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Abbey Road Studios Spatial Audio Forum | Podcast

Abbey Road Studios Spatial Audio

Mirek Stiles is head of Audio Products at Abbey Road Studios and is on the board of their Red incubator project. Here he chats to Hugh Robjohns about his side project, the Spatial Audio Forum and how everyone can get involved in creating 3D audio environments using basic recording equipment.

Show Notes

Chapters

00:00 - Introduction
00:59 - How Did You Get Involved With The Spatial Audio Forum? 
02:51 - Why 3D Can Work With Modern Tech 
05:26 - How To Make Binaural Work For Everyone
07:47 - Immersion Or Accurate Representation
08:17 - The Practicalities Of Recording In Surround 
10:09 - Recording An Orchestra In 3D 
13:56 - The Tools For Rendering 3D Sound
16:40 - Music Artists Who Are Using 3D
17:15 - The Audio Mix Can Change Depending On Where You're Positioned 
19:09 - Abbey Road & Dolby Atmos
20:36 - How To Get Started Mixing For Spatial Audio
22:42 - Get Started Using Standard Recording Equipment 
25:22 - The Spatial Audio Forum
26:19 - A Timescale For Spatial Audio Becoming Standard
27:17 - Ending

Mirek Stiles - Head of Audio Products, Abbey Road Studios - Biog

Mirek-Stiles - Abbey Road

Mirek Stiles started working at Abbey Road Studios as a recording engineer in 1998, on a diverse range of projects including The Lord Of The Rings trilogy, The Beatles Anthology, Muse, Kanye West, Nick Cave and the Bad Seeds, and Paul McCartney. Mirek also worked as a Digital Producer in the Abbey Road Interactive department on a range of Blu-ray titles including Roxy Music, Ringo Starr and Reservoir Dogs. 

Today, Mirek runs the studio’s Audio Products department leading development of a range of software and hardware releases, based on Abbey Road’s historic recording IP, with partners Waves Audio and Chandler Limited. Mirek also sits on the board and acts as an advisor on the Abbey Road Red incubation programme and is currently exploring and experimenting with Spatial Audio over headphones, ambisonics, spatial microphone arrays and game engine workflow. Recent projects include collaborations with film and video game composer Stephen Barton (Jedi: Fallen Order), joint research with the University of York and University of Huddersfield and chairing the Abbey Road Spatial Audio Forum, which brings together members from gaming, broadcast, VR, music production and film. 

Mirek’s expertise spans over 20 years within the studios, from analogue and vintage recording workflows through to the latest immersive medias, including Six Degrees of Freedom Virtual Reality and Dolby Atmos capturing and rendering options.

www.abbeyroad.com/spatial-audio
https://unity.com
www.unrealengine.com/en-US/
www.matthewball.vc/all/themetaverse
https://en.wikipedia.org/wiki/Six_degrees_of_freedom
www.universityxp.com/blog/2020/8/20/what-is-player-agency

Interviewer: Hugh Robjohns - Biog

Hugh Robjohns SOS Technical Editor c.2020Hugh Robjohns has been Sound On Sound's Technical Editor since 1997. Prior to that he worked in a variety of (mostly) sound-related roles in BBC Television, ending up as a Sound Operations Lecturer at the BBC's technical training centre.

He continues to provide audio consultancy and bespoke broadcast audio training services all over the world, lectures at professional and public conventions, and occasionally records and masters acoustic and classical music too! 


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