFive; OS X; Track Groups


Technique : Digital Performer Notes
 

The single-window user interface of MOTU's new 'universal sampler' plug-in, MachFive.
As expected, MOTU showed Digital Performer for OS X for the first time at the recent NAMM show in California. But they also had some surprises up their sleeve...


Robin Bigwood

The recent NAMM show served to confirm many of MOTU's previous announcements about DP for OS X, as well as various rumours that have been knocking around for a while. Although DP for OS X wasn't actually released at NAMM, it was shown in action, and used for most of MOTU's presentations. That would suggest that it's well into the beta-testing phase, so a projected release date of March or April could well be achievable. As ever, keep visiting www.motu.com for the latest info.

More On DP For OS X

Here's a roundup of the latest information regarding DP for OS X. Support for OS X's built-in Core MIDI is confirmed, and would seem to dispense with the need for FreeMIDI. Some form of time-stamping technology, which provides very accurate external MIDI timing via MOTU MIDI interfaces, survives the transition to OS X, though it's not clear at this stage if this is MOTU's proprietary MTS system, as used with their USB-equipped interfaces under OS 9. Luckily MOTU is currently converting all of its FreeMIDI patchlists for the new Core MIDI format, so users won't be left with hours of tedious typing a

  Current Version  
  MOTU Digital Performer: v3.1.  
nd data-entry to undertake.

Although it was never mentioned in earlier MOTU press releases, the new DP will support X's Core Audio. Consequently, it will be able to take advantage of the new Apple Audio Units plug-in standard without resorting to a 'wrapper'. MAS is still very much alive and well, though, and will apparently operate 'inside' Core Audio (although it's not currently clear exactly what MOTU mean by that!). This means that the current complement of MAS plug-ins should still be on offer, though no doubt in an upd

  MachFive  
  One thing's for certain: MOTU are very good at keeping secrets! Although a software sampler had always been on the cards for DP, the recent announcement of MachFive came as something of a shock, especially since it was DP for OS X that was expected to steal the show at NAMM. There are plenty of Mac-based software samplers out there, and with Native Instruments' excellent Kontakt getting most of the accolades nowadays, any software developer bringing a sampler to market this late in the game needs it to be something special. Luckily for MOTU, that's just what MachFive appears to be.

Whilst it doesn't claim to have the near-modular synth architecture of Kontakt, MOTU's new baby has a lot going for it. It utilises the French UVI Engine which lies behind 'self-contained' software samplers like Spectrasonics's Atmosphere and the Plugsound series, and claims 32-bit internal resolution and support for sample rates up to 192kHz. It's also touted as the first true 5.1-compatible sampler for the Mac. But what should ensure widespread adoption of MachFive is the tremendous range of formats in which it will be available, as well as the 'legacy' sample libraries it supports. DP users will probably fire it up as a MAS or AU (Audio Units) plug-in, but it'll also be available in VST, RTAS, HTDM and DXi formats to suit virtually every other modern DAW in existence, on Mac (OS 9 and X) as well as PC. It will be able to access Akai and Emu sounds, along with Giga, Kurzweil, EXS24, Halion, Samplecell and Creamware libraries, and files in AIFF, SDII, REX, WAV and ACID formats. MOTU are making much play of MachFive's role as a 'universal sampler', facilitating full cross-platform compatibility — quite a selling point! And although the first release won't offer direct-from-disk streaming of samples (making Giga compatibility something of a token) this will apparently be available in the near future as a free upgrade.

For DP users, MachFive represents a significant step forward, allowing a fully featured sampler to be used as a plug-in inside a DP Project for the first time, without having to rely on something like VST Wrapper. This should mean full recall of settings and automatic loading of sounds each time a project is opened, and will allow MachFive's LFOs to be sync'ed to DP's internal clock.

 
ated 'carbonised' form. Retaining support for MAS plug-ins is a sensible thing to do, since it should allow backwards compatibility with previous versions of DP, and allow an alternative platform for developers who choose, for whatever reason, not to release AU-format plug-ins. If Core Audio is a reality, then so, it is hoped, is automatic plug-in delay compensation. The lack of delay compensation under OS 9 was making DP3 look a bit antiquated in comparison with its competitors, so it'll be warmly welcomed when it finally appears. My fingers are also crossed that soft-synth timing will be improved.

Rewire 2.0 compatibility has been announced, and though Rewire has worked OK with DP since version 2.7, hopes are now high that the minor timing inaccuracies of the present version will be ironed out.

Lastly, DP's scoring capabilities, QuickScribe, will receive a boost, allowing essential notation symbols like repeat and ending barlines as well as codas to be used for the first time.

The implications of Core Audio support, in particular, are very wide-ranging. It should mean that DP users have access to a far wider choice of plug-ins and virtual instruments than ever before, and enjoy better compatibility than was possible via intermediaries like VST Wrapper or Pluggo. Having said that, it's almost certain that Audio Ease will be bringing out a version of VST Wrapper to work under OS X. And Cycling '74, who make Pluggo, have already announced an OS X version, with both MAS and Audio Units formats very much on the cards.

