Layering hardware sound modules to create new sounds is a simple matter, but things are not nearly as easy when you are working with virtual instruments in Logic. Here are a few useful workarounds...
Although beat-slicing is something more immediately associated with programs like Propellerhead Recycle or Bitshift Audio Phatmatik Pro, Logic also has facilities to automatically chop up your loops.
This month we offer help for those getting to grips with Logic's much misunderstood Hyper Editor, and tell you how to reduce sibilance without using a de-esser plug-in.
Cubase SX has a Detect Silence feature and a Hitpoints feature that seem to me like they do pretty much the same thing. Are they different, and when should I use them?