Included with Studio One Professional, Melodyne Essential has (almost) all the time‑ and pitch‑correction power you’ll ever need!
Studio One uses a plug‑in extension called Audio Random Access (ARA) to enable an integrated exchange of audio information with Melodyne. Celemony and PreSonus developed this technology together, and it has since spread to other DAWs and plug‑ins. The integration in Studio One is tight and superb.
In this workshop, we’ll have a peek at what you can do with Melodyne Essential, which is bundled with the Professional version of Studio One. It is limited in some respects compared with the other versions, especially Melodyne Pro, but what it can do is still mighty impressive.
Thanks to ARA, Melodyne feels as though it’s a part of the track. It’s like an alternative to the sample editor or piano roll. But it is really an audio effect, so although you don’t have to drag it in like a plug‑in, it exists as an insert for any audio events it’s loaded on. All you have to do is enable it. You can do this on any audio track by selecting an audio event and hitting Ctrl+M (or Cmd+M on Mac). It’s also available from the Audio menu or by right‑clicking and selecting Edit with Melodyne.
Once it has analysed your audio, Melodyne appears looking just as odd as it always has, with the slightly dated grey interface and intriguing scattering of orange blobs. Melodyne should detect the content of the audio and select the appropriate algorithm, and there are a few choices depending on what you are trying to do. It often defaults to the Universal algorithm, which is a disappointing single line of blobs, but try some others from the Algorithm menu, and it soon gets more interesting. We’ll return to some use cases in a moment but first, let’s finish looking at how Studio One interacts with Melodyne.
Melodyne is a plug‑in, so the editing it does is non‑destructive until you decide to render the audio. It exists under Event FX, which you can reach under the right‑click menu, but a better place to manage the plug‑in is in the Inspector. With the audio event selected, open the Track Inspector. Beneath the Channel Fader section you’ll see the Event Inspector. It gives you information about the audio event, but more importantly, it lists plug‑ins inserted on the event, and provides options such as rendering and disabling Melodyne.
Melodyne has no bypass button, but deactivating it here in the Event FX section means the audio then plays without any of its pitch‑ or time‑stretching. Deactivating the plug‑in has no effect on the interface or the visual placement of your edits. Melodyne also has a Compare switch, which is slightly different to a bypass option. When you hit the Compare switch, all the edits are removed, and you see a greyed‑out representation of the original audio, which could be useful for visualising the changes. Be aware that the Compare switch is global and switches off every instance of Melodyne on every event it’s being used on.