So, on balance, it seems to be a win-win situation for DP users who switch to OS X, with wider compatibility, less complexity, and enhanced operation of what we already know and work with. It also seems likely that a move to OS X will be nothing less than essential for users who want to stay right up to date with the latest offerings from third-party developers. Native Instruments, for example, has dropped support for FreeMIDI and MAS in its Reaktor v3 release, and it seems likely that many smaller companies which have MAS-format offerings will begin to put their efforts into Audio Units instead.

Track Groups

If you're the sort of person who gets a kick out of watching automated faders move on a digital mixer (and, let's face it, who doesn't?) then DP v3.1's Track Groups are for you, although almost anyone should find them handy.

The idea behind them is to allow editing or mixing actions to take place on a number of tracks by working wi

DP v3.1's new, enhanced Track Groups feature, allowing work on just one track to control faders, pans and a range of editing actions on a whole group of tracks simultaneously.
th just one. If you're a die-hard mouse user (like me), and can't be bothered with those new-fangled control surfaces, then that's a feature not to be sniffed at.

For starters, it's as easy as ever to temporarily group faders (or pans) in the Mixing Board. Hold down Shift and click on the faders or pan knobs you want to group, and then grab just one of them — hey presto, they all move. But this is the most primitive and temporary form of grouping, in that the group disappears after you've made just one adjustment. For a more permanent group, choose 'Create Group' from the mini-menu. Now you can click around to your heart's content (you don't have to use Shift this time) and simply hit return when you're done. Now the New Track Group dialogue box appears, asking you which features of the tracks you chose should be grouped, and you'll notice there's a lot more on offer than just faders and pans. For now, though go with the default, give your group a name, and hit Return. Your faders (or pans) now stay grouped, although you can still make individual adjustments by holding down the Alt/Option key before clicking and dragging.

However, Track Groups can do much more. Go to the Tracks window and select some tracks by dragging over their names. Now hold down Shift and Command/Apple and hit the 'G' key, and the New Track Group dialogue appears once more. Select Edit and Mix from the pop-up menu and hit Return. In one fell swoop, you've now linked the selected tracks so that not only their faders

  Quick Tips  
  If you need to make a temporary Track Group, one of the quickest ways is to select the tracks you want to include then double-tap the 'T' key. The type of group created is determined by the 'Set Temporary Group Type' mini-menu option in the Track Groups window. To discard a temporary group just double-tap 'T' again. It's great for on-the-fly fader adjustments.

Although DP v3.1 has multiple levels of Undo, repeatedly holding down the Command/Apple key and hitting the 'Z' key only toggles undo and redo, and never takes you back more than one level. To make DP behave more like other applications, assign the Command/Apple plus 'Z' key combination to 'Undo Previous Action' in the Commands window, and use an alternative combination (for example Control and the 'Y' key) for 'Redo Next Action'. Two commands instead of three...

 
move together, but their solo status, play-enable status, automation mode and even track colour are linked too.

The nerve centre for DP's new grouping abilities is the Tracks Group window, accessible from the Windows menu or by holding down Shift and Alt/Option and hitting the 'G' key. This shows all the groups present in a project, indicates which are active, and details the type of grouping each has. Groups can be turned on and off here by deselecting their 'On' checkboxes, or renamed by holding down Alt/Option and clicking in the Name column. By clicking a 'disclosure triangle' next to a group name, you can see which Tracks are included in a group, and finally, by selecting 'Custom' from the pop-up menu in the 'Type' menu, you get to see exactly which aspects of each track are linked. MOTU have provided three 'presets' to cover common tasks like editing and mixing, although in many cases you'll want to specify the exact nature of a group from scratch using the Custom option.

So what can Track Groups really do? Well, imagine you're recording a multi-miked drum kit to six or seven tracks simultaneously. Group those tracks appropriately to start off with and they'll all become record-enabled when you record-enable just one of them. Similarly you can mute or solo them with one click. After recording, you might configure the same Track Group to one of MOTU's preset types, 'Edit'. Now a selection in just one track will be faithfully duplicated in all the other grouped tracks. With this in place, it's easy to delete, split, copy, drag and duplicate multiple track data en masse, which ultimately should result in less time spent editing, and better uniformity between tracks. On a simpler level, though, just try making fader or pan groups for the key instrumental forces used in your sequence. You could group all the guitars, percussion or synths in a sequence, or create mute groups for trying out production ideas or simplifying a mix.

The remaining nuts and bolts of Track Groups are concerned with adding tracks to groups, or removing tracks from groups. To add to a group, first select the track you want to add, then, in the Track Groups window, select the name of the group you want to add it to. Finally, select 'Add Selection to Group' from the mini-menu. Removing a track from a group is easy — just select it in the Track Groups window, and choose 'Remove Tracks from Group' from the menu. Finally, to turn track grouping off entirely, select 'Suspend Track Grouping' from the Track Groups menu, found under the Edit menu.

 

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