
Understanding Audio Files In Cubase
We take a look at the concepts of audio files, clips, events, parts and regions in Cubase, and explain how you can manage these objects in the Pool window.
Mark Wherry has been a contributor to Sound On Sound for around two decades and was formerly SOS Reviews Editor.
Since 2003, Mark has worked as Director of Music Technology for Hans Zimmer at Remote Control Productions in Santa Monica, California. In this capacity he’s contributed to over 50 feature film scores, from the Dark Knight trilogy to Frost/Nixon, Dunkirk, and Wallace & Gromit: The Curse of the Were-Rabbit, as well as developing the first 64-bit, multi-core sampler to be used on such projects.
After studying the organ whilst growing up in England, Mark was finally able to put the lessons to good use performing as the hands of Davy Jones in the Pirates of the Caribbean movies.
We take a look at the concepts of audio files, clips, events, parts and regions in Cubase, and explain how you can manage these objects in the Pool window.
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