LOGIC NOTESCustom Groove TemplatesPublished in SOS February 2002 Technique : Logic Notes A step-by-step guide to generating custom Groove Templates from your drum loops, plus advice on notating note clusters. And, of course, the usual power-user tips...
One of the most advanced features in Logic is its ability to analyse a drum loop and derive a MIDI Groove Template from it, so that your MIDI parts will gel with its groove. However, like most of the functions within the Sample Editor window's Factory menu, the interface for this is hardly intuitive, and I'm sure it stops a lot of people getting anything usable out of it. So this month, I'm going to show you the tricks I use to get the groove extraction process working for me. Setting Up The first thing you have to do is import your drum loop into Logic and trim it to length. Once this is done, you can use Logic's automatic tempo-matching function (I covered this in October 2001's column) to bring the loop into line with the Song's metric grid. You can use the playback loop facility to check that the audio loops smoothly, by highlighting the correct area in the time position bar (Screen 1).
Cleaning Up This is easier said than done, but here's my method. Increase the Granulation value (Screen 4) as high as it will go without causing the algorithm to completely miss any points -- up to about 100mS at most. The detection-point clusters will have been narrowed a fair bit (Screen 5). Now you should increase the Attack Range parameter (Screen 6) just high enough to reduce the number of detection points per drum hit to only one (Screen 7) -- but only up to about 50mS at most.
The next thing to do is select a Basis Quantise value which is equivalent to the smallest beat division within the loop (Screen 8). This will make sure that there is a quantisation point for every beat division, even if there is not a drum hit on every beat division of the loop. Finally, you should set a suitable Time Correction value (Screen 9). I find that the detection algorithm tends to detect drum hits very slightly late, so this parameter can be used to drag all the detection points in the Result graph closer to the actual start of the beat -- you can see the effects of changing this parameter by zooming in and comparing the Audio and Result graphs (Screen 10). Generating The Template Once all of this has been done, you should select an unused track in the Arrange window and then click the Use button (Screen 11). This does two things: firstly, it creates a muted MIDI object on the selected track in the Arrange window, putting in a note for each of the detection points; and, secondly, it creates a new Groove Template based upon this MIDI object, named after the audio loop which spawned it (Screen 12).
Tweak To Perfection One way I find great for fine-tuning the Groove Template's timings by ear is to play a percussive sound using the muted MIDI object's note data. To get this to work you need first to unmute the object using the Mute tool (the little square one with the 'M' in it) and to put it on a track from which it can trigger a suitable MIDI instrument. Bear in mind, though, that the MIDI notes in the template may be on a number of different channels, so you'll have to make sure that the track instrument channelises the data, or else you'll have to edit the note data from the Event List or Transform window so that it's on the correct channel. Once you've got the Groove Template notes triggering a percussive sound, select the MIDI object and adjust the Delay field in its Parameters to get the best match -- the MIDI triggering will usually be a little behind, because of the finite time MIDI sound modules take to react to MIDI Note messages. Once you've got things as close as you can get with this parameter, you can sort out any further rhythmic lumpiness by opening up the Matrix Edit window and shifting individual offending notes into line. In the Score window you can double-click any of the Part Box buttons to create a small floating palette of its objects. Furthermore, if you hold down Ctrl or Apple on the Mac while you do this, the little window will be arranged vertically or horizontally -- note that this facility isn't available on a PC. Using a few of these little floating palettes should allow you to switch Parameters off in the View menu for most of the time, giving you a larger window in which to work. There are times when you need a click to count you in for recording, but where having it playing along with you while you're recording is irksome. To sort this out, open up the Recording Options dialogue, from the Settings submenu in the main Options menu, and check the box labelled Click Only During Count-In (Record). Now the click will drop out after the count-in, whether you're using the Speaker Click or triggering a click sound over MIDI using the MIDI Metronome Click object in the Environment.
* Mac: Logic Audio Platinum v4.8.1. Published in SOS February 2002 | Sunday 8th November 2009 November 2009
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