Studio One's ability to make many plug-ins work as one can save you a lot of time and effort.
Studio One's Channel Editor is a brilliant encapsulation device that lets you wrap up chunks of functionality, in the form of plug-in chains, and treat them as a single entity. I find myself most often using the Channel Editor to create modules that instantiate small, utilitarian functions. Once configured, a module can be stored by dragging from the Inserts legend on the channel where you've built it to the FX Chains folder on the Effects tab of the browser. Now, you merely have to drag from the browser to a channel to instantiate a function that would otherwise take a few minutes to construct.
Over the course of numerous sessions and projects, small enhancements like these save a huge amount of time and energy. Further, while many of these modules need to be tweaked for each individual context, some can be stored in an optimised form that works pretty easily across the board. This month I look at a handful of these little gems I've made and found useful, all of which can be treated as generic structures in which other specific functions can be substituted.
The very first Studio One column I wrote for Sound On Sound was on building a Mid‑Sides matrix that allows separate processing of the Middle and Sides signals. When the Channel Editor appeared,...
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