You can follow the step-by-step process John used to create his final pad sound by listening to these example audio files.
The first basic patch described in the article — a very dark pad.
A similar dark sound, with attack time linked to velocity.
The same sound with added width, controlled using the modulation wheel.
The settings shown in the screenshot opposite (top), combining two oscillators and level controls to add movement.
The same patch, with Tonic added to provide extra movement.
The final patch, still with Tonic, but now using automation of various parameters to create a 'finished' pad.