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Reason: Using BeatMap Player

Reason Tips & Techniques By Simon Sherbourne

Screen 1. BeatMap's triggers automatically align with standard Kong patches.Screen 1. BeatMap's triggers automatically align with standard Kong patches.

No rhythm? No problem! Reason's new BeatMap device has got you covered...

BeatMap is a new Player device that has arrived with Reason 11.2. It's an 'Algorythmic' (you see what they did there?) Drummer, designed to generate interesting and varied rhythmic patterns. As a recap if you're a recent convert to the Reason Rack, Players are MIDI transformers and sequencers that snap onto instrument devices. They can augment or alter notes you play, or drive instruments on their own.

Reason 11 already introduced the Drum Sequencer Player, which is a more traditional, programmable grid sequencer. The nice thing about BeatMap is that it's included with the standard version of Reason (Drum Sequencer comes with Suite) and I think it's a lot more fun and interactive.

Ready Player One

BeatMap generates up to eight triggers in the form of short MIDI notes. It can plug into any of Reason's instruments, but it's primarily designed for drum devices. If you create a Kong instrument and add on the BeatMap Player (see Screen 1, above), you'll hear a drum pattern comprising four sounds when you start Reason playing.

There are four primary triggers, labelled as Kick, Snare, Hat and Perc. Below each of these is a 'Mirror' channel, which generates triggers in between those of its master channel. The MIDI note that each trigger channel generates is clearly labelled and can be changed either by clicking and dragging, or by arming the Learn Key button and playing in a note from your MIDI controller.

With the default note assignments, BeatMap channel names align with the standardised layout used on Kong and Rytmik patches. The four Mirror notes typically align with a secondary Kick or sub, an alt Snare or...

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Published May 2020