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| EMU ESI SAMPLERS MASTERCLASSEmu ESI Samplers MasterclassTechnique : Sampling
Emu's ESI series of samplers, which to date includes the ESI32 and the practically identical ESI4000 and ESI2000, are among the most popular budget samplers around. Even though they lack some of the features of more expensive instruments, such as extensive modulation possibilities and professional audio interfacing, the sound quality is superb. This is due primarily to the excellent filters and distortionless transposition. In this article, I will show you how to access useful features of more expensive instruments using your Mac or PC, as well as providing useful tips for those of you who think (justifiably) that desktop computers don't belong in the studio. A Chip Off The Old Block The ESI series inherited many of the features which first appeared on the classic Emulator II keyboard, including its modular programming system it's a credit to the designers of the Emulator that their system is still in use today. The eight buttons on the front panel group all the functions into menus, or Modules in Emu-speak. Unlike the Emulator II, the ESI doesn't have enough space on the front panel to list every Module function. The ESI has all it's functions hidden behind the buttons, so my first time-saving tip is this: always have the manual's Menu Map page handy (it's in the appendix), as this lists all the Module functions with their respective menu-position numbers. That way you can quickly call up the relevant menu option using the numeric keypad. When it comes to getting samples into the ESI, it's worth bearing in mind that, while the analogue inputs of the ESI series aren't bad-sounding, they are superseded by many modern computer soundcards. The biggest problem is that they can be noisy at high gain settings some users have complained that SCSI and MIDI noise are picked up too. In addition, there's a DC offset on everything you record. This can cause annoying clicks when playing back samples, as well problems with headroom, since the waveform is pushed closer to peak level without actually being 'louder'. What's more, the built-in DC offset correction function doesn't always remove the offset properly some samples can end up distorted for no apparent reason. As a result, I find it better to sample using a computer soundcard and a sample editing package see the 'Recommended Computer Software' box for some of my personal favourites. The best strategy here is to record at the highest bit depth available, and then to dither edited and normalised samples to 16-bit resolution before exporting them to the sampler. SCSI is the most convenient option for transferring samples to the ESI MIDI sample dumps are an option, but they are painfully slow and don't support stereo samples so get a SCSI card for your computer if you don't already have one. Once this is done, you can set output routing on a per-Zone basis in the Channel Assignment section of the Dynamic Processing Module. It's best to have a system for the separate outs, say drums on Main, Bass on Sub 1 left, lead on Sub 1 right, etc. Even if you don't use separate outputs, you can have a different effect/amount for each Zone of a Preset. For example, for drums you could set the Main reverb send amount to 25 percent, and route snares and toms to Main, while routing the kicks and cymbals to Sub 1, with its reverb amount at zero. Though the ESIs have very good sample processing, some of the algorithms take a long time to do their job. This is particularly the case with the Transform Multiplication, so you'll be glad to know that you can get similar results by simply vocoding one sample with the other. The advantage with this approach is that you can hear the results in real time, and you have complete control over the pitch of each sample a vital factor in getting usable results, since you're playing around with the harmonic content. Put the source samples in a new program, place them respectively in primary and secondary layers and pan hard left and right for routing to the vocoder's modulator and carrier inputs. As usual with vocoders, you will probably need to equalise and perhaps also compress the source audio to get the best result. Resampling a sound down to a very low sample rate and then resampling back up to 44.1kHz or 48kHz is a quick and easy way of making interesting sounds. That said, the ESI has a rather good conversion algorithm, so it doesn't add much distortion you'll probably get a more obvious effect with a cheap computer-based editor. Try resampling to gradually lower rates to introduce even more distortion with each pass. This method works very well on vocal samples, and is great for creating the type of airy pad sounds for which the Fairlight CMI was well-known. Although the real-time effects included with the Turbo board option are a little unadventurous, it is still possible to produce over-the-top screeching feedback and gritty digital textures. The first step is to set the internal headroom as low as possible. The setting is in the Master/Global Module, in the Special submenu set the Output Boost parameter to 0dB and the Headroom parameter to 15dB. You may need to bring up the gain on your desk, but mind your speakers and your ears!
