santellavision wrote:My issue is, I just bought the UA Friedman Guitar Plug-in and it only seems to want to run within the UA Console App. You can't run it in real-time directly in Pro Tools, it has to be used in the UA Console App.
Are you saying it's not available as a regular plugin to put on an audio track? That's unusual, as I would have thought all UA plugins can be used as conventional track plugins. I just checked here and in Logic I can pull up any of the Friedman plugins and they behave just as regular plugins.
santellavision wrote:The problem is, I can't figure out how to get the UA Console App to find the Apogee 24 I/O as an input.
The Console app is for Apollo audio interfaces only. It's effectively the audio interface's mixer front end. You can't use it without an Apollo.
santellavision wrote:So, my question is... do you HAVE to own a UA Apollo or similar UA brand I/O?
No, the Friedman plugin is stated as requiring *either* an Apollo or UAD-2 DSP card.
santellavision wrote:If this is true, then UA need to state that you CANNOT run this Plug-in unless you have their own I/O Interface.
Well, I don't have an Apollo, and I can run it fine.
Note though, that this is only practical when inserting the plugin on playback. You can't really *record* through *any* UAD plugin because of the inherent latency in a DSP based system, which is much higher than regular plugins because of the DSP roundtrip to shuffle the audio to the card, get it processed, and then returned to the host.
This is a big reason why the Console app was developed, as with Apollo interfaces, they have a custom low latency system to get the audio processed via plugins with Console *before* being sent to the host, which minimises the latency and makes realtime tracking through these plugins workable. Without an Apollo, UAD plugins should be really regarded as mix-only plugins, because of the high latency.