Mike McLoone wrote:Elephone wrote:
Anyway, the designer of some of the world's most elaborate roller coasters never went on one in his life. It's not necessary. I have played games, I'm just not all that into wasting my time with them.
Let me put this another way, let's take movies as an example:
Composer: Hey Mr. Hollywood, I'm a pretty good composer and I'd like to write music for your movie!
Hollywood: Well that's nice of you, I'm thinking of going for a Hans Zimmer style on my next picture. Can you do this?
Composer: Well, I'm not sure who Hans Zimmer is, but I'm sure I could....
Hollywood: Really?! Well, what about...
Composer: No, well you see, I don't actually watch movies. I get the idea, there's a script and a plot and some actors. But it's not my thing really.
Can you figure what will come out of a pitch like this? If you are not playing games or at least listening to the music (which is quite often released separately these days as people do want to listen to it, try spotify or youtube), you will not get past the first hurdle.
Better would be to declare your familiarity of interactive music, Wwise, FMOD, UT3 engine and so on. There is a lot of jargon as with any industry, you will not expect the games developer to know what a hemidemisemiquaver is and in turn, they will not ask you to integrate the sound FX you design into the game engine.
However, saying that you have not even played any games in the last couple of years will get you a lot of blank faces. You are coming to them asking for work, they already have enough composers. So you will have to stand out a little and at least seem happy and eager to work in their industry! 8-)
I haven't played many new video games, but I used to be into them. I played Bioshock Infinite, Skyrim, The Last of Us, Halo etc a couple of years ago, but whilst my recent experience has been limited I completely agree with Mike McLoone. You're gonna need to have an intimate and thorough knowledge of the video game music market. Similar to the film music industry, it's going to be the video game producers, directors and music supervisors who will have a large degree of control over how they want their music to sound, so you're going to need to be able to deliver their intentions quickly and accurately when they reference the music from "Pillars of Eternity" or "Call of Duty 341".
E3 was only last week. Dozens of titles were announced and there are tonnes of trailers on youtube! Grab a PS4 and a hot brew and get to researching! ;)
Also, the video game industry is so massive now you're also gonna have to decide what genre of video game music you're best off shooting for!