Re: samplingCreative Sampling: Part 2Published in SOS January 1999 Technique : Sampling Even the more basic sound-manipulation tools offered by most samplers can lead a safe sample into a world of weirdness. Nicholas Rowland reverses, stretches, bends and loops, all in the interests of sampling science... Since last month's article, which investigated potential sound sources for samples, you'll hopefully have all been out with your Dictaphones throwing muses down wells, around squash courts and against metal garage doors, and recording the results. This month we look at a few ideas for what to do with sounds once you get them home and in front of a blank sampler LCD. So without further ado... Going Into Reverse Usually, the first stop for creativity in sampling is to hit the reverse key. After all, it's easy enough to do and scores 11 out of 10 in the instant gratification stakes. Aside from turning the most inane chatter into Exorcist-style devil talk, it's useful for turning sounds with sharp attacks and long decays into accents and fills for that essential dance mix. You can play it with more subtlety, though. For example:
Effects Without Tears... Or Effects!
Another grungelising trick is simply to record the sample to tape, then record it back into the sampler. Keep doing this until you're grunged out. The noise reduction on tape players can also add to the character here -- try recording back to tape with the noise reduction on, then record to the sampler with the noise reduction off. If you're lucky you'll get a pumping effect which can often only add to the charm of your original loop. Looping Da Loop If you loop a phrase on your sampler and then run it alongside a sequencer, you usually find that, unless you're 100% accurate in setting the start and end points, the loop will start to drift out of sync with the rest of the track. This can be irritating if you're trying to achieve a tight rhythmic effect, which is why most people will retrigger the sample from the sequencer at the start of every measure. However, with more atmospheric loops it can actually be quite effective to have the sample gradually (or even dramatically) drifting out of time with the main rhythm. You could even try deliberately running two versions of the same loop together -- one triggered regularly on the bar, the other trimmed to fall, say, a 32nd-note short of the full bar. If my maths serves me correctly, this means that they will be in sync only once every 32 bars... spooky! Naturally, unless you're deliberately trying to psych out your listeners, this technique is probably best confined to background ambient sounds rather than the more in-your-face drum loops. Pan the two samples to opposite sides of the stereo spectrum for added eerie points. As all good samplists know, a sample doubles its speed when it's transposed up an octave. So try triggering two versions of a sampled loop an octave apart. With a percussive loop you'll get instant plinky-plonky percussion running over the top of your original. With melodic loops, the results are more unpredictable, but by playing around with the intervals, you can get come up with some interesting arpeggio-style sequences. Incidentally, when trimming samples that are going to be used as rhythmic loops, you can give yourself a helping hand by pitching the sample down one or even two octaves. Slowing the loop down makes finding the 'right' start and end points much easier. When you've finished, put the loop back up to the correct tempo/pitch and away you go. A Stretch In Time -- Part One Once confined only to top-end samplers, time-stretching -- changing the length of a sample without affecting its original pitch -- has now become a standard feature on virtually all current models. It's an essential tool in dance remixing and live DJing work to fit rhythm loops to the tempo of another track, or to re-pitch vocal phrases without getting the old chipmunk effect. Basically the sampler chops up the original sample into smaller chunks, then strings these out across the new time frame, doing its best to fill in the resulting gaps by extrapolating information from the bits of sample either side. The more you time-stretch a sample, the bigger these gaps are going to be and the more thinking the sampler has to do to fill them up in an intelligent way. Stretch a sound too much and you get all kinds of weird results as the sampler struggles to make sense of it all. While this is not so good if you're going for hyper-realism, it can be seen as a route to mangling heaven. If in doubt, experiment. Even if you want the sound at its original pitch, try time-stretching it, record it to tape, then resample it and shrink it back to the initial length. What gets lost in the translation may just work to your advantage. An alternative to time-stretching an entire rhythm loop is to use the pitch-bend wheel to stretch parts of it just enough to make it fit the new tempo. Of course, you'll experience a change in pitch of the sample somewhere along the line, but this can add to the charm of the rhythmic experience. It takes a bit of trial and error to get right, but if you record the movement of the pitch wheel as part of a MIDI sequence, you'll be able to fine-tune it so that the bent rhythm fits the new tempo exactly. A Stretch In Time -- Part Two For those without time-stretch functions, but with infinite patience and a calculator, there's an alternative DIY method:
If you've done it right, running the loop faster doesn't usually present too many problems. At tempos which are considerably slower than the original, you will find that gaps start appearing. This can be masked to a certain extent by playing around with the attack and decay of the samples to get rid of any abrupt gaps and then adding a touch of reverb to mask the gaps. Or you can lengthen the sample by tacking a reversed version on to the end of it and then shaping it with the sampler's ADSR envelope. Of course, you can get a bit more creative here, applying different parameters to shape the different beats in various ways. And as you've now broken your original loop into its component parts, you can also trigger it in a different order, or isolate various elements and use them to create fills and breaks. Suddenly, what started as an exercise in DIY time-stretching becomes a brilliant way of creating new grooves. If all this sounds interesting, but too much like hard work, you can always cheat by going to the shops and buying Steinberg's Recycle for your PC or Mac. The Beast In Its Layers Any sampler worth its salt will respond to MIDI velocity. Samplers with the full condiments will also allow you to assign other parameters to MIDI velocity (and, indeed, any other continuous controllers as well). To make samples sound more dynamic:
Not only will your samples sound more interesting, the fact that their character changes according to velocity means that they will be more inspiring to play. This technique works well with organ and guitar sounds when you have a 'straight' sample combined with a distorted version that kicks in as you play harder. Samplers that respond to aftertouch will also enable you to add a third level of transformation which, again, can be used to add dynamism to sounds. When setting up a sample that's going to be used across the whole keyboard, you can reverse-engineer this process. As the sound gets higher up the keyboard, give it a sharper attack, a significantly longer decay and more of a pitch offset. And Finally... The most creative implements in the samplist's toolbox are the ones stuck on the sides of your head. If it sounds right, it is right. I find that the most useful samples come from my own recordings -- not because I'm completely brilliant, you understand, but because the samples are already of the right kind of character to fit the music. So although it's not a sample manipulation technique as such, get used to listening for those golden moments in your own material. Sampling extracts from your own music, and running them through EQ and effects, could send you off on an unexpected journey into sampled sound... Published in SOS January 1999 | Sunday 8th November 2009 November 2009
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