LOGIC NOTESAutomate Plug-in parametersPublished in SOS September 2001 Technique : Logic Notes
One of the joys of working with Logic Audio is being able to make your audio faders dance up and down using MIDI automation. However, few people seem to take advantage Logic's automation for controlling their effects plug-ins a subject not really covered in any great detail in the manual. Automating effects is a powerful tool for mixing, and seeing that a number of plug-ins are built into Logic, there has never been a better time to get automating. Simple Effects Automation Assign a track for recording automation data by selecting A-Playback (1-16) from its instrument list. A-Playback (1-16) is an Environment object called a Channel Splitter, and cables together the first group of 16 Audio objects for automation purposes. If you look at your Audio objects on the environment page, you will notice that they are probably all cabled to one of these Channel Splitters, though each group uses the next letter of the alphabet A-Playback (1-16), B-Playback (17-32), and so on. (Note that the Return Audio objects use a Channel Splitter called Bus Automation.) If you are using a large audio system there may be some Audio objects which still need to be connected to a Channel Splitter, a new one if necessary. Watch out when doing this, though, because an Audio object's cabling position often makes it look as if you've cabled to the object next door the trick is to make sure that the appropriate fader highlights as you make the connection.
It is possible to achieve exactly the same automation with any of your plug-in effects, regardless of which variety or type they are. For the sake of demonstration, select the Fat EQ plug-in as an Insert effect on one of the first 16 Audio objects, and then open up its editor window. Just as before, you can record real-time tweaks to any of the plug-in's controls on the A-Playback (1-16) automation track. For the sake of demonstration, record yourself moving the centre Gain control. When you play back the automation recording from the beginning of your song you will see the control moving, not to mention a rather nice moving graphic! Tracking Down MIDI Controller Numbers If you haven't discovered so already, you may notice that the mouse can be rather cumbersome for manipulating controls for automation. The biggest minus point is the fact that your movements are exaggerated, and it is rather difficult to achieve a perfect sweep or fade in this way. Therefore it's usually better to enter automation data in a more accurate way. In order to do this for the data we just recorded from our Fat EQ plug-in, we need to find out which MIDI Continuous Controller the centre Gain control employs. Highlight the relevant recorded object on your automation track and open the Event List from the Windows menu. This will show the movements you have made as event numerics. In the Num column you should have a number which is repeated several times 77 in the case of Fat EQ's Gain control. Armed with this number, we can use any of the other editors available in Logic to manipulate this value. Automating With Hyper Draw A particular favourite of mine in these instances is the Hyper Draw editor which allows you to send automation data directly to specific Audio objects, by drawing lines onto your audio regions, rather than having to work with a separate automation track. Highlight the track to which your first Audio object is assigned in the Arrange window, and select Other from the HyperDraw submenu of the View menu. You will be invited to type in a MIDI Continuous Controller number, so you should enter 77 in this case. As seasoned users of Hyper Draw will know, the editor is not apparent until you zoom in quite far vertically, at which point the object should display a coloured area with '77' written in the top left-hand corner. Now you can use the Hyper Draw facility to create a perfectly smooth gain change for your Fat EQ control by clicking and dragging in this coloured area the gain will follow the contour of the line that you've drawn on the object. The beauty is that you can do this over and over again, putting several controller functions onto one track object. The only downside is that you have to do this one controller at a time if you want to have an overview of a number of controller parameters, then you'll need to use the Hyper Edit window, which is a whole new subject in itself. Dave Gale If you're starting out with using virtual instruments in Logic (VST or Logic's own), you may notice that you sometimes can't hear the instrument sounding when clicking on notes in one of the MIDI editor windows. This is because virtual instruments behave slightly differently from hardware MIDI instruments. To ensure that you can always hear the instrument, just make sure that the track relating to that sequence is selected in the Arrange window. Paul White If you hold down the Mac's Control key (Alt key on the PC), the pointer turns into the square Magnifying Glass tool whenever you click the mouse button. Use this to 'box in' any Arrange window object you wish to magnify, and when you release the mouse button that object will blow up to fill the screen. Click anywhere on the window background to return to your previous zoom resolution. Paul White Fancy moving a plug-in to a different audio object? Open up the Audio Configuration window from the main Audio menu and use its Hand tool to simply drag and drop the plug-ins into their new locations. Mike Senior Step one is to copy your recorded vocal part onto an adjacent free audio track. Next, insert Autotune into the copied part's track and dial in the correct scale notes for the part being treated. Follow the normal procedure (as outlined in the Autotune manual) for optimal, natural pitch correction, checking the part in isolation using the Solo function to ensure that it sounds clean and that no notes are being forced to the wrong pitches. Now, play back the original track and the pitch-corrected copy together. Unless the singer was unnaturally accurate in the first place, you should notice a doubling effect as the corrected version runs alongside the original version. However, unlike using a pitch shifter, the pitch differences between the two audio parts will be related to the vocal performance, so they'll vary from note to note. In effect, you have natural pitching running alongside Autotune's improved pitching. Match the levels and you should hear a convincing double-tracking effect, though this can be further enhanced by delaying the corrected track by between 10 and 40 milliseconds relative to the original. If you need an even thicker vocal part, make two copy tracks and apply Autotune to them both with different pitch-correction speed settings. This will introduce further pitching differences that will add to the layered vocal sound. Paul White Published in SOS September 2001 | Sunday 8th November 2009 November 2009
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