Sample Editing If you use the looping in the ESI, then it's a good idea to keep a piece of paper handy for jotting down good settings as you experiment, since you can't undo loop-point changes in the same way as you can audio processing. It's a good idea to keep the sampling rate as high as possible when attempting to find a good loop, as this gives the looping algorithm more possible crossover points to work with. The Loop Compression is best avoided unless you really know what you're doing, because good results rely on a delicate balance between it and the crossfade parameters. Also, as a general point, if you're multisampling, don't bother to trim and loop each sample straight away map the samples across the keyboard first to check whether you have a useful sound before wasting lots of time editing. In fact, I will often not edit multisampes until I need to put them to work in a track. If you're planning to loop samples using an editing application on your computer, then be aware that there is a bug with the ESI which will cause the loop to click. However, you can fix this simply offset the loop start point by two samples, using the sampler preferences of the editor. It's a good idea to try out the ESI's automatic normalisation and truncation mode, as this is excellent and quick in operation, negating much of the need for a waveform display the mode can be activated from the Sample Setup section of the Sample Management Module, though the threshold level which is used for the trimming procedure (and for defining zero-crossings when looping) is hidden away in the Setup section of the Digital Processing Module. Bear in mind, though, that the ESI doesn't retain this setting when you turn it off, so make sure you reset it before trimming your samples, or the default setting may cause attack transients to be lost.
Advanced Programming The fact that the ESI's system of Zones can have nothing to do with mapping samples across the keyboard allows for a lot of clever programming. For example, you can simulate VCA tracking by setting Zones of different volumes in fact, you can set any level you like for each Zone, so you can go beyond simple tracking. You can also have Zones with different tunings for creating microtonal scales. The only drawback with the system is that you cannot program Zones using MIDI SysEx messages from a computer-based editor. You'll need a good memory (or pen and paper) to keep track of your Zone settings. If you design a setting that you like, but which might require further tweaking, copy the Preset to a new location and work on the new one. That way you can go back if you make a mistake.
One aspect of Zones which can cause confusion is the mute grouping. It doesn't help that the explanation of their operation in the manual is rather long-winded (blathering on about note stealing, which in reality is rarely a problem), and that many of the Emulator III library drum samples allow open and closed hi-hats to sound simultaneously not very realistic! Here's how to set open and closed hi-hats to mute each other. Go to the Dynamic Processing Module again, and press the '0' key for the Select Zone option. Define a Zone including only the closed hi-hat sample, and then set its Assign Group (in the Dynamic Processing Module's Channel Assignment section) to Mono A. Now define another Zone incorporating the open hi-hat sample and set it to the same Assign Group. It's as easy as that! The most reliable SCSI card I've found is the Adaptec 2496. This works fine with Mac and PC systems, while other cards can be problematic, particularly SCSI 2 and Ultra Wide types. If you're buying a SCSI card for your computer, I'd suggest bringing computer and ESI to the shop in order to ensure that the SCSI card works before you part with your cash. An unfortunate limitation of the ESI series is that the output sample rate is fixed at 44.1kHz. This makes it very awkward to digitally record to anything running at 48kHz. The quick and dirty way is to use the analogue outputs but this is a pity if you bought the Turbo board for its digital interface. The best option is to use a 24-bit sample-rate converter, but a good one costs more than an ESI! However, if you're using a MIDI + Audio sequencer, there is a clever workaround which exploits the ESI's distortionless transposition. Here's how you do it. Set the recorder to clock from the ESI's S/PDIF output, while leaving the sampling rate set to 48kHz. Most ASIO soundcards (with the honourable exception of those made by Digidesign) will let you do this. Detune the whole ESI by 100 cents downwards (from the Master Tune section of the Master/Global Module) and then detune all your Presets downwards by a further 48.8 cents (from the Setup section of the Dynamic Processing Module). Now you can record the sampler performance digitally. Even though it will sound out of tune while you're recording, this is actually dealing with the sample-rate mismatch. Now you can record your sampled performance, and when you clock the sequencer to its own digital clock again, you should hear the recording playing back at the correct pitch. Transposing in this way would also work for recording at 96kHz and above it's just a matter of tuning by ear. The best way is to load a sine wave into the ESI (you can find one on Emu's Production Sound Set sample CD). Record a continuous tone into the sequencer at 96kHz via the analogue outputs. Now clock your soundcard from the Emu as before, and play that note again, tuning it to the soundcard playback. Archiving Your ESI's Zip Disks To CD Though Zip disks are convenient, I find that they aren't really cost-effective or reliable enough for long-term storage. Fortunately, there is a way in which you can burn the contents of your Zip disks to CD, which is much cheaper. You can only burn one Zip to each CD, but that's economical anyway.
PC users can use simple utilities such as Disk2File (available from www.zicweb.com) and ESI-Win (only currently available as a freeware beta version from www.simplydata.ndirect.co.uk/esi-win) to create ISO disc images of ESI Zip disks, from which CDs can be burnt using your choice of software. However, if you also want to convert files from other sample formats as well, then you could also consider the fully-featured Chicken Systems' Translator utility look out for the in-depth SOS review coming soon. | Thursday 2nd September 2010 September 2010
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